Thisavrou Head Mods (
savmods) wrote in
thisavrou_log2017-10-01 12:49 pm
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Entry tags:
- *arc 3,
- *event,
- all about j: j,
- dceu: diana prince,
- destiny: cayde-6,
- dogs bullets & carnage: nill,
- fate series: siegfried,
- marvel 616: laura kinney,
- mass effect: clone shepard,
- mass effect: commander shepard,
- mass effect: nihlus kryik,
- mcu: james buchanan barnes,
- mcu: pepper potts,
- mcu: peter jason quill,
- mcu: tony stark,
- mcu: wanda maximoff,
- mcu: yondu udonta,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- mushishi: ginko,
- original character: adrien arbuckal,
- overwatch: aleksandra zaryanova,
- overwatch: lena oxton,
- overwatch: mei-ling zhou,
- overwatch: widowmaker,
- red vs blue: agent carolina,
- red vs blue: agent maine,
- red vs blue: agent north dakota,
- red vs blue: agent south dakota,
- red vs blue: agent texas,
- red vs blue: agent washington,
- red vs blue: agent york,
- red vs blue: leonard l church,
- star trek aos: james t. kirk,
- star wars: rey,
- tron: yori (crau),
- uncharted: chloe frazer,
- uncharted: elena fisher,
- uncharted: nathan drake,
- undertale: chara dreemurr,
- voltron ld: alfor,
- x-men movies: charles xavier,
- x-men movies: erik lehnsherr,
- x-men movies: james "logan" howlet,
- x-men movies: jean grey,
- x-men movies: kurt wagner
Arc III Arrival Log
Who: Everyone
When: October 1
Where: Avagi
What: The dust settles.
Warnings: None at present - label your headers if necessary!

[ooc: For more information and options to explore, please check out the locations page and ooc post!]
When: October 1
Where: Avagi
What: The dust settles.
Warnings: None at present - label your headers if necessary!
Arrival |
There's the sensation of falling, but in no particular direction. Anyone who opens their eyes will see very little, but it isn't blackness—it's every color at the same time, every place that's ever been, and time seems to be stretching out and snapping back together all at once. And suddenly the travelers are here. Where 'here' is has not yet been determined, but all at once there is a sense of solidness in place and time as the journey they were on comes to an abrupt stop. Those with quick reactions may be able to brace themselves enough to stay on their feet; those without it may find themselves sprawled across a solid metal deck. They are in a large room with a ceiling that is not smooth, but jagged with patchwork repairs. Standing before them is a massive metal slab, twisted and scorched but clearly once part of some unknown machine. But the piece has been cleaned, polished and place upon a pedestal, a focal point for the comfortable seating arranged in an opposing semi-circle across the room. Someone had a use for this room once, but now, the space is silent. The new arrivals may remain for however long they choose. No one, it seems, has detected their sudden arrival, much less come to investigate. When they venture out of this quiet room, they may have an inkling why. The corridors outside and the laboratories, workshops and other places they lead to are well made, but strangely dusty and show no recent signs of maintenance. No one will come to harm them or greet them because, it seems, no one is here. The layout of the halls may seem strangely familiar, though it will take some searching to discover why. Few windows can be found, and those that exist are solidly reinforced with thick transparent material, revealing little more than the swirling of familiar storms outside. There are no doors to the outside, only to more corridors or interior locations. Any traveler who accesses the systems of this facility through their own abilities or through a computer workstation or control panel will learn the reason: this is a space station, and so cannot open to the outside. The system will reveal one other truth. This is not just a space station. This was the Ingress Complex, and the date is 300 years in the future. Welcome to Thisavrou. |

Avagi |
The station is not as they remember it. Once a place of transit and scientific research, a place of rest but not truly home to most who lived there, it now shows clear signs of being a lived-in space for more than just a working crew. While records and outdated maps in the system make its former identity clear, more recent references to the station use a different name: Avagi. A common word to multiple old Savrii dialects, the word roughly translates to "dawn". Many locations on the complex have changed, and others put to entirely new use. But whoever made these changes are nowhere to be found; the only 'living' creatures anyone encounters are low-level AI taskbots, small robots that scuttle throughout the complex executing simple maintenance subroutines. And there is a limit to the exploration that can be done. The accessible areas of Avagi compose only a fraction of the former complex, and attempting to breach the seal on the main exit will set off an alarm, notifying anyone in the vicinity that the bordering compartment has been compromised, and if they continue, they will allow storm energy into the area they are in now. Entry to a few other corridors is simply too badly damaged to get through, although whether the damage was caused in the initial blast or later is unknown. Short of self-created hazards, no danger will present itself in the next few weeks. During the early days of their arrival, several newcomers arrive, stumbling through pockets of glowing, warped reality that seem to lead somewhere else before disappearing just as fast. With nowhere else to go for the moment, everyone is free to explore Avagi's current confines—but certain points of interest might be worth devoting attention to first:
|
no subject
Whatever it was that happened, whatever specific tragedies befell this stranger sharing a drink, Sans got the sense he'd suffered enough.]
