hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
otiosity: (i dont know how i feel about that)

[personal profile] otiosity 2016-12-30 07:32 pm (UTC)(link)
[Don't worry. It has been shitty in Thedas lately. And "shitty" is the general state of Kirkwall. Hawke just gives a shrug.]

Kirkwall is a bit of a shithole to put it lightly. Sadly, it's become my shithole to protect from people who want to make it even shittier.
efficacy: (✓ 030)

[personal profile] efficacy 2016-12-31 04:56 pm (UTC)(link)
I'm trying to pinpoint what it is exactly that constitutes as your profession, back home, but I'm not getting very far.

[ She gives a wry little smile. Mostly Hawke just seems to wade into nasty places because people ask her to? ]

How did that happen? Is Kirkwall a city, or...?
otiosity: (i dont know how i feel about that)

[personal profile] otiosity 2017-01-01 06:11 pm (UTC)(link)
A city state in the Free Marches. Used to be a major slaving city in the olden days. "City of Chains" they called it. Perhaps, it's cursed and that's why bad things keep happening there.

Sadly, my job is rich person who just wants to sit home in my manor and yet somehow ended up being Champion of the bloody city so I have to go around to noble parties, city holidays, kiss babies, wave to the crowd, kill Krakens that try to eat said nobles. It's dreadful.

Well not the Kraken. It was mostly tolerable except for the "killing people" thing.
efficacy: (✓ 169)

[personal profile] efficacy 2017-01-02 03:13 am (UTC)(link)
What charmed life you lead.

[ Dryly, a hint of a smile tugging at her lips briefly. ]

So, you're a noble. Should I address you as-- oh, I don't know... lady Hawke, then?
otiosity: (how big was it?)

[personal profile] otiosity 2017-01-02 04:56 am (UTC)(link)
My mother was a noble, technically. My father was just a lowly mage and I was raised in the woods. So I'm only half noble who's just really wealthy and famous.

[She wrinkles her nose and snorts.]

"Lady" never really fit me. You're much more the sort.
efficacy: (✓ 072)

[personal profile] efficacy 2017-01-02 05:23 pm (UTC)(link)
[ Pepper gives a little laugh at that, amused. ] From everything you've told me so far, I can't quite tell whether that was exactly a compliment.

[ She's joking, of course. Mostly. She grows more solemn after a moment, glancing over compassionately. For all the less than favorable things Hawke has told Pepper about Kirkwall, surely she must miss home at least to some degree. ]

Anyone you know from home here with you?
otiosity: (uuugghhhh)

[personal profile] otiosity 2017-01-02 11:49 pm (UTC)(link)
It is a compliment! I at least imagine you'd do better at fancy parties than seeing how many bottle of wine it takes you get get through before you get sick enough that you can easily leave. Or have to pretend to have a severe allergy to everyone's perfume once the conversation goes too long.

[Hawke shudders. Like this experience was deeply traumatic for her. Fancy parties? Perish the thought. Then she wrinkles her nose at the question and gives a small shrug.]

Only just now. They arrived when you did. And things are... messy to put it gently. We don't remember things the same way. Or we're from different times. Talk about awkward. You're lucky both you and Tony remember you're cheerfully together.
efficacy: (✓ 053)

[personal profile] efficacy 2017-01-03 01:08 am (UTC)(link)
Well, you're not entirely wrong. Fancy parties are kind of an occupational hazard for me. I'm no noble, but I do run a very big business. Fancy parties are part and parcel of it all, sometimes.

[ And sometimes it's fun, other times not so much. The choice of words garners Hawke a faint breath of laughter, but it's not an entirely happy sound. ]

Yes. Cheerfully. [ Sadly, back home Tony was more interested in tinkering with his suits than spending time with her. She sort of understands why, but... Shaking her head a little, she refocuses on Hawke, frowning slightly. ]

I'm sorry to hear it. That sounds... confusing, to say the least. It must be difficult to navigate something like that.
otiosity: (i should go)

[personal profile] otiosity 2017-01-04 05:09 pm (UTC)(link)
Perhaps if they didn't involve being goggled at like a dog that's learned to juggle and sing ballads, I'd be more inclined.

[She sniffs, getting a sense that perhaps she overplayed her hand with the "cheerfully".]

Well, cheerful enough that you remember each other. Things like that have... happened. [Then she shrugs.] I sort of just pretend that I have no idea what they're talking about or change the subject. I'm excellent at coping mechanisms.
efficacy: (✓ 133)

[personal profile] efficacy 2017-01-06 08:44 pm (UTC)(link)
Yeah... been there. [ She gives a wry smile, remembering especially the early days of running SI. ] The stares and whispers get old fast, especially if you're not a fan of attention in the first place.

[ She bites her lip when Hawke goes on, shuddering a little at the thought; if she'd showed up here and Tony didn't have any idea who she was? It's unbearable to even imagine. ]

Well, I can't say that I blame you, there. I don't know how you'd deal with something like that any other way without going a little insane.
otiosity: (insert shitty joke here)

[personal profile] otiosity 2017-01-06 10:36 pm (UTC)(link)
And to think I used to dream of being infamous. Didn't dream of the more boring parts of it.

[Hawke catches her glance and feels slightly bad for bringing it up.]

Dangerous though. Because according to a few people around here I was already a little bad to begin with.
efficacy: (✓ 065)

[personal profile] efficacy 2017-01-07 12:21 am (UTC)(link)
What, you didn't? How shocking.

[ Pepper smirks at that, bouncing back from that little mood dip. She knows Hawke's comments are mostly quips -- the woman is too much like Tony, seriously -- but she can't help but give a sympathetic smile, shrugging one shoulder. ]

If there's anything I've learned, it's that caring too much about what other people think of you can only trip you up. So long as it hurts nobody else, you just do whatever works best for you.
otiosity: (look at that stunning profile)

[personal profile] otiosity 2017-01-07 02:39 am (UTC)(link)
I know! Dreams never seem to reflect the hardships of reality. Quite unfair, if you ask me. We ought to complain.

[At the sympathetic smile, Hawke just sniffs and rubs her nose. She doesn't want Pepper to spend time feeling sorry for her. But the second part gives her an enthusiastic nod.]

Yes. I go about my way through the universe. Dancing to the beat of my own song. Which is probably played be a deaf dwarf with only three fingers.
efficacy: (✓ 068)

[personal profile] efficacy 2017-01-08 12:47 am (UTC)(link)
[ Pepper chuckles at that, smirking. ] Better three than no fingers at all, I imagine.

[ Always look on the bright side of life!! Dusting her hands absently, she takes one last look about the room and determines, ]

Well, I doubt there's anything worthwhile left in here. I say we head out.