savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-11-09 08:50 pm

November World Travel

Who: Anyone and everyone
When: Nov. 9 and onward
Where: Kaittos
What: A new path opens up

Without warning, the silvery light that appeared to bring new people from other worlds and old items from home appears once more, and this time it lingers, forming portals as tall as an average human near each of the three Ingress shrines. The location does not appear to be a coincidence; this time, the portals are translucent, revealing the destination on the other side. Instead of taking Avagi's residents to the future, it will take them to another world.

If they step through the portal, travelers will find something far different from where they've been living this last month: Kaittos, a peaceful world containing one large land mass and a scattering of lived-on islands across a clear blue ocean. On the mainland, a large city-state occupies the central region and southern coast and resembles what some travelers from some versions of Earth might know of the Hanging Gardens of Babylon.



Bustling and lively, the city is clean and well provided-for due to the temperate climate and the bountiful natural resources found on its northern side; orchards, farms and forests extend into the distance, butting up against a small mountain range. The technology level is low compared to Avagi, with carriages and candles in place rather than cars and electric lights, but the craftsmen of the world have managed some very impressive mechanical feats.

Kaittans, the local residents of the world appear somewhat humanoid, but the bipedal race has hooves rather than feet, silvery skin and three eyes with vertical pupils. Although there is no sign of any other sentient species in the world, the locals are nonetheless excited to meet their guests, rather than suspicious or afraid; for some reason, they are not surprised that aliens exist, merely that they are here.

In the weeks to come, the stabilized portals will provide a respite from the more confined lifestyle aboard Avagi. Travelers are warmly welcomed and encouraged to explore the land. Some things they'll find include...



Art, Culture and Trading

With all their material needs taken care of, the civilization on Kaittos has come to highly value cultivation of the mind. The city itself is full of what can only be generalized as culture. Theaters, art galleries and sizable libraries can be found on every tier, but what they offer is not contained by their walls. Street musicians appear on every other corner, artists are easily found sketching at beautiful viewpoints or interested passersby, and people are as likely to find themselves pulled in to participate in a scene or improvisational performance as they are to witness one. Public debate and rhetoric are also valued, with credit given for style and clarity as much as substance. At the center of the city, a large conservatory teaches lessons in many fields to anyone who cares to study.

This love of culture is so encompassing that visitors who wish to acquire items or resources will find that culture is also the main form of currency. To get something, they will have to give something. Those with skills that fall into traditional arts and culture could offer a piece of art, a music lesson or participation in a debate with other philosophical scholars, perhaps. But visitors will also find that the locals have a deep hunger for information and wish to learn about other worlds; if they can offer nothing else, sitting down with a scholar to record a tale of folklore or an adventure from their own. Lessons in whatever skills they possess are likely to be eagerly sought after, although the aptitude to learn them may not be there.

For those who wish to gain resources or make purchases, a bartering economy does exist to a degree, but it is difficult to break into, as there is little that the locals would truly need from their visitors. The exchange of knowledge is much more prized. Keep in mind, though, that while the Kaittans are not ungenerous, they have an eye for value—the more precious something is, the more travelers will have to offer to earn it, and individuals have their preferences. What might be just the thing desired by one could be pooh-poohed by another.


The Culinary Quarter

While many on Kaittos see food as the fuel that keeps their bodies going so they may better cultivate their minds, others see cooking itself as an art. This is especially prevalent in this section of the city, located deep in the heart of the city, where chefs toil over new recipes and experiment with new ingredients, serving meals free of charge—unless you consider sitting through a lengthy survey afterwards to be a payment, of course.

Although some meals are unpalatable or even dangerous to human bodies, most can be enjoyably consumed. However, around one in five chefs make extensive use of a particular herb that is incredibly delicious—and somewhat addicting. Those who begin to develop a dependency will visit again and again, and the more they consume, the more they may not want to leave at all...


The Forest of Renewal

Spoken of in hushed voices, this section of woods is regarded with great caution. A space of around ten acres is home to many natural springs that form natural pools between copses of trees, many of which hang dropping branches with deep blue leaves over the surface of the water. If asked, the locals will say that this place is where some very old Kaittans—which are an extremely long-lived species—who have decided they've studied everything available in the world and mastered every skill they can, go to "renew" themselves. They prefer to speak of it in vague terms, as specific discussion of this choice is seen as something of a faux pas. If greatly pressed, it is possible to learn the details ahead of time—but difficult.

