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- *event,
- destiny: cayde-6,
- dogs bullets & carnage: nill,
- fate series: siegfried,
- mcu: wanda maximoff,
- mcu: yondu udonta,
- metal gear: kazuhira miller,
- mushishi: ginko,
- original character: adrien arbuckal,
- red vs blue: agent maine,
- red vs blue: agent south dakota,
- red vs blue: agent texas,
- uncharted: nathan drake,
- undertale: chara dreemurr,
- voltron ld: alfor,
- x-men movies: charles xavier,
- x-men movies: kurt wagner
Breakout and Beyond: September Plot Log
When: September 9th-23rd
Where: Kauto
What: Escape from Dino Jail and taking the fight to the Savrii
Warnings: Probable violence and mental manipulation. Label your content.
the escape
Over the last few days—or weeks, for many—a number of preparations have been made. Some gathered resources. Others fashioned weapons or small bombs. A few pored over the schematics Mother provided, looking for a weakness in the field generator, while others took her offer of assistance more directly. Whether with information or training, tools or trades or promises, everyone has had a part to play. And on September 9, all of that comes to fruition.
It starts at the gate. Through careful observation of the supply groups, one team of insurgents has correctly identified when the gate will open: and prepared their very own dinosaur-mounted EMP. With the controls damaged and the gate locked open, the Savrii guards are met with a host of individuals armed with shock-sticks, home-made bombs, and one improvised laser—many of whom appear oddly immune to the pacifying effect of the intermediary present.
As terrifying as this proves to their morale, it seems possible the Savrii could turn the battle their way. They have superior weaponry. They have a single chokepoint to defend. They can and will call for backup as soon as the danger becomes clear. Still, there's one factor they couldn't have anticipated. One vulnerability of the dome field, pulled from the schematics by the more technically minded captives who spent time on the endeavor. This place wasn't a punishment, after all. The Savrii didn't want to inflict harm. Merely contain these dangerous people, for their own good. And so, the force field has a safety feature built in.
It decreases power, just slightly, in proportion with the biomass that comes in contact.
While the guards at the gate are busy with their fight, a brilliantly colored array of hazards break free from the forest grounds. Perhaps you're riding one of your new friends. Perhaps you're dangling dino-catnip just in front. It's possible, of course, that your dinosaur is motivated without help—possibly by the array of prey animals running in front of it. Regardless of the motives and the methods, when several hundred tons of dinosaur make contact with that wall?
The force field shatters.
Charge.
A World of Peace
The fact (and methods) of the "newcomers'" escape puts an end to any pleas for peaceful resolution. Within the hour, Thisavrou is placed under a state of emergency: transport locked down, all responders called in, and every combat force their peaceful worlds can gather called to defend against this menace. The Ingress Complex itself is sealed off entirely: a full-strength Artifixx force field raised to deflect (or destroy) incoming ships. Not that the storms outside the Ingress—or the cracks they've begun carving in the sky—look easy to navigate for even the best trained of pilots.
While those looking to fulfill their promise to Mother will need to find a way offworld eventually, events on Kauto are likely to keep Thisavrou’s Most Wanted busy for some time. The Savrii are in self-defense mode, ready to protect their world against those who refuse their gift of peace. Whether looking for a fight or trying to find shelter, travelers are most likely to encounter these groups as their hunters:
- Security. These Savrii have been taken from their usual work in Ingress Security or similar professions. More like police than soldiers, they are still armed and formidable. Each small squad will almost always be accompanied by a single intermediary, capable of both detecting nearby targets and enforcing the non-violence field on those who did not accept Mother's link. These groups may try to talk characters into surrender and prefer non-lethal force at first. But as the days go by, they are likely to recognize this is futile and be willing to take ruthless measures.
- Off-World Kill Teams. Those who traversed the wreckage of the true Midway hub, or participated in the extinction of Thiri have met these Savrii before. The ones who take dangerous away missions and purge worlds that have misused Ingress technology, these groups are versatile and ruthless. While less likely to be accompanied by an intermediary, they are more likely to have powers and advanced weaponry of their own. Regardless, they are specialists in their fields and fully willing to kill innocents for the greater good. Their skillsets range from fighters to hackers to assassins and more.
- Civilians. The majority of civilian Savrii are more likely to hide than to fight, but among their number are non-professional fighters who are more than willing to form amateur groups or go out alone to take down the dangerous invaders. Their mindset may center on protecting their homes or taking revenge for past encounters such as the Shadows. While the weakest of the groups, they're still capable of doing damage. However, not all civilians are hostile or afraid; those who had good relationships with their newer neighbors or who were personally aided may show sympathy. This could come in the form of food, supplies, or temporary shelter, though they won't stand directly against the authorities of Thisavrou.
