hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-03-01 02:53 pm

( april intro log )

Who: Everyone
When: April 1st and on
Where: The Moira + Del Pascia
What: The crew finds themselves visiting the correctional facility of Del Pascia.
Warnings: Mentions of blood. Please label your content!

I
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slammed & counted
"I feel liberated when I'm doing it, and I want other people to feel liberated through it."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.

With the combined efforts of the crew, the terror plaguing the ship has been successfully removed from the Moira. Yet, it doesn’t come without consequences. Aside from the overall state of those aboard the ship, the Moira itself has taken considerable damage across various sections. Overall functionality seems stable for now, but with necessary repairs to be made and few supplies to actually make them with, the Captains have set a course for any nearby planet with the hope of finding what they need. However, that is much closer than it appears. As new arrivals begin coming through the Ingress, a message is received by those in the Tower and broadcast to everyone:
Please be advised. Your vessel is now entering Restricted Space. As per penal code 65208-A, only authorized personnel are to be admitted beyond this point. If necessary, further assistance will be provided once docked.
As there is little choice, the Captains instruct Navigation to proceed with caution. All transporters will be required to assist in taking those who volunteer to the main hub.
WELCOME TO CORRECTIONAL FACILITY DEL PASCIA



Del Pascia is one of many facilities across the universe built to maintain and rehabilitate its inhabitants. With a combined populace of both prisoners and employed civilians, it functions as both prison and living quarters. The central section of Del Pascia is divided into multiple floors that branch out into subdivisions of the facility—clearly and precisely labeled. For those contracted to work in the prison, Del Pas Main is home. There are cafeterias, common areas for exercise and general downtime, divided residences, and work stations. Beyond this area, each remaining wing of Del Pascia separates into cell blocks A through F with similar facilities available to the inmates. Varying degrees of criminals are brought to Del Pascia, ranging from maximum security to juvenile offenders, and security differs depending on which block is visited.

Yet, there is something peculiar about this prison upon further investigation: there are no living persons within Del Pascia. The AI, which runs and oversees all of Del Pascia, has made arrangements with the Moira so that those who wish may board and take what is needed to begin repairs. This program, while generally polite in nature, goes simply by the name D-E-L.
ENJOY YOUR STAY ... IN PRISON
Those who choose to go to Del Pascia will find themselves greeted by D-E-L. It has already agreed to terms with the Captains, allowing crew to strip nonessential supplies that aren’t needed since the station’s crew and prisoners were relocated due to funding cuts. The only condition placed upon this agreement is that any crew wishing to explore must undergo a mandatory decontamination before proceeding through the rest of Del Pascia. This process takes only minutes and is guaranteed to cause no physical side effects. Following this simple procedure, exploration is open with only warnings to be careful about damaging key systems. It is important to note that there are various security cameras located throughout the correctional facility, and it is not uncommon for D-E-L to comment or show concern for those exploring parts of Del Pascia.
DEATH BECOMES YOU
There is salvage to be found in all parts of the facility, including the cell blocks and infirmaries of the prison wings. However, there is something odd about these sectors, a strange charge in the air that follows you as you search for anything useful to bring back to the Moira. Perhaps it is the eyes of D-E-L watching? But then, after an indiscernible amount of time, it's like a switch is flipped. Suddenly, you are wearing your sins where anyone but you can see. For however much death you have wrought or committed, there will be blood on your hands—perhaps even further than that. This bizarre occurrence will appear as an almost digital skin and will not vanish until outside the cell blocks. If exploring the infirmaries for supplies, any and all health stats throughout your life will be visible and easy to read by anyone who happens to take an interest.

For those who have killed once or twice, they might find a red stain on their hands, but the higher the kill count will result in larger proportions of blood covering their arms and, in extreme cases, perhaps their entire body. The blood will vanish once you have left the prison wing, though you may occasionally see a flicker of the image while anywhere on the station. The same goes for health stats viewed in infirmary sections of Del Pascia.
WHAT WAS THAT SOUND?
Del Pascia is a very large station and has been abandoned for quite some time. D-E-L will regretfully inform anyone who asks that some nonessential areas have fallen into disrepair. It will warn that exploring these areas can be risky as it has no knowledge of what damage these sections have taken. Regardless of that, if you venture in, you’ll find that these sections are in rather bad shape. Exposed wiring sparks in the walls, a great variety of broken tools are thrown about, and it seems that every camera has been purposely broken. Venturing in further will yield valuable components for salvage, and yet... as before, you suspect you aren’t alone. It isn’t often, but sometimes, you might hear a step falling moments after yours or a rattle coming from the vents. Every time you go to investigate... whatever made the noise is gone.

Should the AI be queried about this, D-E-L will emphasize that all personnel and prisoners were removed and that there is no one on board except crew from the Moira.


