hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-07-02 12:22 am

( july event log )

Who: Everyone
When: July 2nd and on
Where: The Moira + Caducan ship
What: The crew prepare to fight the Caducans.
Warnings: Death, Body Horror. Please label your content!

E
V
E
N
T

the glass menagerie
"I want the world to be fragile. There is no place to hide a dark heart."

After the missive from the people aboard the vessel carrying those from Caducus Secondary, the Moira is alive with preparations for defending the ship. No matter how big or small, each individual is entrusted with the responsibility of protecting themselves and their fellow crew members at all costs. With the Captains having divided them into teams to devise appropriate Plans of Action, they have decided to merge all the ideas into a singular strategy and have relayed it to the entirety of the crew via the MID. Everyone has been given a vital part to play, and although the Captains realize that some aboard are passive, now isn’t the time to be idle. Now is the time for action.




Step 1: Negotiate & Infiltrate
With this part of the plan enacted, a small number of those who have volunteered to attempt negotiations have been heard by the Caducans and have been temporarily “invited” to board their vessel. However, due to this highly stressful situation, a portion of the offensive team have been asked to accompany them in order to disable as much of the opposing ship and its crew to force them to evacuate onto the Moira. Regardless of time and what reparations are offered, negotiations ultimately fail. The Caducans want the debt of their planet to be paid by the people of the Moira with their very lives. While boarded with the Caducans, they will attempt to incapacitate the negotiation party through violent means, and it will be the responsibility of this particular team to attempt disengage the Caducans’ ship to prevent it from attacking the Moira. However, despite all efforts to sabotage their systems, the ship itself shuts its primary units into Lockdown Mode.

All Moirans are forced to make a decision: stay and be shut inside an unfamiliar ship with the remaining Caducans who are still out for blood or make an attempt to flee to the emergency escape units on that ship with the other Caducans who have used them to head straight for the Moira.
Meanwhile, back on the Moira, the crew must work to secure the ship against the incoming assault by the Caducans after having left their ship via emergency escape units. This means that some of the defense team will have disabled the gunnery to make it look as if the Moira is defenseless and secure the rest of the area with those on the offense team. There is no place for mercy; the Caducans will board the ship through the Cargo Bay. They are not interested in granting it to the crew after all the losses they suffered at Caducus Primary. The only choice will be to fight for their lives (kill or be killed) or find a way to lure the Caducans into the Ingress room to send them to some unknown place where they will no longer be a threat. The Captains have given all members of the crew leave to use whatever means necessary to protect both themselves and the ship’s systems from the invaders. Failure is not an option.

Step 3: ???? & Step 4: Profit
In the aftermath of the fight, the Moira is in a state of devastation. Bodies of the Caducans as well as some of the Moira’s own crew can be found in the hallways. Those who were stuck aboard the Caducan ship have either been rescued or rescue attempts are underway. This is the time to recover, to calculate what has been lost and come together as the crew the Captains have wanted since the Ingress had brought them aboard. Any and all Medbay personnel will be at the crew’s disposal, though the Captains will be focusing their attention on the Ingress room and what has become of it after having thrown so many people inside it.

The Ingress technology is broken. Various events on planets and on the ship have shown that fixing it is near impossible, and that it is entirely unpredictable in nature. The Moira’s Ingress had recently turned off, sending the ship into a slight freefall before it restored and righted itself. Hours after sending the remaining Caducan crew members through the Ingress, the swirling blue light goes still and emits a pulse that ripples out in waves as far out around the ship as a few miles. For one lingering breath, it’s impossible to move, a near blinding light surrounding every crew member. The rush of wind is the only sound that can be heard. Moments later, every Moiran, even those that were on the Caducan ship, are now in the same place. The Ingress has malfunctioned, causing time and space to overlap—the two ships have twisted together into something unseemly and new.
Shattered & Swept Aside
Parts of the Moira have ceased to exist. Areas of the ship have become crystalline and transparent. There are rooms that were never there before. The Mess Hall is gone, replaced by a single empty room devoid of all furniture. The tree at the center of the garden is still there exactly as it was except it is now made of glass. The floors are a jarred mess of glass and steel, and there is broken glass littering the ship. The air filtration systems are going into overdrive to clear out the miniscule particles floating everywhere. So, sometimes, too deep a breath may end with inhaling shards of glass. The clothing you’re wearing might have turned to glass, doors are sealed shut, and it’s hard to discern where the Moira starts and the Caducan ship ends.

