hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-06-01 12:20 am

( june intro log )

Who: Everyone
When: June 1st and on
Where: The Moira + Collectives ASH3 - BF3 - CLF5
What: The crew finds themselves visiting the vacation spot of the Collective.
Warnings: None for now. Please label your content!

I
N
T
R
O

L
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r & r
"Each of us needs to withdraw from the cares which will not withdraw from us."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.

Having left Amissis-Re behind, tensions among crew members have continued to escalate into ship-wide consequences, and recognizing the need for some separation among those aboard the Moira, the Captains make the unanimous decision to deviate from their present course to a "nearby" planet that is notable for such popular distractions. While it is not a permanent solution, measures are being taken to monitor the crew's morale much more closely. New arrivals will be treated as they always are; yet, now, more than ever, it is important to stress the balance of working together toward their goal of reaching their destination so that everyone will return home.


WELCOME TO COLLECTIVES ASH3 - BF3 - CLF5




The Collective is a paradise resort located far from any other neighboring planets to offer the most leisurely experience possible to its patrons. Artificially created for multiple uses, it is divided into separate locales interconnected with a tubing transport system that is so fast and efficient that it’s like being teleported to the next area. Extensive mapping can be found at various intersecting points to offer some direction, and there are even recognizable adverts from a very familiar stop months before spread out across the Collective. Whether looking to explore or to simply shed the weight of anxiety, there are plenty of opportunities to be found within ASH3, BF3, and CLF5.

All crew members are given a card from the Captains that has an unlimited amount of credits on it. Organized through trade, these allow Moirans access to any of the luxuries that the Collective has to offer aside from the purchase of items considered weapons due to the escalation of recent events. Food, clothes, trinkets, or even a full spa experience—the limits, otherwise, are endless. The Captains emphasize that this is time to relax and take a break from the grind that is living and working on a spaceship as unique as the Moira.

B.E.A.C.H! THE BEST ESCAPE ANYONE CAN HAVE!
For those seeking a fun time, the Collective offers a variety of activities on ASH3. There are multiple beaches to enjoy as well as beachside kiosks offering drinks, beach toys and surf equipment for those a little more sports-minded. The tide washes in beautiful shells to collect, and there are always life-guards on duty to make sure everyone stays safe while enjoying their time on the beach. ASH3 offers a safe and friendly environment with plenty of fun in the sun for everyone. There is also a boardwalk full of restaurants, bars and plenty of games and entertainment for when you want to step off the sand but don’t want to give up being out in the sun.For those who can’t or won’t bear the sun, ASH3 also offers a thriving night life on both beach and boardwalk. There are midnight boat tours to view the bioluminescent schools of fish native to the island and bonfire dance parties that go long into the mornings. On the boardwalk, all shops are open until midnight as well as many clubs and social spots where crew can mingle with other tourists in the area.

So you don’t like the sand. It’s too hot, and it gets everywhere. Then hop onto one of the many transportation systems, slip into some warmer clothes, and take to the slopes. More experienced crew can immediately dive in, but those who need help can take lessons on how to ski or snowboard. There’s hot cocoa, sleds, snowball fights, and the occasional person making a snow angel (or snow person). ASH3 also has areas for rock climbing, sky diving, base jumping, bodyboarding, canoeing, hang gliding, jetskis, mountain biking, hiking, and much more.

WHEN I SHOP, THE WORLD GETS BETTER
Not everyone enjoys shopping, but this Collective entices even the most frugal and reluctant into spending their credits here. In fact, the Captains are encouraging this. They give the explicit “order” to buy whatever you want for yourself and your fellow crew members, but more than that, to consider making purchases to better the ship. Is there any area of the Moira that needs spruced up? Maybe some fresh paint in the mess hall,or new furniture in the decks? Maybe some fancy curtains for all those windows on the observation deck, or a few throw pillows? New pots and pans for the kitchen might be something to add to this list as well as equipment for the rec area, or whatever else you think BF3 will have to help increase comfort aboard the Moira.

