savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-09-09 08:27 pm

Breakout and Beyond: September Plot Log

Who: Everyone
When: September 9th-23rd
Where: Kauto
What: Escape from Dino Jail and taking the fight to the Savrii
Warnings: Probable violence and mental manipulation. Label your content.


the escape

Over the last few days—or weeks, for many—a number of preparations have been made. Some gathered resources. Others fashioned weapons or small bombs. A few pored over the schematics Mother provided, looking for a weakness in the field generator, while others took her offer of assistance more directly. Whether with information or training, tools or trades or promises, everyone has had a part to play. And on September 9, all of that comes to fruition.

It starts at the gate. Through careful observation of the supply groups, one team of insurgents has correctly identified when the gate will open: and prepared their very own dinosaur-mounted EMP. With the controls damaged and the gate locked open, the Savrii guards are met with a host of individuals armed with shock-sticks, home-made bombs, and one improvised laser—many of whom appear oddly immune to the pacifying effect of the intermediary present.

As terrifying as this proves to their morale, it seems possible the Savrii could turn the battle their way. They have superior weaponry. They have a single chokepoint to defend. They can and will call for backup as soon as the danger becomes clear. Still, there's one factor they couldn't have anticipated. One vulnerability of the dome field, pulled from the schematics by the more technically minded captives who spent time on the endeavor. This place wasn't a punishment, after all. The Savrii didn't want to inflict harm. Merely contain these dangerous people, for their own good. And so, the force field has a safety feature built in.

It decreases power, just slightly, in proportion with the biomass that comes in contact.

While the guards at the gate are busy with their fight, a brilliantly colored array of hazards break free from the forest grounds. Perhaps you're riding one of your new friends. Perhaps you're dangling dino-catnip just in front. It's possible, of course, that your dinosaur is motivated without help—possibly by the array of prey animals running in front of it. Regardless of the motives and the methods, when several hundred tons of dinosaur make contact with that wall?

The force field shatters.

Charge.

A World of Peace

The fact (and methods) of the "newcomers'" escape puts an end to any pleas for peaceful resolution. Within the hour, Thisavrou is placed under a state of emergency: transport locked down, all responders called in, and every combat force their peaceful worlds can gather called to defend against this menace. The Ingress Complex itself is sealed off entirely: a full-strength Artifixx force field raised to deflect (or destroy) incoming ships. Not that the storms outside the Ingress—or the cracks they've begun carving in the sky—look easy to navigate for even the best trained of pilots.

While those looking to fulfill their promise to Mother will need to find a way offworld eventually, events on Kauto are likely to keep Thisavrou’s Most Wanted busy for some time. The Savrii are in self-defense mode, ready to protect their world against those who refuse their gift of peace. Whether looking for a fight or trying to find shelter, travelers are most likely to encounter these groups as their hunters:

  • Security. These Savrii have been taken from their usual work in Ingress Security or similar professions. More like police than soldiers, they are still armed and formidable. Each small squad will almost always be accompanied by a single intermediary, capable of both detecting nearby targets and enforcing the non-violence field on those who did not accept Mother's link. These groups may try to talk characters into surrender and prefer non-lethal force at first. But as the days go by, they are likely to recognize this is futile and be willing to take ruthless measures.

  • Off-World Kill Teams. Those who traversed the wreckage of the true Midway hub, or participated in the extinction of Thiri have met these Savrii before. The ones who take dangerous away missions and purge worlds that have misused Ingress technology, these groups are versatile and ruthless. While less likely to be accompanied by an intermediary, they are more likely to have powers and advanced weaponry of their own. Regardless, they are specialists in their fields and fully willing to kill innocents for the greater good. Their skillsets range from fighters to hackers to assassins and more.

  • Civilians. The majority of civilian Savrii are more likely to hide than to fight, but among their number are non-professional fighters who are more than willing to form amateur groups or go out alone to take down the dangerous invaders. Their mindset may center on protecting their homes or taking revenge for past encounters such as the Shadows. While the weakest of the groups, they're still capable of doing damage. However, not all civilians are hostile or afraid; those who had good relationships with their newer neighbors or who were personally aided may show sympathy. This could come in the form of food, supplies, or temporary shelter, though they won't stand directly against the authorities of Thisavrou.