The truth is that the water of the springs, when mixed with a chemical secreted by the fallen blue leaves, represses memories of those who drink it. Not to the point of complete amnesia; a sip might do away with the recollection of a particular book that was enjoyed, while multiple glasses might hide the memory of a longer period of time. However, there is no control over what is forgotten, or how much is too much. The Kaittans who grow too frustrated with what they view as stagnancy drink to forget so they may have the joy of learning all over again, but the lack of control makes it a risky choice—and some continue to return to drink after they otherwise would have, as they have forgotten what they wanted to forget.

(Of note to those of the psychic persuasion: memories affected by the spring water are not utterly obliterated, but merely deeply sublimated. It is possible to retrieve them, but it would be a challenge, especially if the placement of the memory gaps are not obvious.)

The Temples

While Kaittos’ architecture and culture includes plenty to admire, a few points of interest stand both literally and figuratively above the rest. Three large pyramids tower over the landscape, shining the brilliant metallic blue of a local ore. Over the coming weeks, these structures will be adorned with temporary murals and hangings—apparently, a yearly celebration is approaching.

What kind of celebration? The kind, fortunately (?), that visitors are welcome to join in! November 23 marks the anniversary of what they call the Great Awakening: a visit by a powerful spirit that opened their people's awareness to worlds and cultures outside their own. For the next few weeks, the temples offer welcome to anyone who wishes to participate in their trials. On the day of the Awakening, all who succeed will experience a remnant of the spirit's gift. While descriptions of the process vary, all center around heightened awareness: of each other, and of worlds and places far beyond their shores. Those who decide to make this attempt may choose which temple—and which trial—they would face.
Trial of Life
A test for warriors and scouts, this trial is not recommended to the casual. On entering the temple, participants will find themselves in a maze of obstacles and passages, struggling for survival against dangers both mobile and environmental. To succeed, they must pass inside with no more resources or weapons than can be carried in two hands, and survive for a period of five days. The attackers and hazards within the space are phantasms generated by the temple: solid enough to harm or kill, but prone to re-appearing even once a region should be cleared.

Needless to say, extensive warnings will be given to those expressing interest in the trial. Most who attempt do so in groups, and teamwork among participants is readily encouraged. Those who need to leave early are welcome to do so, but fleeing does count as a failure.

Trial of Communion
The inside of this temple is divided up into a series of open booths. Participants are assigned a station, and will be approached by members of the local population with various disputes that require arbitration. The purpose of the trial is twofold: to assist others with their problems, and to test those making the attempt—in patience, debate, and their skill at resolving conflict through the use of words.

No authority is granted to those taking this test. None of those who come before them are obliged to listen. The participants will be presented with conflicts that have been saved up through the year, and required to work out a solution. This can include anything from property disputes to marriage arguments to literal children's squabbles. Breaks are allowed for food and basic rest, but otherwise, those taking the trial will need to spend five days in continual discourse for the sake of others. Those who give up on any problems brought before them or resort to violence in solving them are considered to have failed the trial.

Trial of Healing
The third temple presents no dangers, whether to one's life or to one's sanity. Instead, it serves as a medical center. Those stepping inside will experience a strange peacefulness and sense of comfort—one the full-time staff confirm has helped many patients to recover. While this temple is open throughout the year, the weeks preceding the Awakening are nonetheless a time of gathering: when healers of all disciplines will come together to assist those in need.

While doctors or healers are welcome to share information with their peers, no special skill or training is required to attempt this trial. Instead, participants are asked to spend a period of ten days doing whatever work is required to assist the sick. While most of the ailments brought to the temple are longer-term in nature, it also functions as a triage center for those harmed in the Temple of Life.


[While the Trials themselves are intended to be logged here, an update will offer more information on the Awakening experienced by the successful. This will come out on November 23rd! For questions, please head to the recent mod update.]
nyx_it: (through the desert)

[personal profile] nyx_it 2017-11-16 07:33 am (UTC)(link)
[She's still busily cursing, while attempting to pick up her spilled supplies.]

Anyone ever tell you, you're really loud?
sonywalkman: (pic#11518037)

[personal profile] sonywalkman 2017-11-20 01:38 am (UTC)(link)
[ He sighs, eventually stopping down to help, even if he's not even entirely sure what it is he's done wrong. ]

Look, it's not my fault the song requires gravitas, right? That's part of the point?
nyx_it: (we'd won)

[personal profile] nyx_it 2017-11-20 05:17 am (UTC)(link)
[It's not your fault, Peter, she's just peeved she dropped her stuff.]

