hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
deconstruct: (pic#10330084)

[personal profile] deconstruct 2017-01-17 06:12 pm (UTC)(link)
Yes I can. [ andyr's proclaiming, voice wry, even if he is serious. ] Kitten scratches are annoying as hell. Like paper cuts.

[ ultimate template for pain tolerance, andyr prince. look, just because he can deal with it, doesn't mean it isn't irritating. he goes about pulling the can open, which has petra going immediately squirmy in adam's hands, and shaking the wet food out on a little plate, before setting it out for her. ]
unaffluent: (My Michelle)

[personal profile] unaffluent 2017-01-19 07:57 am (UTC)(link)
Yeah but if she's hungry, not like she can talk about it. [ It's not like it's not something he can understand in a way.

Adam's careful when Petra starts squirming, not wanting to squeeze her too hard but once the plate of food is set out he reluctantly lets her go to get to the food. He'd have liked holding her a bit longer than that. ]
deconstruct: (pic#10498740)

[personal profile] deconstruct 2017-01-21 02:25 am (UTC)(link)
Not for lack of trying. [ many a time as andyr woke up too early to this kitten meowing in his face and biting his ear. but then again, adam's right on that point. she can't really communicate much of anything but general distress to him. ] Fair point.

[ petra scrambles out of his hands, waddling her tubby kitten self over to the dish to start inhaling her food happily. once she's finished, she'll likely go trotting back to adam to inspect him and get some more pets. andyr doesn't miss it, though, when adam's hesitant to let her go, and tilts his head, thinking maybe this is something he can offer that the kid might actually want from him. ]

Her name's Petra. [ andyr starts to explain, while watching the kitten munch. ] My friend, Val, owned her, before the Ingress sent him back. Pretty sure she liked him a lot more than me, but, everyone likes Val.
unaffluent: (Dead Horse)

urgh captcha oh noes

[personal profile] unaffluent 2017-01-21 12:16 pm (UTC)(link)
[ Adam smiles, just a little. He likes petra, maybe just a little more for being a bit of a pest to Andyr. His eyes follow her intently as she moves to eat, chewing his lip thoughtfully. He's never had a pet, really. There weren't a lot of strays that were nice enough to pet either when he was a kid. Most of them were just as abused as he was and somehow that didn't help them bond at all.

He's almost surprised to remember Andyr is there when the other starts talking again. After all, he is carefully watching the kitten eat and studying every detail. Out of habitual respect more than anything else, he looks at him. ]


Cats don't usually like much of anyone unless they want something. [ or are for some reason otherwise attached. ]
deconstruct: (pic#10498770)

nooooo

[personal profile] deconstruct 2017-01-22 04:40 am (UTC)(link)
[ val and andyr had never had pets either - val having lived in the houses all his life, and andyr having lived in a place too small, cramped and poor to afford another creature in it outside him and his dad. being responsible for another life is a strange thing to him, but andyr doesn't dislike her nearly as much as he says. the fact he carries her around inside his hoodies, and sleeps with her curled up on some part of him likely tells that enough, but adam likely doesn't watch andyr sleep.

she's also, in a way, a balm for how misses val, and the fear in him that he'd gone back home to suffer alone, without andyr around to fight for him. so, despite his bitching, there won't ever be a time he actually gives the kitten up. ]


There used to be this weird tree in the gardens of the Moira that grew kittens. That's where this one came from.
unaffluent: (Ain't It Fun)

[personal profile] unaffluent 2017-01-23 09:41 am (UTC)(link)
[ Adam watches the kitten still and when she did finish eating he reached dropped his hand toward her as if trying to silently beckon her to come back for more petting though he wouldn't do anything more obvious than that, really. ]

A tree that grew kittens... [ He guesses he's heard weirder things but he still snorts a little trying to imagine it. ]
deconstruct: (pic#10368517)

[personal profile] deconstruct 2017-01-23 01:18 pm (UTC)(link)
Yeah. Trippy shit, but there it is. [ val had loved it, and andyr can still remember when he'd asked him how he thought alva would react if he kept one. apparently well enough that val was allowed to.

meanwhile, when petra finishes inhaling her kitty food, she goes sniffing about, until she notices the hand beckoning, and toddles back over to her new friend, entirely ready for another round of being loved on, practically crawling right into his lap. andyr watches with a softened kind of expression, the barest hint of an almost smile at one corner of his lips. ]


If you want, I could use a kitten-sitter. Not always safe to take her everywhere with me, here, and she doesn't like being left alone.
unaffluent: (Attitude)

[personal profile] unaffluent 2017-01-24 08:21 am (UTC)(link)
[ Adam is patient in waiting for Petra to come back to him. He smiles as she crawls over him and he pets the kitten, rubbing behind her ears gently and he nearly forgot Andyr again in the small joy of interacting with the little animal. He actually smiles fully. ]

Really? [ He almost doesn't believe the offer and it's something he's a little more than interested in clearly with how enamoured he is with the kitten. ]
deconstruct: (pic#10368523)

[personal profile] deconstruct 2017-01-24 01:02 pm (UTC)(link)
Really. [ a soft laugh leaves him, probably one of the kindest sounds that ever comes out of andyr prince, a bit endeared by adam's eagerness to be around the cat.

maybe he's a bit like val, at least in the sense of being stubborn. it'd taken andyr a long time to be on good terms with him as well. five years, really, considering it didn't happen until they showed up here. ]
She likes riding around inside big pockets and sweaters, so if you've got a jacket, that's the best place to keep her.
unaffluent: (Ain't It Fun)

[personal profile] unaffluent 2017-01-25 10:14 am (UTC)(link)
[ Adam gives a slight nod but he's still a bit distracted petting Petra. If Andyr hadn't been there he probably would've started talking to the kitten. ]

She's spoiled.
deconstruct: (pic#10368530)

[personal profile] deconstruct 2017-01-25 05:53 pm (UTC)(link)
She is. You can blame Val for that.

[ he'd carried her like that since birth. or blossom. whatever. andyr just didn't fight her when she started crawling into his hoodies. speaking of, she's likely picking at adam's sleeves now, trying to stick her face in and investigate, or doing the same at the collar of his shirt. ] Just likes being close to people, I guess.