To enhance your shopping experience, the technology here allows you to try on clothes without lifting a hand. The food here is an unlimited spread of gourmet dining to comfort food and every dessert you can think of. When you’re finished with your purchases, have all your packages and larger items delivered back to the ship for you.

TREAT YO SELF
The accommodations on the Collective of CLF5 are as unique as they come. Lodging is available for those who want to sleep in an environment that’s underwater or perhaps those who desire something as simple as a soft bed. No matter what kind of room you want to purchase for the night, it’ll be available here, and the only true limit is the imagination. When you aren’t relaxing in a hotel room, you’ll find that there are numerous spas and hair salons that offer varied services. Gold face masks rejuvenate your skin, the Ever Young™ Spa can make you look ten years younger with one treatment, and the mud baths are known across the universes for making you feel youthful and refreshed. If you’re looking for a new hairstyle or to relax, this Collective is the place for you to spend those hard-earned credits.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
bosswald: (amusedface)

[personal profile] bosswald 2016-06-01 09:32 am (UTC)(link)
I'm from one possible version, yeah. There's countless others, dimensions stacked alongside one another.

[But since she's already said that she's not from Earth, she doesn't elaborate any further than that, and just keeps on looking at the map instead. There's plenty of things to see, and she's trying to commit as much as possible to memory. Eventually though, she pulls away, so she can properly introduce herself.]

My name's Clara, though. Clara Oswald. What about you?
devilofohara: (food)

[personal profile] devilofohara 2016-06-01 09:39 am (UTC)(link)
Yeah, I know. There's a bunch of people from Earths in this place, but they're not all the same.

[Plus the planet they went to last month had a thing that involved whole mess of alternate universes. She's picked up on some of the basics of parallel universes - it'd be hard not to.

Mostly, though, she was just asking to double-check that they weren't from the same world. If she had been, then giving out her name might be a bit of an issue.
]

Robin. Nico Robin. I'm the ship's Historian, did anyone tell you what your job will be yet?
bosswald: (poutface)

[personal profile] bosswald 2016-06-02 12:25 am (UTC)(link)
I think the word gardener was used somewhere, but I'm not sure if I'm settling for that or renegotiating my terms.

[She says it with a hint of displeasure, her nose wrinkling up to further show that she's not exactly fond of the idea of being a gardener. It's not that she thinks the work's beneath her, but that she doesn't think she'll do a good job of keeping anything green alive. The houseplants in her flat are all dead and forgotten.]
devilofohara: (ARMED and dangerous)

[personal profile] devilofohara 2016-06-02 12:49 am (UTC)(link)
If you don't like your job, you should definitely do that. The Captains aren't good at deciding what jobs would be good for what people.

[Which, while a fair criticism of the ship's leadership, is also pretty understandable. They don't exactly know the people who show up, so is it really fair to expect them to be perfect at assigning jobs before they get the chance to?]

When I first showed up, they made me an assistant barista. [The look on Robin's face makes it clear that she wasn't exactly pleased by her placement either. She looks pretty offended by it, honestly, even if she did end up meeting Allison because of it.] I had to tell them to change my job.

[It might be surprising that they actually agreed to it, given her young age, but Robin is convinced that it's the job on board that she deserves.]
bosswald: (amusedface)

[personal profile] bosswald 2016-06-02 04:58 am (UTC)(link)
[Clara sees Robin as being young, but adores the fact that the girl knows what she's capable of and didn't accept a job she didn't like. It reminds her so much of herself that she feels a sense of fondness, and it's reflected in her smile.]

Which one of the captains did you talk to about the issue? I'll need to pop by and see them as soon as possible.
devilofohara: (food)

[personal profile] devilofohara 2016-06-02 08:17 pm (UTC)(link)
[It's not that she didn't like being a barista, honestly. Allison was an excellent boss, and she didn't mind having free access to coffee and pastries.

But the whole thing felt like busywork to her - a menial, unnecessary job that they gave to her because she was a child, and that wasn't really something Robin could put up with forever.
]

I didn't talk to any of them directly about it. Once a month, you can fill out a form to get your job changed.

