hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-08-01 12:13 am

( august intro log )

Who: Everyone
When: August 1st and on
Where: The Moira
What: New “guests” join the crew on their journey and implement some changes.
Warnings: None for now. Please label your content!

I
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L
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old but unfamiliar faces
"We sometimes encounter people, even perfect strangers, who begin to interest us at first sight, somehow suddenly, all at once."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. Any questions you might have would be answered in a straightforward manner as well as an explanation about how the Ingress, the thing that has pulled you onto the Moira, is broken and bringing people here unintentionally. This process also consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand or wrist with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.

At first, this month seems no more unusual than the previous one for those who have been aboard the Moira for any amount of time. The crew who had landed on the slaver outpost were rescued, and with everyone aboard, the ship has pushed forward into the darker parts of the Runoff. Anyone arriving through the Ingress follows the same routine—moving from the Ingress room into the Medbay for their physical and contract before being assisted by seasoned crew members and helped to their assigned decks. But all familiar things must eventually come to an end: two final travelers come through the Ingress. The first, and most noticeable difference between them and all the others, is their clothing. Both are dressed in standard Moira uniforms, though they bear the insignia of one sharing the same rank as Captains Cúrre and Thán. After a moment to take in all the people on the platform ahead of them, one of the two latest arrivals approaches one of the Ingress panels and begins to manipulate the controls. The Ingress completely shuts down. Unlike before, however, there isn’t an imbalance felt across the ship; everything remains normal and stable.

Utilizing the computer systems located in the Ingress room, they send out the following message to the crew via the MID:

To all those aboard this vessel: I am Ira Phirun, assigned captain of the Moira. First Mate Egan and I will be commandeering all rights to the ship as soon as word is sent to those currently in charge. Expect a more detailed report as soon as all records and logs in Navigation have been reviewed by myself and the First Mate. All questions will be answered in a timely matter. For now, there will be no interruption of daily routine or reprimand if conduct among ranks is broken. Thanks for your time.

Heading to Navigation, the Captain and First Mate, for seemingly unknown reasons, approach Navigator Manasseh and have her show them all records and logs of the Moira. Those working in Navigation when the Captain and First Mate arrive will see Mana greet them in a professional manner. Oddly, the Captain and First Mate act very familiar with the Navigator. They review all documents, but when they come upon news that the Ploiatos is on board, their mostly friendly demeanor shifts quickly. The Captain issues a sharp order, unintelligible to those who are close enough to overhear parts of their conversation, and without any warning at all, Mana loses consciousness and collapses right there on the bridge. Within minutes of this happening, the ship as a whole falls into a low power state with basic functions only. Mana’s MID alerts Medbay, and without hesitation, Captain Cúrre places her in cryo with strict orders to those who work there not to disturb the unit.

As promised, the Captain and First Mate soon address the crew.

lights down low
The lighting has dimmed in all the rooms and halls, the normally crisp air that is pumped from the vents low, and all machines and tech are running at half-speed. These effects can be found throughout the ship. Water in the showers remain hot for only a few minutes before reverting to cold. Recreational equipment powers off not long after it has been turned on. The sanitation and water filtration systems require an hourly manual reboot, and all unused areas of the ship have no power allotted to them until a crew member steps inside. Even then, most functions are not optimal. It’s as if the Moira has been transformed into a dark house with only a candle flickering on the window sill.

reuse & recycle
The Captain and First Mate are quick to establish that this is a new regime and go about making the ship and its crew more efficient in the wake of their change in course and the low power state of the ship itself. This means they will systematically inspect each occupied barracks room and leave notes for what needs to be disposed of or stowed away. Unlike before, this is no longer a pleasure cruise, and each member of the crew is a guest on board; they will not tolerate useless clutter. Anything seen as unnecessary will be either placed into storage in the Cargo Bay or disposed of through the airlock. This new need for efficiency also extends to the need to conserve resources until they reach their destination. The showers are set to an automatic timer to minimize water waste. Those few minutes of hot water are all a crew member is now given. Meals are smaller, bordering on ration sizes, and luxuries are done away with entirely in order to preserve supplies so that the ship can go longer before needing to dock at a planet.

new jobs, same faces
The Captain and his First Mate, as expressed in their addressing of the Moira, explain that work efficiency is a priority. Applications for a head of the following departments will be accepted for a short period: Navigation, the Tower, Medbay, Defense, the Hold, Sanitation, Ingress work, and the Galley/Mess Hall. (Here.) After reviewing what they receive, one head of department will be chosen and tasked with helping crew find positions relevant to those departments and their own skillsets. They will be allowed to retain any positions that they held before that aren’t ship-functional jobs, but they will have to be done in leisure time. In two weeks time, they’ll be accepting department position applications which will be approved, and all those that do not apply will be assigned in accordance with their initial work application. They will also choose three individuals to act as guards of Ploiatos to ensure that there is a rotation available at all times. Will you choose to follow this new decision and promote yourself into a position of responsibility? Or will you simply wait for a reassignment?


