hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-11-15 09:40 pm

november event

Who: Everyone
When: November 15th and on
Where: The Moira.
What: The ship begins to fall apart and enters a “timeslip” when the Ingress is turned on.
Warnings: Potential violence. Please label your content!




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meet head-on
"Here I am at the end of the road and at the top of the heap.."

So far, things have been sort of normal for those aboard the Moira. Some of the crew have begun researching the Ingress, which has produced some interesting things as a result. There has also been the incident with Navigator Mana being separated from the ship while others have been deal with something worse as well as the on-going problem with Ploiatos. However, all of this isn't the problem.

The Ingress begins to work as it should after combined efforts from the crew and is honed in on the Midway Hub’s specific signature, but traveling there isn’t exactly easy. Since the Ingress hasn’t been working properly for so long, as the energy of it surrounds the ship, it enters the Moira into what the creators had called a “timeslip”. Looking outside the ship, this can be described as a multitude of different things. Inside the ship is a completely different story. Effects from Ploiatos have not disappeared, and some of them have even amplified due to the timeslip. Pieces of the ship are beginning to rot away and entire sections of the floor might just disappear from underfoot. Also, one other thing: ALL rooms have been unlocked, including a space that holds all of the missing shoes “taken” by the Ingress.
LET’S DO THE TIMEWARP (AGAIN)
The timeslip is not kind to those riding it through to its destination. Looking out any window will reveal worlds growing, thriving and dying in the blink of an eye. One may even glimpse faces of those they know in various states, perhaps even fragments of events that have not happened or maybe never will. Time is weird like that. But there are other things to be wary of in the time slip. Insomnia strikes without warning, and sanity will begin to trickle away as well. Some may even fall prey to body alterations as they travel through more damaged areas of the ship. Bodies may be altered by the energy of the slip, aging rapidly or changing in strange and uncomfortable ways that can’t be properly explained. These changes will happen suddenly and fade away without warning, but there is no getting used to it. People are not meant to be caught unprotected within a timeslip like this, and with the ship falling apart, there is nothing to keep them insulated from the side effects of the vortex.

They say if you stare too long into the abyss that the abyss begins to stare back, but in this case, even averting your eyes may not keep you safe from the dangers on all sides.
HE ATE MY HEART
Inside the timeslip, one thing is clear: anything and everything can happen. First Mate Egan will tell anyone who asks that this isn’t typical, which prompts Ira to tell the crew to exercise caution until they reach the Midway Hub. What should take seconds feels like weeks inside the slip, and packing for departure is encouraged. Outside the ship, time flits by, passing disorientingly fast, and for the first few days, it is the only notable malfunction.

Three days in, the crew encounter the first slip monsters. They come within hours of each other in two waves, and when they’ve boarded the Moira, they won’t go until killed or the ship has reached the Hub. The pool will have a new guest, the hallways are over run with small creatures, and the vents are swarming with massive foreign things. The slip is a dangerous place, and all crew are allowed to use any means necessary to stay safe. (All slip monsters can be used by any players; the monsters can attack each other, crew, themselves, the ship. It’s a literal monster throw-down.)
ISN'T IT IRONIC? DON'T YOU THINK?
As the Moira reaches the Midway Hub, the ship shudders out of the timeslip‐what should be a graceful stop is anything but. The ship shakes, the vibrations unending and splitting metal. The Ingress machine thrums, a heartbeat felt in every inch of the Moira as the energy crests out of the boundaries the creators had fashioned for it. Blue swirls of light curl up and out, breaking open the ship from the inside out. It begins to plummet, and evacuation measures are, once again, initiated.

Crew are instructed to get to transporters and crafts, leaving nothing and no one behind. The ship is breaking, falling fast and rough through the atmosphere surrounding the Hub. Evacuation pods are primed, anyone in cryo will be taken to the Cargo Bay for transport (unless alternate arrangements were already made), and the hatch in the Bay is opened for crew to escape through. The coordinates for meeting are sent to all crew, not far from where the Moira should touch down, and all medical staff are asked to be ready and waiting for when the ship lands.
GROUND CONTROL TO MAJOR TOM
Those who have already evacuated and have landed on the foggy, dark expanse of terrain that the coordinates have guided them to will see nothing around them except for the bright light of the Moira as it breaches the atmosphere and crashes into the rocky surface of the Midway Hub. One of the Captains, Thán, chose to stay on the ship until the last moment to make sure all crew were evacuated and was injured in the process. His reading on the IC Directory blips in and out, signaling that he’s somewhere in the ship’s rubble in need of immediate assistance. The MIDs stop functioning after the initial crash and other than reading vital signs, won’t come back on for a few hours (the network won’t work correctly in that time frame, sending videos and messages that it shouldn’t or not posting at all). The other Captains will ask for someone to take a head count and to report anyone who might be missing while all others will be directed to carefully seek out crew in the rubble and to gather any cargo that they can. Take inventory, set up a medical tent, check transporters and crafts, help crew, and stay together until everyone is accounted for.
dum_spiro: (action :: scared :: fallen)

[personal profile] dum_spiro 2016-12-09 01:39 am (UTC)(link)
If Carol were to be honest, she can't stand the people on the ship. It's not that they're bad people; she really couldn't speak to that. It's that every time someone talks to her, she remembers saying goodbye to Beverly and how she left things with Helen and that Cinna went home to die and she just keeps her head down and pretends she didn't hear. But it was the only option, until now, so she took it. And now...

Well, they'll have to see. She's not above challenging Daryl on whether they should stay, but on a foggy alien landscape with God knows what out there and the ship in pieces and with her head concussed isn't the time to get into anything of the sort.

After a sigh, in which she is obviously considering saying she can make it, Carol slowly eases herself to the ground, holding her head in her hands, eyes closed. Trying like hell not to puke and waiting for the world to stop spinning.

"I don't think I'll be much use to anyone," she says, with all due bitterness. Though she has purposefully not made friends on the ship, that doesn't mean she wouldn't help people who were injured if she could.
worn_wings: (➶ 021)

[personal profile] worn_wings 2016-12-13 01:37 am (UTC)(link)
Anywhere else-- even at home, where there's always something waiting for you to let your guard down-- he'd sit down beside her. Not because he wants the rest, but she looks like she could use to lean on him a bit. On anyone, but chances are he's the only one she might let offer. It's funny, how much this is like home when it isn't, not a bit. Here's more like their world than Teleios was-- not in any way except the face she's putting on for strangers.

"You know it ain't about that," he points out instead, standing close as he can without sacrificing the entirety of his distance vision. There's little heat to the chiding, though. "They'll get you all fixed up."

And then both of them can run themselves into the ground, the way they do.

"Could toss you over my shoulder if you want," he offers, trying to lighten the mood a bit.