Regardless of whether fugitives are are caught unaware or go out looking for trouble, one thing is certain: they are likely to do better if they work together. While Mother's link isn't the only method with which to fight the intermediaries, groups without at least one immune person may find themselves put down with ease. At the same time, even those who can resist intermediary manipulation may be overwhelmed by force.

Still, death is rarely the end on Thisavrou, and even now, the technology that allows for resurgence remains in your hosts' possession. Those killed fighting the Savrii may be seen again, and there is always the chance to rescue those who are captured. But would the reunions be happy ones?

Points of Interest

Where to go? What to do? Even without leaving Kauto, there's a literal world of possibilities. Still, the conflict at hand won't go away, and some of your peers have been preparing for it for some time. Between Mother's request, your own needs, and data gleaned from a Trojan implanted in the Savrii's systems, a few objectives might present themselves. And whether you're hunting, hiding, or helping, there are a few places you might want to keep in mind.

  • Home

    As soon as characters were unknowingly brought into the Midway Hub simulation, Savrii agents were dispatched to enter homes and search them for any items of potential danger. Mundane possessions will still be there, including pac-discs for those who had them. Settling down for a night at home is likely to get people caught, but now is a great time to pack anything travelers want to keep. However, to find weapons and items taken during the simulation...

  • Reclamation Depot

    Established just one month ago, this unremarkable complex is buried in the maze-like streets of Region Five. Rumors describe it as a research site: somewhere to examine hazardous materials and see how they could be turned to the societal good. You might better know it as an impound center. Specifically, where they put your weapons after throwing you into "detainment".

    Fortunately, research efforts haven't gotten far. Less fortunately? This is the first place all those reinforcements go. The facility contains a set of laboratories aboveground and a storage complex underneath, as well as an adjoining kennel for containing pets. Your companions won't have been harmed, but you can bet the Savrii will harm you trying to get to them.

  • Network Hub

    The data recovered from the Trojan indicates one very important fact: that all of your data has been monitored from day one. Those interested in safeguarding their communications (or disrupting the Savrii's) may wish to make a certain site in Region One a priority visit. A towering skyscraper over a hundred stories in height, the communications tower that controls the TAB network is a masterpiece of engineering. It's also, predictably, guarded. Still, the amount of reinforcements on this site will vary strongly depending on how openly—or how literally—you broadcast an attack.

  • Mediation Centers

    Simple buildings designed for a sense of comfort and peace, these structures can be found in all residential centers of Thisavrou. They serve as the workplaces of the intermediaries, the so-called glue that binds Thisavrou together—or, the mind-controlling oligarchs, if your new acquaintance is to be believed.

    Under the current crisis? They're a little understaffed. Still, if you're looking for the intermediaries, this is a better place than most to check. Just don't walk inside alone, or your friends might end up looking for you.

  • Sewers

    With so many forces acting against them, where can travelers find shelter where they can rest, regroup and plan? A base of sorts may be found in the sewers where a team once sought the contaminant. With access to much of urban Kauto, enough distance from the surface to go undetected by intermediaries, and a few larger spaces to provide some breathing room, the sewers may not be a pleasant sanctuary, but they may be the place most able to give characters more than a moment's rest.

A Dinoriffic Note: While characters may keep their dinosaurs with them after the breakout, now that their prehistoric pals have reached adulthood at an artificially fast rate, they will find that dinosaurs are also designed to wean off dependence on their handler, and over these weeks, character-dinosaur pairings will grow farther apart. Although the dinosaurs will always have a softer spot for those who were around during their adolescent days, alas, these partnerships are not destined to be permanent.


[OOC: Please check out this OOC post for more information on character options and objectives! Additionally, this is the last chance for free exploration of the current setting, as events will push toward the arc climax after this log. If there is anything you OOCly want your character to have or do, please take advantage!]
justice_from_above: (pic#10326701)

S EWERS

[personal profile] justice_from_above 2017-09-21 02:47 am (UTC)(link)
Fareeha has been through the Reclamation center, and then all over half of the city helping out. She's finally hopping down to take a breather herself, after having sent her tapejara back to the island for the moment since it wasn't going to fit down here.

