hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
grammascookies: (ana13)

[personal profile] grammascookies 2016-12-28 10:12 pm (UTC)(link)
For the obvious question, it happens to be quite a depressing story. And, of course, full of regrets from myself. I am not quite sure you would like to hear that in your current state.

But that does not make me any less happy to see a familiar, reliable face. Even in this condition, dear.
desynched: (26)

[personal profile] desynched 2016-12-29 06:28 am (UTC)(link)
[ 'It doesn't matter what state I'm in,' she thinks, 'it's going to be depressing and painful either way.' It's not like she would say that even if she could. All of the feelings she thought she'd let go of bubble up. Yes, there is anger and hurt and sadness. But the most overwhelming feeling is of hope. Death never relinquishes someone but, in this case, it feels like death had broken its oath.

No matter what happened, Ana is alive. They have time together. Lena, more than anyone, knows how important time is.

Speaking of which-- does everyone know? Reinhardt and Angie and the others? Lena can't speak yet, but the paralysis is slowly wearing off. Now she can raise her eyebrows questioningly. She's not sure if Ana will understand, but it's the best she can do.

'Do the others know?' ]
grammascookies: (ana7)

[personal profile] grammascookies 2016-12-29 02:15 pm (UTC)(link)
[There wasn't many times someone could call Ana unperceptive so the point Lena was trying to make came across rather clear.]

That is a difficult question to answer. Those that are here, yes they know. Those that are not, they were in the same situation you were in. Back home, I preferred to stay low and out of sight until I complete my objective. Perhaps...once I am sure others are safe, I can return.
desynched: (08)

[personal profile] desynched 2017-01-02 01:05 am (UTC)(link)
[ Lena is quiet for a few seconds but she's working her jaw a little until she can speak. She doesn't have perfect control-- her movements are a little clumsy until the numbness completely wears off. ]

Objective?

[ It must be damn good for her to stay away. Especially from Fareeha. ]
grammascookies: (ana11)

[personal profile] grammascookies 2017-01-02 01:25 am (UTC)(link)
Objective, yes.

[Whether it was a good one or not, Ana wasn't going to question it. She had already committed herself to her path and was walking it with Jack.]

Tracking down the Talon organization and destroying it. From some news stories I have seen, it looks like you have had some run ins with them too.
desynched: (37)

[personal profile] desynched 2017-01-02 02:59 am (UTC)(link)
[ Lena frowns, her opinion of Talon abundantly clear. ]

Alone?

[ She has Winston and Athena, plus her own little network of contacts. Even that is paltry compared to the resources Talon must have. ]
grammascookies: (ana13)

[personal profile] grammascookies 2017-01-02 03:20 pm (UTC)(link)
I found another like minded person to assist me.

[Jack is still intent on hiding his identity so Ana wants to keep his secret. Not that she's entirely happy about half-lying to others but she does what she must.]

But I have been enough trouble for them that my masked face is posted on wanted signs in Egypt, which I consider a compliment.
desynched: (26)

[personal profile] desynched 2017-01-08 09:05 pm (UTC)(link)
[ She sighs, equal parts fond and sad. ]

Huntin' us. Overwatch.

[ Reaper moreso than Talon, though she highly doubts Talon would shed a tear if all of the agents were wiped off of the map. ]
grammascookies: (ana3)

[personal profile] grammascookies 2017-01-08 11:57 pm (UTC)(link)
They do not know I am Overwatch. Well, I suppose one does now.

[She holds out a hand for Lena to take, to help her stand up.]

That puts me back on their list, unfortunately. I have already been promised a slow death.
desynched: (05)

[personal profile] desynched 2017-01-09 03:53 am (UTC)(link)
[ She takes Ana's hand and stands shakily. Her legs still feel a little heavy and wobbly, but it's worn off enough that she can stand, at least. ]

Why're you tanglin' with Talon?

[ Obviously, Talon is a threat to everyone, but Ana has been in hiding for so long so why would she risk exposure by going after Talon? ]
grammascookies: (ana11)

[personal profile] grammascookies 2017-01-09 10:04 am (UTC)(link)
Because they are still a danger to everyone. No matter how old I get, I still must strive to make the world a better place for my daughter to live in.

[Ana is ready to support her in case things get too wobbly but she doesn't expect to have to jump in.]
desynched: (37)

[personal profile] desynched 2017-01-16 04:34 am (UTC)(link)
Then why did you leave us?

[ From anyone else, it might sound like an accusation. But Lena's voice is heavy with sadness. Hurt and sadness creep through where numb disbelief had been, but there's joy too. Lena knows death and time. Death spares no one and never lets anyone go. Time, once gone, can never return. But here it is-- a woman once thought dead is alive and they have more time together.

It's a gift. Even if her heart aches with sadness and disappointment and a little bit of anger. ]
grammascookies: (ana13)

[personal profile] grammascookies 2017-01-16 02:23 pm (UTC)(link)
Regret. Too many people were killed by my hand. Too many people died because I could not pull the trigger on a friend while she had no compulsions to stop her from doing the same to me and then those that were supposed to be under my watch after that.

Everyone has a breaking point. That simply happened to be mine.

[The only thing that left her clinging to life after that was knowing her daughter was still alive. The recovery process, however, was a lot harder and longer than Ana would like to admit.]

It was not one of my best moments and yet another regret to add to my plate. But I no longer have time to be like I was previously. I must make up for my mistakes.
desynched: (27)

[personal profile] desynched 2017-01-23 03:21 am (UTC)(link)
[ Ana says it all so calmly, so logically, that it's hard to imagine that she was ever broken. Captain Amari had always seemed so indomitable, like someone who could never be torn down.

And yet here she is, openly speaking of regret and sorrow. Betrayal at the hand of a friend. ]


You could come back.

[ Ana may not have gotten the Recall message directly, but she's clever enough to assume, given what Lena and Winston have been up to lately. ]
grammascookies: (ana13)

[personal profile] grammascookies 2017-01-24 12:44 am (UTC)(link)
I could. And while I am sure my reception would be like it was here, I have more success on my own.

[She gives Lena a one-eyed wink, her face lightening up a bit.]

I have been such a thorn in Talon's side that I already have a bounty placed on my head.