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- *event,
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- undertale: chara dreemurr,
- undertale: frisk,
- x-men movies: charles xavier,
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- x-men movies: kurt wagner
August Event Log: Part I
When: August 9 and onward
Where: An unexpected destination
What: The newcomers go on a trip and end up far from where they expected
Warnings: Potential violence. Please label your content!
NOTE: PLEASE READ THIS OOC POST FIRST.
What awaits them is not a land of plenty. The land is barren, and dark storms in the sky resemble those held at bay by the Ingress complex—but much, much closer. Those who traveled on the Moira may recognize the landscape; though they have come through at a different point from the crash, they are on the Midway Hub. And there is no portal back. They are trapped.

hitting the road
The travelers have two options: stay where they are, or move on. While it might seem that they've been tricked into coming here and been left abandoned, those with the technological ability to do so may detect a sign of hope: a familiar energy source, far in the distance. Although none of the Ingresses they pass will ever work again, the faint energy shows that one still-functioning Ingress lies far in the distance, days away.
Although technological scanning or impressive memory of the landscape indicates that they are not separated from their destination by one of the gates that divide the land, they are also far from the shelter of the facility at the center of the Hub. Any attempt to travel in a direction other than that of the energy signal will result in a strange disorientation after several hours, bringing individuals back to their original path as though they've gone in circles. Meanwhile, though travelers will feel the need to slake their hunger and thirst through any natural water sources they discover, wildlife they can hunt for food and any supplies they have on them, if they don't find sustenance, they'll find that they will never pass out or reach the point of starvation. Instead, they'll be left alive and awake but feeling utterly hollow.
storm front
Those who remember their last trip to the Hub, or simply explore in the right direction, may come across the cave complexes with their glowing surfaces and streams. The light is dimmer now, a sickly green, but drinking from the streams will still restore the energy lost, for a time. This time, however, the lethargy that inevitably follows is much more severe, and the drinkers are left with a raw, empty feeling leeching in from the wasteland around.
Those who are exposed to the storms, either by finding themselves in very close proximity or even closely observing them for too long as they approach, may lose their sight, or hearing, even much of the ability to feel touch — whatever sense they used in observation. What lingers in its place is a numbness. A hunger. And as time passes, the time between storms decreases; what seemed like hours between the storms becomes scarcely one, and their intensity grows.
wild life
old familiar places
Although it's difficult to track the passage of time without day-night cycles, after what seems like more than a week of the travelers' unexpected trip, the storms abruptly come rushing in at the group of travelers, as if they're herding the group to move faster toward their destination and the Ingress energy that awaits them. The true nature of that destination becomes clear when debris appears on the horizon; the energy comes from the wreckage of the Moira, the interstellar ship that crashed here months ago.

Despite the trauma of impact, large sections of the ship remain surprisingly intact, though few of them are properly vertically oriented. If travelers are able to make their way inside the damaged sections of the ship, they'll find familiar territory, if they are one of those who traveled on the Moira, as well as shelter—something that's increasingly necessary as the storms seem to center over the ship, leaving little hope for survival outside. Useful items may be scavenged from the ship if they are willing to explore, but no personal items of any kind remain.
Strangely, the deeper travelers go into the crashed ship, the less familiar their surroundings will seem, regardless of their orientation. The inward-leading paths into the ship become generic metal, and as with the travel on the surface of the planet, they may find themselves back where they started. And no matter how far they go or how hard they try, they will find themselves unable to make it to the Ingress chamber itself...for now.
but a dipshit came
Hello?
[No, that's stupid. There's obviously a person here. Furthermore, it sounds like a child. Say something more useful.]
I'm sorry, I didn't mean to intrude.
rejected
[Whoever it is, Frisk doesn't recognize the voice. They don't move, nor turn their head toward the sound.]
I'm jus' sittin'.
no subject
All alone in a cave?
[He doesn't move closer, because he's worried he'll trip over something. But he doesn't leave either.]
Not exactly a common pastime.
no subject
I'm used t' it.
[They shuffle their feet a little closer to their body, and rest their chin on their knees again.]
You should prob'ly go.
no subject
Not many places for me to go around here. Besides, this is comfortable.
[It's really not, but who cares?]
no subject
...no it's not. It's cold 'n th' stone's all pointy.
no subject
He shrugs, not knowing Frisk can't see it.]
Perhaps I happen to like such conditions. Why are you here, if you don't?
[He's not going to shut up. Frisk will either have to engage him in conversation or leave.]
no subject
...waiting.
no subject
Then I'll keep you company. What are you waiting for?
no subject
[They could be waiting for any number of things. For a friend, for an enemy, for family...for The End. Maybe they're just waiting to be told what to do.]
Somethin' will come.
no subject
Okay.]
Well, that's rather imprecise. How do you know you're supposed to be waiting at all? Everyone else seems to think we ought to be moving on as soon as possible.
[Honestly, he gets it. He'd be doing the same thing if he wasn't talking to Frisk. But he wants to hear Frisk say it.]
no subject
[Will you be the one to direct them? To tell them what to take, where to go, who to spare? Will you tell them who to be this time, that they can find you a satisfactory conclusion?]
[Or is the Game too boring for you to bother?]
no subject
[There's still a feigned lightheartedness to his tone, like he's asking Frisk to share with the class if they think they've found out something that can be helpful. Innocent, blithe interest. There's no way Frisk could possibly just want to waste away here, of course not.]
no subject
[They cannot think, they cannot FIGHT. And so...]
no subject
[Truthfully, it's dubious to him too. But he's trying to motivate Frisk, so he'll grasp at any straw he can find.]
Some are saying it might even be a way back.
no subject
[They won't stop anyone else going--they deserve that hope. But...]
I never helped anythin'.
no subject
Are you meant to? Pardon if I'm wrong, but you sound rather young. You should have plenty of time to fix your mistakes.
[If that's even what they're talking about.]
no subject
I can't. It already happened.
no subject
Can I ask what it was? Maybe it's not too late, and I can help you with it.
no subject
Everythin'.
no subject
I have a strange suspicion that most of those things were out of your control. What makes you think you're at fault?
no subject
[They don't expect him to understand, really. Few ever do.]
no subject
You know, back where I'm from, I was asked to make a lot of important decisions that I wasn't qualified to make. I was given a lot of power I didn't deserve, purely because of circumstances, and everyone expected me to use it to do the right thing.
[He inhales slowly.]
I didn't always know what that was, but I had to make a choice anyway. I'll probably never know whether or not I really chose correctly. Just because you think you're supposed to know something doesn't mean you do, and that's all right. It's not a fair thing to expect of anyone. And I'm sure you'll find that people blame you less than you think they do.
[Wow, look at this hypocrite.]