joseph kavinsky (
pillz) wrote in
thisavrou_log2017-03-11 05:45 pm
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Entry tags:
- borderlands: zer0,
- graceling: katsa (crau),
- mass effect: commander shepard,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- overwatch: angela "mercy" ziegler,
- overwatch: lena oxton,
- overwatch: reinhardt wilhelm,
- overwatch: soldier 76,
- red vs blue: agent texas,
- the raven cycle: joseph kavinsky,
- tron: rinzler (crau),
- undertale: chara dreemurr,
- undertale: frisk,
- voltron ld: lance,
- voltron ld: shiro
[OPEN] ⚔⚔ March Player Plot: Enter the Arena
Who: Duelists, medics, friends, spectators, and you!
When: Mid-March
Where: Shock Box Arena
What: Duels to decide whether the Artifixx choose to share their technology, which will protect the Savrii, Moirans, and Ingress Complex from the space storm. Please mark any duel threads in the title so they can be found easily and linked in the entry text below. However, combat RP is optional; you can also use this log for characters to socialize, provide medical care, heckle, steal, and so on. PM me or use this post to provide feedback.
Warnings: PG-13 for violence, quite possibly language, etc.!
"Beware the storm."
"This is a battle for our very survival. You might want to grab a beer." For those of you who know Joseph Kavinsky, there might be something vaguely familiar about the young, human-looking woman emceeing the introduction of the duels. She's a slender thing brimming with manic energy, nails painted to look like molten stone, and she handles herself with the aplomb of someone immune to stagefrigh and accustomed to finding entertainment in alarming places.
THE SHOCK BOX ARENA
Chances are, you've never seen anything like it before. Unless you're a Tron character, in which case the aesthetic may seem oddly familiar. In any case, the arena is an incredible innovation of technology that borders on magic. The bleachers can seat thousands. Massive flatscreens and holographic displays project the central stages out for even the furthest audience members to see. Refreshments are served both by mobile bots at the seats and within the building corridors, which also contain locker rooms, showers, control rooms, medical triage, and other facilities.
The 'stages' themselves are composed of incredibly flexible modular technology that can form everything from seemingly stone walls to glass boxes, to levitating, moving platforms. Unexpected challenges like low-gravity, sudden flooding, and the rotation of floors and ceiling may occur at any point.
There are eerie similarities between the Artifixx weapon and the nature of the arena itself. The weapons begin merely as pods of shimmering silver metal, large enough to fill the combatant's hand. However, as combat begins, they soon begin to shape themselves to fit their wielder's needs, mimicking anything from long-lost magic focus objects to never-before-seen technology. It can be disconcerting, and perhaps the shock of having the weapon move around you like a living thing is what throws you off in the end.
However, safety measures are involved in today's duels. Knockouts, surrender, and major injury may all win the battle; attempts to cause true death are grounds for automatic disqualification and jeopardizing the trade agreement.
When: Mid-March
Where: Shock Box Arena
What: Duels to decide whether the Artifixx choose to share their technology, which will protect the Savrii, Moirans, and Ingress Complex from the space storm. Please mark any duel threads in the title so they can be found easily and linked in the entry text below. However, combat RP is optional; you can also use this log for characters to socialize, provide medical care, heckle, steal, and so on. PM me or use this post to provide feedback.
Warnings: PG-13 for violence, quite possibly language, etc.!
"This is a battle for our very survival. You might want to grab a beer." For those of you who know Joseph Kavinsky, there might be something vaguely familiar about the young, human-looking woman emceeing the introduction of the duels. She's a slender thing brimming with manic energy, nails painted to look like molten stone, and she handles herself with the aplomb of someone immune to stagefrigh and accustomed to finding entertainment in alarming places.

Chances are, you've never seen anything like it before. Unless you're a Tron character, in which case the aesthetic may seem oddly familiar. In any case, the arena is an incredible innovation of technology that borders on magic. The bleachers can seat thousands. Massive flatscreens and holographic displays project the central stages out for even the furthest audience members to see. Refreshments are served both by mobile bots at the seats and within the building corridors, which also contain locker rooms, showers, control rooms, medical triage, and other facilities.
The 'stages' themselves are composed of incredibly flexible modular technology that can form everything from seemingly stone walls to glass boxes, to levitating, moving platforms. Unexpected challenges like low-gravity, sudden flooding, and the rotation of floors and ceiling may occur at any point.
There are eerie similarities between the Artifixx weapon and the nature of the arena itself. The weapons begin merely as pods of shimmering silver metal, large enough to fill the combatant's hand. However, as combat begins, they soon begin to shape themselves to fit their wielder's needs, mimicking anything from long-lost magic focus objects to never-before-seen technology. It can be disconcerting, and perhaps the shock of having the weapon move around you like a living thing is what throws you off in the end.
However, safety measures are involved in today's duels. Knockouts, surrender, and major injury may all win the battle; attempts to cause true death are grounds for automatic disqualification and jeopardizing the trade agreement.
FINAL ROUND | ||
ERIK LEHNSHERR vs. "THE ARTIFIXX" | Link |
chara vs. soldier 69
The weapon glints scarlet, gripped in one hand, when they are called to their FIGHT. Their opponent has the build and stance of a human, unsurprisingly.
This should make it easy for all parties.
Chara stares, unwavering, tightening their grip on their blade. If he moves first, they will counter. It will be simple.]
no subject
Or at least, he thinks he is until what they throw at him is a child.
A child with a knife, but a child nonetheless. 76 is immediately wary, dropping his gun to his side and looking around him as if he expects some kind of hidden camera meant to capture his reaction. Suffice to say that he does not settle into either an offensive or defensive stance.]
