hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-07-02 12:22 am

( july event log )

Who: Everyone
When: July 2nd and on
Where: The Moira + Caducan ship
What: The crew prepare to fight the Caducans.
Warnings: Death, Body Horror. Please label your content!

E
V
E
N
T

the glass menagerie
"I want the world to be fragile. There is no place to hide a dark heart."

After the missive from the people aboard the vessel carrying those from Caducus Secondary, the Moira is alive with preparations for defending the ship. No matter how big or small, each individual is entrusted with the responsibility of protecting themselves and their fellow crew members at all costs. With the Captains having divided them into teams to devise appropriate Plans of Action, they have decided to merge all the ideas into a singular strategy and have relayed it to the entirety of the crew via the MID. Everyone has been given a vital part to play, and although the Captains realize that some aboard are passive, now isn’t the time to be idle. Now is the time for action.




Step 1: Negotiate & Infiltrate
With this part of the plan enacted, a small number of those who have volunteered to attempt negotiations have been heard by the Caducans and have been temporarily “invited” to board their vessel. However, due to this highly stressful situation, a portion of the offensive team have been asked to accompany them in order to disable as much of the opposing ship and its crew to force them to evacuate onto the Moira. Regardless of time and what reparations are offered, negotiations ultimately fail. The Caducans want the debt of their planet to be paid by the people of the Moira with their very lives. While boarded with the Caducans, they will attempt to incapacitate the negotiation party through violent means, and it will be the responsibility of this particular team to attempt disengage the Caducans’ ship to prevent it from attacking the Moira. However, despite all efforts to sabotage their systems, the ship itself shuts its primary units into Lockdown Mode.

All Moirans are forced to make a decision: stay and be shut inside an unfamiliar ship with the remaining Caducans who are still out for blood or make an attempt to flee to the emergency escape units on that ship with the other Caducans who have used them to head straight for the Moira.
Meanwhile, back on the Moira, the crew must work to secure the ship against the incoming assault by the Caducans after having left their ship via emergency escape units. This means that some of the defense team will have disabled the gunnery to make it look as if the Moira is defenseless and secure the rest of the area with those on the offense team. There is no place for mercy; the Caducans will board the ship through the Cargo Bay. They are not interested in granting it to the crew after all the losses they suffered at Caducus Primary. The only choice will be to fight for their lives (kill or be killed) or find a way to lure the Caducans into the Ingress room to send them to some unknown place where they will no longer be a threat. The Captains have given all members of the crew leave to use whatever means necessary to protect both themselves and the ship’s systems from the invaders. Failure is not an option.

Step 3: ???? & Step 4: Profit
In the aftermath of the fight, the Moira is in a state of devastation. Bodies of the Caducans as well as some of the Moira’s own crew can be found in the hallways. Those who were stuck aboard the Caducan ship have either been rescued or rescue attempts are underway. This is the time to recover, to calculate what has been lost and come together as the crew the Captains have wanted since the Ingress had brought them aboard. Any and all Medbay personnel will be at the crew’s disposal, though the Captains will be focusing their attention on the Ingress room and what has become of it after having thrown so many people inside it.

The Ingress technology is broken. Various events on planets and on the ship have shown that fixing it is near impossible, and that it is entirely unpredictable in nature. The Moira’s Ingress had recently turned off, sending the ship into a slight freefall before it restored and righted itself. Hours after sending the remaining Caducan crew members through the Ingress, the swirling blue light goes still and emits a pulse that ripples out in waves as far out around the ship as a few miles. For one lingering breath, it’s impossible to move, a near blinding light surrounding every crew member. The rush of wind is the only sound that can be heard. Moments later, every Moiran, even those that were on the Caducan ship, are now in the same place. The Ingress has malfunctioned, causing time and space to overlap—the two ships have twisted together into something unseemly and new.
Shattered & Swept Aside
Parts of the Moira have ceased to exist. Areas of the ship have become crystalline and transparent. There are rooms that were never there before. The Mess Hall is gone, replaced by a single empty room devoid of all furniture. The tree at the center of the garden is still there exactly as it was except it is now made of glass. The floors are a jarred mess of glass and steel, and there is broken glass littering the ship. The air filtration systems are going into overdrive to clear out the miniscule particles floating everywhere. So, sometimes, too deep a breath may end with inhaling shards of glass. The clothing you’re wearing might have turned to glass, doors are sealed shut, and it’s hard to discern where the Moira starts and the Caducan ship ends.

