savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-11-09 08:50 pm

November World Travel

Who: Anyone and everyone
When: Nov. 9 and onward
Where: Kaittos
What: A new path opens up

Without warning, the silvery light that appeared to bring new people from other worlds and old items from home appears once more, and this time it lingers, forming portals as tall as an average human near each of the three Ingress shrines. The location does not appear to be a coincidence; this time, the portals are translucent, revealing the destination on the other side. Instead of taking Avagi's residents to the future, it will take them to another world.

If they step through the portal, travelers will find something far different from where they've been living this last month: Kaittos, a peaceful world containing one large land mass and a scattering of lived-on islands across a clear blue ocean. On the mainland, a large city-state occupies the central region and southern coast and resembles what some travelers from some versions of Earth might know of the Hanging Gardens of Babylon.



Bustling and lively, the city is clean and well provided-for due to the temperate climate and the bountiful natural resources found on its northern side; orchards, farms and forests extend into the distance, butting up against a small mountain range. The technology level is low compared to Avagi, with carriages and candles in place rather than cars and electric lights, but the craftsmen of the world have managed some very impressive mechanical feats.

Kaittans, the local residents of the world appear somewhat humanoid, but the bipedal race has hooves rather than feet, silvery skin and three eyes with vertical pupils. Although there is no sign of any other sentient species in the world, the locals are nonetheless excited to meet their guests, rather than suspicious or afraid; for some reason, they are not surprised that aliens exist, merely that they are here.

In the weeks to come, the stabilized portals will provide a respite from the more confined lifestyle aboard Avagi. Travelers are warmly welcomed and encouraged to explore the land. Some things they'll find include...



Art, Culture and Trading

With all their material needs taken care of, the civilization on Kaittos has come to highly value cultivation of the mind. The city itself is full of what can only be generalized as culture. Theaters, art galleries and sizable libraries can be found on every tier, but what they offer is not contained by their walls. Street musicians appear on every other corner, artists are easily found sketching at beautiful viewpoints or interested passersby, and people are as likely to find themselves pulled in to participate in a scene or improvisational performance as they are to witness one. Public debate and rhetoric are also valued, with credit given for style and clarity as much as substance. At the center of the city, a large conservatory teaches lessons in many fields to anyone who cares to study.

This love of culture is so encompassing that visitors who wish to acquire items or resources will find that culture is also the main form of currency. To get something, they will have to give something. Those with skills that fall into traditional arts and culture could offer a piece of art, a music lesson or participation in a debate with other philosophical scholars, perhaps. But visitors will also find that the locals have a deep hunger for information and wish to learn about other worlds; if they can offer nothing else, sitting down with a scholar to record a tale of folklore or an adventure from their own. Lessons in whatever skills they possess are likely to be eagerly sought after, although the aptitude to learn them may not be there.

For those who wish to gain resources or make purchases, a bartering economy does exist to a degree, but it is difficult to break into, as there is little that the locals would truly need from their visitors. The exchange of knowledge is much more prized. Keep in mind, though, that while the Kaittans are not ungenerous, they have an eye for value—the more precious something is, the more travelers will have to offer to earn it, and individuals have their preferences. What might be just the thing desired by one could be pooh-poohed by another.


The Culinary Quarter

While many on Kaittos see food as the fuel that keeps their bodies going so they may better cultivate their minds, others see cooking itself as an art. This is especially prevalent in this section of the city, located deep in the heart of the city, where chefs toil over new recipes and experiment with new ingredients, serving meals free of charge—unless you consider sitting through a lengthy survey afterwards to be a payment, of course.

Although some meals are unpalatable or even dangerous to human bodies, most can be enjoyably consumed. However, around one in five chefs make extensive use of a particular herb that is incredibly delicious—and somewhat addicting. Those who begin to develop a dependency will visit again and again, and the more they consume, the more they may not want to leave at all...


The Forest of Renewal

Spoken of in hushed voices, this section of woods is regarded with great caution. A space of around ten acres is home to many natural springs that form natural pools between copses of trees, many of which hang dropping branches with deep blue leaves over the surface of the water. If asked, the locals will say that this place is where some very old Kaittans—which are an extremely long-lived species—who have decided they've studied everything available in the world and mastered every skill they can, go to "renew" themselves. They prefer to speak of it in vague terms, as specific discussion of this choice is seen as something of a faux pas. If greatly pressed, it is possible to learn the details ahead of time—but difficult.

