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- *event,
- agents of shield: daisy johnson,
- all about j: j,
- bioshock: elizabeth dewitt,
- dceu: diana prince,
- destiny: cayde-6,
- dogs bullets & carnage: badou nails,
- fate series: siegfried,
- horizon zero dawn: aloy,
- inception: arthur,
- marvel 616: laura kinney,
- mass effect: commander shepard,
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- mcu: pepper potts,
- mcu: tony stark,
- metal gear: big boss,
- metal gear: kazuhira miller,
- metal gear: liquid snake,
- metal gear: revolver ocelot,
- metal gear: solid snake,
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- mpd psycho: tetora nishizono,
- mushishi: ginko,
- original character: adrien arbuckal,
- original character: calla,
- overwatch: ana amari,
- overwatch: mei-ling zhou,
- overwatch: soldier 76,
- red vs blue: agent maine,
- red vs blue: agent north dakota,
- red vs blue: agent texas,
- red vs blue: agent washington,
- red vs blue: agent york,
- star wars: rey,
- the dark tower: roland deschain,
- transistor: red,
- tron: rinzler (crau),
- tron: yori (crau),
- uncharted: elena fisher,
- uncharted: nathan drake,
- undertale: asriel dreemurr,
- undertale: chara dreemurr,
- undertale: frisk,
- x-men movies: charles xavier,
- x-men movies: jean grey,
- x-men movies: kurt wagner
August Event Log: Part I
When: August 9 and onward
Where: An unexpected destination
What: The newcomers go on a trip and end up far from where they expected
Warnings: Potential violence. Please label your content!
NOTE: PLEASE READ THIS OOC POST FIRST.
What awaits them is not a land of plenty. The land is barren, and dark storms in the sky resemble those held at bay by the Ingress complex—but much, much closer. Those who traveled on the Moira may recognize the landscape; though they have come through at a different point from the crash, they are on the Midway Hub. And there is no portal back. They are trapped.

hitting the road
The travelers have two options: stay where they are, or move on. While it might seem that they've been tricked into coming here and been left abandoned, those with the technological ability to do so may detect a sign of hope: a familiar energy source, far in the distance. Although none of the Ingresses they pass will ever work again, the faint energy shows that one still-functioning Ingress lies far in the distance, days away.
Although technological scanning or impressive memory of the landscape indicates that they are not separated from their destination by one of the gates that divide the land, they are also far from the shelter of the facility at the center of the Hub. Any attempt to travel in a direction other than that of the energy signal will result in a strange disorientation after several hours, bringing individuals back to their original path as though they've gone in circles. Meanwhile, though travelers will feel the need to slake their hunger and thirst through any natural water sources they discover, wildlife they can hunt for food and any supplies they have on them, if they don't find sustenance, they'll find that they will never pass out or reach the point of starvation. Instead, they'll be left alive and awake but feeling utterly hollow.
storm front
Those who remember their last trip to the Hub, or simply explore in the right direction, may come across the cave complexes with their glowing surfaces and streams. The light is dimmer now, a sickly green, but drinking from the streams will still restore the energy lost, for a time. This time, however, the lethargy that inevitably follows is much more severe, and the drinkers are left with a raw, empty feeling leeching in from the wasteland around.
Those who are exposed to the storms, either by finding themselves in very close proximity or even closely observing them for too long as they approach, may lose their sight, or hearing, even much of the ability to feel touch — whatever sense they used in observation. What lingers in its place is a numbness. A hunger. And as time passes, the time between storms decreases; what seemed like hours between the storms becomes scarcely one, and their intensity grows.
wild life
old familiar places
Although it's difficult to track the passage of time without day-night cycles, after what seems like more than a week of the travelers' unexpected trip, the storms abruptly come rushing in at the group of travelers, as if they're herding the group to move faster toward their destination and the Ingress energy that awaits them. The true nature of that destination becomes clear when debris appears on the horizon; the energy comes from the wreckage of the Moira, the interstellar ship that crashed here months ago.