[Technically it's supposed to be a request form, but to Robin it had been a formality more than anything. There's no way she was going to continue being an assistant barista, no matter what their answer had been.]

I don't think they're accepting job changes right now, but you're new and we just docked on a new planet. You can get away with just not doing any gardening until then.

[Besides, there are other gardeners. Robin's not exactly worried that all the plants in there will wither away in two weeks.]
Edited 2016-06-02 20:18 (UTC)
bosswald: (talkface)

[personal profile] bosswald 2016-06-02 09:04 pm (UTC)(link)
Waiting could mean losing out on something more interesting.

[She files away the fact that she'll have a chance to put in an official request at some point, but she fully intends on seeking out at least one of the captains at some point in the next few days. She's too proactive to just sit and wait for an opening that happens once a month.]

What does being the ship's Historian involve, exactly?
devilofohara: (ARMED and dangerous)

[personal profile] devilofohara 2016-06-03 10:50 am (UTC)(link)
Everyone else has to wait too. Who are you going to lose out to? [Besides, it's not as though most of the jobs aboard the ship are actually that important anyway. Some are needed to keep the ship in order, of course, but Robin's also pretty sure that a lot of them are in place to keep the crew busy and out of trouble.] If you want to talk to one of the Captains, Than seems pretty okay. Just don't be an idiot and believe everything he tells you about how we got here, or about the ship.

[Because Robin still doesn't trust him. She probably never will, either.

As to Clara's other question, Robin lets out a small sigh.
]

...supposedly the Captains showed up the same way we did, before anyone else. And when they did, they found this place [she gestures at the ship around them] completely empty.

This whole ship is big and mysterious - there are doors we can't open, and can't get behind through other means. We don't know a lot about its past - and the Captains say they don't - so it's my job to find out what I can about it, and about the places we visit.
bosswald: (Default)

[personal profile] bosswald 2016-06-03 09:09 pm (UTC)(link)
[She's grateful she met Robin, because the girl seems to know a lot of things and is clever. That makes for a good ally.]

Oh, don't worry. I'm not going to trust anything they have to say. Anyone who's partially responsible for a mass kidnapping can't be trustworthy.

[She still fully intends on seeking Than out, though. There's a network she can access over her MID, it will make contacting him a bit easier.]

Do you know if the Captains can access the points that are locked?
devilofohara: (interested)

[personal profile] devilofohara 2016-06-03 11:15 pm (UTC)(link)
Good. Some of the stuff he says might be true, but there are definitely things he isn't telling us.

[People in power, in Robin's opinion, are generally not to be trusted. The Captain's power on this ship might be pretty arbitrary in a lot of ways, but it's hard not to think of them as jailers, and worry about what they might do if that power becomes threatened.]

Probably some of them. There are others that are locked in... weird ways. Like there's nothing behind them - not even people with powers can get through.

[Which is weird because ordinarily a door means very little to her. It's like there's nothing on the other side at all.]
bosswald: (Default)

[personal profile] bosswald 2016-06-05 03:36 am (UTC)(link)
Weird ways.

[She repeats it, very much so in a way that suggests she's going to look into it. Hearing about it from someone is fine, but she wants to see this for herself.]

And what sort of powers do you mean, when you say people with powers?

[Where she's from on Earth, no one has powers. But now that she's travelled all over, she knows that some people from other planets do. So it's not a strange concept to her, but it's something she wants to inform herself about if she's going to be sticking around for a while.]
devilofohara: (no its cool i didn't want friends anyway)

[personal profile] devilofohara 2016-06-05 03:48 am (UTC)(link)
Like... There are people here who are really strong, and they can't break the doors down. Stuff like that.

[The possibility that the door isn't really what worries her, though.]

It's not just that, though. I... [She lets out a sigh and looks at Clara.]

