heart_breaking (
heart_breaking) wrote in
thisavrou_log2016-02-15 06:37 pm
[Open]
Who: Chara and YOU!
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.

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