hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
notglitching: (red - faceless)

[personal profile] notglitching 2016-12-29 04:21 pm (UTC)(link)
[Rinzler drags himself together... and Frisk sinks into a new crash. It could be funny, if anyone were in a state to observe. But where the enforcer had choked on his own shattered pieces, locked off files and decision trees disconnected from the whole, the beta's collapse is much more natural. Much smaller. They're very much themself, and it's emotion, not memory, that prompts the failure.

It's reassuring, in a way.

That still doesn't mean Rinzler has any idea what to do with it. He's made to break things, not fix them. He's not permitted to speak. He has no right to his own feelings, and certainly no concept of how to cope with another's. They're the user: able to command, to control, to create and destroy with intent alone. But Frisk never was any good at that, when it came to his problems or their own.

Rinzler stares down. Looks up. They're off to the side of the more trafficked section of the gate, but still close enough to be observed; he shifts his grip to Frisk's shoulder and tugs carefully, putting his frame between them and the road. Fingers curl, his other hand hovering over the communicator, but he doesn't have the words, and he doesn't know what might help.

In the end, Rinzler waits, noise ticking out quietly. If they have more to say... maybe they'll say it.]

gainedlove: (* Cry)

[personal profile] gainedlove 2017-01-03 08:53 am (UTC)(link)
[Frisk's sobbing breaths hiccup and still for a moment when Rinzler takes them by the shoulder, shields them from the others with his body. For a moment they're expecting a searing flash of pain, a cut across their chest or bones and spears through their body...but there's nothing. Just his usual rumbling noise, and a sense of being protected rather than...]

[They sniffle, and bow their head.]

Clu...f-found me. After...after I was messed up. He fixed me, he...he put everythin' back. I was...i-it hurt so much. My head wasn't big enough t' hold it all.

[They don't even know how to describe what happened to their body. How everything about them warped and twisted, values shifting in ways they never should have. They'd felt like they were going to slip out of the world entirely before Clu arrived.]
notglitching: (red - step away from the window)

[personal profile] notglitching 2017-01-05 04:42 pm (UTC)(link)
[Rinzler's been warped. Rinzler's been twisted. Rinzler doesn't ask. And if there's a stillness, a guilty, gnawing (furious) lag at hearing exactly how Frisk was put back, that's... better than it could have been.

(Is it?)

Circuits flicker, just a little, and the sick splitting feeling presses back in. Rinzler forces it away, reaching for the TAB with his free hand. He needs to move. To focus.]


Current status?

[If Frisk is still curled in on themself too much to see, he'll give the beta's shoulder a small shake.]
gainedlove: (* Approach)

[personal profile] gainedlove 2017-01-09 08:45 am (UTC)(link)
[They sniffle and hiccup, looking up in confusion before they spot the text. Swallowing down their pain, Frisk shakes their head. He doesn't have to worry about them.]

N-no, I'm...'m okay now. But that's why...he can help you, right? I can't...I-I don't wanna hurt you.
notglitching: (red - in Clu's shadow)

[personal profile] notglitching 2017-01-09 03:44 pm (UTC)(link)
[Okay draws the slightest catch and fall to Rinzler's noise, unmistakably exasperated. It's a lie; it's stupid; he's about to flag it as such. But Frisk isn't done, and their conclusion...]

No.

[The rejection might not (quite) make it to vocals, but it jerks out in a ragged flinch on the display. Rinzler doesn't know what happened. He can still feel the embedded, awful pull hooked to his power cycles. Frisk can probably feel the remaining tremor. But that's not what this means; that's not what he needs. He'll recover on his own—or put up with whatever he has to. They don't need to call Clu.

Frisk couldn't have managed a more effective redirection if they'd tried.]
gainedlove: (* Sing)

[personal profile] gainedlove 2017-01-14 09:26 am (UTC)(link)
Wh--

[Frisk flinches, lips pressed thin and expression going curiously blank for a moment. But the furrow to their brow returns, and they reach out again with one hand hesitantly.]

