hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
warandpeace: (lιѕтeɴ тo yoυrѕelғ cнυrɴ)

[personal profile] warandpeace 2016-12-17 08:13 am (UTC)(link)
[Miller's mouth turns down a little harder at the corners in thought, before he relaxes. People have often accused him (much to his annoyance) of being motherly. Despite his protests, they're not wrong, and the very first thing that happens is he considers how he would react in her place.]

Family doesn't pull guns or knives on other family. That was the rule that Ahab and I always shared. If they broke it, then they no longer were.

He's no family to you. [Any more than John had been a father to David or Eli or David or Eli had been actual brothers to each other. "Brother", a word shared like an insult between them. "Family", here, said as if it's a burden of connection. That's not what it should be.]

Do you think your mother or Reinhardt would be in danger?
justice_from_above: (pic#10690677)

[personal profile] justice_from_above 2016-12-17 09:37 pm (UTC)(link)
Reinhardt, no. He's strong. He's got a big heart, though. My mother ... it's hard to tell. We've been out of contact for a while, I don't know quite what she's capable of. Back in her day she was a force to be reckoned with and I don't doubt it hasn't changed, but Reaper has. He's something else entirely. I did warn her, but I have no sway over her.

[But she thinks she's had enough talking about her mother for now. She stands and stretches, enjoying the new, fresh feeling of a knot-free back. She taps Miller on his shoulder and motions him out of his seat.]

Okay, your turn.
warandpeace: (I wιll collecт yoυ αɴd cαpтυre yoυ)

[personal profile] warandpeace 2016-12-18 06:59 am (UTC)(link)
Then I suppose all you can do is give her all the information. If he's not the same as he was in a lot of ways, she can't at least understand she can't predict him like she would someone she knows.

[It's difficult to think about that being rejected. He knows what it's like to not be listened to. As much as he genuinely cares about Venom, having been ignored so many times in favor of Ocelot was a little wearing. For all the admiration in him, that part always left him feeling miserable.]

[Surely he hopes that her mother would listen.]

[But rather than mention that concern, he positions himself in front of her.] My right shoulder is capped with metal. It holds on the generator for my arm prosthetic.
justice_from_above: <a href="http://julia-antoinette.tumblr.com/tagged/art">Julia Antoinette</a> (pic#10690675)

[personal profile] justice_from_above 2016-12-18 04:06 pm (UTC)(link)
Good to know.

[She settles in on the seat behind him, and gets to work, starting at the base of his neck and working through the clusters with a firm hand.]

What do you think we'll find when we get to the center of all this?
warandpeace: (Tнe мeмory oғ мy αɴɢel)

[personal profile] warandpeace 2016-12-19 12:59 am (UTC)(link)
I don't know. [He thought they'd find civilization, people, a planet with significant development. But here there's been nothing but greater disappointment.] Nothing good.

[Because successes are few and far between.]

[He wobbles with he motion of her hands, feeling them work through the knots. He closes his eyes and grunts because he's ridiculously stiff. He never lets anyone do this.]

This guy... think you and your friends can keep him from hurting anyone? Because if I were you, I'd consider talking to Tony Stark about some suit enhancements.
justice_from_above: (pic#10690677)

[personal profile] justice_from_above 2016-12-19 07:57 am (UTC)(link)
I don't think he's interested in anyone outside our group ... at least I haven't heard of anyone he didn't know getting caught in his aggression. But, armor enhancements aren't such a bad idea. I'll have to look into it.

[She works at his knots, firmly kneading her thumb into the clusters and trying to ease them out of their tension.] You're just about as bad as I was; I can't blame Ahab for getting on you.
warandpeace: (Tнιѕ αιɴ'т rocĸ'ɴ'roll Tнιѕ ιѕ ɢeɴocιde!)

[personal profile] warandpeace 2016-12-19 08:07 am (UTC)(link)
I didn't like to ask for help and I didn't trust a lot of people to allow myself to- nnf -be prone in front of them. [He hisses between his teeth as she hits a rough knot.] Me and Ahab... have had bad luck with losing our homes to spies. Especially ones that seem harmless at first.

It's not easy letting someone at my back. Truth is, I didn't even let Bucky there for very long. [And he'd thought very highly of him. Perhaps it was the resemblance to Chico that put him off there; there had been nothing all that untrustworthy about him.]

[It's an enormous gesture of trust. Letting her near where he's so often expecting a knife. It also might mean he's finally letting up a bit. After all, no Cipher here.]
justice_from_above: <a href="https://syworks.tumblr.com/">Source</a> (pic#10673793)

[personal profile] justice_from_above 2016-12-19 09:37 am (UTC)(link)
[Fareeha eases up a little as she hears him hiss, but she's not relenting entirely; these knots need to go. She listens as she works, feeling grateful that their friendship has evolved to this place of mutual trust. It carries in her voice when she replies,]

I'm honored that you trust me so. It doesn't sound like you've had an easy time of it and I appreciate you giving me this chance. [She stops kneading for a moment to just squeeze his good shoulder lightly, before going back to work. She lets the silence hang, and then in sharing the vulnerability she figures it must have taken for him to admit that, opens up a little more herself.]

It's been difficult for me to get close to people. I was a different person growing up, and certain things put me on a path to ... be more independent and self-reliant. I found it easier to close off. I've only learned recently it's not healthy to do that, but letting people in? People I don't know, it's been hard. You and I, I feel like we're kindred spirits, if I may be so cliche. We've got the same goals.

[They're protectors, they strive to do the right thing.] Thank you, for giving me this chance.
warandpeace: (I wαѕ ѕнy I тυrɴed αwαy)

[personal profile] warandpeace 2016-12-20 07:43 am (UTC)(link)
[Same goals? Maybe. Right now they both need to get home. That's one he guesses. But he's inclined to think her goals are a little more noble than his. After all, he's already compared her to Ahab.]

Hardly any of us have had an easy time of it. [He turns his head one way to pop his neck, and then the other. Sometimes he's not at all concerned with the fact he's now middle aged and other times he's hyper aware of it.] Not a lot of us with much reason to trust, either.

[His own uneasy suspicions have been fewer and far between. On a ship he cares little about and only a few people he's particularly attached to, this place has been good for his paranoia. But still, he's kept up barriers between him and people getting too close. Not many have worked past them.] One thing I'm pretty sure of, though, you couldn't come off as harmless if you wanted to. [And that's a huge point in her favor. Kind and noble? Yes. Harmless and innocent? Not a chance.]

[Though with a few of the larger knots worked out, he rolls his shoulders.] I think you got the worst spots.
Edited 2016-12-20 07:44 (UTC)
justice_from_above: (pic#10326678)

[personal profile] justice_from_above 2016-12-20 08:40 am (UTC)(link)
That's good. I wouldn't want people to get the wrong impression of me.[She pats his shoulder as she finishes and shifts back so he can move comfortably.]

There, now Ahab can't get mad at you.