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Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-11-09 08:50 pm

November World Travel

Who: Anyone and everyone
When: Nov. 9 and onward
Where: Kaittos
What: A new path opens up

Without warning, the silvery light that appeared to bring new people from other worlds and old items from home appears once more, and this time it lingers, forming portals as tall as an average human near each of the three Ingress shrines. The location does not appear to be a coincidence; this time, the portals are translucent, revealing the destination on the other side. Instead of taking Avagi's residents to the future, it will take them to another world.

If they step through the portal, travelers will find something far different from where they've been living this last month: Kaittos, a peaceful world containing one large land mass and a scattering of lived-on islands across a clear blue ocean. On the mainland, a large city-state occupies the central region and southern coast and resembles what some travelers from some versions of Earth might know of the Hanging Gardens of Babylon.



Bustling and lively, the city is clean and well provided-for due to the temperate climate and the bountiful natural resources found on its northern side; orchards, farms and forests extend into the distance, butting up against a small mountain range. The technology level is low compared to Avagi, with carriages and candles in place rather than cars and electric lights, but the craftsmen of the world have managed some very impressive mechanical feats.

Kaittans, the local residents of the world appear somewhat humanoid, but the bipedal race has hooves rather than feet, silvery skin and three eyes with vertical pupils. Although there is no sign of any other sentient species in the world, the locals are nonetheless excited to meet their guests, rather than suspicious or afraid; for some reason, they are not surprised that aliens exist, merely that they are here.

In the weeks to come, the stabilized portals will provide a respite from the more confined lifestyle aboard Avagi. Travelers are warmly welcomed and encouraged to explore the land. Some things they'll find include...



Art, Culture and Trading

With all their material needs taken care of, the civilization on Kaittos has come to highly value cultivation of the mind. The city itself is full of what can only be generalized as culture. Theaters, art galleries and sizable libraries can be found on every tier, but what they offer is not contained by their walls. Street musicians appear on every other corner, artists are easily found sketching at beautiful viewpoints or interested passersby, and people are as likely to find themselves pulled in to participate in a scene or improvisational performance as they are to witness one. Public debate and rhetoric are also valued, with credit given for style and clarity as much as substance. At the center of the city, a large conservatory teaches lessons in many fields to anyone who cares to study.

This love of culture is so encompassing that visitors who wish to acquire items or resources will find that culture is also the main form of currency. To get something, they will have to give something. Those with skills that fall into traditional arts and culture could offer a piece of art, a music lesson or participation in a debate with other philosophical scholars, perhaps. But visitors will also find that the locals have a deep hunger for information and wish to learn about other worlds; if they can offer nothing else, sitting down with a scholar to record a tale of folklore or an adventure from their own. Lessons in whatever skills they possess are likely to be eagerly sought after, although the aptitude to learn them may not be there.

For those who wish to gain resources or make purchases, a bartering economy does exist to a degree, but it is difficult to break into, as there is little that the locals would truly need from their visitors. The exchange of knowledge is much more prized. Keep in mind, though, that while the Kaittans are not ungenerous, they have an eye for value—the more precious something is, the more travelers will have to offer to earn it, and individuals have their preferences. What might be just the thing desired by one could be pooh-poohed by another.


The Culinary Quarter

While many on Kaittos see food as the fuel that keeps their bodies going so they may better cultivate their minds, others see cooking itself as an art. This is especially prevalent in this section of the city, located deep in the heart of the city, where chefs toil over new recipes and experiment with new ingredients, serving meals free of charge—unless you consider sitting through a lengthy survey afterwards to be a payment, of course.

Although some meals are unpalatable or even dangerous to human bodies, most can be enjoyably consumed. However, around one in five chefs make extensive use of a particular herb that is incredibly delicious—and somewhat addicting. Those who begin to develop a dependency will visit again and again, and the more they consume, the more they may not want to leave at all...