Everyone has only one job: be careful of the glass.
We Break Fast, We Are Glass
The crystalline glass that is woven into the ship is now possibly a part of the crew. The transition from skin to glass might be painful or feel as if it’s always been that way. Hair has turned to glass, and arms, eyes, patches of skin or entire bodies are now transparent and reflect light. Joints may be stiff, or flex and move as good as they did before. If a crystalline hand is smashed against a wall it might break, or dent steel. For those who need medical attention, all staff have been summoned to the Medbay once more to help their fellow crew. Prosthetics and coverings will be made and offered to ensure that the glass doesn’t get broken or to prevent further breakage. Crew may assist each other in finding a way to remove the glass, or leave it as it is until a permanent solution can be found.


( ooc; When it comes to barracks, each player can decide if their room has ceased to exist for the event or not. Characters that have roommates need to decide together what they’d prefer. The amount of glass that a character has turned to is up to the player, as well as if it is painful or uncomfortable in any way. For questions, please go here. Please comment to activity check to receive new ranks (if applicable)! )

( Other helpful links: Original Negotiation Plan | Defense Plan | Offense Plan )
hatesimprovising: (pic#10295956)

c.

[personal profile] hatesimprovising 2016-07-05 12:39 am (UTC)(link)
[ Surprise and stealth are definitely both good options to take in a battle like this. They aren't ones that Wash can make much use of himself, not currently with his broken rib restricting a lot of his movements, particularly anything sudden and quick, but he's making use of other tactics. Namely, he has his battle rifle and a hell of an aim, so when he steps into a room, it's not long before however many Caducans are inside are little more than bodies hitting the floor. It's mostly been a matter of hanging far enough back that he doesn't get involved in hand-to-hand often and simply mowing the enemies down as quickly as possible.

This doesn't mean there aren't hangups here and there, however. In one hallway, just before he can eliminate the single remaining target, the magazine in his rifle is empty. There's no time to swap it out before the Caducan can fire, and he's not going to be likely to duck out of the way in time--and even if he does, he could cause some nasty internal damage with his rib the way it is. Shit. Shifting the rifle in to one hand, Wash uses the other to reach down for his pistol, but both he and the remaining Caducan get a surprise then as a figure shoots out of a ceiling vent and makes quick work of handling the problem for Wash.

He's frozen in place for a second, staring at the Caducan on the floor, then up at the now-recognizable figure. A slight smirk settles across his lips behind his visor, and Wash relaxes slightly, dropping the magazine from his rifle with one hand and moving the one that had originally been reaching for his pistol around to grab a fresh mag from his armour instead. ]


That's one way to make an entrance.
notglitching: (red - dropping in)

I think you meant c:

[personal profile] notglitching 2016-07-05 04:40 am (UTC)(link)
[Of all of the assignments Rinzler had set for himself since arriving on the Moira, mapping the ventilation passages has provided the most consistent advantage. His blade takes the target across the neck while the enforcer is still falling, and Rinzler kicks off the body as he spins to land upright... only to find another helmet facing his.

He'd thought that signature felt familiar.

Noise ticks out quick and even, a steady beat of satisfaction for the fight. To Wash's comment, Rinzler's mask angles casually, first at the aperture above, and then the dead threat.

Is Wash complaining?]
hatesimprovising: (pic#10295962)

yes! i made a mistake with my punctuation there, obviously

[personal profile] hatesimprovising 2016-07-08 05:34 am (UTC)(link)
[ No, he's not complaining. It was more of a dry, almost amused greeting than anything else, really.

