hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
brokeassgoing: (lets not go there)

[personal profile] brokeassgoing 2016-12-20 02:08 am (UTC)(link)
YOU'RE THE WEIRDO HERE, TWINKLE TOES.

[and now he's back to glowering while he paws through scattered papers on a desk]

Anything. Books with secret papers crammed in em, an old diary, I dunno.
goodluckkobra: (And crash the cemetery gates)

[personal profile] goodluckkobra 2016-12-20 02:33 am (UTC)(link)
Okay... but do you read fuckin' space man diary language?

[ He pouts a little and pulls out part of an old paper that's too dirty to even make out. ]
brokeassgoing: (this bitch ass face)

[personal profile] brokeassgoing 2016-12-20 03:09 am (UTC)(link)
[shrugs]

Won't know till I see it. If not I can find someone who can.
goodluckkobra: (won't stop lying)

[personal profile] goodluckkobra 2016-12-21 04:19 am (UTC)(link)
Well I can't read this shit.

[ He holds up a ratty, torn piece of paper and dust flies off of it in a little cloud. ]

You?
brokeassgoing: (miserable)

[personal profile] brokeassgoing 2016-12-21 04:36 am (UTC)(link)
No surprise here-- give it.

[he takes it, no he doesn't snatch it, thankfully, and squints]

This looks like a name. Or a grocery list.
goodluckkobra: (that made it so hard)

[personal profile] goodluckkobra 2016-12-22 01:27 am (UTC)(link)
Maybe it's a dirty letter.

[ He giggles and leans closer to look again. ]

I wanna touch your big sausage, motorbaby.
brokeassgoing: (nostalgia huh)

[personal profile] brokeassgoing 2016-12-22 01:53 am (UTC)(link)
[there's a moment where Badou appears to maybe believe this, maybe he'll go for it.

then he snorts]


They woulda said your tallywacker-- and what the hell's a motorbaby?
goodluckkobra: (In the dress your husband hates)

[personal profile] goodluckkobra 2016-12-23 06:52 am (UTC)(link)
Nickname. Like sweetcheeks or babe or crash queen.

[ Why do the people here have to talk so funny sometimes? ]

Tallywacker? Seriously?
brokeassgoing: (the actual good face)

[personal profile] brokeassgoing 2016-12-23 07:02 am (UTC)(link)
Crash queen? I've heard that kid say that.

[considering]

I'm sayin' this is some lame ass lovenote by a lady. You gotta think like one.
goodluckkobra: (to the tune of your death)

[personal profile] goodluckkobra 2016-12-25 01:48 am (UTC)(link)
Why's it gotta be by a lady?

[ He raises an eyebrow. ]

Could be a dude wants to lovingly touch another dude's junk.
brokeassgoing: (see no evil)

[personal profile] brokeassgoing 2016-12-25 02:35 am (UTC)(link)
[he sighs into the heavens]

I know it could be a dude fantasizing about another guy's dick. I'm just saying.
goodluckkobra: (Drinking by the mausoleum door)

[personal profile] goodluckkobra 2016-12-25 02:54 am (UTC)(link)
Good. Don't want anyone puttin' dumb ideas in my Girl's head.

[ Because yes, he'd caught that mention of her. ]

Tallywacker ain't very sexy soundin', though.
brokeassgoing: (you are what you fart)

[personal profile] brokeassgoing 2016-12-25 03:01 am (UTC)(link)
That's your kid? Jesus.

[this is horrifying]

Sausage ain't sexy either-- that's just askin' them to take a bite.
goodluckkobra: (So I won't stop dying)

[personal profile] goodluckkobra 2016-12-25 03:35 am (UTC)(link)
Why shouldn't she be my kid?

[ Kobra's hands go right to his hips. That's his fucking family and he'll fight for her easy. Sure, he's not her biological father any more than the others are, but they're family all the same. ]
brokeassgoing: (miserable)

[personal profile] brokeassgoing 2016-12-25 03:45 am (UTC)(link)
Chill your damn tits, I'm not saying she shouldn't be!

[if anything he shouldn't be surprised given
well everything]


Bit of a shock is all. That you got people from home too.
goodluckkobra: (Default)

[personal profile] goodluckkobra 2016-12-25 03:52 am (UTC)(link)
[ Kobra shrugs. Talking about the rest of their family still stings. Until they finally show up here or he gets back to them, he figures it'll always sting a little. He's never been away from them this long before. ]

It's just me an' her, but yeah. You, too?
brokeassgoing: (thoughtful)

[personal profile] brokeassgoing 2016-12-25 04:04 am (UTC)(link)
[well at least he doesn't look like he's gonna sass the hell out of Badou for an hour now. Or punch him, possibly at the same time.]

Yeah, a kid from my home. She's not my kid, though.

[like that matters. he's responsible, now.
and you know the one time he almost got her killed??]
goodluckkobra: (mark the grave)

[personal profile] goodluckkobra 2016-12-25 04:30 am (UTC)(link)
Might have to watch out for her anyway if she needs it.

[ You don't just leave kids to fend for themselves when they can't. Girl's independent because they taught her to be and Kobra still worries after her when she's not looking. ]
brokeassgoing: (let me tELL you something fuckboy)

[personal profile] brokeassgoing 2016-12-25 04:39 am (UTC)(link)
I'm not gonna just leave her to fend for her goddamn self.

[he defends defensively.]
goodluckkobra: (Default)

[personal profile] goodluckkobra 2016-12-25 05:05 am (UTC)(link)
Good.

[ Kobra nods, because it really is hard to tell who's really decent around here. A lot of people seem to never have been faced with real questions. ]

Be surprised how many people 'round here don't get that.
brokeassgoing: (give me cigs or death)

[personal profile] brokeassgoing 2016-12-25 05:23 am (UTC)(link)
Yeah. Well kids can't just be left like that. It ain't right.

[and then to make sure he isn't seen as a total softie]

Who knows what they'll fuck around with.
goodluckkobra: (Back home)

[personal profile] goodluckkobra 2016-12-25 05:41 am (UTC)(link)
Even when you trust them, you can't trust the rest of the world to be good to them.

[ Kobra turns away when he realizes how much he means that. That's way too sincere for his comfort. ]

'Side kids are more fun sometimes. They don't get all mad when you don't wanna take dumb shit seriously.
brokeassgoing: (maybe not)

[personal profile] brokeassgoing 2016-12-25 05:56 am (UTC)(link)
[fuck this is one Deep conversation.

but uh, as for kids who don't get mad??]


Mmmnope, they still get pissy when you don't wanna take things seriously. Kids get lost out there.

[also real talk he was that kid who got pissy]
goodluckkobra: (And the collision of your kiss)

[personal profile] goodluckkobra 2016-12-25 06:30 am (UTC)(link)
Whatever. Girl ain't never yelled at me the way my brother does.

[ He keeps digging through the shelf and knocks over a few unrecognizable little items. ]

Maybe we just raised her good.
brokeassgoing: (snooty)

[personal profile] brokeassgoing 2016-12-25 06:45 am (UTC)(link)
That's because she's about as cool as a cucumber. Give puberty some time.

[he tuts at this skilled foraging]

Maybe.

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