hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
handofrapture: (crouched and not calm)

[personal profile] handofrapture 2016-12-20 08:29 pm (UTC)(link)
[Sorry Jack, your prayers are definitely not being answered today. The viewport of the Big Sister’s helmet whips towards him, her entire frame growing rigid as she tries (and, fortunately for Jack, fails) to lift herself. The long, ear-shattering shriek that follows is angrier than the first, seething in frustration at the sight of the man’s approach, but there’s no question where either came from. And if the noise didn’t tip him off, the red glow emanating from the Big Sister’s helmet should be enough for Jack to figure out that whatever this thing is, he’d be wise to approach with caution.]
orplasmic: (27)

[personal profile] orplasmic 2016-12-20 08:51 pm (UTC)(link)
[ Shit.

Jack stays back, trying to figure out what fresh hell Rapture has churned out this time because the more he looks at the big sister the more he's sure that horror factor is responsible for her. Something to look forward to when he gets back there to find Atlas, unfortunately. The gun which he'd put away to look less threatening comes back out as a warning against any shenanigans the girl might pull. He crouches down and holds out a hand to her warily, still out of reach. ]


...It's the ADAM, ain't it? This place makes it go away.
handofrapture: (red glare)

[personal profile] handofrapture 2016-12-20 09:02 pm (UTC)(link)
[The Big Sister screams right over Jack’s voice, further enraged by the sight of a gun -- at least, until he says the word “ADAM.” Her screeching abruptly cuts off and though the low growl that follows is no less furious, she’s clearly listening now.

It’s already obvious that she no longer has access to her plasmids -- otherwise she would’ve already incinerated the man on sight, regardless of whether or not she could actually stand. But how could this “place” have taken the ADAM right out of her very veins?

She doubts she’ll live to find out. Her growl ratchets up to a snarl and her helmet tips defiantly towards the gun, ignoring the man's outstretched hand. If she can't defend herself, he should hurry up and get it over with.]
orplasmic: (14)

[personal profile] orplasmic 2016-12-20 09:13 pm (UTC)(link)
I don't wanna hurt you!

[ He didn't go down into Rapture planning to hurt people, all those splicers who lost their goddamn minds forced his hand. He knows he's got a ticking time bomb inside himself if he splices himself too much. But god help him, that place was hell. He saved the little sisters every chance he got but it wasn't enough. ]

I don't know what that bastard Ryan did to you, but I'm willing to play nice if you are. You just gotta stop that screaming first. There's doctors back with the others who might be able to help you out.

[ He reaches out, moving closer and makes the choice to set the gun on the ground as a show of good faith. It's possible it might get him hurt but he wants to try and help her. ]

I promise, I'm not gonna hurt you if you don't give me a reason.
Edited 2016-12-20 21:55 (UTC)
handofrapture: (aggro'd)

[personal profile] handofrapture 2016-12-20 10:02 pm (UTC)(link)
[She doesn’t believe his platitudes, not for a second. Splicers do it all the time, coo with promises of toys and candy and help, and it never means anything when they cut you open. As soon as she sees him making a move to come closer, the needle attached to her left arm swipes outwards. Under normal circumstances, the force might’ve been enough to cleave his hand right off. Weakened as she is, it’ll be enough to leave him a nasty gash if he doesn’t pull his arm back fast enough.]
orplasmic: (40)

[personal profile] orplasmic 2016-12-21 04:43 pm (UTC)(link)
Son of a bitch!

[ Jack jerks back a second too late, his hand bleeding steadily from the gash she opening up on it. He's had worse back in Rapture but it still hurts and he swears under his breath as he tries to staunch the bleeding. ]

I'm trying to help you, dammit. [ He rips a strip of cloth off his shirt to wrap around his hand. Maybe he should call Elizabeth, she knows Rapture as well as he does. Maybe she's seen whatever this girl is before and can tell him how to reason with her. ]

You're making it really hard on yourself, you know that, right?
handofrapture: (red glare)

[personal profile] handofrapture 2016-12-21 10:12 pm (UTC)(link)
[The sound she makes as he yanks his hand back is choppy, undercut with the same nails-on-a-chalkboard shrill that accompanies every sound she makes -- and yet it’s still discernible as laughter. Maybe the man thought he could get close enough to dispatch her without wasting any bullets. Maybe he doesn’t have any bullets to begin with. Still, he should know better than to approach a Big Sister so brazenly, even one as weakened as she is.