The truth is that the water of the springs, when mixed with a chemical secreted by the fallen blue leaves, represses memories of those who drink it. Not to the point of complete amnesia; a sip might do away with the recollection of a particular book that was enjoyed, while multiple glasses might hide the memory of a longer period of time. However, there is no control over what is forgotten, or how much is too much. The Kaittans who grow too frustrated with what they view as stagnancy drink to forget so they may have the joy of learning all over again, but the lack of control makes it a risky choice—and some continue to return to drink after they otherwise would have, as they have forgotten what they wanted to forget.

(Of note to those of the psychic persuasion: memories affected by the spring water are not utterly obliterated, but merely deeply sublimated. It is possible to retrieve them, but it would be a challenge, especially if the placement of the memory gaps are not obvious.)

The Temples

While Kaittos’ architecture and culture includes plenty to admire, a few points of interest stand both literally and figuratively above the rest. Three large pyramids tower over the landscape, shining the brilliant metallic blue of a local ore. Over the coming weeks, these structures will be adorned with temporary murals and hangings—apparently, a yearly celebration is approaching.

What kind of celebration? The kind, fortunately (?), that visitors are welcome to join in! November 23 marks the anniversary of what they call the Great Awakening: a visit by a powerful spirit that opened their people's awareness to worlds and cultures outside their own. For the next few weeks, the temples offer welcome to anyone who wishes to participate in their trials. On the day of the Awakening, all who succeed will experience a remnant of the spirit's gift. While descriptions of the process vary, all center around heightened awareness: of each other, and of worlds and places far beyond their shores. Those who decide to make this attempt may choose which temple—and which trial—they would face.
Trial of Life
A test for warriors and scouts, this trial is not recommended to the casual. On entering the temple, participants will find themselves in a maze of obstacles and passages, struggling for survival against dangers both mobile and environmental. To succeed, they must pass inside with no more resources or weapons than can be carried in two hands, and survive for a period of five days. The attackers and hazards within the space are phantasms generated by the temple: solid enough to harm or kill, but prone to re-appearing even once a region should be cleared.

Needless to say, extensive warnings will be given to those expressing interest in the trial. Most who attempt do so in groups, and teamwork among participants is readily encouraged. Those who need to leave early are welcome to do so, but fleeing does count as a failure.

Trial of Communion
The inside of this temple is divided up into a series of open booths. Participants are assigned a station, and will be approached by members of the local population with various disputes that require arbitration. The purpose of the trial is twofold: to assist others with their problems, and to test those making the attempt—in patience, debate, and their skill at resolving conflict through the use of words.

No authority is granted to those taking this test. None of those who come before them are obliged to listen. The participants will be presented with conflicts that have been saved up through the year, and required to work out a solution. This can include anything from property disputes to marriage arguments to literal children's squabbles. Breaks are allowed for food and basic rest, but otherwise, those taking the trial will need to spend five days in continual discourse for the sake of others. Those who give up on any problems brought before them or resort to violence in solving them are considered to have failed the trial.

Trial of Healing
The third temple presents no dangers, whether to one's life or to one's sanity. Instead, it serves as a medical center. Those stepping inside will experience a strange peacefulness and sense of comfort—one the full-time staff confirm has helped many patients to recover. While this temple is open throughout the year, the weeks preceding the Awakening are nonetheless a time of gathering: when healers of all disciplines will come together to assist those in need.

While doctors or healers are welcome to share information with their peers, no special skill or training is required to attempt this trial. Instead, participants are asked to spend a period of ten days doing whatever work is required to assist the sick. While most of the ailments brought to the temple are longer-term in nature, it also functions as a triage center for those harmed in the Temple of Life.


[While the Trials themselves are intended to be logged here, an update will offer more information on the Awakening experienced by the successful. This will come out on November 23rd! For questions, please head to the recent mod update.]
soldiergenes: (and you've got no strength to move on)

culture shock

[personal profile] soldiergenes 2017-11-13 09:09 pm (UTC)(link)
[ Music is a common sort of currency here, it seems, and the plucking of guitar strings could easily blend in with everything else happening in the public areas of the city. All the same, there's something about the song that Snake recognizes, and the melancholy tune succeeds in drawing his attention.