Huffing a faint breath that may also indicate amusement, not that he'd say it does, Wash slams the fresh magazine home in his rifle before returning his grip on it to both hands. The room clear, they're not in any rush, but considering the state of things, they haven't really got time to stand around and chit-chat. Rinzler's never been great for that, anyway--not that Wash is much better these days.

Nodding to the hallway dead ahead, he starts advancing toward it but leaves room so Rinzler can take point, if he cares to. He's the one who does better with close-quarters combat, anyway. Of course, this is Wash just assuming that they're going to remove some Caducan 'threats' together before Rinzler darts off again. ]


Come on, I think there are more this way.

[ He doesn't want to say it, but he could use some help. While he's been doing mostly fine on his own, having someone to do close quarters would be a huge assist while he's not in his best form and Rinzler, as he recalls, is a talented fighter. ]
notglitching: (red - weapon)

[personal profile] notglitching 2016-07-09 05:06 pm (UTC)(link)
[That's an assumption Rinzler isn't planning to contradict. The nod is easy enough to read, as is the distance Wash provides, and Rinzler steps ahead with only a moment's hesitation. His position behind Rinzler will afford Wash a neat view of the program's back—and the empty dock between his shoulderblades. Odd, considering the program isn't carrying his disks in hand. Still, a battlefield probably isn't the place for inquiries.

Rinzler hopes so, anyway.

He slips out into the hall, noise damping down to near-inaudibility as he moves in the indicated direction. The light-sword rezzed up by his baton stays active, but Rinzler keeps it low and close, no flare of light to make them obvious. There's noise around a corner not too far ahead, and the program slows, scans sweeping to assess.]
hatesimprovising: (pic#10295970)

[personal profile] hatesimprovising 2016-07-13 02:36 am (UTC)(link)
[ Once Rinzler moves into the position ahead of him, Wash falls into step with him, keeping the distance between them unchanging as they move. While his attention is more focused on the hallway ahead of them and watching the motion tracker on his HUD (not as useful here as at home because he can't be certain what dots are friend or foe), the program's missing disks don't escape his notice. It's only then that it occurs to him how odd it is that Rinzler isn't using them--they've always seemed to be his primary weapon. There are definitely some questions he wants to ask, but this is hardly the time. He stores them away for later when they're not in the middle of a war between ships.

His own footsteps lightening as they reach the hall, he remains silent, rifle at the ready and aimed down the corridor that stretches ahead of them. Picking up on the same noise Rinzler does coming from around the corner, Wash matches the pace change and glances at his tracker. He can see a small handful of dots moving toward the same intersection they are--they've got just a few moments before they all cross paths. ]


I'm picking up movement heading our way. I can't tell if it's friendly or not, though.

[ The warning is spoken out softly, loud enough to Rinzler to hear over the external speakers of his armour, but quiet enough that it's not likely to give them away. He suspects the program has some kind of scan or something he can run, but he can't be sure--he doesn't know enough about Rinzler's capabilities. Another thing they should discuss sometime, he notes. For the moment though, Wash waits for Rinzler to make the first move. ]
notglitching: (red - reflections and traces)

[personal profile] notglitching 2016-07-14 01:16 pm (UTC)(link)
[Wash isn't the only one whose scanning capabilities aren't as useful in this place. On the Grid, the signatures he's reading around the corner would come with built-in ID tags, indicators of function and integrity. Users, on the other hand? Are barely more than a tangle of too-bright power. Friend or foe.

Still, although a slight twitch of the helmet acknowledges Wash's words, Rinzler's position of alertness doesn't change. He can't get much read off the users... but that's not all there is to analyze. Especially not here. Every member of the Moira's crew has a specific piece of technology locked, clamped, or welded on their wrists.

And he can't feel any MIDs.

