hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-11-15 09:40 pm

november event

Who: Everyone
When: November 15th and on
Where: The Moira.
What: The ship begins to fall apart and enters a “timeslip” when the Ingress is turned on.
Warnings: Potential violence. Please label your content!




E
V
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L
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meet head-on
"Here I am at the end of the road and at the top of the heap.."

So far, things have been sort of normal for those aboard the Moira. Some of the crew have begun researching the Ingress, which has produced some interesting things as a result. There has also been the incident with Navigator Mana being separated from the ship while others have been deal with something worse as well as the on-going problem with Ploiatos. However, all of this isn't the problem.

The Ingress begins to work as it should after combined efforts from the crew and is honed in on the Midway Hub’s specific signature, but traveling there isn’t exactly easy. Since the Ingress hasn’t been working properly for so long, as the energy of it surrounds the ship, it enters the Moira into what the creators had called a “timeslip”. Looking outside the ship, this can be described as a multitude of different things. Inside the ship is a completely different story. Effects from Ploiatos have not disappeared, and some of them have even amplified due to the timeslip. Pieces of the ship are beginning to rot away and entire sections of the floor might just disappear from underfoot. Also, one other thing: ALL rooms have been unlocked, including a space that holds all of the missing shoes “taken” by the Ingress.
LET’S DO THE TIMEWARP (AGAIN)
The timeslip is not kind to those riding it through to its destination. Looking out any window will reveal worlds growing, thriving and dying in the blink of an eye. One may even glimpse faces of those they know in various states, perhaps even fragments of events that have not happened or maybe never will. Time is weird like that. But there are other things to be wary of in the time slip. Insomnia strikes without warning, and sanity will begin to trickle away as well. Some may even fall prey to body alterations as they travel through more damaged areas of the ship. Bodies may be altered by the energy of the slip, aging rapidly or changing in strange and uncomfortable ways that can’t be properly explained. These changes will happen suddenly and fade away without warning, but there is no getting used to it. People are not meant to be caught unprotected within a timeslip like this, and with the ship falling apart, there is nothing to keep them insulated from the side effects of the vortex.

They say if you stare too long into the abyss that the abyss begins to stare back, but in this case, even averting your eyes may not keep you safe from the dangers on all sides.
HE ATE MY HEART
Inside the timeslip, one thing is clear: anything and everything can happen. First Mate Egan will tell anyone who asks that this isn’t typical, which prompts Ira to tell the crew to exercise caution until they reach the Midway Hub. What should take seconds feels like weeks inside the slip, and packing for departure is encouraged. Outside the ship, time flits by, passing disorientingly fast, and for the first few days, it is the only notable malfunction.

Three days in, the crew encounter the first slip monsters. They come within hours of each other in two waves, and when they’ve boarded the Moira, they won’t go until killed or the ship has reached the Hub. The pool will have a new guest, the hallways are over run with small creatures, and the vents are swarming with massive foreign things. The slip is a dangerous place, and all crew are allowed to use any means necessary to stay safe. (All slip monsters can be used by any players; the monsters can attack each other, crew, themselves, the ship. It’s a literal monster throw-down.)
ISN'T IT IRONIC? DON'T YOU THINK?
As the Moira reaches the Midway Hub, the ship shudders out of the timeslip‐what should be a graceful stop is anything but. The ship shakes, the vibrations unending and splitting metal. The Ingress machine thrums, a heartbeat felt in every inch of the Moira as the energy crests out of the boundaries the creators had fashioned for it. Blue swirls of light curl up and out, breaking open the ship from the inside out. It begins to plummet, and evacuation measures are, once again, initiated.

Crew are instructed to get to transporters and crafts, leaving nothing and no one behind. The ship is breaking, falling fast and rough through the atmosphere surrounding the Hub. Evacuation pods are primed, anyone in cryo will be taken to the Cargo Bay for transport (unless alternate arrangements were already made), and the hatch in the Bay is opened for crew to escape through. The coordinates for meeting are sent to all crew, not far from where the Moira should touch down, and all medical staff are asked to be ready and waiting for when the ship lands.
GROUND CONTROL TO MAJOR TOM
Those who have already evacuated and have landed on the foggy, dark expanse of terrain that the coordinates have guided them to will see nothing around them except for the bright light of the Moira as it breaches the atmosphere and crashes into the rocky surface of the Midway Hub. One of the Captains, Thán, chose to stay on the ship until the last moment to make sure all crew were evacuated and was injured in the process. His reading on the IC Directory blips in and out, signaling that he’s somewhere in the ship’s rubble in need of immediate assistance. The MIDs stop functioning after the initial crash and other than reading vital signs, won’t come back on for a few hours (the network won’t work correctly in that time frame, sending videos and messages that it shouldn’t or not posting at all). The other Captains will ask for someone to take a head count and to report anyone who might be missing while all others will be directed to carefully seek out crew in the rubble and to gather any cargo that they can. Take inventory, set up a medical tent, check transporters and crafts, help crew, and stay together until everyone is accounted for.
cockade: (Passerelle)

