hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-06-01 12:20 am

( june intro log )

Who: Everyone
When: June 1st and on
Where: The Moira + Collectives ASH3 - BF3 - CLF5
What: The crew finds themselves visiting the vacation spot of the Collective.
Warnings: None for now. Please label your content!

I
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r & r
"Each of us needs to withdraw from the cares which will not withdraw from us."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.

Having left Amissis-Re behind, tensions among crew members have continued to escalate into ship-wide consequences, and recognizing the need for some separation among those aboard the Moira, the Captains make the unanimous decision to deviate from their present course to a "nearby" planet that is notable for such popular distractions. While it is not a permanent solution, measures are being taken to monitor the crew's morale much more closely. New arrivals will be treated as they always are; yet, now, more than ever, it is important to stress the balance of working together toward their goal of reaching their destination so that everyone will return home.


WELCOME TO COLLECTIVES ASH3 - BF3 - CLF5




The Collective is a paradise resort located far from any other neighboring planets to offer the most leisurely experience possible to its patrons. Artificially created for multiple uses, it is divided into separate locales interconnected with a tubing transport system that is so fast and efficient that it’s like being teleported to the next area. Extensive mapping can be found at various intersecting points to offer some direction, and there are even recognizable adverts from a very familiar stop months before spread out across the Collective. Whether looking to explore or to simply shed the weight of anxiety, there are plenty of opportunities to be found within ASH3, BF3, and CLF5.

All crew members are given a card from the Captains that has an unlimited amount of credits on it. Organized through trade, these allow Moirans access to any of the luxuries that the Collective has to offer aside from the purchase of items considered weapons due to the escalation of recent events. Food, clothes, trinkets, or even a full spa experience—the limits, otherwise, are endless. The Captains emphasize that this is time to relax and take a break from the grind that is living and working on a spaceship as unique as the Moira.

B.E.A.C.H! THE BEST ESCAPE ANYONE CAN HAVE!
For those seeking a fun time, the Collective offers a variety of activities on ASH3. There are multiple beaches to enjoy as well as beachside kiosks offering drinks, beach toys and surf equipment for those a little more sports-minded. The tide washes in beautiful shells to collect, and there are always life-guards on duty to make sure everyone stays safe while enjoying their time on the beach. ASH3 offers a safe and friendly environment with plenty of fun in the sun for everyone. There is also a boardwalk full of restaurants, bars and plenty of games and entertainment for when you want to step off the sand but don’t want to give up being out in the sun.For those who can’t or won’t bear the sun, ASH3 also offers a thriving night life on both beach and boardwalk. There are midnight boat tours to view the bioluminescent schools of fish native to the island and bonfire dance parties that go long into the mornings. On the boardwalk, all shops are open until midnight as well as many clubs and social spots where crew can mingle with other tourists in the area.

So you don’t like the sand. It’s too hot, and it gets everywhere. Then hop onto one of the many transportation systems, slip into some warmer clothes, and take to the slopes. More experienced crew can immediately dive in, but those who need help can take lessons on how to ski or snowboard. There’s hot cocoa, sleds, snowball fights, and the occasional person making a snow angel (or snow person). ASH3 also has areas for rock climbing, sky diving, base jumping, bodyboarding, canoeing, hang gliding, jetskis, mountain biking, hiking, and much more.

WHEN I SHOP, THE WORLD GETS BETTER
Not everyone enjoys shopping, but this Collective entices even the most frugal and reluctant into spending their credits here. In fact, the Captains are encouraging this. They give the explicit “order” to buy whatever you want for yourself and your fellow crew members, but more than that, to consider making purchases to better the ship. Is there any area of the Moira that needs spruced up? Maybe some fresh paint in the mess hall,or new furniture in the decks? Maybe some fancy curtains for all those windows on the observation deck, or a few throw pillows? New pots and pans for the kitchen might be something to add to this list as well as equipment for the rec area, or whatever else you think BF3 will have to help increase comfort aboard the Moira.

To enhance your shopping experience, the technology here allows you to try on clothes without lifting a hand. The food here is an unlimited spread of gourmet dining to comfort food and every dessert you can think of. When you’re finished with your purchases, have all your packages and larger items delivered back to the ship for you.

TREAT YO SELF
The accommodations on the Collective of CLF5 are as unique as they come. Lodging is available for those who want to sleep in an environment that’s underwater or perhaps those who desire something as simple as a soft bed. No matter what kind of room you want to purchase for the night, it’ll be available here, and the only true limit is the imagination. When you aren’t relaxing in a hotel room, you’ll find that there are numerous spas and hair salons that offer varied services. Gold face masks rejuvenate your skin, the Ever Young™ Spa can make you look ten years younger with one treatment, and the mud baths are known across the universes for making you feel youthful and refreshed. If you’re looking for a new hairstyle or to relax, this Collective is the place for you to spend those hard-earned credits.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
bosswald: (poutface)

[personal profile] bosswald 2016-06-02 08:10 pm (UTC)(link)
[Thinking nothing of the hand extraction, she stays close to him in case he tries running away. It's not that she thinks he might, it's that in her experience, people without any sense of adventure don't do well in these sorts of situations. She's still trying to figure out if he's someone that lacks a sense of adventure, and crosses her arms over her chest as she looks him up and down.]

Why should I have to go alone? Adventures are more fun when you share them with someone.