Not that she's a great fit in her armor, either.

She hops down into the sewers and sees someone else raising a gun, and snaps her own arm up in response, hesitating enough to see it's a friend and not a threat, and then dropping her hand back to her side.

"Stasya." She takes a moment to look over the other woman, who seems alright aside from a general fatigue. "So, this is the armor you were raving about?"

A little bit of humor to alleviate the fact that they're standing in shit.
whosthemonsternow: (armor head tilt)

Re: S EWERS

[personal profile] whosthemonsternow 2017-09-21 03:13 am (UTC)(link)
Her shoulders sag comfortably at the name, pistol back to her thigh and eyes shutting slightly as she leans back against her cover. It's a nasty wall, but she's already gross and will need a hundred baths to even start to feel clean so. Oh well.

"I promise it's a hell of a lot more beautiful when not covered it sewage." She grins, gesturing down at her armor and shrugging.

"Your's wouldn't be so pretty if you had to keep coming down here to remember how to think. Damn connection with that Mother is fucking me up now and then." She complains, but she's still grinning as she makes her way over.
justice_from_above: Credit: https://www.plurk.com/buttadventure (pic#10902371)

[personal profile] justice_from_above 2017-09-21 03:48 am (UTC)(link)
"No, sewage generally isn't known for its aesthetic." She chuckles, taking a couple steps forward to help close the distance, but in these tight spaces she needs to keep an eye on the walls and entryways; between the massive pauldrons and wing-like jump-jets, she has the potential to occupy quite a bit of space.

She removes her helm and clips it to her belt, letting the smile edge into a faint concern. "You doing alright, otherwise?"
whosthemonsternow: (armor looking upward/skyward)

[personal profile] whosthemonsternow 2017-09-21 04:15 am (UTC)(link)
"I'm totally fine." She is, mostly. Just the hazy feeling in her head when the Intermediaries try to push against the Mother's connection that blocks them out. And the dull ache that comes with that haze. And the slightly dizzy feeling. Besides that- yeah, definitely fine.

"Was with my brother and Maine but got sidetracked following some targets this way. Just needed a sec to regroup after. What're you doing playing turd spelunker?"
justice_from_above: <a href="http://julia-antoinette.tumblr.com/tagged/art">Julia Antoinette</a> (pic#10690675)

[personal profile] justice_from_above 2017-09-21 04:19 am (UTC)(link)
"I've been going nonstop since I got my armor back; but I don't have Mother's connection. There's a lot of evasive maneuvers ad avoidance when I see an intermediary."

She's smart enough to know when not to engage, but it has meant being alert at any given moment in any given direction. "I needed a breather and a moment to just, not worry." She pulls in a breath and sighs, "Not that I'm not worried now, but at the very least it's less immediate than saving my own skin." She turns slightly to cast a look ehind her, as if out to the city and battlefield beyond. "What is the plan now, where do we go from here?"
whosthemonsternow: (armor head tilt)

[personal profile] whosthemonsternow 2017-09-21 04:28 am (UTC)(link)
"Why didn't you take up her offer?" How South seen it, the Intermediaries were already fucking with her mind, calming her and clouding her mind when they got close to her. At least with the Mother, she could choose to have the mind fuckery, and use it to her advantage.

"Well, I heard people were going to the meditation building or whatever, and some are simply taking out as many targets as possible everywhere to thin their numbers. Gotta see what my guys and squad are doing before I do much more than that, really." She likes doing her own thing, but she likes having a plan too. At least a loose guideline that she can fall back to if she causes too much trouble. If nothing else, she wants to stick close to her boys, keep them safe.
justice_from_above: Credit: https://www.plurk.com/buttadventure (pic#10902374)

[personal profile] justice_from_above 2017-09-21 02:05 pm (UTC)(link)
"I'd rather not have anyone else in there if I can help it." It was bad enough with the intemediaries, but the idea of letting someone in there when she didn't want anyone in her head at all ... in the end she decided to take the risk without Mother's link.