Once he sees that it's Miller who's playing, it all clicks. While it wasn't often that Master Miller would break out the guitar and play them a song, it had happened a few times. Probably not any more than he could count on one hand, though.

Snake draws closer, noting the woman who's been brought to tears by the performance. It seems like a bit of an overreaction, but the people here seem to greatly value the arts. Snake hangs off to the side, not wanting to intrude, but when the woman notices him she wipes her tears from her face and stands to leave.

Well, he's staged a rescue, but it had been unintentional. Snake rubs awkwardly at the back of his neck as he watches her go. ]
warandpeace: (Aɴd ɴow we мeeт ιɴ αɴ αвαɴdoɴed ѕтυdιo)

[personal profile] warandpeace 2017-11-14 06:19 am (UTC)(link)
[Oh thank god. A sense of melencholy he's inspired before. Tears and puffy eyes? Not something he's brought about with his music anyway (he did used to break a lot of hearts, though).]

[He watches as she goes to collect Kaz's order, stopping to wipe her face with a handkerchief. Then he approaches Snake, slinging his guitar over his shoulder again. Casual, if a little tired. He's been going from stall to stall collecting seeds and well-preserved food all day. Something that they can take back, if they can't stay here.]

Has anything gone wrong yet?

[Some people might say, "Hello". But some people haven't gotten so used to every place they visit imploding and thus have to check to make sure the city isn't hiding a horrible secret.]
soldiergenes: (and now i am sure)

[personal profile] soldiergenes 2017-11-20 11:13 pm (UTC)(link)
[ As much as Snake might not have expected Miller to go around playing his guitar for anyone who might listen, it does make sense. This is how they get supplies, this is how they bolster their food source, and if he has the means to barter with the natives here, then why wouldn't he?

The question earns a huffed laugh out of Snake as he shakes his head. It's a completely fair question; both of them have been to enough crooked planets to know the song and dance by now. ]


Not yet, but let's not count our blessings too soon.

[ There's always time for something to go wrong.

Snake glances from the guitar to Miller's hands. ]
You must be pretty used to that prosthetic, if you can play like that.
warandpeace: (Tнe мeмory oғ мy αɴɢel)

[personal profile] warandpeace 2017-11-20 11:35 pm (UTC)(link)
Yeah. It was easy to get used to. The doc that used to be on the Moira, she had technology that could help me adapt quicker.

It feels just as natural as the other arm.

[He hesitates, before looking at the woman he just did a deal with.]

Hold on. I'll show you a pretty good trick in a moment.

[Then he turns to Snake and puts a hand on his shoulder. And he leaves it there. Gripping it so he doesn't move away.] Did FOXHOUND ever equip you with active decoys? They're pretty handy. But only until you're up on them. Then they're not very convincing. This does a better job.

[He lets go of Snake's shoulder, and another Snake manifests out of thin air beside him.]
soldiergenes: (from the weak hands of the poor)

[personal profile] soldiergenes 2017-11-29 05:22 pm (UTC)(link)
[ Snake can't imagine what it would be like to lose a limb, though he's heard tell from other soldiers about the phantom pains. He's seen people packed up and sent home after getting both legs blown off. It's a relief to hear that Miller has managed to come back from his loses so completely.

At the mention of decoys, Snake frowns and shakes his head. He's got various tricks for how to distract someone he was trying to sneak past, but often something as simple as a knock (or a magazine...) would get the job done.

So when a replica of him shows up out of nowhere, he immediately backs up, startled for a few seconds as he takes in his own likeness. ]


! What the...
warandpeace: (Iт'ѕ eαѕy тo мαĸe Tнe ѕтυpιd мιѕтαĸe)

[personal profile] warandpeace 2017-11-30 11:36 pm (UTC)(link)
I chose to install additions to my arm useful for infiltration. [He explains, stepping further away from the booth and the attention drawn to the figure that disappears.] For situations where you really need to distract someone. Better than a balloon, that's for sure.

I was going to add some defense options, but the ship crashed and... well... ended up not having to use it up until the end. I didn't think of- oh thank you...

[He's expressing gratitude because he's being offered more things for the show he just inadvertently put on. They're pleasantly annoying. Capitalism through rambling, which Miller's always been rich in.]