Everyone has only one job: be careful of the glass.
We Break Fast, We Are Glass
The crystalline glass that is woven into the ship is now possibly a part of the crew. The transition from skin to glass might be painful or feel as if it’s always been that way. Hair has turned to glass, and arms, eyes, patches of skin or entire bodies are now transparent and reflect light. Joints may be stiff, or flex and move as good as they did before. If a crystalline hand is smashed against a wall it might break, or dent steel. For those who need medical attention, all staff have been summoned to the Medbay once more to help their fellow crew. Prosthetics and coverings will be made and offered to ensure that the glass doesn’t get broken or to prevent further breakage. Crew may assist each other in finding a way to remove the glass, or leave it as it is until a permanent solution can be found.


( ooc; When it comes to barracks, each player can decide if their room has ceased to exist for the event or not. Characters that have roommates need to decide together what they’d prefer. The amount of glass that a character has turned to is up to the player, as well as if it is painful or uncomfortable in any way. For questions, please go here. Please comment to activity check to receive new ranks (if applicable)! )

( Other helpful links: Original Negotiation Plan | Defense Plan | Offense Plan )
straightouttacarbonite: (017)

stellar battles

[personal profile] straightouttacarbonite 2016-07-04 04:00 pm (UTC)(link)
[Shortly after the word comes that negotiations have failed-- yeah, that's a great big ball of surprise-- a large piece of scrap peels off the side of the Moira without a hit being fired. Sorry, not scrap-- it's the Falcon, and Han has been just waiting for this to happen.]

We still have people over there

I'll be right back


[And then? Yeah, then he's going to reduce any remaining Caducans to debris.]
notglitching: (red - escape)

astronomical conflict \o/

[personal profile] notglitching 2016-07-05 04:22 am (UTC)(link)
[That's definitely a familiar-looking piece of scrap. Heading right for the enemy ship, too—and the swarm of their own fightercraft emerging from it. They're not in firing range quite yet, though, and Rinzler fires back a quick return text before slipping his lightjet into the Falcon's wake.]

Assisting.

[Not with transport—not in his choice of craft. But Rinzler's yet to observe how combat-capable Han's ship really is, and somehow letting it charge all the enemies without backup doesn't seem like a long-term option.]
straightouttacarbonite: (040)

sidereal struggle!

[personal profile] straightouttacarbonite 2016-07-07 11:28 pm (UTC)(link)
You think I can't handle a pickup?

[Rather than offended, he sounds amused, switching over to voice function because seriously forget typing while trying to fly a finicky ship without a copilot.]

I do this kinda thing all the time.
notglitching: (red - look back)

celestial skirmish~

[personal profile] notglitching 2016-07-08 04:19 am (UTC)(link)
[Ah, voice. Things used by people-not-Rinzler. Not that his own ship is really so finicky as to impair texting, especially wit the battle not properly underway. Still, Han will have to imagine the sarcastic helmet-tip from the swarm of ships ahead to Han's very own piece of scrap.]

Stupidity: not an asset.

[A pickup is one thing. Flying alone into a dozen fighters looking for a target is stupid. And worse, unnecessary.

Take the backup, user. Or at least the distraction.]
straightouttacarbonite: (017)

[personal profile] straightouttacarbonite 2016-07-08 07:10 pm (UTC)(link)
Are you kidding? Stupidity's taken me pretty far. 

[The freighter twists sharply as a few enemy craft break away to follow him, rounding one and coming at it from above, firing a little wildly. Having a gunner  with him-- or a copilot for that matter-- would make all the difference, but he was in a hurry, damn it.


