hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-07-02 12:22 am

( july event log )

Who: Everyone
When: July 2nd and on
Where: The Moira + Caducan ship
What: The crew prepare to fight the Caducans.
Warnings: Death, Body Horror. Please label your content!

E
V
E
N
T

the glass menagerie
"I want the world to be fragile. There is no place to hide a dark heart."

After the missive from the people aboard the vessel carrying those from Caducus Secondary, the Moira is alive with preparations for defending the ship. No matter how big or small, each individual is entrusted with the responsibility of protecting themselves and their fellow crew members at all costs. With the Captains having divided them into teams to devise appropriate Plans of Action, they have decided to merge all the ideas into a singular strategy and have relayed it to the entirety of the crew via the MID. Everyone has been given a vital part to play, and although the Captains realize that some aboard are passive, now isn’t the time to be idle. Now is the time for action.




Step 1: Negotiate & Infiltrate
With this part of the plan enacted, a small number of those who have volunteered to attempt negotiations have been heard by the Caducans and have been temporarily “invited” to board their vessel. However, due to this highly stressful situation, a portion of the offensive team have been asked to accompany them in order to disable as much of the opposing ship and its crew to force them to evacuate onto the Moira. Regardless of time and what reparations are offered, negotiations ultimately fail. The Caducans want the debt of their planet to be paid by the people of the Moira with their very lives. While boarded with the Caducans, they will attempt to incapacitate the negotiation party through violent means, and it will be the responsibility of this particular team to attempt disengage the Caducans’ ship to prevent it from attacking the Moira. However, despite all efforts to sabotage their systems, the ship itself shuts its primary units into Lockdown Mode.

All Moirans are forced to make a decision: stay and be shut inside an unfamiliar ship with the remaining Caducans who are still out for blood or make an attempt to flee to the emergency escape units on that ship with the other Caducans who have used them to head straight for the Moira.
Meanwhile, back on the Moira, the crew must work to secure the ship against the incoming assault by the Caducans after having left their ship via emergency escape units. This means that some of the defense team will have disabled the gunnery to make it look as if the Moira is defenseless and secure the rest of the area with those on the offense team. There is no place for mercy; the Caducans will board the ship through the Cargo Bay. They are not interested in granting it to the crew after all the losses they suffered at Caducus Primary. The only choice will be to fight for their lives (kill or be killed) or find a way to lure the Caducans into the Ingress room to send them to some unknown place where they will no longer be a threat. The Captains have given all members of the crew leave to use whatever means necessary to protect both themselves and the ship’s systems from the invaders. Failure is not an option.

Step 3: ???? & Step 4: Profit
In the aftermath of the fight, the Moira is in a state of devastation. Bodies of the Caducans as well as some of the Moira’s own crew can be found in the hallways. Those who were stuck aboard the Caducan ship have either been rescued or rescue attempts are underway. This is the time to recover, to calculate what has been lost and come together as the crew the Captains have wanted since the Ingress had brought them aboard. Any and all Medbay personnel will be at the crew’s disposal, though the Captains will be focusing their attention on the Ingress room and what has become of it after having thrown so many people inside it.

The Ingress technology is broken. Various events on planets and on the ship have shown that fixing it is near impossible, and that it is entirely unpredictable in nature. The Moira’s Ingress had recently turned off, sending the ship into a slight freefall before it restored and righted itself. Hours after sending the remaining Caducan crew members through the Ingress, the swirling blue light goes still and emits a pulse that ripples out in waves as far out around the ship as a few miles. For one lingering breath, it’s impossible to move, a near blinding light surrounding every crew member. The rush of wind is the only sound that can be heard. Moments later, every Moiran, even those that were on the Caducan ship, are now in the same place. The Ingress has malfunctioned, causing time and space to overlap—the two ships have twisted together into something unseemly and new.
Shattered & Swept Aside
Parts of the Moira have ceased to exist. Areas of the ship have become crystalline and transparent. There are rooms that were never there before. The Mess Hall is gone, replaced by a single empty room devoid of all furniture. The tree at the center of the garden is still there exactly as it was except it is now made of glass. The floors are a jarred mess of glass and steel, and there is broken glass littering the ship. The air filtration systems are going into overdrive to clear out the miniscule particles floating everywhere. So, sometimes, too deep a breath may end with inhaling shards of glass. The clothing you’re wearing might have turned to glass, doors are sealed shut, and it’s hard to discern where the Moira starts and the Caducan ship ends.

Everyone has only one job: be careful of the glass.
We Break Fast, We Are Glass
The crystalline glass that is woven into the ship is now possibly a part of the crew. The transition from skin to glass might be painful or feel as if it’s always been that way. Hair has turned to glass, and arms, eyes, patches of skin or entire bodies are now transparent and reflect light. Joints may be stiff, or flex and move as good as they did before. If a crystalline hand is smashed against a wall it might break, or dent steel. For those who need medical attention, all staff have been summoned to the Medbay once more to help their fellow crew. Prosthetics and coverings will be made and offered to ensure that the glass doesn’t get broken or to prevent further breakage. Crew may assist each other in finding a way to remove the glass, or leave it as it is until a permanent solution can be found.


( ooc; When it comes to barracks, each player can decide if their room has ceased to exist for the event or not. Characters that have roommates need to decide together what they’d prefer. The amount of glass that a character has turned to is up to the player, as well as if it is painful or uncomfortable in any way. For questions, please go here. Please comment to activity check to receive new ranks (if applicable)! )

( Other helpful links: Original Negotiation Plan | Defense Plan | Offense Plan )
thumbsdown: (and you're not gonna let them)

[personal profile] thumbsdown 2016-07-15 11:47 pm (UTC)(link)
[By drowning his sorrows in booze. Or by killing Legionaries, but that's not an option here.]

Guess I'm just not in the mood.

[Then again, he's not much of a joker to begin with. Sure, he'll joke around sometimes. But it's sure as hell not happening right now.]