hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
sketchycharacter: (now wait a guldarn minute)

[personal profile] sketchycharacter 2016-12-30 05:20 pm (UTC)(link)
[That accomplishes the exact opposite of what Harry wants, because not Q is going for his ankle.]

Stop kicking him and he'll stop biting you!

[God dammit. Q doesn't have a collar, so Nate just kind of goes for his shoulder dragging him away—for Harry's safety, not Q's.]

Q! No! Bad dog!

[Have you ever seen robot dog ears fold back in sorrow at what they just heard? It's a pathetic sight.]
flynnitomite: (But I never was very good)

[personal profile] flynnitomite 2016-12-31 12:25 am (UTC)(link)
[Flynn hops on one leg swearing, holding his ankle, which bleeds through the fabric of his jeans.]

Stupid bloody hunk of scrap!

[The display doesn't help one bit—in fact it does quite the opposite as his flesh is hewn to his pants, and he only manages to tear at the wounds moreso.

He falls directly on his bleeding ass, yelping.]
sketchycharacter: (side-eye)

bless that icon

[personal profile] sketchycharacter 2016-12-31 01:14 am (UTC)(link)
[Nate manages to get Q off him, though the robodog is in a defensive stance now, clearly ready to act if Flynn takes a swing at Nate or is just enough of an asshole in general.]

I told you to leave him alone. Are you done now?
flynnitomite: (Never a moment for me)

i really miss UC2 multiplayer

[personal profile] flynnitomite 2016-12-31 01:41 am (UTC)(link)
[He shoots Drake a wide-eyed, unhinged glare.]

You son of a bitch, you're lucky I don't have a gun.

[His attention turns to roboCujo.]

That thing'd better have an off switch.
sketchycharacter: (now wait a guldarn minute)

the things I missed coming to the series late

[personal profile] sketchycharacter 2016-12-31 01:55 am (UTC)(link)
[He actually has no idea if Q has an off switch. Maybe? Probably not.]

Because you don't have a gun, it's better if you just walk away. He won't attack if I tell him not to.

[But mess with his doggie and all bets are off.]

Go get your ass fixed in medtent or something. It's that way.
Edited 2016-12-31 01:55 (UTC)
flynnitomite: (I know you think that it's over)

[personal profile] flynnitomite 2016-12-31 02:07 am (UTC)(link)
[He staggers to his feet, glancing from Q to Drake.]

Don't think this is over, Drake. Someday you're not going to have the tin dog watching over you.

[With that he makes a vulgar hand gesture at the dog and begins to shuffle in the direction of the med tent.]
sketchycharacter: (eyeroll)

[personal profile] sketchycharacter 2016-12-31 02:12 am (UTC)(link)
[eyerooooooll]

Yeah, yeah, you'll get me and my little dog too.

[He's not even cool enough to be a Wicked Witch.]
flynnitomite: (of all your enemies)

[personal profile] flynnitomite 2016-12-31 02:16 am (UTC)(link)
[Flynn stops and pivots on his heel.]

Wot? I don't get it.
sketchycharacter: (pic#10162781)

[personal profile] sketchycharacter 2016-12-31 02:19 am (UTC)(link)
...you've never seen the Wizard of Oz? Seriously?

[That's just sad.]
flynnitomite: (we'll be nemeses)

[personal profile] flynnitomite 2016-12-31 02:31 am (UTC)(link)
[Flynn shakes his head and rolls his eyes.]

Typical bloody Yank.
sketchycharacter: (pic#10162784)

[personal profile] sketchycharacter 2016-12-31 02:36 am (UTC)(link)
[Wonderful, not they match. All the eyes rolling around.]

Next time I'll be sure to use a pop culture reference you're familiar with for my snappy one-liner.
flynnitomite: (in every way)

[personal profile] flynnitomite 2016-12-31 02:40 am (UTC)(link)
[That's unlikely, seeing as Flynn's as familiar with old Hollywood as Nate is with Bill Shakes.]

Or you could let me have the last word for once, yeah?
sketchycharacter: (pic#10162805)

[personal profile] sketchycharacter 2016-12-31 02:44 am (UTC)(link)
'For once'? What the hell's that supposed to mean?
flynnitomite: (you're gonna fall for me)

[personal profile] flynnitomite 2016-12-31 02:49 am (UTC)(link)
Yeah that's cute, act like you don't know you're an insufferable smartass.
sketchycharacter: (pic#10162758)

[personal profile] sketchycharacter 2016-12-31 02:55 am (UTC)(link)
Only sometimes.

[When he tries.]
flynnitomite: (the worst)

[personal profile] flynnitomite 2016-12-31 02:59 am (UTC)(link)
Wait. Only sometimes you know you're a smartass? Or you're only a smartass sometimes?

[He is genuinely confused.]
sketchycharacter: (excuse me what)

[personal profile] sketchycharacter 2016-12-31 03:21 am (UTC)(link)
[Wow, way to dilute the impact of your sick burn.]

Uh, the second one.
flynnitomite: (On some sunny day)

[personal profile] flynnitomite 2016-12-31 03:23 am (UTC)(link)
Well you're wrong.

[BABY FIGHtS]
sketchycharacter: (pic#10162777)

[personal profile] sketchycharacter 2016-12-31 03:44 am (UTC)(link)
[Ugh Flynn why are you like this]

Whatever. At least I'm not the one with freaky pants and a wound to my ass.
flynnitomite: (And I'll be right here)

[personal profile] flynnitomite 2016-12-31 03:53 am (UTC)(link)
[No why are YOU like this, Drake?????]

See what I mean? You can't just let anything go, can you?
sketchycharacter: (now wait a guldarn minute)

[personal profile] sketchycharacter 2016-12-31 09:00 pm (UTC)(link)
Oh, that's rich. I can't let anything go.

[NO, U.]

Whatever it is you think I did to you, I'm pretty sure you more than made up for it by now.
flynnitomite: (Never a moment for me)

[personal profile] flynnitomite 2016-12-31 09:32 pm (UTC)(link)
[Indignant rage flares up in him, his fists balling at his sides. His intent to hobble to the medtent is quickly forgotten and replaced with the unyielding desire to punch Drake in his stupid smug face.]

Oh, this is just like you!

[He advances on Drake, the pain in his ankle and rear all the more reason to clock him one. Made up for it? How can anything be made up for, now? He died because Drake riled up Zoran and made him look the fool. And worse, he didn't even get paid.]
sketchycharacter: (or guns let's try guns)

[personal profile] sketchycharacter 2017-01-01 05:59 pm (UTC)(link)
[Nate doesn't want to fight—much—but he's not going to let just let himself be punched, either. He slides into a defensive stance but doesn't exactly put up his dukes.]

What is? Saying what's true?
flynnitomite: (I sit at home and drink gin)

[personal profile] flynnitomite 2017-01-01 06:43 pm (UTC)(link)
Just—

Just shut! Up!

[He has no words for how Drake gets under his skin and how it drives him absolutely mad to feel kicked when he's already down. It would be nice to have a gun to shut him up with, but he might as well make due with the guns God gave him. At least he's always had a height advantage on Drake, he thinks, taking a wild swing at the other man.]
sketchycharacter: (pic#10162769)

[personal profile] sketchycharacter 2017-01-01 07:39 pm (UTC)(link)
[Jesus Christ, he's losing it. If he ever had it. Nate moves to block the punch—it's sloppy and unplanned, and he's frankly in better shape than Harry, but the guy is acting unhinged now. This could get ugly if he keeps escalating it.]

You think I screwed you over, Harry? You think I done you wrong? It didn't have to be that way!

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