hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-12-02 06:54 pm

december event log

Who: Everyone
When: December 1st and on
Where: The Midway Hub.
What: With the Moira destroyed, the crew travel to the center of the Hub.
Warnings: Potential violence. Lots and lots and lots of walking. Please label your content


E
V
E
N
T




L
O
G

the outer gate
"Open up, and let them in."

The Moira is no more.

With the damage done to the ship due to the timeslip, all that remains is a burning wreckage and parts to be taken—if the crew can find anything in the pieces. Recovery and headcounts are the main objective for the first several hours of being planetside, and once things have settled just enough, Captain Ira calls for a meeting and addresses those who are able in person to explain the situation. He draws a rough map of the area and explains where he believes they are - according to the terrain - and where they must go. For anyone who’s listening, he describes things like an “Outer Gate”, an “Inner Gate” and “gate sectors”. Believing this to be the best course of action, all crew are asked to explore and gather what they think they’ll need to make the long journey towards the central point of the Hub. Because the MIDs are no longer working due to the lack of a network, the Captains distribute a newer tech called the TAB. It serves the same functions as the MID but is lighter, slimmer, and has the ability to stick to any surface.

WELCOME TO THE MIDWAY HUB






Now that the smoke from the crash has cleared, and injured crew have been tended to, the Captains get everyone ready for departure by explaining what they know of the Hub. Almost stone-like, the creators built a domed workspace in the largest solid space on the planet they could find. Gates are the only way inside, and anyone who catches a glimpse of the compound will see that parts of the dome are cracked. Yet, everything still appears to be relatively intact. The Midway Hub’s terrain is very rocky and difficult to walk on at times. Below the surface is a honeycomb of intermittently dense and brittle stone that makes travel difficult due to the unpredictable nature of what lies beneath the crew’s feet. Those who can develop the tech from what’s left of the debris might be able to create something to determine which route is the safest. Ships and small crafts can be used to fly, but landing is a problem—rocks jut up in sharp peaks and the clearer spots can't handle their weight. Vegetation is sparse, consisting of twisted dark gray thistles that have sprung up from cracks in the rock and burn when in direct contact with skin, and what could be considered small animals here can be seen scurrying away the closer crew get to them.

WEEK ONE
Crew are asked to hook cryo beds together and to use any appropriate vehicles that can be made or fashioned to fit the terrain to carry injured crew on the journey to the center of the Hub. Supplies are gathered, and the Captains, as well as any crew who want to, give the Moira a proper sendoff, heads bowed as they say goodbye to what’s been their home. Traveling starts out slowly, a line of a hundred-plus crew members making their way slowly forward. Stops are frequent, but camping for rest only occurs at night. Crew are assigned watch shifts, fires are built, injured tended to, and those who are able are asked to explore nearby caves and hunt for food.

Something akin to deer, though striped and only to be found in pairs, can be stumbled across at night. Throngs of dark purple mammels begin to follow the Moirans on their trip as well. They are friendly, curious, and eat the thistle. Meet the intelligent, watchful predators that aren’t easily scared away and follow the crew from a distance as if waiting to pounce. The thistle can be eaten, but only if cooked first, and those who sample the chewy plant raw will experience a burning sensation in their throat that doesn’t go away until the cooked version is consumed. During the first week, water can’t be found.

Anyone who does hunt, gather, or explore should make sure to that their TABS are on and it’s suggested that nobody goes alone.

Nearing the end of the first week, an Ingress can be spotted close by that crew can explore. If anyone dares to go inside, they will find the texture of the ground and surrounding walls to be rather soft. If inspected closely, crew will discover that what they originally thought to be rock is actually a living organism that’s fed off the energy of the Ingress it’s attached itself to. It’s not harmful and squishy to the touch. If pressed hard enough, it secretes a turquoise liquid with the consistency of water that might make a good substitute for that very thing.
WEEK TWO
When crew finally pass through the sector gates, a strange sensation encompasses them, and a depowering of sorts goes into effect. The creators put in security measures meant to put all visitors on equal footing as well as to protect themselves from harm. All crew will essentially have the strength and abilities of the average human. An unforeseen issue, this causes Captain Thán to slip into a coma as he is no longer able to continue to recover at a steady pace, and with the loss of the former Captain’s abilities, crew can no longer be brought back if they die. For the first time, all Moirans are subject to permanent death.