Regardless of whether fugitives are are caught unaware or go out looking for trouble, one thing is certain: they are likely to do better if they work together. While Mother's link isn't the only method with which to fight the intermediaries, groups without at least one immune person may find themselves put down with ease. At the same time, even those who can resist intermediary manipulation may be overwhelmed by force.
Still, death is rarely the end on Thisavrou, and even now, the technology that allows for resurgence remains in your hosts' possession. Those killed fighting the Savrii may be seen again, and there is always the chance to rescue those who are captured. But would the reunions be happy ones?
Points of Interest
Where to go? What to do? Even without leaving Kauto, there's a literal world of possibilities. Still, the conflict at hand won't go away, and some of your peers have been preparing for it for some time. Between Mother's request, your own needs, and data gleaned from a Trojan implanted in the Savrii's systems, a few objectives might present themselves. And whether you're hunting, hiding, or helping, there are a few places you might want to keep in mind.
- Home
As soon as characters were unknowingly brought into the Midway Hub simulation, Savrii agents were dispatched to enter homes and search them for any items of potential danger. Mundane possessions will still be there, including pac-discs for those who had them. Settling down for a night at home is likely to get people caught, but now is a great time to pack anything travelers want to keep. However, to find weapons and items taken during the simulation...
- Reclamation Depot
Established just one month ago, this unremarkable complex is buried in the maze-like streets of Region Five. Rumors describe it as a research site: somewhere to examine hazardous materials and see how they could be turned to the societal good. You might better know it as an impound center. Specifically, where they put your weapons after throwing you into "detainment".
Fortunately, research efforts haven't gotten far. Less fortunately? This is the first place all those reinforcements go. The facility contains a set of laboratories aboveground and a storage complex underneath, as well as an adjoining kennel for containing pets. Your companions won't have been harmed, but you can bet the Savrii will harm you trying to get to them.
- Network Hub
The data recovered from the Trojan indicates one very important fact: that all of your data has been monitored from day one. Those interested in safeguarding their communications (or disrupting the Savrii's) may wish to make a certain site in Region One a priority visit. A towering skyscraper over a hundred stories in height, the communications tower that controls the TAB network is a masterpiece of engineering. It's also, predictably, guarded. Still, the amount of reinforcements on this site will vary strongly depending on how openly—or how literally—you broadcast an attack.
- Mediation Centers
Simple buildings designed for a sense of comfort and peace, these structures can be found in all residential centers of Thisavrou. They serve as the workplaces of the intermediaries, the so-called glue that binds Thisavrou together—or, the mind-controlling oligarchs, if your new acquaintance is to be believed.
Under the current crisis? They're a little understaffed. Still, if you're looking for the intermediaries, this is a better place than most to check. Just don't walk inside alone, or your friends might end up looking for you.
- Sewers
With so many forces acting against them, where can travelers find shelter where they can rest, regroup and plan? A base of sorts may be found in the sewers where a team once sought the contaminant. With access to much of urban Kauto, enough distance from the surface to go undetected by intermediaries, and a few larger spaces to provide some breathing room, the sewers may not be a pleasant sanctuary, but they may be the place most able to give characters more than a moment's rest.
A Dinoriffic Note: While characters may keep their dinosaurs with them after the breakout, now that their prehistoric pals have reached adulthood at an artificially fast rate, they will find that dinosaurs are also designed to wean off dependence on their handler, and over these weeks, character-dinosaur pairings will grow farther apart. Although the dinosaurs will always have a softer spot for those who were around during their adolescent days, alas, these partnerships are not destined to be permanent.
[OOC: Please check out this OOC post for more information on character options and objectives! Additionally, this is the last chance for free exploration of the current setting, as events will push toward the arc climax after this log. If there is anything you OOCly want your character to have or do, please take advantage!]
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He's definitely serious.
She gets a tingle up her back, unable to help a smirk from spreading over her lips. She hums in consideration, touching a hand along his chest as she goes over to pluck it off the display. It's big, leather, nice quality as far as straps or belts would go. It looks like it'd probably fit him...
"I mean, they probably have a store around here somewhere with more...appropriate ones, if you're serious." She's pretty sure he is- it's unexpected but good lord it's not unwelcome, she just wants to make sure she's not...misreading him if he's really joking. "Dunno if they'd be big enough, though."
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But there's an easy way to find out if it fits, isn't there?
