hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-06-01 12:20 am

( june intro log )

Who: Everyone
When: June 1st and on
Where: The Moira + Collectives ASH3 - BF3 - CLF5
What: The crew finds themselves visiting the vacation spot of the Collective.
Warnings: None for now. Please label your content!

I
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L
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r & r
"Each of us needs to withdraw from the cares which will not withdraw from us."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.

Having left Amissis-Re behind, tensions among crew members have continued to escalate into ship-wide consequences, and recognizing the need for some separation among those aboard the Moira, the Captains make the unanimous decision to deviate from their present course to a "nearby" planet that is notable for such popular distractions. While it is not a permanent solution, measures are being taken to monitor the crew's morale much more closely. New arrivals will be treated as they always are; yet, now, more than ever, it is important to stress the balance of working together toward their goal of reaching their destination so that everyone will return home.


WELCOME TO COLLECTIVES ASH3 - BF3 - CLF5




The Collective is a paradise resort located far from any other neighboring planets to offer the most leisurely experience possible to its patrons. Artificially created for multiple uses, it is divided into separate locales interconnected with a tubing transport system that is so fast and efficient that it’s like being teleported to the next area. Extensive mapping can be found at various intersecting points to offer some direction, and there are even recognizable adverts from a very familiar stop months before spread out across the Collective. Whether looking to explore or to simply shed the weight of anxiety, there are plenty of opportunities to be found within ASH3, BF3, and CLF5.

All crew members are given a card from the Captains that has an unlimited amount of credits on it. Organized through trade, these allow Moirans access to any of the luxuries that the Collective has to offer aside from the purchase of items considered weapons due to the escalation of recent events. Food, clothes, trinkets, or even a full spa experience—the limits, otherwise, are endless. The Captains emphasize that this is time to relax and take a break from the grind that is living and working on a spaceship as unique as the Moira.

B.E.A.C.H! THE BEST ESCAPE ANYONE CAN HAVE!
For those seeking a fun time, the Collective offers a variety of activities on ASH3. There are multiple beaches to enjoy as well as beachside kiosks offering drinks, beach toys and surf equipment for those a little more sports-minded. The tide washes in beautiful shells to collect, and there are always life-guards on duty to make sure everyone stays safe while enjoying their time on the beach. ASH3 offers a safe and friendly environment with plenty of fun in the sun for everyone. There is also a boardwalk full of restaurants, bars and plenty of games and entertainment for when you want to step off the sand but don’t want to give up being out in the sun.For those who can’t or won’t bear the sun, ASH3 also offers a thriving night life on both beach and boardwalk. There are midnight boat tours to view the bioluminescent schools of fish native to the island and bonfire dance parties that go long into the mornings. On the boardwalk, all shops are open until midnight as well as many clubs and social spots where crew can mingle with other tourists in the area.

So you don’t like the sand. It’s too hot, and it gets everywhere. Then hop onto one of the many transportation systems, slip into some warmer clothes, and take to the slopes. More experienced crew can immediately dive in, but those who need help can take lessons on how to ski or snowboard. There’s hot cocoa, sleds, snowball fights, and the occasional person making a snow angel (or snow person). ASH3 also has areas for rock climbing, sky diving, base jumping, bodyboarding, canoeing, hang gliding, jetskis, mountain biking, hiking, and much more.

WHEN I SHOP, THE WORLD GETS BETTER
Not everyone enjoys shopping, but this Collective entices even the most frugal and reluctant into spending their credits here. In fact, the Captains are encouraging this. They give the explicit “order” to buy whatever you want for yourself and your fellow crew members, but more than that, to consider making purchases to better the ship. Is there any area of the Moira that needs spruced up? Maybe some fresh paint in the mess hall,or new furniture in the decks? Maybe some fancy curtains for all those windows on the observation deck, or a few throw pillows? New pots and pans for the kitchen might be something to add to this list as well as equipment for the rec area, or whatever else you think BF3 will have to help increase comfort aboard the Moira.