Despite the trauma of impact, large sections of the ship remain surprisingly intact, though few of them are properly vertically oriented. If travelers are able to make their way inside the damaged sections of the ship, they'll find familiar territory, if they are one of those who traveled on the Moira, as well as shelter—something that's increasingly necessary as the storms seem to center over the ship, leaving little hope for survival outside. Useful items may be scavenged from the ship if they are willing to explore, but no personal items of any kind remain.
Strangely, the deeper travelers go into the crashed ship, the less familiar their surroundings will seem, regardless of their orientation. The inward-leading paths into the ship become generic metal, and as with the travel on the surface of the planet, they may find themselves back where they started. And no matter how far they go or how hard they try, they will find themselves unable to make it to the Ingress chamber itself...for now.
no subject
[But that doesn't mean he's going to put them down.]
Take it easy for a little while, all right? You'll be better than 'Okay' with a break.
[Words he should probably listen to himself. Frisk is more important, though. They're a child.]
no subject
Stop...stop it.
[Why does this keep happening?]
Don't need help.
no subject
[He is determined. He said he would help them, if he could, and now, here they were, in trouble.]
[The least he can do is give them a lift for a few miles.]
That doesn't say 'doesn't need help'.
no subject
Jus' tripped. Put me down!
no subject
[He sets them down, carefully. And kneels.]
... can you at least let me walk with you? Please?
no subject
[--too tired to run. Can't be bothered to dart away, no option to * Flee.]
...
[They shouldn't let him stay. They should--they should tell him to go, to leave them behind, to convince him now of what he'll surely realize soon enough.]
...okay.
[Selfish. Selfish.]
no subject
[He doesn't say anything to that effect. Just gently puts a hand to their shoulder.]
Thank you, Frisk.
[Act like they're doing him a favor -- see if that helps.]
no subject
[No. They're the type of person that won't ever be happy.]
...let's go.
no subject
... I'm sorry.
[For whatever boundary he'd overstepped trying to make things right.]
no subject
'S okay.
[It was never his fault. Frisk is the one that fooled him, made him think they were worth knowing, worth caring about. Just say the right things, show a little MERCY and it's so easy to make someone like you, right?]
[But that's not ever been them. Not really. It's just what...they were supposed to be.]
no subject
[No, it doesn't seem like it's okay. But far be it from him to question someone else's version of "it's fine". He says it enough as is, even when it isn't actually true.]
[But if they think he's going to walk away, they're wrong.]
[He'll just wait. Until they're ready to move again. Walking beside them like he'd said he would.]
no subject
[They pause awkwardly for several long moments, debating with themself...then very slowly reach up to take one of Shiro's hands.]
[They're just letting themself be led. That's all. It doesn't have to be anything more.]
no subject
Keep an eye out for potholes, okay? I don't know if I can see them from up here.
[He thinks he's funny.]
no subject
'Ll try. ...you look for panhandlers.
no subject
[He sounds a little amused though. More curious than anything.]
no subject
'S...um. When people ask for money.
[At least, that's how they'd understood it when they heard the phrase. They've never actually seen one themself, they think.]
no subject
I don't think that's going to be a problem here, Frisk.
[Since they're sort of the only people out here and all.]
no subject
[Frisk's shoulders droop, and they look down at the ground again. They'd thought that joke was clever--pots and pans, right?]
[...they really should stop trying.]
SHIT WRONG ACCOUNT I'M SORRY
[It's entirely possible. Since he hasn't slept in three goddamn days.]
YOU SURE DID MISS SOMETHING SIDESWIPE
FACE IN HANDS, I'M SORRY
Want to hear a dumb joke about paper?
[A beat.]
Nah, nevermind. It's tear-able.
no subject
That's a good one.
no subject
[That little laugh is heartening. As is the smile on their face, small as it is.]
... great cheese. No atmosphere.