Power hums, the blade at his side brightening as Rinzler settles to a combat crouch. He'll give Wash a moment to position, then to aim. As the first pair starts coming around the corner, Rinzler steps off the wall and twists in to strike, blade a bright diagonal slash through the air.]
hatesimprovising: (pic#10295960)

[personal profile] hatesimprovising 2016-07-21 05:30 am (UTC)(link)
[ Taking note of the head twitch, Wash's eyes dart back to the corridor ahead of them and he settles in to wait and watch. Whoever is headed their way, they'll be appearing shortly, and he's ready for when they do. Ready to react.

It doesn't seem as though he has even that long to wait before he's informed of whether those approaching are friend or foe, however. Rinzler lowering himself, the light from his blade increasing tells Wash clearly that these are foes. Trusting the program on that (he has no reason to not), he raises his rifle and shifts into a more proper stance. Barely reacting when Rinzler moves to handle the first two, he watches for about a half second before taking a much wider step away from the wall, remaining behind Rinzler. The moment he has the next Caducan in his sights, Wash tugs back on the trigger once, then a second time.

The two enemies just behind those that the program deals with drop to the floor, both bleeding from the head. His impeccable aim strikes again. It's always honestly been a talent, he's always been a crack shot, but it helps that he's been keeping up the practice where he can--using the training room and the shooting range to his advantage. With those two enemies down, Wash adjusts his aim and attempts to set it on the next Caducan, but by now, their foes have had all the reaction time they need to pull out their own weapons. As the first begins to fire, the ex-Freelancer ducks back behind the wall, narrowly avoiding being hit. Here's hoping Rinzler can handle his close-combat against enemies with firearms. ]
notglitching: (red - flip)

[personal profile] notglitching 2016-07-21 12:57 pm (UTC)(link)
[The first threat is dead before it notices him, blade sizzling in a clean arc through the uneven resistance of flesh and bone. User composition is frankly disgusting, but it's something Rinzler's grown used to by now. It's surprising, how much.

The second has time to raise its weapon. Time to see him, and with an enemy that can predict your movements, that's no small advantage lost. Knowing what's coming doesn't mean it's capable of countering it, though, and the red-orange blade spins neatly, drawing off the defenses with two quick, hard blows, before stabbing out and through its weakened guard.

And that's about when the enemies in back manage to raise their guns. Rinzler twists to the side as a barrel fixes in his direction, frame curving around the blurred disruption in the air as they begin to fire. Dodging bullets might be past even Rinzler's skills, but he's run this fight before. And he can definitely be faster than the hands that aim them. Lights blur to a red-streaked shadow as he flicks one corpse forward to tangle up their aim, flipping forward on his empty hand to kick a rifle off-center and slice his blade out through its owner's neck as he comes up. The enforcer stays in motion, a fluid arc of acrobatic strikes and turns. It's showy. It's fast. It's also? A very good distraction.]
hatesimprovising: (pic#10295959)

[personal profile] hatesimprovising 2016-07-26 08:22 am (UTC)(link)
[ Wash can take a hint. From behind the wall, he watches Rinzler's actions and admittedly, it takes him a few seconds to get the idea. But he's seen this sort of move before. It's almost funny, actually, to how it takes him back. Makes him think of Carolina and the way she moved, how she tended to show off but at the same time would occasionally do so as a distraction.

But he can't let himself get lost in remembering anything right now.

Quick to slide out from behind the wall again once he catches on, his rifle is already up. All he has to do is take aim. The first series of bullets catch another Caducan in the head, sending them to the floor. The next, however, drop to a lower target--the hand of the enemy who is now closest to Rinzler. Having seen them taking aim, his shots force them to drop their weapon and from there, he leaves them for Rinzler to handle. There are only two left, and he settles his focus on the one further from the program.