Why not?
notglitching: (red - obey)

[personal profile] notglitching 2017-01-14 03:04 pm (UTC)(link)
[Rinzler sees that flinch. Rinzler goes very, very still. His frame doesn't move, grip carefully remaining loose. His own flinch, his own nausea and mismatch... stay internal. He's had more than enough practice.

But there's an almost-inaudible catch beneath the grating, error-laden noise: a voiceless, strangled snarl of pure rage.

(How dare he.)]


Administrator. Programmer.

Failure: not acceptable.
gainedlove: (* H.Locket)

[personal profile] gainedlove 2017-01-19 07:11 am (UTC)(link)
[Frisk shakes their head, letting their hands rest again on Rinzler's shoulders, though very lightly.]

But...he won't get mad! 'S not your fault...
notglitching: (red - claimed)

[personal profile] notglitching 2017-01-19 12:01 pm (UTC)(link)
[He doesn't move. Doesn't, doesn't, doesn't, even though Frisk will feel the tension locked and stalled beneath their hands. Even though that touch is light. Small and warm and meant to be a comfort. Not a claim or a reminder or a threat.

They're trusting. Stupid.

Is that the only reason?]


Don't tell him.
gainedlove: (* Stare)

[personal profile] gainedlove 2017-01-23 05:12 am (UTC)(link)
[They don't get it. They don't get it. Why is Rinzler so afraid? Clu is a good person, he wouldn't hurt anyone, even a User, and they're certain he'd be willing to help!]

[But at the same time, they're scared to push the issue. They've already done enough damage doing things for themself...they shouldn't drag Rinzler into it, even if they don't understand his reluctance. They look down, brows furrowed and clearly bothered, but they nod regardless.]

I...okay.
notglitching: (red - bow)

[personal profile] notglitching 2017-01-23 06:53 am (UTC)(link)
[Rinzler watches very, very closely. When Frisk nods, there's a pause, a lag... before Rinzler lets himself sag in sheer relief. It's more than just safety. If he can't fix the problem, Clu will find out anyway—Frisk's silence is just the slightest value of delay for him. But there had been another question, one he hadn't dared to put in words.

They don't have to tell.

His helmet ducks in a shaky return nod. Acknowledgement. Thanks. He's... glad it's not like that.]
gainedlove: (* Console)

[personal profile] gainedlove 2017-01-26 09:16 pm (UTC)(link)
[His relief is so clear it's impossible to miss, and it just confuses them further. Why, why would he be so scared? Is it pride? Or some other secret he had been keeping? But Clu wouldn't...]

[Would he? No, no, that can't be right. He's good, he's kind.]

[Frisk swallows and hesitates for a moment before, very, very carefully, stepping forward to wrap their arms around Rinzler's shoulders. Seems like comfort is all they can really offer right now.]
notglitching: (red - faceless)

[personal profile] notglitching 2017-01-28 06:17 pm (UTC)(link)
[It's very careful. Careful, and slow, with clear and telegraphed intent—and Rinzler's tired. He doesn't know how to fix this. He doesn't know how to help Frisk—or if he should, if they need it. It's hard to think about. Exhaustion keeps him from drawing out of reach, but the enforcer still stiffens faintly as thin arms wrap around his frame.

Rinzler doesn't know what this is. (Lie.) He doesn't know what it's for, why Frisk's here, why they stopped in the first place. They're glitched and faulty and too kind, but he's not like them, and this sort of contact isn't—shouldn't—

He doesn't know what to do.

...

Dim circuits shiver. Rinzler's mask slants a little, reflections ghosting past the opaque planes as he angles the sharp corner underneath off to one side. It's still awkward. Still uncomfortable, still strange, still not for him. It shouldn't be.

But one circuit-lined hand settles carefully on Frisk in return, and he won't move if they don't. For a while.]