All right, try me when I'm expecting it. Maybe I'll agree then.

[But -- he is helping. So--]

Thanks.
sonywalkman: ([uhh] i want you back)

[personal profile] sonywalkman 2017-11-24 04:19 am (UTC)(link)
[ He scoffs, mid-pickup, and gives her a skeptical glance. ]

Sure, and you'll be expecting it when?

[ He's pretty sure the answer is never. So far, every meeting they've had has had this undercurrent of seriousness to it that Peter can, on one hand, respect, and on the other, he finds it almost impossible to really connect with. Nobody can be that serious all the time, right? ]
nyx_it: (sometimes in dreams of impact)

[personal profile] nyx_it 2017-11-24 06:04 am (UTC)(link)
Throw a party. We'll talk.

[She nods her head at him. Teasing. But there's a half-truth in there, too. If her face allowed for it, she'd have grinned.]

Seriously, though, sorry.
sonywalkman: ([ha!] hooked on a feeling)

[personal profile] sonywalkman 2017-11-25 11:46 pm (UTC)(link)
[ Did she just--is he getting trolled by an alien? Is that sarcasm? That's more like it. Peter, whose face does allow it, grins enough for them both. ]

Nah, it's nothin'. Lucky for you, I don't have a thing about repeat performances.
nyx_it: (and for a second there)

[personal profile] nyx_it 2017-11-26 01:22 am (UTC)(link)
Good. Because I'd hate to miss this when I'm expecting it.

[She's quiet for a second, before shaking her head.]

... sounded a little like something my crewmates would've liked.
sonywalkman: ([badass] desperado)

[personal profile] sonywalkman 2017-11-26 01:30 am (UTC)(link)
[ Still smiling, Peter hands the last of the dropped belongings back over and straightens back up to full height. He shrugs. ]

Who wouldn't like Rick Astley? That's a statistical impossibility.
nyx_it: (we were innocent)

[personal profile] nyx_it 2017-11-26 01:34 am (UTC)(link)
I can think of a few. But they're mostly assholes, anyway.

[The Kett would probably hate music, after all.]

[She'll accept her stuff back, and incline her head.]
Thanks.
sonywalkman: ([ha!] if you like pina coladas)

[personal profile] sonywalkman 2017-11-26 01:41 am (UTC)(link)
Nah, even assholes know when good music is good.

[ He knows from experience. All his friends are assholes. He's an asshole. And while he's stuck on this eight-year-old's social mechanics logic... ]

Sounds like something way worse. Shithead, maybe.
nyx_it: (you're gonna miss me when i'm gone)

[personal profile] nyx_it 2017-11-26 02:00 am (UTC)(link)
[She snorts -- it's super dignified, and also super amused.]

Spirits. You remind me of Ryder.
sonywalkman: ([ha!] o-o-h child)

[personal profile] sonywalkman 2017-12-03 08:39 am (UTC)(link)
One of those crewmates, huh?

[ Even the word makes him miss his own. It's a strange little pang. Like missing distant family, except they're people he can sort of stand, and he lives with them more like roommates than out of any obligation.

It's a full house on his ship, he knows that much. ]
nyx_it: (you're gonna miss me when i'm gone)

[personal profile] nyx_it 2017-12-03 09:35 am (UTC)(link)
Technically, the leader of the crewmates.

[But yeah. One of those.]

[Even if when she says it, there's an undeniable note of fondness in her voice. Her head ducking as she speaks, weight shifting. Turian embarrassment.]


She wore a sleeveless Blasto shirt for our first contact meeting. I don't think anyone let her live it down.
sonywalkman: (pic#11518037)

[personal profile] sonywalkman 2017-12-03 10:25 pm (UTC)(link)
I too am technically a leader of crewmates. Sounds like my kind of girl.

[ God help the galaxy. ]

...What's Blasto?
nyx_it: (and for a second there)

[personal profile] nyx_it 2017-12-04 12:14 am (UTC)(link)
You? No wonder you remind me of her.

[This bodes so well.]

... Blasto the Hanar Spectre? Gun in every tentacle? Lover in every port? You guys really don't know about him?