Just as he pulls the trigger again, however, the Caducan slips out of the way and merely gets scraped in the shoulder as the bullets whizz by. Barely realizing that they've returned fire in response and not armed with the same reactions times as usual, Wash gets pegged in the thigh. It's through armour plating, so the bullet doesn't get too deep or compromise him as much as it could have, but that doesn't stop it from being painful or surprising. ]


Shit--

[ Stumbling back, a little blindsided, Wash exhales harshly but doesn't let the injury stop him from taking another shot. This one is, thankfully, successful. He's just... going to prop himself up on the wall for a second. He'll keep his gun up as long as Rinzler is dealing with the remaining foe, but after that he's taking a second to breathe. And silently curse Texas for fucking him up right before a ship-wide battle. ]
notglitching: (red - turn and look)

[personal profile] notglitching 2016-07-27 12:30 pm (UTC)(link)
[The burst of fire from behind is well-timed, and Rinzler wastes no time taking advantage. One hand drops, a razor-edged blur as he launches forward with a spin. The midair flip collides with his target feet-first, and Rinzler's blade flashes out as they skid forwards across the hall. It's an arena finish, flashy and brutal and drawn out for the crowds.

They're not in the arena, and Rinzler's blade plunges down without delay.

Two threats left. Then one—but if the sharp curse from behind him is much sign, it didn't come quite so easily this time. Rinzler snaps upright, a lunghing slash to knock the remaining weapon out of line before he twists forward, finishing them

The program's helmet turns back immediately, scans flashing out in assessment. Wash's signature is as strong as ever—probably nothing critical. Rinzler leaves the corpses where they fell stepping back toward Wash's position with a sharp tilt to his black mask.

Status?]
hatesimprovising: (pic#10295965)

[personal profile] hatesimprovising 2016-07-28 05:42 am (UTC)(link)
[ Gaze lifting from the floor as Rinzler steps back over toward him, Wash catches the tilt of the program's head. Letting his rifle hang from one hand, he uses the other to wave the question off. He's fine. Dealt with plenty worse than this and kept going. ]

It's fine. It's nothing. Armour took the brunt of it.

[ A glance back down at his leg shows the puncture in the metal, blood just starting to trickle out. Really, it looks worse than it is. Hurts like a bitch, but he just needs a breath or two and he'll be good to go again. Chest heaving in something of a sigh, Wash nods to the hallway ahead of them. Maybe he's a little embarrassed to have taken a hit this early in, fighting alongside Rinzler, but he doesn't bother showing this or even let it bother him too much. Not a big deal. He's been fighting a while now before the program even showed up, so he was bound to pick up an injury at some point. ]

There'll probably be more coming this way. We should keep moving and meet them before they find anyone else.
notglitching: (red - look back)

[personal profile] notglitching 2016-07-30 06:08 pm (UTC)(link)
[Rinzler's stare lingers for a long moment, not missing the redness (blood) that's leaking out the side. User repair is definitely not his specialty, but he's still fairly sure Wash needs that to stay inside. And he'd very much rather the user not glitch himself into a new crash, physically or otherwise. Can't Wash at least do something to stop it leaking first?

Still, the dismissal is obvious, and Rinzler lets his own stare follow Wash's nod. He isn't wrong. And if there were more threats approaching, stopping to patch the damage could result in more danger than it solved. The helmet dips in acknowledgment, and Rinzler slips out ahead to take the lead. If his choice of search path happens to bring them slightly closer to the medbay... well. Hopefully it won't make a difference.]
hatesimprovising: (pic#10295963)

[personal profile] hatesimprovising 2016-08-15 12:27 am (UTC)(link)
[ chill dude he's not going to crash again, god.

For about half a second, Wash is almost worried that Rinzler is going to insist he do something other than continue onward. Thankfully, this isn't the case. When Rinzler nods and starts moving again, Wash feels something almost akin to relief.

One final, long breath to stabilize himself, the Freelancer then pushes himself off of the wall and once again begins to follow the program. There's a limp in his stride now, of course, but he's gotten pretty good at blocking out pain in situations like this. He can ignore the injury for now and keep moving, keep fighting.

Focus slipping back to the task at hand, Wash's eyes dart to his motion tracker again, but all he can see is a dot that indicates Rinzler, nothing else. Anyone within the range of his tracker would have heard the sounds of their tussle just now and would have come running, so it makes some sense that he's not picking anything up. The battle's been going long enough by now too that, hopefully, there should be few Caducans left.

That is, if the crew has been doing a good job in the fight against them. ]