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- *event,
- destiny: cayde-6,
- dogs bullets & carnage: nill,
- fate series: siegfried,
- mcu: wanda maximoff,
- mcu: yondu udonta,
- metal gear: kazuhira miller,
- mushishi: ginko,
- original character: adrien arbuckal,
- red vs blue: agent maine,
- red vs blue: agent south dakota,
- red vs blue: agent texas,
- uncharted: nathan drake,
- undertale: chara dreemurr,
- voltron ld: alfor,
- x-men movies: charles xavier,
- x-men movies: kurt wagner
Breakout and Beyond: September Plot Log
When: September 9th-23rd
Where: Kauto
What: Escape from Dino Jail and taking the fight to the Savrii
Warnings: Probable violence and mental manipulation. Label your content.
the escape
Over the last few days—or weeks, for many—a number of preparations have been made. Some gathered resources. Others fashioned weapons or small bombs. A few pored over the schematics Mother provided, looking for a weakness in the field generator, while others took her offer of assistance more directly. Whether with information or training, tools or trades or promises, everyone has had a part to play. And on September 9, all of that comes to fruition.
It starts at the gate. Through careful observation of the supply groups, one team of insurgents has correctly identified when the gate will open: and prepared their very own dinosaur-mounted EMP. With the controls damaged and the gate locked open, the Savrii guards are met with a host of individuals armed with shock-sticks, home-made bombs, and one improvised laser—many of whom appear oddly immune to the pacifying effect of the intermediary present.
As terrifying as this proves to their morale, it seems possible the Savrii could turn the battle their way. They have superior weaponry. They have a single chokepoint to defend. They can and will call for backup as soon as the danger becomes clear. Still, there's one factor they couldn't have anticipated. One vulnerability of the dome field, pulled from the schematics by the more technically minded captives who spent time on the endeavor. This place wasn't a punishment, after all. The Savrii didn't want to inflict harm. Merely contain these dangerous people, for their own good. And so, the force field has a safety feature built in.
It decreases power, just slightly, in proportion with the biomass that comes in contact.
While the guards at the gate are busy with their fight, a brilliantly colored array of hazards break free from the forest grounds. Perhaps you're riding one of your new friends. Perhaps you're dangling dino-catnip just in front. It's possible, of course, that your dinosaur is motivated without help—possibly by the array of prey animals running in front of it. Regardless of the motives and the methods, when several hundred tons of dinosaur make contact with that wall?
The force field shatters.
Charge.
A World of Peace
The fact (and methods) of the "newcomers'" escape puts an end to any pleas for peaceful resolution. Within the hour, Thisavrou is placed under a state of emergency: transport locked down, all responders called in, and every combat force their peaceful worlds can gather called to defend against this menace. The Ingress Complex itself is sealed off entirely: a full-strength Artifixx force field raised to deflect (or destroy) incoming ships. Not that the storms outside the Ingress—or the cracks they've begun carving in the sky—look easy to navigate for even the best trained of pilots.
While those looking to fulfill their promise to Mother will need to find a way offworld eventually, events on Kauto are likely to keep Thisavrou’s Most Wanted busy for some time. The Savrii are in self-defense mode, ready to protect their world against those who refuse their gift of peace. Whether looking for a fight or trying to find shelter, travelers are most likely to encounter these groups as their hunters:
- Security. These Savrii have been taken from their usual work in Ingress Security or similar professions. More like police than soldiers, they are still armed and formidable. Each small squad will almost always be accompanied by a single intermediary, capable of both detecting nearby targets and enforcing the non-violence field on those who did not accept Mother's link. These groups may try to talk characters into surrender and prefer non-lethal force at first. But as the days go by, they are likely to recognize this is futile and be willing to take ruthless measures.
- Off-World Kill Teams. Those who traversed the wreckage of the true Midway hub, or participated in the extinction of Thiri have met these Savrii before. The ones who take dangerous away missions and purge worlds that have misused Ingress technology, these groups are versatile and ruthless. While less likely to be accompanied by an intermediary, they are more likely to have powers and advanced weaponry of their own. Regardless, they are specialists in their fields and fully willing to kill innocents for the greater good. Their skillsets range from fighters to hackers to assassins and more.
- Civilians. The majority of civilian Savrii are more likely to hide than to fight, but among their number are non-professional fighters who are more than willing to form amateur groups or go out alone to take down the dangerous invaders. Their mindset may center on protecting their homes or taking revenge for past encounters such as the Shadows. While the weakest of the groups, they're still capable of doing damage. However, not all civilians are hostile or afraid; those who had good relationships with their newer neighbors or who were personally aided may show sympathy. This could come in the form of food, supplies, or temporary shelter, though they won't stand directly against the authorities of Thisavrou.
Regardless of whether fugitives are are caught unaware or go out looking for trouble, one thing is certain: they are likely to do better if they work together. While Mother's link isn't the only method with which to fight the intermediaries, groups without at least one immune person may find themselves put down with ease. At the same time, even those who can resist intermediary manipulation may be overwhelmed by force.