How about you tell me how long you've been here. I don't I remember you, n' I make a point of learning faces.
no subject
You had to be told the Moira crashed? Then we weren't here at the same time. I arrived after they'd already settled on Thisavrou.
[He had to be told about the Moira, period.
This also means this is the first time he's ever actually been up in space proper. Ha ha. Not thinking about that.]
no subject
[Way more of a tongue twister than Moira. Sans is kinda grateful he missed it. And that he didn't have a tongue.]
How long where you there? Little under a year, right?
no subject
Eight months, I think it was.
no subject
no subject
He hadn't meant to, and there's more hysteria than humor in it. But once it's started it takes a while to calm back down, actually get to where he can speak again.]
A decent home. Right.
[Friend, metaphorical definitions of "home" aside, he'd been living like a hobo for most of those eight months.]
I can't say I'll miss the place.
no subject
Sans taps a finger bone against his now-empty glass.]
That rough, huh?
no subject
I suppose. Not all of us were blameless.
[And that's all he's going to say on that without further prompting. This is already getting too close to things he'd really rather not think about.]
no subject
Yeah, well... get a big enough group of people together, there're bound to be disagreements. Moira was never really a tightknit crew.
[Ask him about the murders sometime. Or don't, actually.]
Thought fighting survival together might've changed that.
no subject
[What good humor he'd managed to scrape together is gone, now.]
I'm not sure I'm the right person to be telling you about this.
no subject
For real though pal, I'm still happy to go back to telling jokes. S'your call. I've got a really good one about a horse.
no subject
All right. Tell me the one about the horse.
no subject
Two horses walk into a bar. One turns to the other and says, "Have you been here before?" Other horse looks around and says: [Wait for it.] "I know this pace, but I can't remember the mane."
[Ba dum CHA.]
no subject
Are all of your jokes awful puns?
no subject
[But Sans is grinning too. He always is, to be fair, but there's a fresh genuineness to it now.]
S'pretty impressive, I know.
no subject
Then I'd hate to hear your worst ones.
ties a bow on this thread and kisses it
There was an integrity to people who loved bad jokes. And while Lavellan's enjoyment probably wasn't as sincere as Sans' own, he'd take what he could get in a ship of strangers.]
Then, buddy, you're gonna hate this next one. [He grins, leaning closer almost conspiratorially.] Y'see, there's a human that walks into a bar with a jar a peanut brittle and a newspaper...
[When Sans wakes up the next morning, curled up in a booth at the other end of the bar, he can't quite remember how that joke finished. Nor can he remember if he ever got more of a laugh out of the stranger (if he could call him that anymore) that took up most of his time last night. Rubbing at his eye sockets, Sans leafs open his journal and blearily writes down a quick note to future, less-hungover Sans.
i'm gonna get that laugh gdit.]