During this week of travel, broken ingress machines and parts will be found scattered among the rocks, and new crew will come through. Unfortunately, these Ingresses aren’t in good shape, and anyone coming through will be in varying states of distress—some physical and some mental. New individuals will either have suffered an age slip, growing older or younger than their original body, some form of body transformation (perhaps that shiny thing they were wearing is now part of them somehow), or an extreme weakness they had never been subjected to before arriving on the Midway Hub. The new people will be offered to join their group, once found, and seasoned crew will be asked to explain to them where they are going and what they know.

The rest of the week will be a mix of greeting the new arrivals and continuing to travel to the center of the Hub. The closer they get, the less frequently they’ll see animals, and more caves will begin to pop up.
WEEK THREE
Entering the third week of travel, settlements and houses begin to crop up and are prime areas for exploration and general supplies. Those who go inside may find items that have been left behind and evidence showing that those of varying species and cultures lived in the homes. Some appeared to have been scientists while others were explorers, but all living quarters are deserted. Crew who are less lucky in their search might come away with no fresh supplies, and others might walk into traps or safeguards left behind by previous tenants; these come in many forms, from mild paralysis to temporary unconsciousness. As there are more residences, there are also more caves. The entrances vary in size, and light sources will be needed to explore. Once inside, crew can find purple underwater streams, which can be consumed, and glowing surfaces. When crew drink the water, it temporarily restores powers, a few minutes tops, and then, extreme lethargy settles in for a couple of hours.

Further into the cave systems, crew will come across these lovely creatures that are attracted to sound and track through scent. They are highly dangerous and attack simply to feed. Killing them, though, is surprisingly simple as they are just as vulnerable and weak as everyone else. They are vicious in demeanor but only as strong as an average human.

The closer to the Inner Gate crew get, the less homes, wildlife, and more caves there will be.
WEEK FOUR
The Captains, aware that the crew is exhausted, stop and make camp for the first few days. Someone mentions that it’s the holidays where they’re from, and the Captains do their best to throw a party. Set up at the base of a cave, tents are built and fires roar. Soft music is played in the form of guitar, thank you Ira, and Cúrre brings out some legumes that taste like cherries when roasted. There isn’t much in the way of decorations, but crew are encouraged to dig through their pac-discs and contribute to the festivities.

After a brief respite, crew learn that the entrances to Gate A and Gate B are inside one of the caves but any signs or markings have long since worn away or been destroyed. Groups are split, TABS are synced, and crew explore carefully until an entrance is found. Crew discover Gate A first, and all crew are contacted to gather there. The Captains will remain at the cave entrance until all crew are accounted for, and then, they’ll enter through the gate together.

( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
forgeabettertomorrow: (I'm busy over here!)

[personal profile] forgeabettertomorrow 2016-12-04 03:07 am (UTC)(link)
[Darin was going through the weapons he'd managed to forge before the bonfire, attempting to decide what he was going to show off next. He wipes the sweat from his brow as Allura approaches him, and he looks over his shoulder at her.]

[On the one hand, he's about to fire off a snarky retort.]

[But he did promise Shiro he'd try and get along with Allura. So he bites back the initial response with a huff.]


Well, my old man and I make a lot of weapons for the soldiers of the kingdom. And I'm a firm believer in the fact that I can't forge something I have no understanding of. So I've been training with the Captain of the Royal Guard since I was around ten years old. From there, it's just finding ways to train with any new weapon I can get my hands on. Foreign tradesmen stop by the blacksmith's guild all the time, so it wasn't hard to pick their brains and learn some techniques.

