hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_log2016-11-15 09:40 pm

november event

Who: Everyone
When: November 15th and on
Where: The Moira.
What: The ship begins to fall apart and enters a “timeslip” when the Ingress is turned on.
Warnings: Potential violence. Please label your content!




E
V
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L
O
G

meet head-on
"Here I am at the end of the road and at the top of the heap.."

So far, things have been sort of normal for those aboard the Moira. Some of the crew have begun researching the Ingress, which has produced some interesting things as a result. There has also been the incident with Navigator Mana being separated from the ship while others have been deal with something worse as well as the on-going problem with Ploiatos. However, all of this isn't the problem.

The Ingress begins to work as it should after combined efforts from the crew and is honed in on the Midway Hub’s specific signature, but traveling there isn’t exactly easy. Since the Ingress hasn’t been working properly for so long, as the energy of it surrounds the ship, it enters the Moira into what the creators had called a “timeslip”. Looking outside the ship, this can be described as a multitude of different things. Inside the ship is a completely different story. Effects from Ploiatos have not disappeared, and some of them have even amplified due to the timeslip. Pieces of the ship are beginning to rot away and entire sections of the floor might just disappear from underfoot. Also, one other thing: ALL rooms have been unlocked, including a space that holds all of the missing shoes “taken” by the Ingress.
LET’S DO THE TIMEWARP (AGAIN)
The timeslip is not kind to those riding it through to its destination. Looking out any window will reveal worlds growing, thriving and dying in the blink of an eye. One may even glimpse faces of those they know in various states, perhaps even fragments of events that have not happened or maybe never will. Time is weird like that. But there are other things to be wary of in the time slip. Insomnia strikes without warning, and sanity will begin to trickle away as well. Some may even fall prey to body alterations as they travel through more damaged areas of the ship. Bodies may be altered by the energy of the slip, aging rapidly or changing in strange and uncomfortable ways that can’t be properly explained. These changes will happen suddenly and fade away without warning, but there is no getting used to it. People are not meant to be caught unprotected within a timeslip like this, and with the ship falling apart, there is nothing to keep them insulated from the side effects of the vortex.

They say if you stare too long into the abyss that the abyss begins to stare back, but in this case, even averting your eyes may not keep you safe from the dangers on all sides.
HE ATE MY HEART
Inside the timeslip, one thing is clear: anything and everything can happen. First Mate Egan will tell anyone who asks that this isn’t typical, which prompts Ira to tell the crew to exercise caution until they reach the Midway Hub. What should take seconds feels like weeks inside the slip, and packing for departure is encouraged. Outside the ship, time flits by, passing disorientingly fast, and for the first few days, it is the only notable malfunction.

Three days in, the crew encounter the first slip monsters. They come within hours of each other in two waves, and when they’ve boarded the Moira, they won’t go until killed or the ship has reached the Hub. The pool will have a new guest, the hallways are over run with small creatures, and the vents are swarming with massive foreign things. The slip is a dangerous place, and all crew are allowed to use any means necessary to stay safe. (All slip monsters can be used by any players; the monsters can attack each other, crew, themselves, the ship. It’s a literal monster throw-down.)
ISN'T IT IRONIC? DON'T YOU THINK?
As the Moira reaches the Midway Hub, the ship shudders out of the timeslip‐what should be a graceful stop is anything but. The ship shakes, the vibrations unending and splitting metal. The Ingress machine thrums, a heartbeat felt in every inch of the Moira as the energy crests out of the boundaries the creators had fashioned for it. Blue swirls of light curl up and out, breaking open the ship from the inside out. It begins to plummet, and evacuation measures are, once again, initiated.

Crew are instructed to get to transporters and crafts, leaving nothing and no one behind. The ship is breaking, falling fast and rough through the atmosphere surrounding the Hub. Evacuation pods are primed, anyone in cryo will be taken to the Cargo Bay for transport (unless alternate arrangements were already made), and the hatch in the Bay is opened for crew to escape through. The coordinates for meeting are sent to all crew, not far from where the Moira should touch down, and all medical staff are asked to be ready and waiting for when the ship lands.
GROUND CONTROL TO MAJOR TOM
Those who have already evacuated and have landed on the foggy, dark expanse of terrain that the coordinates have guided them to will see nothing around them except for the bright light of the Moira as it breaches the atmosphere and crashes into the rocky surface of the Midway Hub. One of the Captains, Thán, chose to stay on the ship until the last moment to make sure all crew were evacuated and was injured in the process. His reading on the IC Directory blips in and out, signaling that he’s somewhere in the ship’s rubble in need of immediate assistance. The MIDs stop functioning after the initial crash and other than reading vital signs, won’t come back on for a few hours (the network won’t work correctly in that time frame, sending videos and messages that it shouldn’t or not posting at all). The other Captains will ask for someone to take a head count and to report anyone who might be missing while all others will be directed to carefully seek out crew in the rubble and to gather any cargo that they can. Take inventory, set up a medical tent, check transporters and crafts, help crew, and stay together until everyone is accounted for.
sketchycharacter: (pic#10162772)

[personal profile] sketchycharacter 2016-11-21 02:31 am (UTC)(link)
You take left, I'll take right.