I'm going to show you something, but you have to promise not to yell, okay?
bosswald: (Default)

[personal profile] bosswald 2016-06-05 04:16 am (UTC)(link)
[Wondering if it's something serious, Clara crouches down just a little, so they can be eye to eye and close enough to whisper if it's needed.]

Go on then, show me. I won't yell.

[She puts her hand over her heart, looking completely serious.]

Promise.
devilofohara: (i guess i'm just HANDY like that)

cw: Robin's weird superpowers (minor body horror, weird eye stuff)

[personal profile] devilofohara 2016-06-05 04:32 am (UTC)(link)
[Whispering won't be necessary, it's more that, well... In the past, people sometimes shout when they see her abilities, and Robin isn't really in the mood for it today.]

I have a power too.

[Rather than explain, Robin's found that it's usually better to just... demonstrate first. She focuses for a moment and points a little further down the hallway.

There, out of the floor and the walls, human arms begin to sprout - maybe 10 or 15 of them in total. They're small and identical - perfect replicas of Robin's right arm - all disembodied and seemingly moving on their own.
]

...I ate a Devil Fruit, and now I can grow parts of my body wherever I want.

[As if to punctuate that point, the skin on some of the arms seems to just... open up like an eyelid, revealing a brown eye, identical to either of Robin's. The eyes all blink and look around independent of one another.]

But there are doors on this ship where I can't do that. I can't grow anything behind them, and I can't see back there. It's like there's no surfaces at all - not even the other side of the door.

But that doesn't make sense, does it? Like I said, they're really strange.

[Of course, the doors aren't the only thing that's strange, but Robin already knows that about her powers.]
Edited 2016-06-05 04:35 (UTC)
bosswald: (Default)

[personal profile] bosswald 2016-06-05 06:27 am (UTC)(link)
[Clara's seen some things in the past handful of months. Many wonderful things, a lot of things that make her awestruck. A handful of horrible things, too. Things that would make anyone be afraid. What she sees Robin do makes her take pause, head tipping off to the side as she regards the power.

Robin is young, but apparently very powerful. It reminds her of Merry on Akhaten, a girl older than Robin, but who had so much power for such a young age. She feels a surge of protectiveness then, an instinct that tells her that she has to watch out for this girl.
]

The doors could simply have a barrier. I've been on a ship with doors just like it. They seem to go nowhere, but the truth is there's things you never thought possible lying beyond them.

[She offers it as a suggestion, showing now real reaction to the various hands and eyes. She talks like they're normal, which she's assuming for Robin, they are. So she smiles, and resists the urge to walk over and poke at the various hands. She doesn't imagine that would go over well.]

But we could try again, at different times of day. Under different circumstances, it may work. We just have to keep track of what points we try to access, and when.
devilofohara: (Default)

[personal profile] devilofohara 2016-06-05 07:23 am (UTC)(link)
[Robin raises her eyebrows at Clara's general non-reaction, but doesn't say anything. She shouldn't question the good fortune of someone not being afraid of her at an inopportune time.

There are plenty of times she'd find it funny, were that to happen - but not now, when she's trying to convey a point.
]

Could be, but that's not how it's supposed to work.

[Not unless the surface isn't solid, or its underwater. To reiterate: It's weird to her.

When she says that, and Clara apparently pays little heed to the arms and eyes, gestures at them briefly and they all vanish - leaving behind only a few traces of peach blossoms in her wake.
]

I can try that, yeah. I don't know that it'll change anything, though.

[A pause.

There are other doors, though, that are just locked with regular locks - they aren't all like that. If we find one of those, I can look inside with no problem.
bosswald: (Default)

[personal profile] bosswald 2016-06-08 10:12 pm (UTC)(link)
We'll give those a go first, then. No pressure.

[Smiling, Clara reaches up and lightly touches the top of Robin's head. Not wanting to come across as if she's coddling when she's not intending to, she holds out her hand, like they're about to shake on a deal.]

We can meet daily, see what new things on the ship we can find. We'll keep notes on our findings, and see if anything important comes up. And if not, at least we can know that we tried to find out information the captains won't readily give us.