[personal profile] cockade 2016-12-06 06:03 pm (UTC)(link)
[Arno listens at first, but doesn't quite respond- eyes focused on any possible incoming enemies while Nate speaks. When there's nothing that seems to stand out at him, he turns back to face the other and chuckle a little.]

I can say you've had better luck than I, then. Finding things for an old revolver is much more difficult when you're behind in the times. [He pulls the French revolver from its holster and shows it to Nate, not for bragging rights- but just to imply the differences they both have.] I'm not exactly sure it would be wise for me to try the modern version.

[It's said jokingly, and he places it back, moving forward.

Still, there is a sense of unease as he approaches the end of the hallway, and a hand moves back to signal Nate to hold. Arno glances left and then right, using his Eagle Vision again to pinpoint where exactly the Descendants are. There's a few traipsing along towards them, while going down to the other end means possibly more danger than just the two incoming.]


There's two of them. [He looks back to the other now, brow furrowing.] They're making their way down the hall, and I'm not exactly sure if we can slip by without them noticing.

[For all he knows, they could have some supernatural power that he's unaware of.] Should we take them? The hall seems clear otherwise.
sketchycharacter: (pic#10162784)

[personal profile] sketchycharacter 2016-12-10 06:29 pm (UTC)(link)
[Well, at least they're both armed with something with range. Nate with his modern guns, Arno and the revolver and...whatever that was that he just barely saw him use on his wrist before. It's hidden now, and he has to wonder why.]

How did you—

[All that from a glance? Arno's apparently even sharper than Nate realized. But...there's something off here, something he can't put his finger one. Whatever it is, it can wait.]

We might be able to get by, but they'll just go after someone else. Do you want to find a safe place, or do you want to try and make sure there are fewer of these things? No judgment.
cockade: (Pas sûr)

[personal profile] cockade 2016-12-14 11:16 pm (UTC)(link)
[A small part of him wonders if now would be a good idea to share the sight he has, as he's done with his brothers and sisters of the Order- but they're pressed for time, and he'd rather not confuse Nate more.

Instead, he listens to what the other says, and then shakes his head.]


If we can keep others safe, I'd suggest going after them. Some people on the ship can't exactly defend themselves.

[And he's not about to let other people get hurt. Not when he can actually do something about it.]
sketchycharacter: (pic#10162772)

[personal profile] sketchycharacter 2016-12-20 02:03 am (UTC)(link)
All right. Let's do it.

[He'll ask Arno about this later. Or not--the man's allowed his secrets, and Nate isn't always one to pry. He raises his gun, arm steady.]

You take point? Since you seem to know exactly where they are.
cockade: (Programme)

[personal profile] cockade 2017-01-25 07:59 pm (UTC)(link)
[There is a very distinct moment where Arno pauses, eyes that look towards Nate as if he's deciding on saying something, before his head turns back down towards the two incoming enemies, and he moves.

He's quick, for starters. Arno wastes no time charging headlong towards the two Descendants before sliding right down onto his knees, using his momentum to move forward and slip an arm under one of its legs and topple it to the floor. But the Descendant is a lot different from a human, and almost pulls him off his knees as it tries to scramble back up. Arno lets out a yelp of surprise as he nearly loses all his footing, rolling away and slicing at a hand that gets too close with his hidden blade.

Meanwhile, the other Descendant's about ready to pounce on his head.]


Nate, now would be a good time!

[He could use a little help here, bud.]
sketchycharacter: (oh fuck)

[personal profile] sketchycharacter 2017-01-31 05:16 am (UTC)(link)
[For a moment Nate hangs back and watches, gaping at the speed and grace of the man. He's seen good fighters before, but goddamn.

But the screech of the Descendant startles him into action, and he's already scrambling when Arno shouts.]


On it!

[And he is, gun raising, aiming and then firing right at the creature's head.]