Okay, maybe backup isn't such a terrible idea.]
 
notglitching: (red - leave the sky behind)

[personal profile] notglitching 2016-07-09 05:18 pm (UTC)(link)
[In space, no one can hear you make irritated noises. Unfortunately.

Rinzler pushes for speed as the fighters close, damping the output of his lightjet out to blackness. The craft might be smaller and less durable than the other fighters present, but where stealth's concerned, the design can only be an asset. Circuitry relights with a burst of red-orange fire, chewing through one of the pursuing craft to leave a fireball in the Falcon's wake.]
straightouttacarbonite: (019)

[personal profile] straightouttacarbonite 2016-07-12 01:15 am (UTC)(link)
[Fortunately Han has heard enough irritated noises cast his way over the years to infer them in the silence. You don't have to be able to sense the Force to feel some things.

Another flurry of laser fire, and the second craft veers off course, spraying sparks. Luck or skill? Who the hell knows. Definitely not Han.]


Thanks,

[he says, maybe a little grudging.]
notglitching: (red - step away from the window)

[personal profile] notglitching 2016-07-14 10:07 am (UTC)(link)
[Luckily(...?) for Han, Rinzler's assuming skill. There's no return text this time, but the bright frame of the lightjet dips slightly ahead and to the left, pointing out an approach vector.

There are a few more ships incoming. Might need to move, fast.]
straightouttacarbonite: (038)

[personal profile] straightouttacarbonite 2016-07-15 12:44 am (UTC)(link)
[Moving fast he can do-- but he's got a destination in mind, and unfortunately the Falcon is a target that's tough to miss. If they were just trying to get away he might risk trying to jump to hyperspace but he'd overshoot the Caducan ship. Useless.]

Think I can get the far one.

[This time his shots are a little less wild, his aim better. The ship slows, drifting on its momentum as he shifts his focus to he pursuing craft.]
notglitching: (red - in Clu's shadow)

[personal profile] notglitching 2016-07-19 11:31 pm (UTC)(link)
[Better aim is all well and good, but that drifting trajectory will get Han in trouble if he's not careful. Return fire starts quickly as the ships come into range, and Rinzler splits from the Falcon's vector to come up behind, scattering fire to drive them off-target.]
straightouttacarbonite: (020)

[personal profile] straightouttacarbonite 2016-07-20 11:47 pm (UTC)(link)
[It's less than ideal, but between trying to do a dozen things at once and worrying about Leia-- and the rest of the delegation-- drift, he does, for a minute. As Rinzler picks up the slack he shifts his attention back to flying.]

Can you handle the rest? I've gotta get to the ship.
notglitching: (red - escape)

[personal profile] notglitching 2016-07-21 12:31 pm (UTC)(link)
[Mid-battle texting? Surprisingly unhelpful for that survival goal. Still, the bright arc of Rinzler's lightjet isn't hard to see, flitting ahead and around to use its smaller size and maneuverability against the other craft. As he shoots by the Falcon's front view, there's a spiraling twitch, nose raising toward the Caducan ship before resuming his flight path.

Go pick up a copilot. He'll be fine.]
straightouttacarbonite: (040)

[personal profile] straightouttacarbonite 2016-07-22 12:59 am (UTC)(link)
[See, voice communication isn't useless. Han is very good at yelling and flying at the same time. Also sweet-talking the Falcon, a frequently necessary part of operating the old freighter.

He gives it another moment, another scattering of laser fire, before he figures Rinzler would have managed to type NO if he had to, and then breaks away, pulling up to tumble and twist, putting on speed.]
notglitching: (red - reflections and traces)

[personal profile] notglitching 2016-07-23 08:49 am (UTC)(link)
[If Rinzler ever manages vocals, he'll be glad to learn from the master. For now, the lack of texted disagreement is a pretty good sign.

The lack of pursuit is another. From that group, at least, nobody's going to break free to follow. Enjoy your clear(er) path while it lasts; that's about all the help Rinzler can be.]