Still, death is rarely the end on Thisavrou, and even now, the technology that allows for resurgence remains in your hosts' possession. Those killed fighting the Savrii may be seen again, and there is always the chance to rescue those who are captured. But would the reunions be happy ones?
Points of Interest
Where to go? What to do? Even without leaving Kauto, there's a literal world of possibilities. Still, the conflict at hand won't go away, and some of your peers have been preparing for it for some time. Between Mother's request, your own needs, and data gleaned from a Trojan implanted in the Savrii's systems, a few objectives might present themselves. And whether you're hunting, hiding, or helping, there are a few places you might want to keep in mind.
- Home
As soon as characters were unknowingly brought into the Midway Hub simulation, Savrii agents were dispatched to enter homes and search them for any items of potential danger. Mundane possessions will still be there, including pac-discs for those who had them. Settling down for a night at home is likely to get people caught, but now is a great time to pack anything travelers want to keep. However, to find weapons and items taken during the simulation...
- Reclamation Depot
Established just one month ago, this unremarkable complex is buried in the maze-like streets of Region Five. Rumors describe it as a research site: somewhere to examine hazardous materials and see how they could be turned to the societal good. You might better know it as an impound center. Specifically, where they put your weapons after throwing you into "detainment".
Fortunately, research efforts haven't gotten far. Less fortunately? This is the first place all those reinforcements go. The facility contains a set of laboratories aboveground and a storage complex underneath, as well as an adjoining kennel for containing pets. Your companions won't have been harmed, but you can bet the Savrii will harm you trying to get to them.
- Network Hub
The data recovered from the Trojan indicates one very important fact: that all of your data has been monitored from day one. Those interested in safeguarding their communications (or disrupting the Savrii's) may wish to make a certain site in Region One a priority visit. A towering skyscraper over a hundred stories in height, the communications tower that controls the TAB network is a masterpiece of engineering. It's also, predictably, guarded. Still, the amount of reinforcements on this site will vary strongly depending on how openly—or how literally—you broadcast an attack.
- Mediation Centers
Simple buildings designed for a sense of comfort and peace, these structures can be found in all residential centers of Thisavrou. They serve as the workplaces of the intermediaries, the so-called glue that binds Thisavrou together—or, the mind-controlling oligarchs, if your new acquaintance is to be believed.
Under the current crisis? They're a little understaffed. Still, if you're looking for the intermediaries, this is a better place than most to check. Just don't walk inside alone, or your friends might end up looking for you.
- Sewers
With so many forces acting against them, where can travelers find shelter where they can rest, regroup and plan? A base of sorts may be found in the sewers where a team once sought the contaminant. With access to much of urban Kauto, enough distance from the surface to go undetected by intermediaries, and a few larger spaces to provide some breathing room, the sewers may not be a pleasant sanctuary, but they may be the place most able to give characters more than a moment's rest.
A Dinoriffic Note: While characters may keep their dinosaurs with them after the breakout, now that their prehistoric pals have reached adulthood at an artificially fast rate, they will find that dinosaurs are also designed to wean off dependence on their handler, and over these weeks, character-dinosaur pairings will grow farther apart. Although the dinosaurs will always have a softer spot for those who were around during their adolescent days, alas, these partnerships are not destined to be permanent.
[OOC: Please check out this OOC post for more information on character options and objectives! Additionally, this is the last chance for free exploration of the current setting, as events will push toward the arc climax after this log. If there is anything you OOCly want your character to have or do, please take advantage!]
2/2
[They move no more.]
[ * It's the end. ]
no subject
A few guards approach him, stun batons in hand. He doesn't know what's happening, but he knows he's in no shape to fight them. He knows what their intentions are. He knows where they want to take him.
One of them rears back, to strike him with it, knock him out, take him back to--and something in him snaps. He just thinks,
No.
He doesn't make a choice to run. He doesn't really make any decision at all. He just thinks no, and a blind panic fills him, and then he's somewhere else, several meters away, past where he and Chara had been hiding in the first place. The sounds of the commotion still ring in his ears, but he's not thinking, just moving. It's all instinct. All fear.
He runs.
It's a blur. He doesn't remember where he goes, just that he's going, and they're not following him, and then after a while he registers he's near one of the sewer entrances, but all the energy is flooding out of him and he can't possibly lift it, to go back underground.
But he needs to--he needs to tell someone--
In the end, all he can do is stumble back and collapse against a nearby building as his legs buckle.]
pooppoop
But in the end the safe base hidden in the deep complex of sewers wasn't any less prison than the center or the simulation system, not really. While no one monitored ones goings it was still heavily stressed that you shouldn't leave the place, not as long the intermediates were after them. She could understand the reasoning behind it, of course, it wasn't wise to wander off to enemy's area without any preparation.
