hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
flynnitomite: (I sit at home and drink gin)

[personal profile] flynnitomite 2017-01-01 06:43 pm (UTC)(link)
Just—

Just shut! Up!

[He has no words for how Drake gets under his skin and how it drives him absolutely mad to feel kicked when he's already down. It would be nice to have a gun to shut him up with, but he might as well make due with the guns God gave him. At least he's always had a height advantage on Drake, he thinks, taking a wild swing at the other man.]
sketchycharacter: (pic#10162769)

[personal profile] sketchycharacter 2017-01-01 07:39 pm (UTC)(link)
[Jesus Christ, he's losing it. If he ever had it. Nate moves to block the punch—it's sloppy and unplanned, and he's frankly in better shape than Harry, but the guy is acting unhinged now. This could get ugly if he keeps escalating it.]

You think I screwed you over, Harry? You think I done you wrong? It didn't have to be that way!
flynnitomite: (You go to work every morning)

[personal profile] flynnitomite 2017-01-01 08:01 pm (UTC)(link)
You couldn't handle that I got one over on you for once, could you? You had to screw everything up!

[The Lazarevic job was going to be It. The Big Score. Had things gone to plan, he'd have been set for life and doing body shots off Chloe in the South of France. But Drake wouldn't let it go. He interfered, repeatedly, and everything had gone tits up in the worst way possible. He was sure that somehow the space kidnapping was his fault, too.

Now where did he shoot him before? Left side? Right side? His left but Harry's right? That seems correct. Flynn grunts and jabs at where he thinks Nate's old injury would be.]
sketchycharacter: (pic#10162791)

[personal profile] sketchycharacter 2017-01-01 08:21 pm (UTC)(link)
[The gut punch isn't what he expects to come next and it connects, prompting in a grunt of pain and a slight wheeze. It's not fun getting punched there, but his gunshot wound is nothing but healed muscle and some scar tissue now, no more painful than the other side of his abs.

Taking advantage of the close range, he gives Harry his best damn bodycheck, not above aiming for where his recent injuries had been.]


It wasn't about the treasure! I was ready to walk away if it wouldn't have left that psychopath free to become invincible!
flynnitomite: (till the money comes)

[personal profile] flynnitomite 2017-01-01 08:30 pm (UTC)(link)
[Flynn stumbles back, hissing in the back of his throat.]

Don't lie, Drake. Wasn't about saving the world in Borneo, was it? Or Nepal. Or the train you derailed, you absolute lunatic!

[There was also the small matter of fighting over The Girl, of course. And as far as he could tell, Nate had more eyes for the blonde than he did Chloe. But he couldn't let Flynn have anything nice, could he?

And that's as good a reason as any to try and knee him in the groin.]
sketchycharacter: (:T)

[personal profile] sketchycharacter 2017-01-01 11:46 pm (UTC)(link)
I derailed the train because you shot me!

[And because his ticket was about to get punched for good by Lazarevic's goons. And because he hadn't known exactly what would happen, he was just taking desperate action.

He could say all that and point out that Flynn had earned the (comparatively minor) payback in Borneo for sticking Nate with a shared bucket for months if they weren't in t he middle of a fight. Like any man who's been in more than a few fights and won most of them, Nate has something of a sixth sense when it comes to protecting his junk, and alarm bells ring just in time for him to twist and catch the knee in his thigh instead. Still hurts like a bitch, but he's not going down for the count.]


None of that would have happened if you hadn't screwed me over! We were working fine as a team before then!

[All right, so he'd been screwing Chloe behind Harry's back, but 1) that had been at her behest 2) they hadn't been exclusive 3) Harry still would have gotten the treasure as a consolation prize in theory.

But he can't say any of that so he just aims a punch of his own at his former friend's gut.]
flynnitomite: (It hasn't yet)

[personal profile] flynnitomite 2017-01-02 03:57 am (UTC)(link)
[The punch knocks the wind out of him, and Flynn lurches back, gasping for air. It's readily apparent that he's not in shape for a fist fight, and he hates it. He takes deep, rasping breaths, and stares daggers at Drake.]

We both know you'd have done the same, sooner or later. The money was too good. I just beat you to the punch.

[It was just how the game was played. They both knew that.]
sketchycharacter: (or guns let's try guns)

[personal profile] sketchycharacter 2017-01-02 05:56 am (UTC)(link)
[He strands straight, hands still fisted and ready to get back into it if necessary, but he doesn't ready another blow.]

That's the difference between you and me, Harry. I wouldn't have.

[There was a difference between a light double-cross on a simple job for a few months of rent money and one where that mattered, one where he was partnering up equally with someone he'd genuinely seen as a friend.

Or maybe that's just what he wants to believe now. Maybe he would have been tempted to do as Harry thinks he would have, eventually. But he'd never intended to do so, and they'll never know for sure.]
flynnitomite: (You'll make me make sense)

[personal profile] flynnitomite 2017-01-02 06:05 am (UTC)(link)
[He lets out a rueful laugh that ends in a cough. He'd clocked him good with that punch.]

You are so full of shit.

[He'd known Nate to double cross before. And it didn't help that he was the protege or whatever of Victor Sullivan, who had a reputation all of his own for being a slick, self-serving son of a bitch. The fact that Drake was taking the high ground on that now was nothing less than laughable.]
Edited (i spell gud) 2017-01-02 06:05 (UTC)
sketchycharacter: (pic#10162781)

[personal profile] sketchycharacter 2017-01-02 06:54 am (UTC)(link)
[He stays tense a moment longer, then relaxes the slightest bit when Harry seems to be out of fight. For now.]

Yeah, sometimes. Not this time, though.

[He shrugs.]

Is this gonna be a regular thing, you taking a swing at me? Because I don't think that's going to work out well for anybody.
flynnitomite: (Are always meant to be together)

[personal profile] flynnitomite 2017-01-02 07:03 am (UTC)(link)
[This gives him pause, because he hadn't considered not punching Drake.]

Well I don't have any better ideas.
sketchycharacter: (pic#10162772)

[personal profile] sketchycharacter 2017-01-02 07:08 am (UTC)(link)
Of course you don't.

[Unspoken: this is why Nate is the guy who gets things done.]

Consider this: not doing that. I'm not afraid of fighting you, but it's going to get boring and even if you take me out with a sucker punch, there are a few people who would be really pissed and they're bigger pains in the ass than I am.

And this is a second chance for you. There's got to be something better to do with your time.
flynnitomite: (of the bedroom)

[personal profile] flynnitomite 2017-01-02 07:28 am (UTC)(link)
You and I both know there's no chance of that.

[There's a familiar low, almost rueful timbre to his voice. He'd made his choices, picked his sides. He went all in on selling himself to the devil and well ... he probably wouldn't do much differently a second time, except have better aim.

Probably.

Still. There had been good old times, once.]


I'll, ah, take a rain check on this for now. Punch you later, yeah?
sketchycharacter: (pic#10162767)

[personal profile] sketchycharacter 2017-01-02 07:21 pm (UTC)(link)
[Of course not. Great. He'd hoped death would make Harry think twice, bring him some sense of clarity, but no. He can't get that lucky.

It almost makes him laugh. Harry always was stubborn.]


Yeah, sure. Try not to bleed all over the place.

[He starts to walk away, but doesn't fully turn his back on Harry until he's sure the guy isn't going to run up and jump him from behind.

It's only then that it occurs to him. Ah, fuck. He's going to need to call Elena and get her away from medtent.]