To her, all it meant was being cautious about engaging and easy teaming up with those who did take the link, such as Stasya, apparently.

"It must be nice to have your brother here, and is Maine another soldier in your program?" She seemed to remember that was one of the states, at least. "Would you mind a tag-along?"
whosthemonsternow: (armor no helmet)

[personal profile] whosthemonsternow 2017-09-22 12:33 am (UTC)(link)
"Fair enough." She didn't give it too much thought. Figured, fight fire with fire, at least this fire is one she picks and can use. Then again, she had Maine doing it too, so, she was even more confident than usual.

"Yeah, he's very... hover-y right now, but it's good. He's a sniper so it works pretty good." Since she likes to be up close and personal punching faces off of people, it really goes well together. "Yeah, Maine is a squadmate and. Such. You can definitely come with our group if you want. Can't have too many people on our side and going our direction."
justice_from_above: Credit: https://www.plurk.com/buttadventureCredit: https://www.plurk.com/buttadventure (pic#10902373)

[personal profile] justice_from_above 2017-09-22 02:19 am (UTC)(link)
"If they wouldn't mind the company, I would love to join you. I think strength in numbers is definitely something worthwhile here." And she's thinking if Stasya's friends were as well armored as she is, and Fareeha herself has her Raptora systems back, they can definitely do some sizeable damage.

"Are you and your brother close?" She'd never had siblings, or really anyone her own age.
whosthemonsternow: (armor looking down again)

[personal profile] whosthemonsternow 2017-09-23 02:36 am (UTC)(link)
"Nah, they won't mind you coming with us." She really doubts another trusted armored soldier would be a bad idea.

"Uh, well we're twins, so." She shrugs, looking over at Fareeha again. "We're probably closer than most siblings. Whole shared-a-womb thing and working military programs together."
justice_from_above: Credit: https://www.plurk.com/buttadventure (pic#10902374)

[personal profile] justice_from_above 2017-09-24 07:54 am (UTC)(link)
"Twins?" Her eyebrows peak at the thought. "Yes, that would make you pretty close. I was an only child; I can't imagine what that would be like. So, he's a freelance milita, too?"

She takes a moment to secure her hatchet and check the ad hob projectiles she's loaded into her concussive shot. It's an ugly and ungraceful fix, but she can't afford to be picky right now. Once satisfied she gives a little nod for Stasya to lead the way; she's ready to go.
whosthemonsternow: (armor standing facing left)

[personal profile] whosthemonsternow 2017-09-26 05:43 am (UTC)(link)
"It's. Alright. He's kinda overbearing sometimes, annoying. Exhausting. But it's. Nice. Yeah, he's part of the Project too. We were UNSC and ODST together, too. Don't think he could survive without me."

She pops her helmet back on and double checks her weapon, then starts for their exit.

"Always wondered what it'd be like to be an only child. No one to overshadow you or shit."
justice_from_above: (Default)

[personal profile] justice_from_above 2017-09-27 02:31 am (UTC)(link)
Fareeha can't help it; she snorts. It's a dry, almost derisive sort of choked laugh, and she feels bad about it as soon as it happens, casting Stasya a humbled glance before fitting her visor on.

"You don't have to have a sibling to be overshadowed. My mother was one of the co-founders of a world-wide peace-keeping organization, and one of the world's best snipers. It was pretty hard trying to follow in those footsteps."

She pulls in a breath and lets it out, determined not to dwell on the past. "What does 'UNSC' and 'ODST' stand for?"
whosthemonsternow: (armor look at wrist/recover data)

[personal profile] whosthemonsternow 2017-09-27 04:10 am (UTC)(link)
"Yeah but, parents are allowed to be better, ya know? They're older, they're a step above to start out. But siblings? They're the same level as you, having one of them overshadow you just makes it look like you can't keep up. It really sucks, trust me." She fusses, thinking a moment before adding, "Don't get me wrong. I love North, he's a great brother- don't tell him I said that, though."

She shrugs a bit, again reminded that, just because she and her friends know what these things stand for, no one else does. Crap.

"Well, UNSC is United Nations Space Command. Earth's military, more or less. And ODST is Orbital Drop Shock Troopers, special forces for the UNSC."