The Forest of Renewal

Spoken of in hushed voices, this section of woods is regarded with great caution. A space of around ten acres is home to many natural springs that form natural pools between copses of trees, many of which hang dropping branches with deep blue leaves over the surface of the water. If asked, the locals will say that this place is where some very old Kaittans—which are an extremely long-lived species—who have decided they've studied everything available in the world and mastered every skill they can, go to "renew" themselves. They prefer to speak of it in vague terms, as specific discussion of this choice is seen as something of a faux pas. If greatly pressed, it is possible to learn the details ahead of time—but difficult.

The truth is that the water of the springs, when mixed with a chemical secreted by the fallen blue leaves, represses memories of those who drink it. Not to the point of complete amnesia; a sip might do away with the recollection of a particular book that was enjoyed, while multiple glasses might hide the memory of a longer period of time. However, there is no control over what is forgotten, or how much is too much. The Kaittans who grow too frustrated with what they view as stagnancy drink to forget so they may have the joy of learning all over again, but the lack of control makes it a risky choice—and some continue to return to drink after they otherwise would have, as they have forgotten what they wanted to forget.

(Of note to those of the psychic persuasion: memories affected by the spring water are not utterly obliterated, but merely deeply sublimated. It is possible to retrieve them, but it would be a challenge, especially if the placement of the memory gaps are not obvious.)

The Temples

While Kaittos’ architecture and culture includes plenty to admire, a few points of interest stand both literally and figuratively above the rest. Three large pyramids tower over the landscape, shining the brilliant metallic blue of a local ore. Over the coming weeks, these structures will be adorned with temporary murals and hangings—apparently, a yearly celebration is approaching.

What kind of celebration? The kind, fortunately (?), that visitors are welcome to join in! November 23 marks the anniversary of what they call the Great Awakening: a visit by a powerful spirit that opened their people's awareness to worlds and cultures outside their own. For the next few weeks, the temples offer welcome to anyone who wishes to participate in their trials. On the day of the Awakening, all who succeed will experience a remnant of the spirit's gift. While descriptions of the process vary, all center around heightened awareness: of each other, and of worlds and places far beyond their shores. Those who decide to make this attempt may choose which temple—and which trial—they would face.
Trial of Life
A test for warriors and scouts, this trial is not recommended to the casual. On entering the temple, participants will find themselves in a maze of obstacles and passages, struggling for survival against dangers both mobile and environmental. To succeed, they must pass inside with no more resources or weapons than can be carried in two hands, and survive for a period of five days. The attackers and hazards within the space are phantasms generated by the temple: solid enough to harm or kill, but prone to re-appearing even once a region should be cleared.

Needless to say, extensive warnings will be given to those expressing interest in the trial. Most who attempt do so in groups, and teamwork among participants is readily encouraged. Those who need to leave early are welcome to do so, but fleeing does count as a failure.

Trial of Communion
The inside of this temple is divided up into a series of open booths. Participants are assigned a station, and will be approached by members of the local population with various disputes that require arbitration. The purpose of the trial is twofold: to assist others with their problems, and to test those making the attempt—in patience, debate, and their skill at resolving conflict through the use of words.

No authority is granted to those taking this test. None of those who come before them are obliged to listen. The participants will be presented with conflicts that have been saved up through the year, and required to work out a solution. This can include anything from property disputes to marriage arguments to literal children's squabbles. Breaks are allowed for food and basic rest, but otherwise, those taking the trial will need to spend five days in continual discourse for the sake of others. Those who give up on any problems brought before them or resort to violence in solving them are considered to have failed the trial.

Trial of Healing
The third temple presents no dangers, whether to one's life or to one's sanity. Instead, it serves as a medical center. Those stepping inside will experience a strange peacefulness and sense of comfort—one the full-time staff confirm has helped many patients to recover. While this temple is open throughout the year, the weeks preceding the Awakening are nonetheless a time of gathering: when healers of all disciplines will come together to assist those in need.

While doctors or healers are welcome to share information with their peers, no special skill or training is required to attempt this trial. Instead, participants are asked to spend a period of ten days doing whatever work is required to assist the sick. While most of the ailments brought to the temple are longer-term in nature, it also functions as a triage center for those harmed in the Temple of Life.