( ooc; For questions, go here. All players, please comment to activity check to receive new ranks (if applicable)! )
notglitching: (red - step away from the window)

[personal profile] notglitching 2016-04-22 04:38 am (UTC)(link)
The transporter's sensors provide enough data to plot a precise return course, but Rinzler watches through the windows, estimating their route against the stars for some practice of his own. The wide sweeping curve is smooth enough, the return trajectory not perfect, but with plenty of room to correct and adjust. He nods in answer. It's a start.

Rinzler observes the distant specks of ship and station as they grow through the window, but makes no comment yet. He's curious to see how well the user's control will hold as they get closer.
saveyourserpent: (smile)

[personal profile] saveyourserpent 2016-04-22 01:02 pm (UTC)(link)
Liquid's still confident, and from the looks of it he's far enough away that getting things perfect won't be too difficult. He's going to take heading back a little easier than heading out, as much as he'd like to start speeding back. He can play around some other time, when he's in the clear for doing these things.

Messing around while he's being watched never seems like a good idea, after all.

He remains silent as he flies the thing back, paying attention to where he's going and what the readouts say, adjusting as necessary. Usually he's a bit less careful, but recklessness isn't going to get him cleared for transporter use, so he just eases into things. And then the ship's way more into view than it had been, and he's on a pretty good trajectory.

This is nice. This is something he can really get behind going out and doing again, even if it's just for a trip like this. He keeps slowing down as he gets closer, lining up to make sure getting back in goes well enough.

"Not bad for a first time, right?"
notglitching: (red - headtilt)

[personal profile] notglitching 2016-05-07 08:01 pm (UTC)(link)
The approach is smooth. Alignment takes more adjustments than it needs to, but Rinzler's not going to expect flawless efficiency on a first flight. There's a satisfied note to the ticking rumble—as good as praise from Rinzler. Still, that won't stop his mask from angling with a skip of amusement as the user congratulates itself.

Circle ship prior to approaching doors.

Necessary? Not in the slightest. Possibly the reward for smugness is more work. Of course, given the user's clear enjoyment of flight, Rinzler suspects it won't mind the addition. And the extra challenge might give him a chance to gauge its close-range handling.

Messing around? Apparently required in this class.
saveyourserpent: (grin)

[personal profile] saveyourserpent 2016-05-07 08:42 pm (UTC)(link)
As far as he can tell, it seems Rinzler's not exactly complaining about his handling of the ship, which is just fine by him. Always nice to know there's some kind of approval. Hell knows he kind of craves it sometimes.

He laughs when he sees the next message. Oh no, more time flying. Whatever is Liquid going to do? "You've got it," he says, and he starts changing up his trajectory immediately. And this time, if he's got to do all the extra work, he's going to do it with a little bit of a flourish.

He might want to do things right, but if Rinzler's going to play like that, a little bit of dramatics aren't going to ruin his chances at this point. So occasionally as he circles he veers off course just a little, just to bring everything back to normal moments later, a wide grin on his face.

Despite all his extra effort, he does get back on track soon enough, the challenge (and the bit of extra he'd imposed on himself) met, the ship close. He almost seems like he doesn't want to go back just yet, but that just means he'll probably want another trip eventually. "So. What do you think, hm?"
notglitching: (red - turn away)

[personal profile] notglitching 2016-05-07 09:23 pm (UTC)(link)
As far as Rinzler's concerned, experimentation is more than permissible—it's necessary. For the user to learn, and for him to gauge how it might handle the flightcraft. So far he's reading a surplus of satisfaction in its own maneuvers, but no real likelihood towards crashing itself with them. Hard to say how that would hold up as it got more comfortable with the controls... but for now, at least, it's not a problem.

They return to an entry path, and Rinzler glances sideways at the question. It's strange to be asked for value judgements at all, but he takes a moment to assess before replying.

Rough handling: competent.
Precision, instrument familiarity: needs work.

Still, for a first attempt... not bad. The enforcer's helmet tips a little in acknowledgement.

Will schedule further training.
saveyourserpent: (smile)

[personal profile] saveyourserpent 2016-05-07 11:01 pm (UTC)(link)
Normally, Liquid likes to teach himself things. Ever since childhood he's hated classes and having people tell him what to do. It's really rare that Liquid doesn't automatically hate learning something with someone else teaching him, as inevitable as it is that training's required, but he's actually interested in what Rinzler thinks of his performance this time around.

And the results are pretty damn positive, all things considered. Pretty in line with what he'd been thinking, although he'd been congratulating himself just a little more.

Well, good. He's competent. And as skilled a pilot as he knows he is, he definitely needs more practice with these controls, with this ship. Space is still a different beast from the sky.

He nods, smiling as he does. "Brilliant. I'll be sure to show up."