To enhance your shopping experience, the technology here allows you to try on clothes without lifting a hand. The food here is an unlimited spread of gourmet dining to comfort food and every dessert you can think of. When you’re finished with your purchases, have all your packages and larger items delivered back to the ship for you.

TREAT YO SELF
The accommodations on the Collective of CLF5 are as unique as they come. Lodging is available for those who want to sleep in an environment that’s underwater or perhaps those who desire something as simple as a soft bed. No matter what kind of room you want to purchase for the night, it’ll be available here, and the only true limit is the imagination. When you aren’t relaxing in a hotel room, you’ll find that there are numerous spas and hair salons that offer varied services. Gold face masks rejuvenate your skin, the Ever Young™ Spa can make you look ten years younger with one treatment, and the mud baths are known across the universes for making you feel youthful and refreshed. If you’re looking for a new hairstyle or to relax, this Collective is the place for you to spend those hard-earned credits.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
cockade: (Amuser)

up and away C:

[personal profile] cockade 2016-06-02 10:11 pm (UTC)(link)
[Most of the time, you'd think when you climb upwards, no one really watches or if they do, you're easily forgotten. Heights give people advantages away from everyone else, they allow a better viewpoint and a moment to actually gather your thoughts away from everything else. It's enough of a peace and quiet that distractions really aren't much of a distraction at all.

Well, you would be the type to ignore all of that- unless, of course, you were Arno Dorian.

Sadly for Nate, Arno has been watching him climb the entire time, and tries not to laugh while he does so. As soon as Nate finds a comfortable perch, Arno speaks up from down below.]


You know, I'm not sure whether you were trying to break your neck or climb properly up to that spot, monsieur. [A beat before he raises a brow.] At least you made it in one piece.
sketchycharacter: (pic#10162758)

FUCK YOU FRENCHIE

[personal profile] sketchycharacter 2016-06-02 11:44 pm (UTC)(link)
[What the fuck. It's not that he thinks he's invisible once he leaves ground level, but he's not accustomed to comments from the peanut gallery, unless "comments" mean "bullets" and "the peanut gallery" means "people he's climbing away from."

Either way, it's pretty rude. Nate frowns down at the guy.]


Oh yeah? I'd like to see you do better.

[He's still on the ground, after all.]
Edited 2016-06-02 23:47 (UTC)
cockade: (Parkour)

DE RIEN CONNARD

[personal profile] cockade 2016-06-03 04:26 pm (UTC)(link)
[Arno listens, curious but not saying much of anything, brow raising finally at the challenge. For a good moment he stands there, crossing his arms and studying where Nate sits, before backing up just a little. It almost looks as if he's walking away from it, clearly not invested-

Before he vaults up the wall, practically throwing himself upwards without even a hint of resistance, fingers latching into a nearby pipe and gracefully climbing up to Nate's spot, swinging his legs over the ledge and righting himself before him.]


You were saying?

[Check, Nathan Drake. Your turn to move.]
Edited 2016-06-03 16:29 (UTC)
sketchycharacter: (now wait a guldarn minute)

[personal profile] sketchycharacter 2016-06-04 01:03 am (UTC)(link)
[In the short time he's been here, Nate has learned to adjust his expectations, but some overdressed nosy parker swinging up to his perch like a reverse-gravity ballerino is still really, really not what he expects to see. His jaw hangs open for a moment.]

What the fuck.

[And then he snaps it shut. Have some dignity, Nate.]

Well. I did ask for that.
cockade: (Programme)

[personal profile] cockade 2016-06-04 05:07 pm (UTC)(link)
[Arno lets out an amused huff, brow raising as he crosses his arms and looks outward. He seems to be judging the area Nate has picked out.]

It's a good spot, at least. Nothing like what you might see in Paris or Aghmor, but you can't exactly compare a spaceship to them.

[It's high enough to be away, but still just in reach of watching what's below. It might just become a perch of his in the future, if Nate's not here.

Luckily for Nate, Arno doesn't press as to why he's here. Instead he simply turns back to the other and offers a slight grin.]


