hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
pidge_out: (whoa...)

[personal profile] pidge_out 2016-12-08 12:52 pm (UTC)(link)
[Pidge frowns a little. Not that she disapproves or thinks he's insane or anything. He's just... one of those people. The kind that would insist on keeping all of their DVDs for posterity's sake. Except it's with information and not so much souvenirs.]

Well, sure, I guess. But with a computer you can still have all the information and notes you've made perfectly preserved for as long as you need it to be. And I've seen tech that can translate that data into a visual projection to get that same effect.
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-08 09:32 pm (UTC)(link)
Whoa...that's really cool...!

But...I mean, I kind of know firsthand that computers can be broken. If something happens, can the data be extracted? I think, in an instance like that, I'd prefer both the physical and digital copies.
pidge_out: (are you questioning me?)

[personal profile] pidge_out 2016-12-09 02:40 am (UTC)(link)
[She raises a finger, making a point.] Not if you save everything to a cloud.

And so long as the hard drive isn't damaged too badly, you can still pull information from it. The same goes for a physical copy, though. Drop it into water, someone sets it on fire, wind blows it away...

[...Huh. Pidge's head tilts slightly to the side.] Nothing's permanent, I guess. At least a computer's easy to carry around.
pidge_out: (w o w you're weird)

[personal profile] pidge_out 2016-12-14 01:29 am (UTC)(link)
...You didn't hear a thing I said after that, did you.
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-20 06:41 am (UTC)(link)
Not really, because I'm trying to figure how you send things up into the clouds.

[personal profile] pidge_out 2016-12-20 07:57 am (UTC)(link)
It's not a literal cloud. It's just a tech thing.

Anyway, point is, nothing's permanent. But keeping things digital makes it all easier to carry around.
forgeabettertomorrow: (Face tomorrow)

[personal profile] forgeabettertomorrow 2016-12-21 12:25 am (UTC)(link)
...Isn't that kind of sad, though?

About nothing being permanent? It kind of feels like things are a waste with that mentality. Like...it doesn't matter how hard you work because it'll all disappear in the end. I mean, sure, everything has an end, but shouldn't we be working to preserve our work for the benefit of the future? What's the point of learning something if forgetting it is an inevitability?
pidge_out: (what happened out there)

[personal profile] pidge_out 2016-12-21 12:50 am (UTC)(link)
[Pidge is quiet for a moment. Just looking at Darin with large eyes and a very slight frown on her face. And she just stays that way for a bit, like she's considering what's he said and thinking it over.]



I think you're taking this way too seriously.
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-21 12:55 am (UTC)(link)
Maybe but...I guess I can't help but feel really strongly about it.

I never would have had these opportunities back home. Hell, if I hadn't been adopted by my town's blacksmith and shown aptitude towards smithing in the first place...I would have had no other option but to be a soldier. I had no magical affinity, and with my family dead...

[He trails off.]

I love creating. Don't get me wrong. Being a blacksmith is one of the most fulfilling jobs I could have ever hoped for. But...

I used to look out my window and wonder what else was out there. What else was there to see and to experience and to learn. I never had the opportunity until I was chased out of Kenmore.
pidge_out: (if you consider all that...)

[personal profile] pidge_out 2016-12-23 12:59 am (UTC)(link)
[Pidge isn't sure she knew about the dead family part before this. What she does know is that not having any family around can really suck balls. And she can definitely relate to having a fierce longing to get out and learn. It was how she felt about space before her family took off into it and vanished without a trace.

She shakes her head a little bit with a soft sigh. Not that she's disagreeing on any particular point, but...]
All the more reason to get you a tablet. You'll be able to record a lot more of your experiences out here with one.
forgeabettertomorrow: (come on trust me!)

[personal profile] forgeabettertomorrow 2016-12-23 01:15 am (UTC)(link)
Sounds like a plan!

...Where do I get one?

[personal profile] pidge_out 2016-12-23 01:16 am (UTC)(link)
Someone would probably have to build you one.
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-23 01:41 am (UTC)(link)
Oh.

Well, I'd hate to put someone out when resources are so scarce.

I'll wait till things get better. Maybe I can commission one or work out a trade.
pidge_out: (ehhhh not really paying attention)

[personal profile] pidge_out 2016-12-23 01:48 am (UTC)(link)
If I find the right parts, I'll make one for you.

[It's a totally off-handed comment. But there it is.]
forgeabettertomorrow: (Don't fail me now beautiful wings)

[personal profile] forgeabettertomorrow 2016-12-23 02:07 am (UTC)(link)
...What, seriously?

You'd do that for me?
pidge_out: (are you questioning me?)

[personal profile] pidge_out 2016-12-23 02:17 am (UTC)(link)
I said "if."

[But yeah. She probably would.]
forgeabettertomorrow: (Back to my carefree days)

[personal profile] forgeabettertomorrow 2016-12-23 02:20 am (UTC)(link)
Well, yeah of course!

I'd really appreciate that...

Like, seriously, that means a lot to me!

[personal profile] pidge_out 2016-12-23 02:22 am (UTC)(link)
[She waves a hand sort of dismissively, shrugging both shoulders.]

It's not a guarantee or anything, okay?
forgeabettertomorrow: (eyyyyyy this guuuuuy)

[personal profile] forgeabettertomorrow 2016-12-23 02:26 am (UTC)(link)
Still, the fact that you'd do it for me...

You ever need anything, I'm your guy. I mean it. You need anything? I'll take care of it!
pidge_out: (sounds kind of nice)

[personal profile] pidge_out 2016-12-23 03:01 am (UTC)(link)
[She smirks a little.] Uh-huh. Anything like... what? A sword?
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-23 04:20 am (UTC)(link)
...What? No. Are you insane?








A sword is a terrible weapon for you. You don't have the height or the build, really. A short sword could possibly work, but nah...it's too cliché. Now, if you were to ask me, I'd stick you with a set of chakram and call it a day.

[personal profile] pidge_out 2016-12-23 04:20 pm (UTC)(link)
[Her smirk grows as she rolls her eyes at his reaction. But she'll let him go on, and maybe even humor him a little. Now she's really only interested in learning about his skills as a blacksmith.]

Fine. What are chakram?
forgeabettertomorrow: (eyyyyyy this guuuuuy)

[personal profile] forgeabettertomorrow 2016-12-31 10:11 pm (UTC)(link)
Chakram, my dear Pidge, are like rings. They're round, bladed weapons that can be thrown or used hand-to-hand in close combat.

[Darin whips out his handy dandy notebook and quickly makes a rather detailed sketch, then flips it around to show Pidge.]

They're light and maneuverable, easily concealed, and suit your body type way better than a sword would.
pidge_out: (yeah sounds good to me!)

[personal profile] pidge_out 2017-01-06 06:06 am (UTC)(link)
[She tries to crane her neck to see what he's drawing as he's drawing it, only to settle back down into place once he turns the notebook around. But she certainly looks impressed at both the drawing and Darin's explanation of the weaponry. The weapon is similar to the shape her bayard takes, and that thought makes her smile.

That having been said, this sure is a neat little skill of Darin's. It requires further testing.]


Okay then. So what would you make for Shiro?

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