hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-07-02 12:22 am

( july event log )

Who: Everyone
When: July 2nd and on
Where: The Moira + Caducan ship
What: The crew prepare to fight the Caducans.
Warnings: Death, Body Horror. Please label your content!

E
V
E
N
T

the glass menagerie
"I want the world to be fragile. There is no place to hide a dark heart."

After the missive from the people aboard the vessel carrying those from Caducus Secondary, the Moira is alive with preparations for defending the ship. No matter how big or small, each individual is entrusted with the responsibility of protecting themselves and their fellow crew members at all costs. With the Captains having divided them into teams to devise appropriate Plans of Action, they have decided to merge all the ideas into a singular strategy and have relayed it to the entirety of the crew via the MID. Everyone has been given a vital part to play, and although the Captains realize that some aboard are passive, now isn’t the time to be idle. Now is the time for action.




Step 1: Negotiate & Infiltrate
With this part of the plan enacted, a small number of those who have volunteered to attempt negotiations have been heard by the Caducans and have been temporarily “invited” to board their vessel. However, due to this highly stressful situation, a portion of the offensive team have been asked to accompany them in order to disable as much of the opposing ship and its crew to force them to evacuate onto the Moira. Regardless of time and what reparations are offered, negotiations ultimately fail. The Caducans want the debt of their planet to be paid by the people of the Moira with their very lives. While boarded with the Caducans, they will attempt to incapacitate the negotiation party through violent means, and it will be the responsibility of this particular team to attempt disengage the Caducans’ ship to prevent it from attacking the Moira. However, despite all efforts to sabotage their systems, the ship itself shuts its primary units into Lockdown Mode.

All Moirans are forced to make a decision: stay and be shut inside an unfamiliar ship with the remaining Caducans who are still out for blood or make an attempt to flee to the emergency escape units on that ship with the other Caducans who have used them to head straight for the Moira.
Meanwhile, back on the Moira, the crew must work to secure the ship against the incoming assault by the Caducans after having left their ship via emergency escape units. This means that some of the defense team will have disabled the gunnery to make it look as if the Moira is defenseless and secure the rest of the area with those on the offense team. There is no place for mercy; the Caducans will board the ship through the Cargo Bay. They are not interested in granting it to the crew after all the losses they suffered at Caducus Primary. The only choice will be to fight for their lives (kill or be killed) or find a way to lure the Caducans into the Ingress room to send them to some unknown place where they will no longer be a threat. The Captains have given all members of the crew leave to use whatever means necessary to protect both themselves and the ship’s systems from the invaders. Failure is not an option.

Step 3: ???? & Step 4: Profit
In the aftermath of the fight, the Moira is in a state of devastation. Bodies of the Caducans as well as some of the Moira’s own crew can be found in the hallways. Those who were stuck aboard the Caducan ship have either been rescued or rescue attempts are underway. This is the time to recover, to calculate what has been lost and come together as the crew the Captains have wanted since the Ingress had brought them aboard. Any and all Medbay personnel will be at the crew’s disposal, though the Captains will be focusing their attention on the Ingress room and what has become of it after having thrown so many people inside it.

The Ingress technology is broken. Various events on planets and on the ship have shown that fixing it is near impossible, and that it is entirely unpredictable in nature. The Moira’s Ingress had recently turned off, sending the ship into a slight freefall before it restored and righted itself. Hours after sending the remaining Caducan crew members through the Ingress, the swirling blue light goes still and emits a pulse that ripples out in waves as far out around the ship as a few miles. For one lingering breath, it’s impossible to move, a near blinding light surrounding every crew member. The rush of wind is the only sound that can be heard. Moments later, every Moiran, even those that were on the Caducan ship, are now in the same place. The Ingress has malfunctioned, causing time and space to overlap—the two ships have twisted together into something unseemly and new.
Shattered & Swept Aside
Parts of the Moira have ceased to exist. Areas of the ship have become crystalline and transparent. There are rooms that were never there before. The Mess Hall is gone, replaced by a single empty room devoid of all furniture. The tree at the center of the garden is still there exactly as it was except it is now made of glass. The floors are a jarred mess of glass and steel, and there is broken glass littering the ship. The air filtration systems are going into overdrive to clear out the miniscule particles floating everywhere. So, sometimes, too deep a breath may end with inhaling shards of glass. The clothing you’re wearing might have turned to glass, doors are sealed shut, and it’s hard to discern where the Moira starts and the Caducan ship ends.

