hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
notglitching: (red - headtilt)

1

[personal profile] notglitching 2016-12-18 06:41 pm (UTC)(link)
[While Rinzler's seen the odd car-tank in the cargo bay, he's not particularly familiar with its design. The gel Shepard is smearing it with, on the other hand? Is a lot more familiar. He knows it as an energy supplement, a quick patch for stabilizing damaged code. In particular, his own.

He'd been heading for the transporters parked nearby, but steps pause mid-vector, quiet rumble ticking out across the space. Rinzler makes no move to interrupt the user's mutterings, but there's a slight slant to his helmet that might not be so hard to read.

Does that really work?]
squadgoals: (oh my god ashley look at her butt)

[personal profile] squadgoals 2016-12-20 11:31 am (UTC)(link)
[A freshly-melted batch of omni-gel is ready! Climbing half-way into the driver's seat, Shepard punches a few buttons on the console, frowns, punches a few more, and swears. She practically stomps to the side of the vehicle, and dumps the gel into a slot, peering down after it as if it has, somehow, wronged her deeply.

That neither Garrus nor Cortez were here to help (or witness) her was simultaneously both a blessing, and a curse.

And then she hears it.

Shepard had never owned a cat, although it wasn't for a lack of trying — she'd petitioned her parents for every pet under the sun, despite the space station's strict rules regarding them. Her complete experience with the felines had been, therefor, restricted to extranet vids, and whirlwind encounters on Earth. But somehow, even with limited experience, Rinzler never failed to sound exactly like what she imagined a cat would if you were to, somehow, make it slightly angry while it was mid-purr.

Half-turning, she gives Rinzler her own tilt of the head, eyebrow cocked, a twitch of a smile at the persistent mental image.]


Hey, Rinzler. Wondering at the marvels of omni-gel technology?
notglitching: (red - turn away)

[personal profile] notglitching 2016-12-23 08:19 pm (UTC)(link)
[Ironically enough, Shepard's amusement does add a brief irritated pitch to the rumbling. Still, weird expressions or not, her greeting is normal, and the program nods, taking a step closer. Rinzler's spent enough time with the transporters to know the basics of mechanical repair, but this... doesn't seem to match.

For one thing, the flightcraft don't have that kind of port. He reaches for the TAB... hesitates... then continues anyway.

Clu didn't tell him not to.]


Code access?

[A nod towards the omni-gel slot.]
squadgoals: (so now I have no pringles left)

[personal profile] squadgoals 2016-12-26 11:33 am (UTC)(link)
[Her own TAB blinks, and she taps it on her hip, lips pursed. After a moment, her omni-tool lights up, scrolling the line of text, and she smiles. At least something's working.]

Something like that — one of them, at least. [She exhales a small sigh through her nose, and snaps the slot shut.]

She's not on fire, and everything's in place, so hypothetically speaking, she's fixable. That said... [As she speaks, she makes her way back around to the driver's side, and pulls herself up, flipping several switches as she goes.] ...it's going to take some work.
notglitching: (red - enforcer)

[personal profile] notglitching 2016-12-28 04:50 pm (UTC)(link)
[Rinzler watches the procedure without moving. He's a little curious what the gel's repair does to programs in the vehicle's systems, but just as certain the user would have no idea if he asked. He switches his communicator over to his more accustomed holographic output, and a textbox projects to the enforcer's side.]

Assistance required?
squadgoals: (can I just buy a can of tupari now or)

FEEL FREE TO DROP!!!

[personal profile] squadgoals 2017-02-12 10:14 am (UTC)(link)
[Her eyes flit over to the textbox projection, and scan the line as it appears, a twitch of a smile on her face. Rinzler offering anything at all? It practically called for a celebration.]

Be happy to accept it, if you're offering.

[That said...]

Do you have much experience with, uh, vehicle repair?
notglitching: (red - escape)

[personal profile] notglitching 2017-02-14 12:07 pm (UTC)(link)
[Noise skips out a little harsher at that smile, but Rinzler doesn't comment otherwise. It's not like he has anything better to do. (And not like he doesn't owe this user much, much more.)]

1 user year: transporter repairs, maintenance.

[But no practice on anything like this, no.]
squadgoals: (that makes a stupid kind of sense)

:TOOT:

[personal profile] squadgoals 2017-02-19 11:30 am (UTC)(link)
Fair enough — and knowing you, you'll pick up the rest along the way.

[By way of explanation, she holds out a slim tube of omni-gel, a count of ten units.]

Any kind of nuts and bolts repair will give you a leg up over me on the more technical side of things, but her self-repair systems are all powered by this: omni-gel. Melt it down, run it through the unit using the correct ports, and it starts the patching procedures. All major parts have their own operational flash-forging systems, it just takes a bit for them to identify what's wrong. And in this case, it's a lot, so some of them aren't working.

[There's a pause, and she drums her fingers on the side of the tank.]