And so, Maine leaves his helmet and half-filled bag with the clothing, and he moves to her side. He doesn't reach for the collar; he doesn't want to put it on. Instead, he leans down, so that his neck is within easy reach.
The bodysuit covers his neck, but it's skintight. It won't allow him to feel the collar properly — which, for some reason, doesn't sit right with him. But it won't interfere with sizing.
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"If this becomes a thing, I'm getting a purple one for you." She informs him as she carefully loops it up around his neck, gentle, pressing her nose to his cheek a second as she adjusts it.
After a moment or two, she leans back, grinning at it and looping her fingertip where the leash would attach to a D ring. She breathes out slowly, loving how it looks more than she thought she would, or probably should. But it looks nice, a plain black leather right now, for now, almost blending with the undersuit.
"Feel alright?" South asks, giving the ring a little tug, testing it, him, maybe herself a little. Seeing how they both like it.
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She gives it a little pull.
Fuck.
Maine's lips part in surprise. He looks at South through half-lidded eyes and tries to figure out how the fuck he's supposed to communicate exactly how alright it feels. How utterly insufficient 'alright' is.
What the fuck.
He swallows. Feels the movement against the collar. Shivers.
Fucking hell.
In the end, all he manages is a little grunt. Yes. Yes, it's good. He doesn't know why it's good, but it's good.
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"Good." She breathes out, tugging him closer by it so she can press a kiss to the corner of his mouth, not even bothering to try and comprehend why she's loving it so much.
She's played with bondage and kink before, what the fuck, it never took her breath away like this or made her stomach flutter.
"Yeah, gotta find a perfect purple one. Make sure no one misunderstands who you belong to." South says, still keeping her finger hooked in the ring and looking up at him, seeing how that lands with him. If it's too much.
NSFW CONTENT STARTS HERE. sexual situation!
She pulls, and he moves with her. She kisses him, and he returns it before she draws away. He doesn't pursue. Stays where he is. Where she's holding him with a single finger.
Maine is abruptly reminded of exactly how tight his armor is in the crotch. He's getting hard. South's literally leading him by a collar, and he's getting hard.
What the fuck.
She speaks again. She says he belongs to her. He stares into her eyes. Thinks that he should object. Wonders why he doesn't. Wonders why he doesn't even want to. He swallows again, feels the leather around his throat, and he likes it. He's bent at the waist, and South is leading him with a single finger, and he's getting a fucking hard-on.
He doesn't know what to think. He says nothing.
Re: NSFW CONTENT STARTS HERE. sexual situation!
Whatever the reason, she just lets it be, her free hand reaching up to caress his face again, rubbing her thumb over his cheek and considering him for a moment.
She leads him back for another kiss, not moving to close the distance herself but just tugging to bring him closer, kiss him a little harder than before. Eager for more, loving how he keeps looking at her, a look of almost awe on her face. They should set up a safeword, just in case, and do things...properly. But she's not planning to go too far with it, just pull him a little, kiss him a bit. She's not quite catching on to his arousal just yet.
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Agent Maine is not someone else.
It's not that he doesn't want to feel South's skin against his own. It's just that the feel of her gloved thumb rubbing over his cheek is soothing. It's that the smell of her armor — titanium and steel; gunpowder and blood that he knows isn't hers — hits his brain in a way that has him following the tug to his collar all the more obediently.
He doesn't understand it. He doesn't know the reason behind it. It is, and that's enough for him.
South kisses him, and Maine returns it eagerly. He doesn't push to deepen it. Doesn't ask for more, despite the arousal thrumming through him. He's damn near pliant against her.
It feels good.
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It's not the time, or the place, but she's so out of fucks, she's just gonna eagerly kiss him and nip at his lip and keep hold of the collar. Her other hand slips down, taps at his codpiece just hard enough to be heard.
"And if I take this off? What'd you say to that?" Because, while she's tempted to just yank it off and grope him through his undersuit, she wants to ask first.
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However, when Maine told North that he had kissed South, the sniper gave him only two warnings. Considering the fact that South is North's twin sister, Maine considered them to be completely fair. The first: don't get South pregnant. The second: don't get caught having sex in public. And this store (which doesn't even have a door anymore, thanks to him) is too close to 'public' for Maine's comfort.
So instead, he says, "Public." It's an objection. Their location is more of a hindrance than the armor they're encased in.
But then, being careful not to so much as twitch his head, Maine flicks his eyes deliberately towards the back of the store. There are offices back there. Rooms with doors that they can barricade. Private rooms.