Everyone has only one job: be careful of the glass.
We Break Fast, We Are Glass
The crystalline glass that is woven into the ship is now possibly a part of the crew. The transition from skin to glass might be painful or feel as if it’s always been that way. Hair has turned to glass, and arms, eyes, patches of skin or entire bodies are now transparent and reflect light. Joints may be stiff, or flex and move as good as they did before. If a crystalline hand is smashed against a wall it might break, or dent steel. For those who need medical attention, all staff have been summoned to the Medbay once more to help their fellow crew. Prosthetics and coverings will be made and offered to ensure that the glass doesn’t get broken or to prevent further breakage. Crew may assist each other in finding a way to remove the glass, or leave it as it is until a permanent solution can be found.


( ooc; When it comes to barracks, each player can decide if their room has ceased to exist for the event or not. Characters that have roommates need to decide together what they’d prefer. The amount of glass that a character has turned to is up to the player, as well as if it is painful or uncomfortable in any way. For questions, please go here. Please comment to activity check to receive new ranks (if applicable)! )

( Other helpful links: Original Negotiation Plan | Defense Plan | Offense Plan )
knaval: (all eyes turned in)

[personal profile] knaval 2016-07-05 08:51 am (UTC)(link)
Oh. I don't know. Even if it breaks they're nothing vital.

[he shrugs, then turns away to move some more debris. there's a leg in the way. riptide can't see the body.]

Cybertronians were blacklisted from most of the galaxy after our war so it's just business as usual for us, I suppose. We just need to make sure we don't land on a planet where they'll want to indiscriminately kill us all.
vengeance_driven: game (►►easy fare 2)

[personal profile] vengeance_driven 2016-07-05 09:34 am (UTC)(link)
[At least there's that. A lot of people did end up with vital parts changed. Riptide will just look a little... he doesn't know the word. Is there a Cybertronian version of a terrible haircut?]

[The important question as one picks up dead bodies.]

Man I know about bad reps, but that is a pretty terrible one. No offence. Like I say, you're a good guy. It is sad to think people can't even meet you because of what others of your kind did.
knaval: (just the shoreline)

[personal profile] knaval 2016-07-05 08:27 pm (UTC)(link)
Heh. That's how it always is though, isn't it? Other people screw everything for the people that come after them.

[the most important. riptide turns a body over with his finger.]

Like I said, all we can do is hope no-one else is out to get us. What if they had allies that were just late to the party?
vengeance_driven: game (►►w roman)

[personal profile] vengeance_driven 2016-07-07 12:31 am (UTC)(link)
They probably do. [He rubs his temple.]

At this point, I am pretty sure this ship is only bad news. When it was found it was already a graveyard, a coffin in space.

And we have not been able to balance our karma as much as we should.

[But Riptide has way more experience in this. Niko's own experience with "allies" has been with Earth war and organized crime. And while space hasn't been so different, Riptide's already lived through this actual pitiful scenario.]
knaval: (to wave bye)

[personal profile] knaval 2016-07-07 08:55 pm (UTC)(link)
It... what? Have the captains told you how they came about the ship?

[that's so weird, but also:] What's karma?
vengeance_driven: game (►►search and delete 1)

[personal profile] vengeance_driven 2016-07-07 10:18 pm (UTC)(link)
Karma is the idea that what you give the world, the world will give back. If you are a shitty person, your actions will eventually revisit you in shitty ways.

Unfortunately, I find that karma doesn't always work fast enough for a lot of assholes. The karma of our actions in the past have caused a lot of hurt.

The captains found this ship. They were not captains before this. The vessel was empty. Did you hear about the creatures that sucked energy from people? They were wearing ship's uniforms. When the Captains landed on Cadacus Primary, they did not know what they were doing.
knaval: (all eyes turned in)

[personal profile] knaval 2016-07-09 02:00 pm (UTC)(link)
That's... ridiculous. For lack of a better word.

[horrendous.]

I don't think that exists... no offence, but good things happen to bad people all the time.
vengeance_driven: pb, ushanka (►►tycoon27)

[personal profile] vengeance_driven 2016-07-09 05:44 pm (UTC)(link)
Eh, in concept it has sense. If you fill the world around you with bad shit then the world is going to have more bad shit in it and make your life harder.

But no, good things do happen to bad people and vice versa all the time. And the bad? ...Well, those too. But many have enough good things so they do not care.
knaval: (but i don't want to look)

[personal profile] knaval 2016-07-09 08:35 pm (UTC)(link)
Yeah...

[riptide reaches out and pokes some blood-spattered debris.]

That's people like Tarn.
vengeance_driven: game, car (►►looking cranky)

[personal profile] vengeance_driven 2016-07-09 09:16 pm (UTC)(link)
[Tarn raises a lot of questions. His obvious abandonment issues. His penchant for cruelty. The type of guy any species should avoid except that they're stuck on the same ship, and in that he requires interest.]