Problem is, I think some of the flash-forgers are damaged, too. There's a way to fix them, but I've got to know exactly which ones it is, first — and that means working through them one by one.
notglitching: (red - step away from the window)

The slowtag train chugs on~

[personal profile] notglitching 2017-02-21 06:21 pm (UTC)(link)
[The procedure sounds straightforward enough... if slightly bewildering in light of Rinzler's own experience with omni-gel. He files the mismatches under definitely not relevant, and focuses on what is.]

Schematic available?

[Much easier to assess which parts might not be working if he had an idea of which parts there were.]
squadgoals: (more like mass ERECT am I RIGHT)

T O O T.......... p_q

[personal profile] squadgoals 2017-02-27 10:51 am (UTC)(link)
Coming atcha.

[Shepard speaks looking down, already taping at her omni-tool, flipping a file on to her TAB, then through to Rinzler.]

I'm not exactly her regular mechanic, but at this point, I'm sure-- [She pauses, reconsidering.] --pretty sure we can't mess up anything worse than it already is. Anywhere we go from here is an improvement.

So, let's find those broken forges. I finished the easy diagnostics run first — so now... [Schematics in their entirety finishing their transfer, Shepard pats the Mako's side fondly — and starts crawling under the chassis, still talking.] ...we get to do the rest manually. [She cocks her eyebrows, before ducking her head out of sight.]

If you disappear while I'm under here, I wouldn't blame you for a second.
notglitching: (red - reflections and traces)

/joins choir

[personal profile] notglitching 2017-03-03 07:07 pm (UTC)(link)
[The transfer request pops up to the side of Rinzler's screen; he glances it over and approves the file. The download takes a moment, and he watches as Shepard vanishes beneath the structure. Repair might not be Rinzler's specialty, but he's worked the function long enough out here to be fairly certain things can always become worse.

Still, they can probably get better, too. At least with this.

The ticking rumble shifts, damping slightly, and if Shepard pokes her head back out, she will indeed find Rinzler disappeared from easy view. But it's not too hard to track his noise to the other end of the vehicle, or to spot the red-orange glow beneath. Diagnostics, get.]
squadgoals: (can I just buy a can of tupari now or)

TOOTOOTOOTOOT(ad infinitum)

[personal profile] squadgoals 2017-03-05 12:22 pm (UTC)(link)
[Under the chassis, despite the dampening, Rinzler's low rumble is, somehow, amplified through the moving parts. Working on reaching one of the miniforges, Shepard stifles a chuckle, exhaling through her nose by ways of avoiding an outright laugh.]

Let me know what you find. I'm thinking most of them should just be jogged out of alignment — takes a lot to destroy them completely — but if any are broken outright, I can bring in the big guns.

[MORE omni-gel.]
notglitching: (red - bow)

[personal profile] notglitching 2017-03-11 03:04 pm (UTC)(link)
[Acknowledgement being a little harder when flattened out below a tank, Shepard won't receive any answer straight away—though there's a slight oscillation of that noise if she listens closely. It's more or less in line with his own plans, though. Rinzler would need omni-gel of his own to test the forges' function; inspecting the alignment, stability, and intactness of the parts is most of what he can do here.

Besides, why talk about the task that needs doing when you could be doing it? So, enjoy your occasional rattling sounds, Shep. Plus that constant rumble of code conflict. Better hope it doesn't get annoying, because it's going to be echoing under your car-tank for a while. When he finally finishes a section, Rinzler eels out from under the chassis just enough to get space to use his TAB.]


C04: Crack in housing
C11: Internals crushed.

[No listing for misalignments, since he hopefully fixed those. This time, the message pings to Shepard's device directly; waving glowy lights into her face while she inspects delicate machinery rates Probably Not Helpful.]
squadgoals: (that's not how mass effect fields WORK)

[personal profile] squadgoals 2017-03-15 11:53 am (UTC)(link)
[The sound is incredible. Like sticking your head in a nest of bees, or standing in a ship's engineering with your ear to one of the pipes. It's all she can do not to laugh out loud at the entire situation.

Working her way through her own section, the helpful remote screen containing Rinzler's results pops up in front of her vision. Distracting and mildly blinding as it may be, it is genuinely helpful. Only two seriously compromised in his section? Things were looking up.]


You're a good guy, Rinzler.

[But how the hell to dismiss the screen? She scrambles for a moment to reach her TAB—resulting in her slamming her head straight into the Chassis.]

Son of a bitch!

[beat;]

Not you, Rinzler.
notglitching: (red - look back)

[personal profile] notglitching 2017-03-19 01:53 am (UTC)(link)
[Shepard is polite enough to refrain from laughing. As for Rinzler... it's less tact than it is inability. And even then, there's a slightly suspicious hitch to his whirring at the sudden invective.

At the very least, he won't bother putting words to his amusement. The enforcer shakes his head—at Shepard's praise as much as her malfunction—but only slides back under the chassis, moving to another section. There's plenty still to do.]