Weapons aren't just...tools...that someone can swing around like a caveman. They're meant to be extensions of your body. I don't forge anything that I think won't fit the person who wields it. You could come up to me and demand I forge you a warhammer, but if it conflicts with your body's natural movements and ability, all you're doing is hindering both your own potential and the weapon's. And that's how people get hurt and die.

No one leaves my shop with something that could get them killed.
patchricide: (But this does put a smile on my face)

[personal profile] patchricide 2016-12-05 02:40 am (UTC)(link)
That's... unexpectedly wise of you. [It's a little blunt, but given what he's said and done so far? Yeah, she's not about to pretend that she expected that out of him. And on top of that...]

I haven't met many humans before this, but from what I've seen? Only Shiro had such a deep understanding of combat, and he's more of an anomaly. And it's no real wonder why. After helping the paladins train, I've learned that Alteans have a few advantages your kind does not.

[She hasn't actually gotten to see Darin's craftsmanship before, has she? So, she'll kneel down to get a better look at them, as long as he doesn't direct her away. Even though it looks a little too big for her dainty frame.]
forgeabettertomorrow: (Face tomorrow)

[personal profile] forgeabettertomorrow 2016-12-05 02:49 am (UTC)(link)
Yeah well, even I can see that Shiro's a soldier. His movement, his mannerisms, everything about the guy screams 'soldier.'

Probably one of the reasons I respect him.

[He crosses his arms and watches her. While his wares might not be up to his usual standard in overall appearance, the craftsmanship is certainly visible. Everything is of the utmost quality.]

Helping the paladins tr--wait a second. Advantages?? "Our kind?"

Back where I come from, words like that are usually countered with 'put up or shut up.'
patchricide: (That's adorable.)

[personal profile] patchricide 2016-12-05 03:24 am (UTC)(link)
[She seems unperturbed, this time.]

What? It's true. You said it yourself.

Weapons are meant to be an extension of your body. If they don't fit the body holding it, then it will hinder the potential of both the weapon and wielder alike.

Alteans are far more adaptive than humans, however. If your weapon doesn't fit you, you can only find a different weapon. We can adapt to it.
forgeabettertomorrow: (I got this)

[personal profile] forgeabettertomorrow 2016-12-05 03:30 am (UTC)(link)
Yeah but going by the logic, I shouldn't be able to use all of these weapons as well as I clearly can. Meaning humans can adapt just fine, given the opportunity to, thank you very much.

In fact, I'm pretty sure I'm just as adaptable as you are.

Maybe even more so!
patchricide: (Don't talk to me or my mice ever again.)

[personal profile] patchricide 2016-12-05 03:40 am (UTC)(link)
I really don't think you are. You might be able to adapt, given enough time and effort, but...

[She puts one hand on the weapon that's laying on the ground, the one that looks like it's far too large for her. And then...

She gains a few more feet, right in front of his eyes, until she's perfectly sized for it. And she holds it up and leans it on her shoulder, just to prove that point.]


... we can adapt on the spot.
Edited 2016-12-05 03:41 (UTC)
forgeabettertomorrow: (you're kidding me)

[personal profile] forgeabettertomorrow 2016-12-05 03:57 am (UTC)(link)
[What...in the...]

[Darin's eyes follow her sudden growth spurt.]


...That's not adapting!

That's cheating! Adapting requires time!! It's challenging! You don't just grow a few extra feet and go 'great job, me! I'm so good at adapting to situations!'

Why not just grow a third arm to pat yourself on the ass for 'adapting' so well!!
patchricide: (67)

[personal profile] patchricide 2016-12-05 04:08 am (UTC)(link)
It's an ability to help us adapt with different environments.

You know, like a chameleon.

[Off-topic, but isn't it weird that Alteans know what chameleons are? What the hey, Voltron.]
forgeabettertomorrow: (you're kidding me)

[personal profile] forgeabettertomorrow 2016-12-05 04:12 am (UTC)(link)
That's not 'adapting' if you can do it since birth! Adapting takes time and effort!
patchricide: (Well don't look at me)

[personal profile] patchricide 2016-12-05 04:28 am (UTC)(link)
Who said I could do it since birth? It still takes practice and effort to master this kind of skill. Or do you really think that when I was little, I could suddenly turn ten feet tall?
forgeabettertomorrow: (son of a...)

