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Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-11-09 08:50 pm

November World Travel

Who: Anyone and everyone
When: Nov. 9 and onward
Where: Kaittos
What: A new path opens up

Without warning, the silvery light that appeared to bring new people from other worlds and old items from home appears once more, and this time it lingers, forming portals as tall as an average human near each of the three Ingress shrines. The location does not appear to be a coincidence; this time, the portals are translucent, revealing the destination on the other side. Instead of taking Avagi's residents to the future, it will take them to another world.

If they step through the portal, travelers will find something far different from where they've been living this last month: Kaittos, a peaceful world containing one large land mass and a scattering of lived-on islands across a clear blue ocean. On the mainland, a large city-state occupies the central region and southern coast and resembles what some travelers from some versions of Earth might know of the Hanging Gardens of Babylon.



Bustling and lively, the city is clean and well provided-for due to the temperate climate and the bountiful natural resources found on its northern side; orchards, farms and forests extend into the distance, butting up against a small mountain range. The technology level is low compared to Avagi, with carriages and candles in place rather than cars and electric lights, but the craftsmen of the world have managed some very impressive mechanical feats.

Kaittans, the local residents of the world appear somewhat humanoid, but the bipedal race has hooves rather than feet, silvery skin and three eyes with vertical pupils. Although there is no sign of any other sentient species in the world, the locals are nonetheless excited to meet their guests, rather than suspicious or afraid; for some reason, they are not surprised that aliens exist, merely that they are here.

In the weeks to come, the stabilized portals will provide a respite from the more confined lifestyle aboard Avagi. Travelers are warmly welcomed and encouraged to explore the land. Some things they'll find include...



Art, Culture and Trading

With all their material needs taken care of, the civilization on Kaittos has come to highly value cultivation of the mind. The city itself is full of what can only be generalized as culture. Theaters, art galleries and sizable libraries can be found on every tier, but what they offer is not contained by their walls. Street musicians appear on every other corner, artists are easily found sketching at beautiful viewpoints or interested passersby, and people are as likely to find themselves pulled in to participate in a scene or improvisational performance as they are to witness one. Public debate and rhetoric are also valued, with credit given for style and clarity as much as substance. At the center of the city, a large conservatory teaches lessons in many fields to anyone who cares to study.

This love of culture is so encompassing that visitors who wish to acquire items or resources will find that culture is also the main form of currency. To get something, they will have to give something. Those with skills that fall into traditional arts and culture could offer a piece of art, a music lesson or participation in a debate with other philosophical scholars, perhaps. But visitors will also find that the locals have a deep hunger for information and wish to learn about other worlds; if they can offer nothing else, sitting down with a scholar to record a tale of folklore or an adventure from their own. Lessons in whatever skills they possess are likely to be eagerly sought after, although the aptitude to learn them may not be there.

For those who wish to gain resources or make purchases, a bartering economy does exist to a degree, but it is difficult to break into, as there is little that the locals would truly need from their visitors. The exchange of knowledge is much more prized. Keep in mind, though, that while the Kaittans are not ungenerous, they have an eye for value—the more precious something is, the more travelers will have to offer to earn it, and individuals have their preferences. What might be just the thing desired by one could be pooh-poohed by another.


The Culinary Quarter

While many on Kaittos see food as the fuel that keeps their bodies going so they may better cultivate their minds, others see cooking itself as an art. This is especially prevalent in this section of the city, located deep in the heart of the city, where chefs toil over new recipes and experiment with new ingredients, serving meals free of charge—unless you consider sitting through a lengthy survey afterwards to be a payment, of course.

Although some meals are unpalatable or even dangerous to human bodies, most can be enjoyably consumed. However, around one in five chefs make extensive use of a particular herb that is incredibly delicious—and somewhat addicting. Those who begin to develop a dependency will visit again and again, and the more they consume, the more they may not want to leave at all...


The Forest of Renewal

Spoken of in hushed voices, this section of woods is regarded with great caution. A space of around ten acres is home to many natural springs that form natural pools between copses of trees, many of which hang dropping branches with deep blue leaves over the surface of the water. If asked, the locals will say that this place is where some very old Kaittans—which are an extremely long-lived species—who have decided they've studied everything available in the world and mastered every skill they can, go to "renew" themselves. They prefer to speak of it in vague terms, as specific discussion of this choice is seen as something of a faux pas. If greatly pressed, it is possible to learn the details ahead of time—but difficult.

