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Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

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[personal profile] ex_forcechoke292 2017-01-03 02:30 am (UTC)(link)
[Does it make him feel better? The obstinate part of him, the part still caught up in the adrenaline surge of their argument thinks so. The less reactionary part still begs him to point out the fact that somehow, inanimate or not, this damned thing is still following them around, which begs for some kind of response. But does that response make him feel better?

No. Of course it doesn't. Every part of him still attached to this is hollow, and scared, and tired. Oh, is he tired. But that isn't a response either. At least not the one Obi-Wan wants, when it's interpreted as simply giving up.

All he wants, he thinks to say, is assurance. That's all he's ever wanted. That this mask, however it keeps doing this, is the only assurance he has right now, the only seeming certainty, and no one can tell him that it's going to be all right. No one can tell him that his effort to keep away from it is even worth a damn. No one can tell him that the concentrated effort he makes every damned day to not think about it is helping.

Across every timeline they've seen, everyone they've talked to, this is the only thing that ever stays the same. His fall is the axis around which future history revolves. How else is he supposed to change anything? How can he maintain distance, if it follows him just as physically as the shadow of Darth Vader looms over everything else?

He's twelve all over again. Twelve and hopeless. Hopelessly lost in explanations and reasoning too big for his understanding or anyone else's. Hopelessly lost in emotions he may not have ever been meant to understand, let alone control. Hopeless.

Force, he's never hated anything this much.]


Fine. You tell me how the damn thing got here. Tell me how to just...FORGET IT. We can go on pretending nothing's wrong, and that everything we do here is worth a damn.

[He tries not to sneer as his voice rises, but it's worth no more trying to fight that as it is the tide of that anger. He turns his lightsaber off, still clenching the hilt in his hand until it bruises.]

You know so much about it, you get rid of it.

[He pushes away from the wall, and moves back toward the entrance.]
jedimindtrick: thehollowedartists @ tumblr (☆ 15)

[personal profile] jedimindtrick 2017-01-03 04:25 am (UTC)(link)
[ The way Anakin dodges this, Obi-Wan might otherwise consider accusing him of still having a connection to the Force, but honestly, he's taught his friend true evasion since the day they met. Even without the typical guidance Skywalker's used to, he has a history of mistreatment to fall back on, a past of what might be considered abuse in some cultures, on top of a past of obvious abuse.

None of them did Anakin any favors after Qui-Gon liberated him from Tatooine. They told themselves they were doing good, but instead they were trying to twist and change someone who clearly didn't need changed to begin with.

Obi-Wan feels the urge to challenge again, but it gives way to tiredness and heartache, to a soft plea.
]

Stay.

[ That's the length of it, but it's a request and a demand and a hope and a need all wrapped up into one little word. Whether he means here in this spot or just in general (or both) is up to interpretation, but for the moment, Kenobi is spare with his words.

He passes off his lightsaber, meets his friend's eyes in silent apology, and then turns and dips to pick up the mask.

I won't be long, he thinks, although he knows Anakin can't hear him has he normally can. Hopefully that trust will hold despite this bizarre hiccup.
]

[personal profile] ex_forcechoke292 2017-01-03 05:59 am (UTC)(link)
[Anakin stops short in the cave entrance, his silhouette lit by the dim light of what passes for stardust and moonshine on this outpost planet. There's an audibly sharp intake of breath and a pause, a too-quiet, too-still moment as he parses that single syllable. There's little softness in it, though that is rarely a thing he expects with his former Master. There is, however, enough desperation that he understands it implicitly, can read into it as a plea on a level that doesn't need the Force to help shape, and outline, and illuminate (however much he still wishes it would).

With a heavy exhale a moment later, his shoulders finally slump, and he can feel the tension in those tired muscles release, even if the pain underneath is still wound like a tight coil set to spring. Another deep breath, and he finally turns back, snapping his lightsaber to his belt. He glances back at Obi-Wan, his expression no less pained, but the anger, at least, is gone, leaving behind only tired, red-ringed eyes and a pout to rival the most petulant teenager. (Something he never did quite grow out of).]


Fine.

[But he's not apologizing for this. Not right now.]
Edited 2017-01-03 06:19 (UTC)