Then again, J had never really been smart when it comes to these things.
It hadn't taken long from her before she left the place, feeling too claustrophobic and haunted by the nasty memories of walls covered in pink fresh flesh and nightmarish looking child crying for help in panic. She really should have paid more attention to that when it had happened, who knows, maybe it could have helped something (or not.) She used need for new clothes as an excuse for leaving the underground, which in fact wasn't too far fetched -- after all she had been wearing the same outfit longer than she liked to recall. There had been a pocket knife lying around close to her which she had taken with her, even though she's very aware of how little it would do against the intermediates or wild dinosaurs if she were run into any. But she liked to think it to provide at least some sense of protection and safe.
However, what she actually runs into is something completely else than the intermediates. ]
F-- [The sound gets stuck in her throat, piling there into a suffocating bit as her eyes land on Lavellan, slouched on the ground and covered in red. Blood.
Fucking hell.
This isn't anything new, she's seen this same scene played before her eyes countless times. Blood, death and misery should be familiar to her by now but... still. A shock runs up her body, grabbing her from the feet and arms, pushing and pulling her to different directions. No matter how many times she's encountered this, she doesn't want to face it again. Not again, she can't see this again. People are shit and she doesn't want to care anymore but.. The time is running out.
This is cruel way to shake out the tiredness and numbness out of her.
Eyes round and red, contrasting her pale yet burning face, she hurries to Lavellan. She doesn't believe in God, that would be ridiculous thing to do at this point but she couldn't stop herself from asking him to be alright in her mind. Oh how she hated this.]
H-Hey! [She calls, trying to keep her voice steady while crouching next to him. Shaking hands touching his shoulders. What should she do?!] I-I. Are you--... W-what happened?
howdy howdy howdy
He does manage to piece together the question, though. "What happened"... how to even begin to explain? Fuck, he's so tired. No, focus. There's a question. Answer it.]
Gun. [No shit.] Fight. [Keep going.]
They took Chara. [He can't stop a rough exhale that might have been a cry of pain in other circumstances. They took Chara because of him. He failed he failed he failed.
He manages to reach up with one hand and put it on her shoulder, weakly trying to push her away, leaving large tracks of red on her clothes.]
Get help. Help Chara.
no subject
Of course he's been shot. What else possibility would there even be when he's bleeding out like this. She still wishes it'd be anything else than that.]
Wh-- [She stutters, the weak and distorted voice shaking as she tries to keep hold on reality, not to lose the sight that this was really happening. Again. She, no-- they are losing time. There is so much blood and he's in pain and turning pale. Asking who 'they' are was pointless anyway same about Chara. That little brat didn't matter here right now as much as saving him did.]
Where did they.. Are you. [Her questions piles on top of each other. Her trembling arm wraps around his back, to support him as her other hand carefully starts pushing his shirt up and search for the wound. It's almost a miracle that she succeeds in stopping herself from screaming out loud when she finds the wound. It's not big but she can tell just by her bare eyes that it's deep and the red liquid wont stop oozing out.]
W-was there a bullet?
no subject
[What kind of question is that? What the fuck does he know about guns? Is it possible for them not to use bullets? Like shooting a bow without arrows? He starts laughing at the idea. No, stop, stay focused. There was a question. What was the question?
Were there any bullets. He doesn't know. Probably. Something hit him, anyway.
Cool. That's been sorted. Except he's neglected to say it out loud. He doesn't really have the energy to speak anymore, he'd kind of rather just lie down and die.]
no subject
Luckily though his hysterical fit is short lived and J turns her attention to wound again, shaking fingers carefully pressing the skin around it as she tries to feel if there's something underneath it. The hole is round so there should've be a bullet inside.]
For fuck's-- think. [She whispers to herself, trying to decide what to do. She's no medic and despite all the horrifying shit she's witnessed -- she's never before been in a situation where she needs to do something like this.
Think, think!
The first thing would be... getting rid off the bullet and close the wound should be the priority, right? Oh, if she only could get Adrien or someone here.]
Ok. I'm. [She swallows, carefully laying him on the ground from her arms and takes her jacket off, placing it behind his head.] I'm.. This is going to hurt. So, uh. Don't hit me. [She should have something to restrain him with.
Then, she pulls his shirt up as much as she could, parts of the fabric tearing. She finds the small knife from her pocket and taking a deep breath she places the blade's dull side on the wounds edge and presses with the help of her fingers, trying to locate the bullet. ]
no subject
She's saying something. Something important. Something about hurt.
With a rush of clarity, he understands: he's learned enough about modern medicine, about surgery, to have an impression of what's about to happen. And that it won't be pleasant, but that's the least of his worries right now. He manages to place a hand over hers, trembling, no strength left--but somehow, he squeezes hers, just slightly. A kind of reassurance. Giving her permission to go forward.
It's all he can manage. Already his vision is going fuzzy.]