[While the Trials themselves are intended to be logged here, an update will offer more information on the Awakening experienced by the successful. This will come out on November 23rd! For questions, please head to the recent mod update.]
gerechtigkeit: ([sicher] Pain)

culture shock

[personal profile] gerechtigkeit 2017-11-13 11:26 pm (UTC)(link)
[Luckily, a small group of children nearby are dragging along Siegfried, trying to have him carry them on his shoulders or piggy back- simply because of his height. One of them has even managed to place a lopsided flower crown on his head, the Servant too touched to really remove it, instead opting to allow them to take him wherever they want.

So coming upon the scene with poor Kaz, at least, is familiar. Siegfried has been there before, in terms of awkwardness. He's not really paying attention to much around him until a Kaittan child speaks up to him. He pauses, noticing the music and its emotion- before the children around him go to the woman, their laughter as they gently cling to her leg and speak with her bringing out a smile through the woman's tears. She doesn't seem distressed, only moved by what's been played, and it's a rather awkward situation for anyone involved.

Thankfully, it seems to be resolved as the children happily chatter amongst themselves and the vendor, causing the whole thing to seem less tense as the seconds pass. Some children even come up to Kaz, staring at the guitar with curiosity, and Siegfried can't help but to poorly hide a grin as he watches. He shakes his head.]


...sorry. They get excited by new things, I've found.

[They're not his, but he might as well have adopted them all, honestly. He's far too kind for his own good, sometimes.]
warandpeace: (Tнe dιvιɴɢ мαɴ'ѕ coмιɴ' υp ғor αιr)

[personal profile] warandpeace 2017-11-14 07:07 am (UTC)(link)
[Kaz is a pretty tall guy himself, a good six foot or so. But Siegfried is still a bit bigger, and seems even morso when surrounded by curious hooved children. He wasn't expecting a warrior Pied Piper, but it's a welcome break from the awkwardness of moving a woman to tears.]

[He heaves a sigh of relief as the kids intercept. Though it doesn't take them long before they're at him, all curious gazes and prodding fingers.]

[Kaz sometimes claims to hate kids. He doesn't do a spectacular job of maintaining the appearance of dislike. Not when he starts smiling a little at the one that attempts to pluck a string, and when they hear the little pling sound it makes they back off and hides their face behind their friend.]

They're fine. That's most kids.

[He changes the song to something not quite as slow, more of a dancy flamenco, to keep up his end of the bargain while his groceries are being packed.] Looks like you have a pretty loyal fan club. [Actually the way their feet tack along the ground is growing on him, they genuinely sound like they're scampering. It reminds him of the few times he saw the child soldiers that had been extracted to the base try to play; lost children searching for themselves in simple games. These boys and girls are so far removed from those sorts of lives...]
gerechtigkeit: ([grinsen] All the world in front of me)

[personal profile] gerechtigkeit 2017-11-14 11:32 pm (UTC)(link)
[He's taken aback a little by how close the children cling to him, especially when one plays the guitar and hides behind him once again. He shifts, blinking as the child holds onto to his leg, peeking back out from behind it as if it's some sort of protection from the sound that just happened. Siegfried tilts his head, motioning back to the instrument as he does so.]

It's fine. [Gently.] It won't hurt you.

[Several of the Kaittan children move forward again at his prompting, and Siegfried sighs, eyes closing as he exhales. It may seem like an annoyed gesture, but truthfully, he's pleased.]

I wouldn't exactly say it was my choice. [He can't help but shake his head as he opens his eyes again, a small smile coming to his face. They remind him of the children who would come to him in excitement and thanks so long ago, eyes grateful and hands trying to grab his or give him something, since he was a hero. That was a long time ago, an era that came and went- something he simply accepts for what it is.]

I can't say I mind it, though. [If anything, the kindness he's showing to the ones around him speaks a lot louder than words ever could.]
warandpeace: мαde вy мe (Nιɴeтy-ɴιɴe red вαllooɴѕ ɢo вy)

[personal profile] warandpeace 2017-11-15 10:32 am (UTC)(link)
["Long time ago"s have gotten a lot more murky when universe and time travel fall into the mix. Siegfried is here right now, in Kaz's present, as he is in Dave's present. Yet simultaneously a relic.]