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So she rolls her eyes, leans to nip his bottom lip, then gently tugs him along. "Fine, we'll go somewhere less public." She considers saying 'this time' but doesn't want to get too distracted from their current moment, she'll be a pain next time. Right now, she just wants to see how far this will go, how much he's enjoying it. How much more she can do.
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As they draw close to the clothing they were sorting through earlier, Maine speaks up.
"Helmet."
He doesn't slow, or try to stop. Doesn't offer any physical opposition. But his tone is adamant: he doesn't want to leave it behind.
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"I'll come back for them in a sec." She offers, slows enough to get an answer. She will come back for them, if it'll make him happy, but she wants to secure him in the back first, wants to see how much he'll comply.
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Maine doesn't look particularly pleased about it, but he continues past his helmet without objection.
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South leads him into the room and looks around, finds a nice, empty space for him. She tugs softly at the collar, urging him to get on his knees there, wait down there on the floor for her.
"Just sit here a sec babe, I'll get your helmet and be right back." She assures, a little sneaky look on her face.
still nsfw. also cw for elements of bdsm
A shiver shoots up Maine's spine. He drops immediately. Doesn't even consider it. Just acts. He looks up at her — up, for once — and slowly sits back on his heels.
It's not comfortable. It puts more pressure on his crotch, and his armor already feels too tight. He doesn't care. She told him to sit and wait; he will.
He doesn't know what she has in mind. Doesn't know why she looks so mischievous. Does know that it sends another shiver through him.
Fuck.
He doesn't want her to go. He wants her hands on him. He doesn't want to lose the pressure on his neck.
But he needs his helmet.
He nods. He'll sit where he is, and he'll wait.
Re: still nsfw. also cw for elements of bdsm
"Oh, and you better still have that boner when I come back." She calls out over her shoulder, and that might seem an easy enough challenge but...
It's fast and easy to get the helmets, it's a quick trip. Or it should be. She lingers, fills some more things into her bag, decides to bring them as well since he's worried and all about the helmets. Then she lingers longer, just a bit, wanting to test his patience. She knows he'll probably handle it fine, he has a lot of willpower and control, but still.
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He waits, and he doesn't touch himself. Doesn't move from the position South put him in. Swallows, just to feel the leather wrapped around his neck. Closes his eyes. Breathes.
And he waits.
The minutes tick by. It shouldn't be taking this long. Maine frowns, but he doesn't move. Keeps waiting.
Then comes concern. She's fine; she can handle herself. She's Agent South Dakota. Besides, if she suddenly ran into trouble, she would be loud about it.
... Or she would be the opposite. She would fall back on her specialty: stealth. She would be quiet. She would wait for an opportunity to strike.
And if an opportunity didn't arise? If she ended up pinned down?
His burgeoning erection flags as worry coils in his gut.
She's fine. She's fine.
He grits his teeth, and he waits.
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South doesn't notice the worry, she pointedly doesn't look at him as she sets the helmets on a nearby chair, nice and safe.
All she's noticed, honestly, is that he's in the same place she left him.
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And then comes a hot stab of irritation. She's fine. What the hell took so long? She said it would be 'a sec'; that she would be right back. It wasn't a fucking sec. His eyes snap to the bags; there's more in them than there was. She didn't come right back.
They're in a fucking combat zone.
He waited.
She's not even looking at him.
Maine doesn't recognize the transformation of anxiety into anger. He doesn't examine his emotions or himself that closely. If he did, he might have something to say. Something about deception, trust, orders, and obedience. As it is, he only knows that he doesn't want to be on his knees anymore.
So, he stands up, expression clouded with anger, and says nothing.
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He looks unhappy. Well, no, he looks pissed as hell but. She can't understand why.
"What?"
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"Lied."
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Because she said she’d be back and she came back, so... Was it because she didn’t take the codpiece off? Or hand him his helmet directly? She doesn’t get it.
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"'A sec,'" he quotes. And it's definitely a quote; he never speaks like that. "'Be right back.'"
He jerks his chin at the bags. Doesn't elaborate. Doesn't think he needs to. It's clear that there's more in them now than there was before.
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"I put, like, a couple things in the bags and came back- I thought the anticipation would be fun." South replies, like it should've been obvious. "Didn't know you'd be counting the seconds and contents of the bags."
Is she wrong? Yeah, probably. But she's being honest, she didn't think it was a big deal. She didn't consider it.
"Babe, c'mon. I'm sorry if you were worried- I didn't mean to do that." See, she can admit she might've been a little wrong. She still thinks it's all a little...silly, but she wasn't the one worried and waiting in the situation, so.
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