hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
carltoaction: (Default)

[personal profile] carltoaction 2017-01-20 02:15 am (UTC)(link)
[He can't say he is thrilled when she brings it up, but kinda can't say he didn't open himself it to it a little. Which is why his lip tugs downward only a little before he features widen in surprise of hearing there is someone else similar to him.

The fact this person is a soldier rings a bell, though.]


Uh... He wouldn't have a dog, would he?
a_shadow: (Talking away)

[personal profile] a_shadow 2017-01-20 02:48 am (UTC)(link)
No, though I know who you're thinking of. You know my armor? He's got a suit just like it, but it's gold instead of black.
carltoaction: (pic#10325400)

[personal profile] carltoaction 2017-01-20 06:10 am (UTC)(link)
[He isn't sure he's seen her armor (unless she was wearing it now), but he didn't know anyone that fit that description anyway.]

Then no. Don't think I seen him around.
a_shadow: (Tell me)

[personal profile] a_shadow 2017-01-20 09:40 pm (UTC)(link)
I can introduce you, if you'd like.

[ She gestures in the direction where she saw York last, and if Carl seems amenable, will step off in that direction. ]
carltoaction: (Default)

[personal profile] carltoaction 2017-01-21 06:29 am (UTC)(link)
[He turns so he can see what's in the direction she motions to, and it's not like she'd be leading him to the outskirts of the party or given him another reason not to trust her, so he doesn't see why not.]

Um, sure. I guess I can meet him.
a_shadow: (Little smirk)

[personal profile] a_shadow 2017-01-22 03:16 am (UTC)(link)
You'll like him, I think.

[ York is the very definition of a people person, even if he can be an asshole to people who irritate him.

She leads Carl over in that direction, spots York, and zeroes in on him. ]
infailtration: custom art by <user name="thebutt">, PLEASE DO NOT TAKE (5-4)

[personal profile] infailtration 2017-01-22 03:19 am (UTC)(link)
[ York is still in his armor even though it's a party, but his helmet is off and held under his arm as he wanders through the crowd, looking for anyone he knows. He's got a handful of those cherry-legume things in one hand, that he pops in his mouth from time to time.

When he spots Tex heading for him he smiles and gives a little wave, then his eye settles on Carl. His good eye, that is. The dead one is solid white, in the middle of a scar that cuts from his eyebrow to low on his cheek. He doesn't bother wearing a patch. ]


Hey. New friend?
carltoaction: (pic#10323314)

[personal profile] carltoaction 2017-01-23 07:26 am (UTC)(link)
I guess I'll have trust you.

[Carl half nods to Tex, before following along.

He wasn't sure what he was expecting, but he imagined York would be some guy with an eyepatch in his mind, so the white eye he sees comes as a surprise. Why? Because Carl would never be that confident to leave his uncovered. Even now when his bandages were all out, he covered half his face with the bangs of hair.

The fact someone had the courage not to cover theirs was a big surprise, big enough to him to do what what still felt like blinking to him. And a lot of it.]


Uh, yeah? I'm Carl. [He said dumbly. But he felt glad he was able to introduce himself, anyway.]
infailtration: (pic#10657630)

[personal profile] infailtration 2017-03-14 08:27 am (UTC)(link)
[ It's not confidence so much as it used to be practicality -- everyone who would see him without the helmet knew exactly what was wrong and how it happened, and you can't really wear anything with the helmet but no one can see through the visor anyway. When he wound up on the ship with a bunch of civilians, well... people were polite enough. There's really no way he could hide all of the damage without some sort of mask, anyway. York's just accepted his scarring as a part of him. He's still self conscious but it really just doesn't come up as often as you'd think.

He shifts his helmet to under his other arm and offers a hand to Carl to shake, his grin easy and just as friendly as the one he directed at Tex. ]


I'm York. Nice to meet you... what kinda trouble are you getting into with Tex here?
carltoaction: (Default)

[personal profile] carltoaction 2017-03-18 05:28 am (UTC)(link)
[Yeah, the self conscious part of it is probably never gonna leave him. Though he doesn't even have an eye where his hair is covering half his face. Not a story he's willing to get into, but one that makes York already sort of a role model.

He stares at the hand offered to him for a moment, obviously not the type to be all touchy feely with people he just met. But this one time he'll make an exception, and shake the hand the once before dropping it and looking back briefly at Tex.]


We're not really up to anything. Just talking.
infailtration: custom art by <user name="thebutt">, PLEASE DO NOT TAKE (8-2)

[personal profile] infailtration 2017-03-18 01:53 pm (UTC)(link)
[ They can probably get Carl a false eye eventually, and once York finds out there's nothing behind his hair. Right now Carl just looks especially emo. But he's a teenager so. Sorta comes with the territory. York accepts the halfhearted shake with another smile. ]

I was joking. Might be kind of an inside one, though. [ He winks at Tex, a quick flicker on his bad side. ] Enjoying the party?

[ It's not much of one, in his opinion, but the captains did what they could. It's a nice break from traveling, at least, and those creatures. ]
carltoaction: (Default)

[personal profile] carltoaction 2017-03-20 12:09 am (UTC)(link)
[Changes are he'd rather grow into the emo sort of look he's sporting than have a false but that's just 'cause he would think a false would make him look weirder.

He bobs his head though at what he's told. It makes sense now.]


Sorry. Didn't know you were joking. [He pauses before answering the question.] Sorta, uh maybe, not really. I don't think we should be relaxing just yet.

[If honesty was what he was wanting. If not, oh well. The kid won't lie.]