His last comment only gets a cocked head, and if the man could see her expression, no doubt he’d describe it as “skeptical.” She’s not making it hard on herself. This is just the way things are; they’re supposed to fight.]
orplasmic: (21)

[personal profile] orplasmic 2016-12-22 04:16 am (UTC)(link)
[ It takes him a moment to realize she's laughing at him. What a little brat. He rubs his face with his good hand and tries to think of a way to get her to cooperate long enough to pass her off to one of the doctors back with the crew. ]

...Do you know Tenenbaum? German lady who protects the little sisters.
handofrapture: (red glare)

[personal profile] handofrapture 2016-12-23 08:23 pm (UTC)(link)
[The name tickles some faint memory in the recesses of her mind, stories told between sisters of a nice lady who brought them toys and let them stay in her room for as long as they wanted. Details are difficult, lost in the ADAM-induced haze that consumed almost every moment of her childhood, but… yes, “protects” sounds about right. Or perhaps “protected” would be a better fit. If the Big Sister had encountered Tenenbaum as a child, she hasn’t seen her since. It's natural to assume that the woman went the way of most of Rapture’s citizens and either went insane or had been killed by someone who had.

At any rate, it’s not a name most splicers would know, and The Big Sister nods once, still watching the man closely.]
orplasmic: (14)

[personal profile] orplasmic 2016-12-23 08:29 pm (UTC)(link)
[ So there is a person in there somewhere. That's probably reassuring. It means she might be able to be reasoned with if he works on it. ]

She has me help the little sisters when I meet them. I... I make sure they're not hurt and then I get them to the vents so they can go hide with her. Do you help those girls, too?
handofrapture: (red glare)

[personal profile] handofrapture 2016-12-23 08:55 pm (UTC)(link)
[She still doesn’t trust the man. He could be lying -- he’s probably lying given she’s never seen or heard of him despite making it her business to know where her sisters are at any given moment. But there’s only one answer to that question he asks.

She nods again and this time, she speaks. Or at least, tries to.

Three syllables, entirely incomprehensible. It sounds more like wind whistling through a cavern than any words.

She’s not used to having to give her name. Sofia Lamb usually makes a concerted effort to make sure everyone already knows it.]
orplasmic: (24)

[personal profile] orplasmic 2017-01-07 04:33 am (UTC)(link)
Okay... I'm gonna hope that's a good noise.

[ Why can't Ryan just let his monsters talk? There are people under all that armor, probably and they can't say a word. It's frustrating to try and communicate with something that sounds like an angry tea kettle.

He holds out his hand to her again, the same one she cut before. ]


I know you don't got any reason to trust me but if I'd wanted to hurt you I could've used my gun without you getting a chance at me. We've got doctors back at camp who might be able to help you feel a little better.

[ Hopefully. ]

What do you say?
handofrapture: (yellow gaze)

[personal profile] handofrapture 2017-01-12 01:57 am (UTC)(link)
[The Big Sister watches that hand with a good deal of suspicion, but this time she doesn’t immediately attack it. She doesn’t quite trust the man, but… he at least doesn’t seem like a splicer. He’s too well-reasoned, too earnest.

Still, there’s a tense moment as she weighs his words. He may not be dangerous, but she doesn’t know what to make of the others he speaks of back at this “camp.” But if he’s willing to help…

Slowly, almost grudgingly, the light of her face plate fades from red to yellow as she regards him. She raises a hand, but instead of lash out, it only claws at the apparatus mounted to her head and shoulders, consisting of her helmet, oxygen tank, and the cage-like basket carried on her back. She’ll need all of this off before she can move.]