[Though Kaz would appreciate his legend, that he's a hero of a time gone by.]

I find that influential people usually draw admiration. And you have significant influence over this small crowd. [That are following him like ducklings.]

I'm Miller, by the way. I don't believe we've met. [He's still not out of the habit of offering his left hand to shake. The prosthetic arm still feels impersonal to greet with. So he just bows, a quick dip at the waist. Almost immediately upon rising, he's playing again. Just a touch of background music since the children seem so interested.]
gerechtigkeit: ([unsicher] Is it okay)

[personal profile] gerechtigkeit 2017-11-16 08:52 pm (UTC)(link)
[Being referred to as an "influential" person by the other causes Siegfried to blink a little in surprise, and then shake his head.]

I don't consider myself to be influential much at all. [He's simply being himself, and doing what he wants, for once. It's a very normal and good feeling.]

It's Saber, and we haven't. [His name is followed with a nod. Siegfried isn't one for handshakes, so Kaz doesn't come across as informal or anything rude at all. Saber may sound a little jarring or familiar to him, however, considering he's already met Karna.

The children still vie for his attention, and one tugs at his arm, hooves clapping against the stone as she keeps moving to the rhythm Kaz plays. Siegfried chuckles, but shakes his head. He's not about to dance in front of strangers, as much as the children want him to.]
warandpeace: (Noвody тold мe тнere'd вe dαyѕ lιĸe тнeѕ)

[personal profile] warandpeace 2017-11-17 10:29 am (UTC)(link)
['Saber' is a strange name. He does think of Lancer, a little. That odd name, but he was so wrapped up in discovering Karna's identity he promptly shoved the name to the side. But also, he thinks of Fi. The human embodiment of the sword meant to help Link. He'd liked her.]

[But maybe 'Saber' is just some sort of codename in general.]

It's a pleasure. And I don't know. I've met a lot of teachers that couldn't get their students to listen half as well as those children following you. [He nods towards the one that immediately squeals and hides behind his new giant friend in exaggerated play shyness.]

[It's a good squeal. Its one of those sounds that makes him wince a little in apology.]
gerechtigkeit: ([ha] Would you go to war for me)

[personal profile] gerechtigkeit 2017-11-27 07:08 am (UTC)(link)
[He doesn't think, mostly, about what people might say in regards to the name he gives them, unless they purposely do so. 'Saber' is a name that can fit a man with little problems, and others usually don't even think twice about it. Siegfried usually doesn't think that people will bother him about it, and he's often surprised when they do.]

Likewise. [He nods. There's so many people he's still not come across on Avagi, yet.] I-- [To say that he's flattered would be an understatement, but thankfully Kaz doesn't dwell on it for long.] The most I've done is answer their questions. They're incredibly curious.

[Incredibly curious about a man who is incredibly unique, to them. The Servant exhales, gently pushing the child behind him out into the open again, head jerking back towards the other in reassurance. Their hooves clip on the stone and move as they scamper around the both of them.] Though I suppose that's normal for them.
warandpeace: (I've вeeɴ тoo loɴɢ I'м ɢlαd тo вe вαcĸ)

[personal profile] warandpeace 2017-11-27 08:25 am (UTC)(link)
[On occasion Kaz himself is a teacher. A gruff drill sergeant but also an educator. "Master Miller" as much as Commander Miller. He'd wanted so badly to make sure those kids on the base received a proper education.]

[It's a position he respects. Until he came to America, he had to teach himself.]

[Suddenly those children are scampering, and he can't help but think of baby goats with their excitement. Especially when he sees one climb up on something for a better view.] Most kids are. [Some are cruel, too. But these seem more eager than vicious.]

[Maybe it's because they're not human.]

Curiosity seems to be the main pillar of their culture. Or else they wouldn't give a damn about our stories. Here, the weight of history is as great as gold. Each detail a diamond. Words given as much value as actions, and our perceptions of our homes counting as much as any textbook synopsis.

[Ignore him, he has a penchant for becoming disgustingly poetic when the mood strikes him. It's due to a dramatic personality that's sometimes admirable and sometimes his greatest fault.]