The truth is that the water of the springs, when mixed with a chemical secreted by the fallen blue leaves, represses memories of those who drink it. Not to the point of complete amnesia; a sip might do away with the recollection of a particular book that was enjoyed, while multiple glasses might hide the memory of a longer period of time. However, there is no control over what is forgotten, or how much is too much. The Kaittans who grow too frustrated with what they view as stagnancy drink to forget so they may have the joy of learning all over again, but the lack of control makes it a risky choice—and some continue to return to drink after they otherwise would have, as they have forgotten what they wanted to forget.

(Of note to those of the psychic persuasion: memories affected by the spring water are not utterly obliterated, but merely deeply sublimated. It is possible to retrieve them, but it would be a challenge, especially if the placement of the memory gaps are not obvious.)

The Temples

While Kaittos’ architecture and culture includes plenty to admire, a few points of interest stand both literally and figuratively above the rest. Three large pyramids tower over the landscape, shining the brilliant metallic blue of a local ore. Over the coming weeks, these structures will be adorned with temporary murals and hangings—apparently, a yearly celebration is approaching.

What kind of celebration? The kind, fortunately (?), that visitors are welcome to join in! November 23 marks the anniversary of what they call the Great Awakening: a visit by a powerful spirit that opened their people's awareness to worlds and cultures outside their own. For the next few weeks, the temples offer welcome to anyone who wishes to participate in their trials. On the day of the Awakening, all who succeed will experience a remnant of the spirit's gift. While descriptions of the process vary, all center around heightened awareness: of each other, and of worlds and places far beyond their shores. Those who decide to make this attempt may choose which temple—and which trial—they would face.
Trial of Life
A test for warriors and scouts, this trial is not recommended to the casual. On entering the temple, participants will find themselves in a maze of obstacles and passages, struggling for survival against dangers both mobile and environmental. To succeed, they must pass inside with no more resources or weapons than can be carried in two hands, and survive for a period of five days. The attackers and hazards within the space are phantasms generated by the temple: solid enough to harm or kill, but prone to re-appearing even once a region should be cleared.

Needless to say, extensive warnings will be given to those expressing interest in the trial. Most who attempt do so in groups, and teamwork among participants is readily encouraged. Those who need to leave early are welcome to do so, but fleeing does count as a failure.

Trial of Communion
The inside of this temple is divided up into a series of open booths. Participants are assigned a station, and will be approached by members of the local population with various disputes that require arbitration. The purpose of the trial is twofold: to assist others with their problems, and to test those making the attempt—in patience, debate, and their skill at resolving conflict through the use of words.

No authority is granted to those taking this test. None of those who come before them are obliged to listen. The participants will be presented with conflicts that have been saved up through the year, and required to work out a solution. This can include anything from property disputes to marriage arguments to literal children's squabbles. Breaks are allowed for food and basic rest, but otherwise, those taking the trial will need to spend five days in continual discourse for the sake of others. Those who give up on any problems brought before them or resort to violence in solving them are considered to have failed the trial.

Trial of Healing
The third temple presents no dangers, whether to one's life or to one's sanity. Instead, it serves as a medical center. Those stepping inside will experience a strange peacefulness and sense of comfort—one the full-time staff confirm has helped many patients to recover. While this temple is open throughout the year, the weeks preceding the Awakening are nonetheless a time of gathering: when healers of all disciplines will come together to assist those in need.

While doctors or healers are welcome to share information with their peers, no special skill or training is required to attempt this trial. Instead, participants are asked to spend a period of ten days doing whatever work is required to assist the sick. While most of the ailments brought to the temple are longer-term in nature, it also functions as a triage center for those harmed in the Temple of Life.


[While the Trials themselves are intended to be logged here, an update will offer more information on the Awakening experienced by the successful. This will come out on November 23rd! For questions, please head to the recent mod update.]
welcomeprofessor: (⛒ relax (don't do it))

[personal profile] welcomeprofessor 2017-12-03 06:24 pm (UTC)(link)
[ There's a peculiar way that he states this that leaves Charles' typical reply hanging. At first, it's so like Jean's own constant concerns about the welfare of everyone around her, but there's a key difference. With his own, the worry is her deliberately hurting anything. Here, that's altered slightly, but it's an important distinction.

It could. ]


The mind-reading might, or something else?

[ In his experience, the telepathy itself doesn't hurt. It's the truth invariably revealed. ]

And I don't scare easy. But in any case, Eddie, I'm not about to do anything that makes you uncomfortable.