Is this a joke?
[He says, to no one in particular.]
no subject
They certainly are smiling enough for it to count as such.
He makes the mistake of dropping his guard immediately. Commenting on the perceived inanity of the situation, rather than facing the reality of the child, armed with a Knife, who is very much
Coming at him with a nimble skip to one side before bringing the Knife sharply up to aim for the center of his mass. No maiming, no intent to kill, those are the rules. Thus, they do not aim to kill. They will play by the rules of the Game, if that is what leads them to the End.
So they do not aim to kill. They simply aim to hurt. It is hardly their fault that the abdominal region is the one least likely to prompt some measure of fatal bleeding.]
no subject
The problem is that 76 is acutely aware of the reality of his enhancements; how much damage he can cause, especially if he's not keeping himself in check. He's used to adjusting himself for adult combatants. A child is another thing entirely.
But there isn't much time to think, because the kid is already launching themselves at him. He sidesteps easily, then brings up his hands to block, looking to keep Chara at arm's length as much as he can.]
Woah--
[He'd rather not have to neutralize if he can help it, and maybe the part of him that's still something of a diplomat thinks he can reason his way out of it.]
Quit it. I'm not gonna fight you.
no subject
He can dodge if he likes. Frisk, too, likes to dodge.
They skip nimbly back, then feint a swing for his left side before resolving it into a clean stab for his right.
And they smile.]
Then hold still.
no subject
He's starting to think that's not going to work.]
You don't want me to hurt you, kid.
[It's a poor threat, because the sentiment is clearly that he doesn't want to hurt them.]
no subject
They are sharp with determination.]
You have no idea what it is I want.
[Go on, then. Punish them! Hurt them! Make them suffer! They deserve it, do they not? For being creepy, for being a savage little demonic thing, for hurting people!
Go on.]
If you will not FIGHT back, at least do something worthwhile.
[Another hard, vertical slash. Eventually one or both of them will tire, and they do not intend to be the one who blinks first.]
no subject
But, of course, there's no good way to tell the kid that he's doing them a favor, all things considered.]
Quit playin' around.
[He leaps backwards, feeling the knife come uncomfortable close to his jacket--but then he sidesteps, aiming to put himself behind Chara before they manage to lash out again.]
no subject
[Perhaps they are, in some senses. Is this not, in its own right, a Game? Are they not the Player? And if so, what does that make him? A plot device, a nameless NPC, an obstacle to be cut down, EXP to be tallied.
LOVE to be increased.
He sidesteps, and they pivot on the spot, keeping their gaze locked onto him before following up with a swift jab to his abdominal region.]
FIGHT or concede.
But do not keep wasting my time.
no subject
This time he does lash out--for the hand holding that knife. It's a much less forceful blow than he's capable of, meant specifically to disarm.]
no subject
Like any decision made in the heat of battle, it is a compromise at best. They sacrifice balance for the sake of maintaining their grip, and have to plant a free hand on the ground to steady themself as they go down.
The bracing of a palm against floor grants them the momentum to push forward anew, following up with a series of swift jabs to his mid-region. Their experience has taught them that such blows are more difficult, generally, to knock aside.]
no subject
As it stands, however, his reluctance to do anything that might hurt Chara is giving the kid the advantage. He still hasn't quite given up on going for the wrists, trying to disarm, but he has to be faster and more nimble if he wants to actually get the knife away.
This time, he's not looking to smack it out of Chara's hand, but to grab it entirely.]
no subject
They can't twist out of the way, but they can twitch their wrist so that he gets more Knife than hand in the process.
And about that blade, sir.
It has 99 ATK.
The sharpest, deadliest weapon in their world.]
no subject
What he can't mitigate is his own reflex reaction to having his palm sliced open by the full length of the blade. He hisses, then curses, pulling back and stumbling just slightly enough to leave himself open for a split second.]
no subject
And they close in for the hypothetical kill. Jerking sharply back and plunging forward, aiming another hard jab for the midsection, because surely the same tactic over and over again will yield better results! They're not what one would call a particularly elegant or precise fighter. Their tactics generally boil down to striking the thing in their way until it eventually folds, outlasting it by sheer virtue of determination.
It's worked well enough up until now.]
no subject
He looks at Chara with clear disbelief, even though the expression isn't visible through is visor. It's as if he didn't think the kid would actually do it, and for a moment he remains frozen, like he wants to see how they're going to follow this up.]
no subject
You won.
The temptation is there. In the flexing of their fingers around the Knife hilt, the momentary flicker of something stark and savage in their expression, a remembered point in time where he acted as though they wouldn't really do it, and for the barest heartbeat of a second they're back. The precise pattern of the kitchen tile, the ringing clang of a pan striking the floor, the cut edge of his teeth bared as he -
No.
No.
No.
They wrench the thing free and shift back, their breathing - just a fraction faster than it should be, a shade staggered, their eyes perhaps stretched wider than is typical for them. That would count as "major injury" enough. It would. They won. They won. That -
Is all they need.]
no subject
Major injury or not, 76 decides right then and there that continuing this fight is pointless. It's not worth risking his own well-being in his attempts to talk a kid down, and he still isn't interested in hurting them (despite getting totally shanked). He puts distance between the two of them and raises his hand in forfeit.]
no subject
It's what they're good at. Cut him down, and he raises a hand, and they retreat. He'll receive some sort of medical compensation, probably. Hardly in any sort of physical danger. He's sturdy. He's fine. They're breathing, moving back, droplets of scarlet pattering the ground in a dotted trail.
It's not a shock. Not to them. He wouldn't FIGHT back, and so they took the FIGHT to him. They did what they're best at. They did what they were made for.
They won.
That's it.]