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- *event,
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- all about j: j,
- bioshock: elizabeth dewitt,
- dceu: diana prince,
- destiny: cayde-6,
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- red vs blue: agent maine,
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- red vs blue: agent texas,
- red vs blue: agent washington,
- red vs blue: agent york,
- star wars: rey,
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- transistor: red,
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- undertale: chara dreemurr,
- undertale: frisk,
- x-men movies: charles xavier,
- x-men movies: jean grey,
- x-men movies: kurt wagner
August Event Log: Part I
When: August 9 and onward
Where: An unexpected destination
What: The newcomers go on a trip and end up far from where they expected
Warnings: Potential violence. Please label your content!
NOTE: PLEASE READ THIS OOC POST FIRST.
What awaits them is not a land of plenty. The land is barren, and dark storms in the sky resemble those held at bay by the Ingress complex—but much, much closer. Those who traveled on the Moira may recognize the landscape; though they have come through at a different point from the crash, they are on the Midway Hub. And there is no portal back. They are trapped.

hitting the road
The travelers have two options: stay where they are, or move on. While it might seem that they've been tricked into coming here and been left abandoned, those with the technological ability to do so may detect a sign of hope: a familiar energy source, far in the distance. Although none of the Ingresses they pass will ever work again, the faint energy shows that one still-functioning Ingress lies far in the distance, days away.
Although technological scanning or impressive memory of the landscape indicates that they are not separated from their destination by one of the gates that divide the land, they are also far from the shelter of the facility at the center of the Hub. Any attempt to travel in a direction other than that of the energy signal will result in a strange disorientation after several hours, bringing individuals back to their original path as though they've gone in circles. Meanwhile, though travelers will feel the need to slake their hunger and thirst through any natural water sources they discover, wildlife they can hunt for food and any supplies they have on them, if they don't find sustenance, they'll find that they will never pass out or reach the point of starvation. Instead, they'll be left alive and awake but feeling utterly hollow.
storm front
Those who remember their last trip to the Hub, or simply explore in the right direction, may come across the cave complexes with their glowing surfaces and streams. The light is dimmer now, a sickly green, but drinking from the streams will still restore the energy lost, for a time. This time, however, the lethargy that inevitably follows is much more severe, and the drinkers are left with a raw, empty feeling leeching in from the wasteland around.
Those who are exposed to the storms, either by finding themselves in very close proximity or even closely observing them for too long as they approach, may lose their sight, or hearing, even much of the ability to feel touch — whatever sense they used in observation. What lingers in its place is a numbness. A hunger. And as time passes, the time between storms decreases; what seemed like hours between the storms becomes scarcely one, and their intensity grows.
wild life
old familiar places
Although it's difficult to track the passage of time without day-night cycles, after what seems like more than a week of the travelers' unexpected trip, the storms abruptly come rushing in at the group of travelers, as if they're herding the group to move faster toward their destination and the Ingress energy that awaits them. The true nature of that destination becomes clear when debris appears on the horizon; the energy comes from the wreckage of the Moira, the interstellar ship that crashed here months ago.

Despite the trauma of impact, large sections of the ship remain surprisingly intact, though few of them are properly vertically oriented. If travelers are able to make their way inside the damaged sections of the ship, they'll find familiar territory, if they are one of those who traveled on the Moira, as well as shelter—something that's increasingly necessary as the storms seem to center over the ship, leaving little hope for survival outside. Useful items may be scavenged from the ship if they are willing to explore, but no personal items of any kind remain.
Strangely, the deeper travelers go into the crashed ship, the less familiar their surroundings will seem, regardless of their orientation. The inward-leading paths into the ship become generic metal, and as with the travel on the surface of the planet, they may find themselves back where they started. And no matter how far they go or how hard they try, they will find themselves unable to make it to the Ingress chamber itself...for now.
no subject
[Because so far he's only heard a bunch of noise. At least he finally claps his hand into Maine's, and finds himself being hauled rapidly onto his feet.]
-wow! Um. Good arm there.
no subject
Thanks.
[ Because, yeah, he does have good arms. ]
no subject
[Cayde tilts his head even if neither of them can see.]
Okay, yeah. So this has been awkward, and it would probably be best if we not speak of it ever happening.
no subject
[ There's a brief pause. Then Maine tilts his head in turn, unknowingly mimicking the Exo's movement. ]
Group?
[ Does Cayde know where it is? Because Maine ... can't hear it. ]
no subject
Group? Ah, the rest of the guys- Ghost, where's the rest of the party? We didn't go too far off, did we?
[Ever since his sight start fading in and out, he's reluctantly tried not to stray ahead too far as Hunter habits would have otherwise persisted. A blind scout is a worthless scout, but at least his Ghost could pick up what he missed.]
The bulk of the group is back and out towards the left- ah, that would be your right.
[The latter it implies towards Maine, keeping to simpler directions than compass points given that its navigational systems have been thrown off by the atmosphere.]
no subject
[ That way? ]
no subject
Yes, that way. About fifty meters. We've ah, seemed to drift a bit farther than we'd intended.
no subject
[ It's clear that, of the three of them, Ghost is the only one that can see. Maintaining physical contact will prevent them from a.) getting separated, or b.) knocking each other over again. Or, rather, it'll prevent Maine from knocking Cayde over again. Maine's not worried about toppling over himself. ]
no subject
Whoa! A little warning next time?
[He manages not to fall over again, at least.]
no subject
Sorry.
[ At least Maine's hand is big enough to help hold Cayde upright? That's totally a bonus and not at all intimidating, right? Right. ]
Moving.
[ See? He's giving warning this time! And, now that it's been given, he'll start off in the direction Ghost indicated. ]
no subject
Cayde grumbles but he keeps his feet under him, lest he ends up being dragged by Maine. His Ghost watches them a moment, maybe slightly amused before it floats along to keep close and give them any warnings in case needed.]