joseph kavinsky (
pillz) wrote in
thisavrou_log2017-03-11 05:45 pm
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Entry tags:
- borderlands: zer0,
- graceling: katsa (crau),
- mass effect: commander shepard,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- overwatch: angela "mercy" ziegler,
- overwatch: lena oxton,
- overwatch: reinhardt wilhelm,
- overwatch: soldier 76,
- red vs blue: agent texas,
- the raven cycle: joseph kavinsky,
- tron: rinzler (crau),
- undertale: chara dreemurr,
- undertale: frisk,
- voltron ld: lance,
- voltron ld: shiro
[OPEN] ⚔⚔ March Player Plot: Enter the Arena
Who: Duelists, medics, friends, spectators, and you!
When: Mid-March
Where: Shock Box Arena
What: Duels to decide whether the Artifixx choose to share their technology, which will protect the Savrii, Moirans, and Ingress Complex from the space storm. Please mark any duel threads in the title so they can be found easily and linked in the entry text below. However, combat RP is optional; you can also use this log for characters to socialize, provide medical care, heckle, steal, and so on. PM me or use this post to provide feedback.
Warnings: PG-13 for violence, quite possibly language, etc.!
"Beware the storm."
"This is a battle for our very survival. You might want to grab a beer." For those of you who know Joseph Kavinsky, there might be something vaguely familiar about the young, human-looking woman emceeing the introduction of the duels. She's a slender thing brimming with manic energy, nails painted to look like molten stone, and she handles herself with the aplomb of someone immune to stagefrigh and accustomed to finding entertainment in alarming places.
THE SHOCK BOX ARENA
Chances are, you've never seen anything like it before. Unless you're a Tron character, in which case the aesthetic may seem oddly familiar. In any case, the arena is an incredible innovation of technology that borders on magic. The bleachers can seat thousands. Massive flatscreens and holographic displays project the central stages out for even the furthest audience members to see. Refreshments are served both by mobile bots at the seats and within the building corridors, which also contain locker rooms, showers, control rooms, medical triage, and other facilities.
The 'stages' themselves are composed of incredibly flexible modular technology that can form everything from seemingly stone walls to glass boxes, to levitating, moving platforms. Unexpected challenges like low-gravity, sudden flooding, and the rotation of floors and ceiling may occur at any point.
There are eerie similarities between the Artifixx weapon and the nature of the arena itself. The weapons begin merely as pods of shimmering silver metal, large enough to fill the combatant's hand. However, as combat begins, they soon begin to shape themselves to fit their wielder's needs, mimicking anything from long-lost magic focus objects to never-before-seen technology. It can be disconcerting, and perhaps the shock of having the weapon move around you like a living thing is what throws you off in the end.
However, safety measures are involved in today's duels. Knockouts, surrender, and major injury may all win the battle; attempts to cause true death are grounds for automatic disqualification and jeopardizing the trade agreement.
When: Mid-March
Where: Shock Box Arena
What: Duels to decide whether the Artifixx choose to share their technology, which will protect the Savrii, Moirans, and Ingress Complex from the space storm. Please mark any duel threads in the title so they can be found easily and linked in the entry text below. However, combat RP is optional; you can also use this log for characters to socialize, provide medical care, heckle, steal, and so on. PM me or use this post to provide feedback.
Warnings: PG-13 for violence, quite possibly language, etc.!
"This is a battle for our very survival. You might want to grab a beer." For those of you who know Joseph Kavinsky, there might be something vaguely familiar about the young, human-looking woman emceeing the introduction of the duels. She's a slender thing brimming with manic energy, nails painted to look like molten stone, and she handles herself with the aplomb of someone immune to stagefrigh and accustomed to finding entertainment in alarming places.

Chances are, you've never seen anything like it before. Unless you're a Tron character, in which case the aesthetic may seem oddly familiar. In any case, the arena is an incredible innovation of technology that borders on magic. The bleachers can seat thousands. Massive flatscreens and holographic displays project the central stages out for even the furthest audience members to see. Refreshments are served both by mobile bots at the seats and within the building corridors, which also contain locker rooms, showers, control rooms, medical triage, and other facilities.
The 'stages' themselves are composed of incredibly flexible modular technology that can form everything from seemingly stone walls to glass boxes, to levitating, moving platforms. Unexpected challenges like low-gravity, sudden flooding, and the rotation of floors and ceiling may occur at any point.
There are eerie similarities between the Artifixx weapon and the nature of the arena itself. The weapons begin merely as pods of shimmering silver metal, large enough to fill the combatant's hand. However, as combat begins, they soon begin to shape themselves to fit their wielder's needs, mimicking anything from long-lost magic focus objects to never-before-seen technology. It can be disconcerting, and perhaps the shock of having the weapon move around you like a living thing is what throws you off in the end.
However, safety measures are involved in today's duels. Knockouts, surrender, and major injury may all win the battle; attempts to cause true death are grounds for automatic disqualification and jeopardizing the trade agreement.
FINAL ROUND | ||
ERIK LEHNSHERR vs. "THE ARTIFIXX" | Link |
jamie vs. snake
Nothing quite matches the real deal, though. This tournament is meant to be civil, with no actual harm allowed. The Artifixx simply want to see them fight and admire their skills in battle, as far as Snake understands. The concept of a culture that appreciates the art of combat isn't foreign to him, although it's nothing he's had direct contact with before.
Of course, the fact that the Artifixx are synthetic is enough to make him paranoid, so he's also here to keep an eye on things. He realizes that it's a bias of his, but there's nothing wrong with being extra careful, is there.
Snake's as prepared as he can be, having engaged in a spar to warm up and also watched some of the other fights play out. The biggest obstacle here is going to be the arena itself, with how unpredictable it's proved to be so far. That being said, it starts off as a clean slate as he walks out when his name is called. He doesn't know this Alexander he's been pitted up against, but he's already got a few ideas for how to put him down without doing any real harm to the guy. All in good fun, right?
Outfitted in full sneaking suit with a pistol holstered at his hip, Snake's got a few tricks up the proverbial sleeve as well. For now, though, he's more interested in the strange metal shining in his palm. It's some kind of weapon, but he doesn't know what to make of it yet.