I wonder if any of him got made of glass.

[It would be sort of fitting. To find himself with parts not his own, the same as so many organics on board. A malady he gets to share with them.]
knaval: (now just won't shine)

[personal profile] knaval 2016-07-10 12:52 am (UTC)(link)
Hopefully all of him.

[if tarn shattered... hoo boy. there'd be hooting and hollering.]
vengeance_driven: pb (►►no you think?)

[personal profile] vengeance_driven 2016-07-11 05:54 am (UTC)(link)
Probably not the right thing for a diplomat to say, but I don't feel real diplomatic right now. If he was, and it was allowed, he'd probably deserve to have a hammer taken to a few parts of him.

But you know... wishful thinking.

People say revenge is not the way, definitely not like this, but I can understand when you have to live with knowledge that someone that hurt you and enjoyed hurting you still gets to keep going. [Innocent people were hurt by the Caducans though. Niko just wants to sink his claws directly into responsible parties.]
knaval: (under the seaaaa)

[personal profile] knaval 2016-07-11 10:24 pm (UTC)(link)
People who say revenge isn't the way have clearly not had anything worth revenging happen to them.

[riptide is still EXTREMELY SALTY about megatron.]

It's like saying how angry you are over someone screwing up your life is stupid and you need to get over it and stop feeling that way. Frag that.
vengeance_driven: game (►►smackdown4)

[personal profile] vengeance_driven 2016-07-12 09:24 am (UTC)(link)
[If nothing else would cheer Niko Bellic up, it would be those words. He knows that any actual revenge here is impossible, especially with their behavioral restrictions. But knowing that someone gets it.]

Thank you. So many people tell me to get over shit and I try hard enough to pretend all this crap is normal. I treat so much like it is just how things happen. [He can admit it here, that if he makes it sound ordinary, it's not so bad.] When it does actually bother me, really bother me? And I am told to fuck off about it?

[It's incredibly upsetting. And if Riptide wasn't so big, he give him a companionable pat on the back. Instead, it's on the back of his leg.]
knaval: (if i tried)

[personal profile] knaval 2016-07-12 08:50 pm (UTC)(link)
[riptide nods in agreement.]

Like they know what happened, how it affected you. It's just the lazy way to feel good about yourself! I'm a good person because I cared enough to tell him he's being a baby.

Pssh. People.
vengeance_driven: game, car (►►nom nom car)

[personal profile] vengeance_driven 2016-07-13 09:54 am (UTC)(link)
Yeah, well...

At least I think these people were dumb. Even as someone who wants revenge, there are lines to be drawn.
knaval: (now just won't shine)

[personal profile] knaval 2016-07-13 07:56 pm (UTC)(link)
This wasn't revenge. This was a slaughter, this was sickening.

[riptide shakes his head, staring down at his hands.]

On both sides, even if we didn't have a choice.
vengeance_driven: game (►►handtomouth)

[personal profile] vengeance_driven 2016-07-14 09:38 pm (UTC)(link)
Think we should talk to the kids that had to kill people if something is said?

[Riptide seems to get the idea of having to kill someone when you're that young. A lot of adults may not know what that was like. And while Riptide is Cybertronian, still... couldn't hurt to let them know they're not alone.]
knaval: (look    out)

[personal profile] knaval 2016-07-14 09:41 pm (UTC)(link)
[riptide freezes up suddenly, his optical lights shrinking into little pinpricks as his mind jumps straight to what he'd said to bee. pushing him forward and yelling at him to open fire.

no. that was the only thing riptide could think to do. that's what they did to him, and bee had been so scared. he shutters his optics and a shudder rattles through his frame as he shakes his head.]


...I'm not sure I'd be good at that.
vengeance_driven: game (►►skeptical)

[personal profile] vengeance_driven 2016-07-14 09:54 pm (UTC)(link)
You got some idea to do something bad that you don't want to, but don't got a choice.

That's probably what they need to hear. I don't even think they have to know how to be okay with it. Maybe is good to know that even with this mess, people still can grow up and make their own choices later.

I didn't know that when I was a kid.

[But the way Riptide's eye... things... change, it makes him wonder what happened. Specifically.] I mean, you don't got to...
knaval: (ruining the play)

[personal profile] knaval 2016-07-15 05:36 pm (UTC)(link)
It's what they need to hear, yeah. I didn't know that either.

[he knows it now, but it was a pretty awful million years.]

I'll have to think on it. I don't want to say something stupid and make them feel even worse, I seem to be good at that lately.