Is this something you do often? [Climb, he means, but he's left it open in case the other wants to tell him to leave. He'll give him sass, regardless.]
sketchycharacter: (pic#10162761)

[personal profile] sketchycharacter 2016-06-05 12:47 am (UTC)(link)
[Paris, huh? They're definitely from the same place, then, if not the same time. But given how far from Earth they are and how many aliens are around, "both from the Northern Hemisphere at some point in history" seems downright neighborly.]

Sometimes. It's an easy way to get away from the hustle and bustle. And it's good exercise.

[A lot of people wouldn't consider it a good fitness option, but gyms get boring and smelly.]

I'd ask if you do too, but I think you just gave me my answer. Where the hell did you learn that?
cockade: ([Elise] Planifier)

[personal profile] cockade 2016-06-07 04:23 pm (UTC)(link)
[From the same planet and recognizing where France is has been about as good as it gets for Arno. It's better than the alternative- thinking he's from Thedas and Orlais, in particular.]

Now that I'll agree to. [The hustle and bustle or the exercise? WHO KNOWS. Arno lifts one hand off his arm slightly, an off-hand gesture indicating he's going to answer Nate's question.]

I didn't learn it- I taught myself. That's what happens when you have wonderful best friends who manage to get you lost in a hedge maze at the age of ten for six hours and eat your dessert as a result.
sketchycharacter: (pic#10162740)

[personal profile] sketchycharacter 2016-06-07 05:29 pm (UTC)(link)
[Nate raises an eyebrow and laughs. Okay, that's a great story in a single sentence, and it helps ease the sting of this guy showing him up just like that.]

Some friend. I bet it was good dessert, too.

[Because of course it would be. He holds out a hand to shake.]

Nathan Drake. And you have to tell me what else you did to get that good, because I taught myself too [mostly] and clearly, you have a leg up on me.

[His journal lies open beside him, mostly forgotten for the moment.]
Edited (html fix go!!!) 2016-06-08 14:41 (UTC)
cockade: (À juste titre)

[personal profile] cockade 2016-06-08 07:58 pm (UTC)(link)
When you're ten, dessert means everything. And she is- she's one of the best friends I've ever had.

[He's okay with talking about Élise, so long as they're not talking talking about her. Even in an alternate realm, Arno knows better than to do anything simply out of habit. Or knowing that she'll somehow show up and hand him his ass when he least expects it.]

Arno Dorian. [He takes Nate's hand and shakes it in return- just before Nathan lands the pun, and Arno pauses for just a moment.] Did you just- [A beat, and he groans and rubs a hand over his face.] You did. You truly did.

[Arno has a good sense of humor and can tolerate puns- so long as he's the one saying them.]

I'm not exactly sure what else helped, honestly. I'm a ward back home, mostly. I was also bullied when I was younger. [A shrug, and he continues.] Getting up and away from people who want to essentially hit you for their own amusement seems to be a thing that's happening quite a lot back home nowadays anyway.

[Still, his head tilts as he looks around Nate and to the floor, where his journal is.] Are you a writer, by chance? [Way to be incredibly blunt, Arno.]
sketchycharacter: (sketchy)

[personal profile] sketchycharacter 2016-06-09 02:58 pm (UTC)(link)
[Nate's not quite sure he agrees with that—when he was ten, dessert wasn't a huge concern, because it wasn't a treat that was often available. Then again, maybe that's why he would have appreciated it more if he'd had the chance to go for it.

He chuckles and grins a little smugly at the acknowledgment of his super-cool wordplay and raises an eyebrow at the mini-biography. A ward? Like an orphan? Huh. Well, there's another thing they have in common.]


Yeah. I think I get that. I used to climb up and away when I wanted to avoid people too, when I was a kid. [When he didn't hit back.] Maybe you just had more challenging architecture, in which case shit, I may never catch up.

[He's not sure he wants to become some kind of flippy ninja scurrying up walls like Arno, but it sure was cool.

He follows Arno's gaze to the journal, having practically forgotten it was there, then bends to pick it up. Definitely he does not want to lose this. Two fairly accurately rendered drawings of Elena fill most of the space on the pages, along with the sketchy beginnings of a third. He's not focused or anything.]


Me? No. I'm not much for words, just a guy who likes to draw.