[ Because doing so, knowing he's done so, is comparable to any fright. ]

clussy: ɪᴄᴏɴ ʙʏ ɪᴄᴏɴsꜰᴏʀʙɪᴛᴄʜᴇs (ᴛᴜᴍʙʟʀ) (𝚠𝚑𝚊𝚝 𝚒𝚜 𝚝𝚑𝚒𝚜 𝚖𝚎𝚖𝚘𝚛𝚢)

[personal profile] clussy 2017-12-03 06:40 pm (UTC)(link)
(Eddie is reluctant to share, but at the same time, if It ever did come here, it might be for the best for someone to know about it. Particularly one of the adults with powers, he thinks. They all seem like super heroes, or acted the part anyway, and Eddie wasn't so sure he would be able to survive Pennywise a second time around.)

That's it though! Everyone has- something they're afraid of. It's- that's what It is.

(Eddie talks a bit frantically with his hands before curling them together. He walks closer towards Charles, feeling his anxiety wrecking through him. He leans forward and talks very quietly.)

In the town I grew up in, there was this thing that woke up every twenty-seven years or so and would kill a bunch of children. Ate them. Lured them out with fear. It-...It knew what you were most afraid of. It was usually a clown- but It could change. It'd use it to...

(His throat knots up and he finds that he can't quite finish talking. He quickly shakes his head, looking away from Charles.)

It could always find us. Killed my best friend's little brother. Used his photo album to hurt Bill later- found him through the pictures. I don't really know how It works- but I'm scared if you look in my mind, It might hurt you, or It might come here. It almost got us all, but we- I think we beat it. But I don't know.
welcomeprofessor: (⛒ the tide is high)

[personal profile] welcomeprofessor 2017-12-03 10:34 pm (UTC)(link)
[ Or maybe he does scare easy. Because this whole story is horrifying and is reacted to with quiet, wide-eyed concern as Eddie works his way through it. "It" is a thing, nota generality (and while explaining little about the nature of how this works, seems perfectly logical as a childish moniker that he keeps very much in mind).

He's heard of things like this only tangentially, in terms of psychic entities--which does explain the boy's immediate fear--but never something that broached the physical. That is only all the more worrying.

Charles leans forward himself, reaching out with a hand to the boy's shoulder as he looks away. ]


You have my word. Nothing without your permission. And if "It" does, somehow, find a way here, we'll take care of it.

[ Even if he's not...entirely sure how. They always find a way. ]
clussy: ɪᴄᴏɴ ʙʏ ɪᴄᴏɴsꜰᴏʀʙɪᴛᴄʜᴇs (ᴛᴜᴍʙʟʀ) (𝚛𝚎𝚕𝚞𝚌𝚝𝚊𝚗𝚝)

[personal profile] clussy 2017-12-03 10:47 pm (UTC)(link)
(It might have been easier to say 'Pennywise', but even that had just been a name It gave itself as a tool of mockery. Or so it had felt, anyway. The clown tucked itself into all of their soft, child subconsciousness, picking away at insecurities and fears. Maybe in the end, it made the most sense that it came to them most often as a clown.

Frankly, Eddie never thought too hard about why it came as a clown. He tried not to think about it at all if he could help it (which he rarely could anymore).

He's consumed with the thought enough that Eddie startles just a little when Charles suddenly touches him. Once he realizes it's Charles though, he relaxes entirely. He had gotten too caught up in thinking about It again.)


Thank you. (Said more seriously, because Charles seemed like an adult who actually listened. That's when Eddie noticed: Charles was taking him seriously. He wasn't calling him crazy, or getting that unsettling glazed look that the adults got back in Derry. Like how Bev's daddy never noticed the blood.

Charles noticed this, he believed Eddie, and as this sank into Eddie, his eyes stung with relief.)


You believe me. (Eddie's voice cracks a little, and he can't help himself. Maybe it's rude to do, but Eddie's just this kind of kid, and his emotions get the better of him at times. He comes in at Charles, wrapping stick-thin arms around his neck and pressing his face into his shoulder in a tight hug. The chair made it a little awkward, but Eddie didn't care. An adult believed him.)

None of the adults in Derry ever believed It. They couldn't- they couldn't see It. They didn't even care about the kids- they'd just paste up new pictures every time one went missing and no one was trying and-they couldn't see the--

(His voice catches again and he pulls away, scrubbing his hands over his face to try and calm himself down. It was important to Eddie, so important to finally have someone like Charles, a proper grown up, look at this seriously.)

I...don't know how possible that is. But I'm glad that you're all as strong as you are.