[Not that the halls are that wide, but having a plan of attack is better than nothing, should they run into more asshole monsters.]

And watch out for spiders.
worn_wings: (➶ 046)

[personal profile] worn_wings 2016-11-21 06:56 pm (UTC)(link)
[He nods at the direction-- it's as good a plan as any-- but raises an eyebrow at that addition.]

What kinda spiders're we talkin about? 

[Because he's not really bothered by them, but if they're expecting eighteen-foot horror movie monster type spiders, a heads-up is welcome.] 
sketchycharacter: (pic#10162773)

[personal profile] sketchycharacter 2016-11-22 01:55 am (UTC)(link)
The side of small dogs, basically suck the life out of you, hate the light and also shotguns.

[Ugh. Why couldn't he have left them behind in Yemen.]

Also, the skittering is really gross-sounding.
worn_wings: (054)

[personal profile] worn_wings 2016-11-22 02:36 am (UTC)(link)
[ So not eighteen foot monsters, but pretty goddamn gross nonetheless. He grunts, his tone somewhere in the vast gulf between understanding and complaining, and takes a few quiet steps before he decides to chime in. ]

That thing chasing you-- [ the one he shot, the one that might have been a walker-- ] things like those, don't let em get too close.

[To be fair, that's probably pretty self explanatory.]
sketchycharacter: (sun's out gun's out)

[personal profile] sketchycharacter 2016-11-23 08:17 pm (UTC)(link)
[Nate lets out a short, unamused laugh.]

Wasn't planning on it. I've seen what they can do in close contact.

[RIP Eddie Raja, who could have died from either the fall or getting his throat ripped out.]
Edited 2016-11-23 20:18 (UTC)
worn_wings: (060)

[personal profile] worn_wings 2016-11-25 03:11 pm (UTC)(link)
You got 'em where you're from?

[ Look, that always piques his interest. It doesn't mean the guy's from anywhere Daryl would recognize, but it's not impossible. ]
sketchycharacter: (pic#10162783)

[personal profile] sketchycharacter 2016-11-26 06:43 pm (UTC)(link)
Only one place I ever saw—an uncharted island off the coast of Panama. They're cursed, or something, I don't know.

[For all he knows, they're still there. Or maybe they've finally begun to die out without the presence of the statue and its contents.]

They used to be human.
worn_wings: (➶ 057)

[personal profile] worn_wings 2016-12-02 12:05 am (UTC)(link)
[ Cursed. It's hard to imagine the dead as anything but the dead he knows, but that makes as much sense as anything. Hell of a lot easier to deal with, he bets. Not as likely to spread. ]

I know.

[ All too well. ]
sketchycharacter: (desert gear action figure)

[personal profile] sketchycharacter 2016-12-02 02:02 am (UTC)(link)
[That surprises Nate, and he cocks his head, giving him a closer look.]

Yeah? How?
worn_wings: (➶ 015)

[personal profile] worn_wings 2016-12-02 02:55 am (UTC)(link)
Look at 'em.

[ Maybe not the whole truth, but, well, look at them. But, hell, the guy's honest, the least he can do is respond in kind. ]

We got somethin like it. Folks got sick...

[ Okay, half the truth. It counts. ]
sketchycharacter: (my poker face)

[personal profile] sketchycharacter 2016-12-02 04:31 am (UTC)(link)
And turned into something like them? Jesus.

[He shakes his head. A single island was bad enough.]

I hope they're at least a little slower.
worn_wings: (➶ 026)

[personal profile] worn_wings 2016-12-03 01:18 am (UTC)(link)
Depends how rotted they get.

[ He says that so casually, like it's the most normal consideration in the world.

Yup. ]
sketchycharacter: (pic#10162793)

[personal profile] sketchycharacter 2016-12-05 08:57 pm (UTC)(link)
Seriously? That's disgusting.

[Gross, dude.]
worn_wings: (➶ 027)

[personal profile] worn_wings 2016-12-05 11:50 pm (UTC)(link)
[ It is what it is, sorry Nate. Daryl just shrugs and huffs a short laugh. ]