[personal profile] forgeabettertomorrow 2016-12-05 04:35 am (UTC)(link)
...Who says you couldn't?
patchricide: (Such a crick in the neck.)

[personal profile] patchricide 2016-12-05 04:57 am (UTC)(link)
I'm saying it.

I couldn't.
forgeabettertomorrow: (Face tomorrow)

[personal profile] forgeabettertomorrow 2016-12-05 06:17 am (UTC)(link)
Look, instantly adapting isn't the same as normal adapting. Normal adapting takes years of work. Believe you me when I say I know a thing or two about adapting. I've been doing it every single day for my entire life.
patchricide: (Evidently that's too much to hope for)

[personal profile] patchricide 2016-12-05 07:45 am (UTC)(link)
Right. You realize that Alteans would train in all weapons suited for all sizes our bodies can take, and even have weapons that can form and reform as we need?
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-05 07:46 am (UTC)(link)
...Wait, what was that last bit?
patchricide: (That's adorable.)

[personal profile] patchricide 2016-12-05 07:59 am (UTC)(link)
We have weapons.

That can take any size or shape.

That we need them to.

[... and then, being less smug about it:] Right now, though, the only one here who should have one is Pidge. ... and come to think of it, I haven't checked to see that she does still have her bayard.
forgeabettertomorrow: (GHK!)

[personal profile] forgeabettertomorrow 2016-12-05 08:05 am (UTC)(link)
How?

How?!

Don't change the subject on me, Princess! Come on!!
patchricide: (68)

[personal profile] patchricide 2016-12-06 06:07 am (UTC)(link)
By responding to the wielder's strengths, emotion and personality. It might only take on a single form at first, but with time and training, they can reshape it in a number of different ways...

[She's the princess. Not the engineer.]
forgeabettertomorrow: (Master blacksmith at work)

[personal profile] forgeabettertomorrow 2016-12-06 06:14 am (UTC)(link)
Wait wait wait...

You're telling me that your people work in metals that tune themselves to the people who wield them? No...No, that's not possible.

[Darin immediately plops himself on the ground and pulls out his notebook.]

Metal can't detect emotion...but metal can be malleable enough to change with a proper catalyst...

So...what if there was something attached...? Something that acted as the median between weapon and wielder that translated the wielder's thoughts and molded the metal that way...?

...Yeah...

Yeah I can see that...

[Ignoring you now, Princess.]
patchricide: (Do I have to keyword all of them?)

[personal profile] patchricide 2016-12-06 06:37 am (UTC)(link)
... ... ...

So, when a weapon can shapeshift, it's mind-blowing innovation.

But when I can shapeshift, it's "cheating".
forgeabettertomorrow: (eyyyyyy this guuuuuy)

[personal profile] forgeabettertomorrow 2016-12-06 06:39 am (UTC)(link)
[He snaps without looking up from his sketches.]

Now you're getting it, Princess. Way to "adapt!"
patchricide: (67)

[personal profile] patchricide 2016-12-06 06:40 am (UTC)(link)
Just for that, I'm not telling you about hard light shields.
forgeabettertomorrow: (I don't really get it but...)

[personal profile] forgeabettertomorrow 2016-12-06 06:42 am (UTC)(link)
Are they shields?

Made of light?

That hardens?

So that it can block things?

Beeeeecause if not, Alteans are bad at naming things.
patchricide: (16)

[personal profile] patchricide 2016-12-06 06:43 am (UTC)(link)
How should I know?

Maybe they are, maybe they aren't.
forgeabettertomorrow: (son of a...)

[personal profile] forgeabettertomorrow 2016-12-06 06:45 am (UTC)(link)
...Don't do that.

It's childish.

It's something I would do, so I would know.

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