hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
cifrado: walking around paris (dando vueltas en París)

[personal profile] cifrado 2017-01-17 07:34 pm (UTC)(link)
[She's going to take that as progress, and grins cheekily at him as she runs her tongue over her lips. It's good, really!] Dental, optical, punched-by-pendejos - but between you and me, their HR is shit.

[Spoiler, that's because there is none. But if he's going to open up even slightly if she teases about the organization, then she'll damn well worm her way in through that crack.]
mylawn: (pic#10433678)

[personal profile] mylawn 2017-01-18 06:50 pm (UTC)(link)
[Are they joking? Is this all a joke? It has to be, but it's clear that 76 doesn't really know what to do when he's not the one making painfully dry quips about a terrorist organization that he really, really hates an awful lot.]

Why do you run with them, anyway?

[He doesn't actually expect an answer to that question, but it is something he wonders. What she did to LumériCo doesn't exactly line up with Talon's mission.]
cifrado: (i'm heading straight for the castle)

[personal profile] cifrado 2017-01-18 07:48 pm (UTC)(link)
[It is. A lot of it. But it's working, because he's talking, even if it's just asking questions. She'll let him have them, let him have his answers...so long as he tolerates her swinging behind him, trying to throw an arm over his shoulder.]

Ah, mi soldado. Don't tell me you've never missed having a steady flow of supplies. Whatever you needed right at your fingertips.

[He's probably going to shrug her off. She's ready for it. But she's never going to stop pushing the chumminess. Maybe one day he'll get used to it and just Tolerate her!]

You do the lone wolf well, but I'm sure when you've run out of ammo, you're down to your last field, and your only way out is through a crowded neighborhood...I'm sure you'd have loved an extraction, no?
mylawn: (pic#10433677)

[personal profile] mylawn 2017-01-18 09:26 pm (UTC)(link)
I can take care of myself.

[That much should be evident based on his activities. Sure, his existence is mostly that of a vigilante hobo and he runs on caloriemates and pure unadulterated rage more often than not, but he makes it work. He's been in sticky situations before--supply-and-ammo-less in the middle of a crowded neighborhood is nothing new.

I don't need a terrorist cell to do it for me.

[Or anyone else, for that matter.]
cifrado: (the sky cannot ignore us)

[personal profile] cifrado 2017-01-18 09:34 pm (UTC)(link)
[Yep. He can. Not the point she's trying to make, though- and neither is what he seems to take from it. She flat-out laughs, as if he's made a particularly funny joke]

Dios mio, you've caused them enough trouble they'd probably rather flat-out kill you than risk you stabbing them in the back! You know how much the guy who finally takes you down is gonna get?

[Have a friendly (honest!) shove to the shoulder. It's probably not even remotely enough to so much as budge him.]

I mean, unless they did something to you. [Have a tap on the side of his head, if he doesn't move away or otherwise grab her hand.] Might be fun to watch.
Edited 2017-01-18 22:21 (UTC)
mylawn: (hhraaghrngh)

[personal profile] mylawn 2017-01-19 09:40 pm (UTC)(link)
That's the point.

[Be the biggest possible thorn in Talon's side. Knowing how wanted he is in that particular circle is more than a little satisfying--the smallest bit of revenge on the people who took so much from him.

The smugness is short-lived, however, because he picks up on what she's implying. 76 immediately shrugs off her playful shrug.

Still, he tries to keep his anger under control. Revealing a temper is giving her a weakness to exploit. Instead, he presents a cool fury, almost threatening her to go one step further.
]

Too bad you'll never get to see it.
cifrado: (cause now i can begin again)

[personal profile] cifrado 2017-01-20 10:58 pm (UTC)(link)
Never say never.

[Yeah, she 'deserves' that shrug off, so she'll give him a moment of space. And another smile over the thermos as she takes another sip. May as well not let it go to waste.]

So, viejo, why are you out by yourself?
mylawn: (gurngbrlgll)

[personal profile] mylawn 2017-01-21 08:06 pm (UTC)(link)
[He fixes her with a look that's easy enough to discern through his visor--a sort of why is that even a question kind of glance.]

I do most things by myself.

[If she hasn't figured that out already.]
cifrado: (and have the people changed)

[personal profile] cifrado 2017-01-22 05:28 am (UTC)(link)
[Well, yes, but] I'm coming to think that's either because you like to sulk, practice your shooting, pretend you're actually doing something useful, or some combination of it all.

[He's not going to correct her, but she figure's she's spot-on with at least one of those.]
mylawn: (gurngbrlgll)

[personal profile] mylawn 2017-01-23 03:47 am (UTC)(link)
You want something done right, do it yourself.

[That's his current philosophy, and her other assessments go largely unanswered. She's going to assume what she likes anyway, he's pretty sure.]
cifrado: (already choking on my pride)

[personal profile] cifrado 2017-01-23 07:02 pm (UTC)(link)
Didn't realize hiding in the caves needed to be 'done right'.

[Slight emphasis on 'hiding' - gotta find out how much you can bait a guy, after all.]
mylawn: (pic#10463781)

[personal profile] mylawn 2017-01-24 02:31 am (UTC)(link)
It's called recon.

[It might be easy to see that 76 is quickly losing his patience.]

Are we done here?