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- *event,
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August Event Log: Part I
When: August 9 and onward
Where: An unexpected destination
What: The newcomers go on a trip and end up far from where they expected
Warnings: Potential violence. Please label your content!
NOTE: PLEASE READ THIS OOC POST FIRST.
What awaits them is not a land of plenty. The land is barren, and dark storms in the sky resemble those held at bay by the Ingress complex—but much, much closer. Those who traveled on the Moira may recognize the landscape; though they have come through at a different point from the crash, they are on the Midway Hub. And there is no portal back. They are trapped.

hitting the road
The travelers have two options: stay where they are, or move on. While it might seem that they've been tricked into coming here and been left abandoned, those with the technological ability to do so may detect a sign of hope: a familiar energy source, far in the distance. Although none of the Ingresses they pass will ever work again, the faint energy shows that one still-functioning Ingress lies far in the distance, days away.
Although technological scanning or impressive memory of the landscape indicates that they are not separated from their destination by one of the gates that divide the land, they are also far from the shelter of the facility at the center of the Hub. Any attempt to travel in a direction other than that of the energy signal will result in a strange disorientation after several hours, bringing individuals back to their original path as though they've gone in circles. Meanwhile, though travelers will feel the need to slake their hunger and thirst through any natural water sources they discover, wildlife they can hunt for food and any supplies they have on them, if they don't find sustenance, they'll find that they will never pass out or reach the point of starvation. Instead, they'll be left alive and awake but feeling utterly hollow.
storm front
Those who remember their last trip to the Hub, or simply explore in the right direction, may come across the cave complexes with their glowing surfaces and streams. The light is dimmer now, a sickly green, but drinking from the streams will still restore the energy lost, for a time. This time, however, the lethargy that inevitably follows is much more severe, and the drinkers are left with a raw, empty feeling leeching in from the wasteland around.
Those who are exposed to the storms, either by finding themselves in very close proximity or even closely observing them for too long as they approach, may lose their sight, or hearing, even much of the ability to feel touch — whatever sense they used in observation. What lingers in its place is a numbness. A hunger. And as time passes, the time between storms decreases; what seemed like hours between the storms becomes scarcely one, and their intensity grows.
wild life
old familiar places
Although it's difficult to track the passage of time without day-night cycles, after what seems like more than a week of the travelers' unexpected trip, the storms abruptly come rushing in at the group of travelers, as if they're herding the group to move faster toward their destination and the Ingress energy that awaits them. The true nature of that destination becomes clear when debris appears on the horizon; the energy comes from the wreckage of the Moira, the interstellar ship that crashed here months ago.

Despite the trauma of impact, large sections of the ship remain surprisingly intact, though few of them are properly vertically oriented. If travelers are able to make their way inside the damaged sections of the ship, they'll find familiar territory, if they are one of those who traveled on the Moira, as well as shelter—something that's increasingly necessary as the storms seem to center over the ship, leaving little hope for survival outside. Useful items may be scavenged from the ship if they are willing to explore, but no personal items of any kind remain.
Strangely, the deeper travelers go into the crashed ship, the less familiar their surroundings will seem, regardless of their orientation. The inward-leading paths into the ship become generic metal, and as with the travel on the surface of the planet, they may find themselves back where they started. And no matter how far they go or how hard they try, they will find themselves unable to make it to the Ingress chamber itself...for now.
no subject
"Don't plug."
Program. Not robot. Rinzler eyes the port skeptically for another moment before turning back into the wreckage: yanking up the inactive power conduit to pry out one of the wires inside.
This is definitely a good idea that will not get him derezzed.
no subject
no subject
No. But it's... something.
"Charge by contact." He pulls out the length of wire and begins wrapping it in a long helix around the ceramic shape. "Can absorb energy across differential." A crouch to inspect the ports, and carefully, touching only the ceramic, Rinzler feeds one end of his exposed wire into a port.
"Liquid intake also possible in-system."
no subject
Far be it from her to have Rinzler electrocute himself on her watch.
no subject
"Have."
Sound skips behind the rough edge of his vocals, irritated and defensive. He wouldn't have survived a decicyle in the user world if he didn't know how to charge off their devices. Not to mention he worked on ship repair for a full year.
"Limiting voltage."
...somewhat. Enough? Maybe.
no subject
"Look. I don't want you to mess yourself up by jury-rigging something untested. That's not something I want to have happen on my watch."
She holds the end of the wire toward him.
"If you know what you're doing, okay. If not, just stop."
no subject
And he didn't want to pare down. Not here. Not like this. Not when he could think, and talk. Not when he had so much more to safeguard than just Clu.
...he'd always hated being automatic.
He takes the wire back. Steps back from the user's reach. Re-wraps it, and holding only the ceramic, manages to insert the end into the live contact of the port. A metal plate protruding from the rubble should function more than well enough to ground. Rinzler steps on it. Eyes the user.
"Recommendation: don't watch."
He'll give her a moment, if she chooses to walk off. He won't, if she moves toward him. Either way, Rinzler connects the circuit: touching the free end of his makeshift resistor to the back of his hand.
Power arcs with a sharp crackle, and the program drops.
no subject
When he drops to the ground, she grits her teeth.
"You stupid fuck."
He appears to be still awake, but he's sparking with electricity. She reaches out quickly and yanks the cord out of the port and drops it with an arcing throw, to get it away from his form.
"Don't tell me not to watch you just so you can do something stupid."
no subject
Noise stutters in harsh clicks, Rinzler's entire shape glowing from within as charge crackles through the enforcer's circuitry. Even through the obstruction of his suit, finer lines of light are visible—as well as cracks that seem to split and seal, shell both too damaged to hold together and too charged not to.
If inputs are even functioning enough to hear Tex's commentary, Rinzler doesn't give much sign. Internals are scorched, processing scrambled, charge bleeding much too slowly through the points of contact down to ground.
That was a bad idea.