heart_breaking (
heart_breaking) wrote in
thisavrou_log2016-02-15 06:37 pm
[Open]
Who: Chara and YOU!
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.

no subject
no subject
"How did you get your memories back?" Clash, parry--riposte.
no subject
"I asked nicely. It turns out Captain Cúrre's medical wonders truly know no bounds." He actually has no idea by what method she was able to do that, because she refused to tell him, and he refused to let her until he got desperate, when he was sure it was his missing memories that were causing him to start to fracture. Now that he's got his memories back, though, he's fine. He's sure that fixed it. Totally fine.
"So how did you lose your soul?"
Miles doesn't stop for a beat, following up Chara's question with another of his own, turning this into a volleying match now. Let's see who stumbles first.
no subject
"So you asked the Captain, and she did some kind of--operation on you?" It's a struggle to picture, but it's the only thing that sounds plausible. Would it hurt? Does Chara want their memories back enough to brave the terrifying unknown of being put to sleep and cut open by someone else's mercy?
no subject
Not a stumble, but a defensive volley all the same. Don't slow down too much, kid, you'll lose your momentum...
"Do you want it back?"
Maybe he's getting a little brutal with the kid here, more than he's inclined to do, but Chara isn't just any kid, and Miles has a line in and he's not going to risk letting it go. He has to keep hammering at it, because if he loses his thread here, he's almost certain Chara will close off forever and he won't be able to -- what, exactly? They're not Mark. They're not someone for you to save. Don't get head of yourself, boy...
no subject
"It happened before I came here. You can't just get one back like the Captain did your memories. Can you tell me more about that? She put you to sleep. Did you have to be friends before she'd do--'whatever' to you?" Their other hand comes up as though to mirror their attempted control of the conversation. They're losing. The bars don't move the slightest bit.
no subject
Miles leans forward, eyes intent on Chara, and he hardly misses a beat. "I wasn't offering. I was asking. Do you miss it?"
no subject
"Who. Cares! No, I don't. It's gone, and it's just as well. Good riddance." That was their person epitaph: 'good riddance'. If they controlled what would go on their tomb stone, the words were already picked out.
There's desperation in the way they force the subject back towards safer ground. "So she'll just do it? Just like that, no payment, no catch!?" Their eyes dart to his legs, seizing on stray thoughts like a ravenous animal. "If she's really so good, then why didn't she fix anything else? She took your bones! It was her fault in the first place!"
no subject
"She's not the one who took them, because they weren't taken." Miles's tone is almost patient -- level, but intent. "They were lost. There is a difference there." And do you see where that line is drawn?
Miles sighs. "There is always a catch," he concedes. "You're just looking in the wrong place for one. Has it occurred to you that we are not, perhaps, the ones being charged? That all this might come at greater expense to those above than those below?"
Unrelenting as the tide, he leans forward a little more, until the chair starts to tip forward slightly on two legs. "Have you ever been responsible for the life of anyone besides yourself? Even just one person?"
no subject
Chara actually... stops. Their eyes are distant, seeing images played out on Miles like a projector screen. There was a tall creature, covered in fur. There was a short one, scaled. The next one was sweet voiced, and the one after that smiled with three sets of teeth. It was three times the joy, they said. Chara had made happy promises, to themself and to the world. They open their mouth slightly, a hollow cavern for words.
No words come to them. A tide of death has washed in instead, and an echo of blood, and bile, and burning sweeps through their senses. Their throat feels tight from screaming at Asriel to save himself, to do something, to do anything but cling blindly to the lamb-like purity of someone who refused to sully their hands with deeds that must be done.
Have they? How dare he. How. dare...!
"Shut up." It feels like they're breathing fire. "Just shut up. This is why I didn't want to talk with anyone." They point a hand up towards the Hold's only exit, radiating hate in tangible waves. "Leave, now. Don't come back."
no subject
Stop that. They're not Mark and they're not a second chance. Let it go, boy, let it go...
The chair scrapes across the floor as Miles pushes off of it, feet touching the floor again, and he gives it a push back toward the wall with another little squeak. "Alright," he says reasonably, only the slightest trace of a sigh in his voice, and turns to leave.
no subject
It's stunning in ways that they didn't expect, and for a fleeting, wild moment they're outraged. How dare he stay, how dare he leave? They want to throw up on his shoes in some gross, ridiculous vengeance, or--or attack him, or something. If only he were inside the cell.
"And don't just come back tomorrow!" they throw after him, hissing. "I know how you think!"
no subject
He only barely pauses at the exit to give Chara an unreadable smile over his shoulder. "Do you?"
And then he's gone, one finger tapping his MID as he leaves the hold -- and Chara -- behind him.