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
alterplex: (34.)

[personal profile] alterplex 2016-08-10 05:44 am (UTC)(link)
[ Meeting 'Solid Snake' is a strange experience in half-dissociation, that slightly out-of-body experience of not-quite-deja-vu.

While he pieces his impressions of this new Snake together, he's hit with... is this a warning? A cautionary item? A piece of advice?

Whatever it is, it gets Venom to plant his conscious roots more firmly into the present, with one foot planted in curiosity, the other in near-surprise.
]

—Never have.

[ That faith wasn't for him, to begin with. But that sounds self-defeating, so instead of elaborating, he asks: ] How do you know him?
soldiergenes: (at the foot of this hill)

[personal profile] soldiergenes 2016-08-12 07:35 pm (UTC)(link)
[ Miller's faith is absolutely for Venom, but that's something that's between the two of them. Snake isn't interested in getting in the middle of it. No, he'd rather stay on the outskirts, like usual.

Snake nods, and he's halfway to making a move to leave when Ahab follows up with a question. It seems like no matter what they do, that need to know about the future will always be there.

He huffs out a breath. ]
He was my drill instructor when I was a rookie. I didn't know a thing about any of this back then.

[ Miller had taught him everything he knew, supported him on more than one mission, and been the one person that Snake had been able to reach out to while holed up in Alaska. He's definitely one of the most important people in Snake's life. ]
alterplex: (14.)

[personal profile] alterplex 2016-08-14 01:09 am (UTC)(link)
[ Let's be real, Venom is invested in keeping this poor kid out of any more of their 1984-cultivated Bad Life Choices, so he'd be content to leave Solid well enough alone for the rest of his stay, if possible. There's only so much one man can take with regard to Snakes and Bosses and bipedal robots before it all gets a bit Much.

Cipher, the Boss's Will, Outer Heaven— that's all been Ishmael's story to write. All Captain Ahab is really required to do is try to kill the whale before the story ends, so he won't try to press Solid for details that are beyond his jurisdiction to control.

The answer seems to satisfy Venom. 'A drill instructor', huh.

Good to know that they'll all stay suckers for punishment.
]

Probably would have been better for you if you never did. [ That's as much of a sorry as he can give without it getting too trite. Really, there's nothing he can say or do to change what Solid already knows, and he won't do the guy a disservice by invalidating his trials with platitudes.

THAT SAID...
]

Last thing. Forget whatever Kaz's told you about me. [ uh ] He tends to exaggerate. [ uh

Please interpret this as: 'if Kaz tried to tell you I'm a good person, please forget about it because it probably won't help. My bad.'

That said, he makes a motion with his remaining hand. 'Dismissed.' (Some habits die hard.)
]
Edited 2016-08-14 01:10 (UTC)
soldiergenes: (then i'll go out back)

[personal profile] soldiergenes 2016-08-16 03:49 pm (UTC)(link)
[ As far as Snake's concerned, he would rather know the truth than be left completely ignorant, but he realizes what Venom is getting at. He's trying to say, in so many words, that he would have rather that yet another person didn't get dragged into their mess. But considering Snake's origins, there's no way he could have avoided it.

It would be blissful ignorance, but it would be ignorance all the same, and Snake can't handle not knowing things.

Venom isn't his CO, so it's really not his business dismissing him, but Snake figures that it's a combination of habit and the age difference between them. Venom still sees him as young, no matter how old Snake might feel. ]


Don't worry, I'll judge you based on our interactions, not on hearsay. [ Miller can get a little overzealous in how he speaks about people, Snake's noticed, so he can see where Venom is coming from. ] I know what it's like for people to expect something based on what they've heard.

[ That's all he'll say, the internal pressure of knowing he's overstayed his welcome only growing with each passing moment. So with a brief nod, Snake turns on his heel and leaves the deck for Venom to enjoy on his own. ]