[Not sure if that's convincing enough or not, her pout turns into a slight smile.]

If you're afraid of doing it, just say so. I won't think poorly of you.
soldiergenes: (i will look in your eye)

[personal profile] soldiergenes 2016-06-03 02:50 pm (UTC)(link)
[ Snake wouldn't necessarily call it a sense of adventure in his case. He's ended up in dangerous situations because it's a part of his job. When it's not something that you're doing for your own interest, it takes a lot of the fun out of it.

Doing something like hang gliding, not for a mission but just for the hell of it? It's almost completely foreign to him. On the other hand, this girl doesn't seem likely to let up any time soon.

She even takes the method of shaming him into it by implying that he's afraid.

Sadly enough, it works. ]


I'm not afraid. Just a little surprised that you would ask a complete stranger to do something like this with you.

[ It seems like an activity that would be reserved for friends, not that he's an expect on the subject. ]
bosswald: (talkface)

[personal profile] bosswald 2016-06-03 07:51 pm (UTC)(link)
I don't know anyone here.

[It's a soft admission, one that has her frowning a little. She can't very well meet people and form friendships if she's not willing to force strangers to do things with her, can she? She doesn't think so. So she's incredibly happy that he's still standing there, which clearly means he's going to accompany her. He's just trying to talk himself out of it. Which she won't allow. ]

Which is exactly why I approached you, a stranger. I'm Clara, by the way, Clara Oswald. [He seems like the sort who might appreciate a firm handshake. She extends her arm so he can shake her hand if he wants.]

You are?
soldiergenes: (your oppression reeks)

[personal profile] soldiergenes 2016-06-08 08:51 pm (UTC)(link)
[ Snake is the sort of person who approves of a firm handshake, so he doesn't hesitate to make their introduction a little more formal.

Clara, meanwhile, doesn't hesitate to admit that she doesn't know anyone, which some might see as the same as copping up to a vulnerability. It doesn't really come across that way when she does it, and yet Snake feels oddly guilted all the same. ]


I'm Snake. [ It's a codename, though he doesn't bother to explain that right now. She'll ask if she's really that curious. ]

So. Hang gliding, huh? [ It's not a verbal agreement, but it's as close as Clara's going to get to one right now. ]
bosswald: (Default)

[personal profile] bosswald 2016-06-10 01:47 am (UTC)(link)
Snake. [She says his name with some level of doubt, like it's an odd nickname she doesn't really believe. After a momentarily skeptical look she just shrugs and moves on as if it's a perfectly normal alias.]

It's not that unusual for someone to want to do something adventurous, is it?

[As she asks him, she finishes dragging him to the gliders themselves, where an attendant comes to secure them in place. She assumes he's given his agreement to go, or else he would've run off by now. Since he hasn't, he's stuck doing this.]
soldiergenes: (i wanna kill me a giant)

[personal profile] soldiergenes 2016-06-10 05:45 pm (UTC)(link)
[ There's good reason for Clara to treat the name that way, but she also doesn't dwell on it for too long. Probably for the best. Snake's not sure if she'd be quite so eager to invite him along on her "adventure" if she knew what he was.

He's past the point of no return by now, though, so he keeps it to himself. His line of work has allowed him to do a variety of dangerous stunts, jumping out of planes with a parachute included, so he isn't perturbed by the concept of hang gliding, even if he's never done it before. Snake stands in place while the attendants get them rigged up. ]


I don't know. I think most people like to stay in their comfort zones. [ But if adventure is her comfort zone... ]
bosswald: (Default)

[personal profile] bosswald 2016-06-10 06:26 pm (UTC)(link)
What's the point in living if that's all you ever do?

[She glances over at him, smiling but serious as she says it. A handful of months ago, she was content to stay in her comfort zone. She was afraid to set out and explore, to do more than be a nanny to the Maitlands. She still holds fears and reservations, but at least now she's able to embrace the fact that she craves adventure and doing as many new things as possible.

They're motioned to head out without much instruction on what knobs and levers do what, which leaves Clara looking a little worried about certain death.
]

Question. Do you have any idea how to fly this thing? Because I think I've just signed us up to go on a death trap.

[She hopes so, because they're seconds away from making a move off an incredibly high point. Her mouth forms a comical frown, and it's the last thing she recalls before they plummet over the edge and do a nosedive. She can't help but scream, since it feels like her stomach is trying to claw its way into her throat.]

soldiergenes: (i am the only son")

[personal profile] soldiergenes 2016-06-14 08:22 pm (UTC)(link)
[ Clara makes a good point, and while Snake remains silent about it, he can't help but approve. She's willing to push herself past what she's used to, and that openness can take someone a long way. Snake has been known to get into ruts himself, although his idea of normal is entirely different from most people.

They really don't get much in the way of instruction, do they. The attendants hadn't even asked if they were beginners. This is a pretty extreme version of being tossed right into the deep end.

Snake glances over at Clara, an eyebrow raised. ]
It should be pretty intuitive --

[ He can't say much more before they're being rushed off the platform. Snake doesn't make a sound, but Clara does more than enough of that for both of them. It might have been funny if she didn't seem to be truly scared for her life. ]

Straighten your body out! [ Snake raises his voice, hoping that the wind whipping by both of them won't drown him out. ] The wind should do most of the work! [ He adjusts his weight, trying to even his body out into a horizontal position so that the glider can find a wind current and ride it into something smoother than this straight plummet. ]