heart_breaking (
heart_breaking) wrote in
thisavrou_log2016-02-15 06:37 pm
[Open]
Who: Chara and YOU!
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.
When: After they resurge on the 8th, and ending when the voting on their murder sentence is determined.
Where: Galley, Bow, Housing Decks, Hold, and potentially anywhere else.
What: Catchall for Chara post resurge. Chara kills Sans. Chara stays in the hold after the murder.
Warnings: Dark themes and warnings for Chara, plus strong likelihood of Undertale spoilers.
Galley
The second work week in the kitchens is nearly over by the time Chara finally shows up. They offer no explanations for their absence on their own, and it's clear that they're only there to avoid having to be anywhere else. Still, their work is good; sometimes they'll appear at someone's elbow to reach past them for a utensil they've been sent after. Other times they'll lay out ingredients, and when they make the occasional mistake they correct it without complaint.
Everyone else has already had a few shifts to learn the ropes, and Chara sticks out like a sore thumb. It doesn't help that they're smaller than everyone, and it's a fact made especially obvious when they're sent dish-washing. They have to lift their elbows to reach into the sink, and their apron has been folded over at the waist so as to not reach their ankles.
They could probably use some help. That dirty cooking pot looks heavy.
The Bow
It's like the observation deck, but it's also not. They don't feel anything while standing by the same stars that watched them die, and for all that their eyes move over them, they're not even paying attention.
The Gunnery is empty. The door is closed, and Chara is standing mere feet away from it, arms crossed and chewing on the inside of their cheek. They haven't been here since the ship was struggling to escape with its precious load of rescued lives, and the lights are out at this time, with a stillness that seems oddly bereft. Chara's not making any attempts to get inside; it's as though the room itself has echoes of an intent that they're absorbing passively, like water creeping up strips of paper.
They seem lost in thought.
Nomo and Mero Deck
Both of the decks they're not on have communal bathing areas. That's about as much as they can tell from the looks of the doors, and they're reluctant to talk to anyone at all, let alone recruit someone to help them explore. This is perhaps the second time they've appeared on these levels. Like the first time, they walk through without going towards any specific room, and when they're done they pause at the end to look back.
They're still standing still when someone else appears. As though not wanting to seem lost, Chara stirs immediately and begins to leave.
Moro Deck
Generous lighting, soft beds, and desk sets that all match. The hallway wasn't dim outside, but Chara stands in the doorway and blinks anyway, adjusting. At some level they'd pictured their old room. They knew it would be different, but somehow the contrast between a shared room for children underground and this housing deck really drives it home.
Chara steps inside. They don't have anything to put down, and they own nothing that isn't 'borrowed', or ruined by their own grisly demise. That's fine. They avoid having to think about it by exploring the room, reaching for light switches and opening drawers.
Wildcard and catch-all! Suggest a place, or just assume they're taking a meal in the emptiest corner of the Mess Hall they could find and clearly need someone to eat with them.

galley
She's seen Chara around in the kitchens at least once before. It surprises her that the Captains have the children aboard this ship working the same shifts as the adults. Shouldn't they be in school? But it's not her place to question them, and Cordelia simply smiles at Chara every time they walk past. When they bring her a new block of protein to be chopped, she sets her knife down and gives Chara her full attention.
"Thank you. My name's Cordelia, by the way. What's yours?"
no subject
"Chara."
Wild horses couldn't drag a 'nice to meet you' from their mouth if they tried. It's not nice to meet her. They already dislike her. Chara picks up an empty container and some dirty utensils that were set aside, then looks through Cordelia to some far off horizon. They'll follow social niceties enough not to just leave when it's obvious she wants to talk, but not for much else.
no subject
"It's very nice to meet you, Chara. How-" she was going to say 'how old are you,' but that's probably a Boring Adult Question. "How long have you been on the Moira?" That's probably not much better, but it's at least sort of relevant.
no subject
"One week. But only that." The assertion is like a block of granite. They look back at her, moving the container back. "The days when I was dead don't count."
no subject
"Oh. Well. I see." This child is very matter of fact about death.
"Are you all right now?"
She feels stupid, but she just wants to make sure this kid is okay.
no subject
They meant it sarcastically, but a hint of real curiosity sneaks out before they can catch it. How would other people react to such intense pain, then later to waking up with lungs that work and hands that aren't numb from clenching? Chara is fine, of course, but someone else...?
no subject
She did know someone who'd been cryo-revived after a Survey accident. Was it truly death if you came back? She had no way of knowing if he came back different, having met the man years after his brief death.
"Is there anything... do you need help with anything, Chara?" They're so young, to be alone on a strange ship without an adult to look after them. Cordelia's maternal impulses are chomping at the bit. Down, girl. You don't have to take in every stray you meet just because you're a mother now. Chara might not want anything to do with you.
no subject
"No," they say firmly, grip tightening on the containers. "I'm fine. I've got it under control." They'll take care of their own damn problems, thank you very much. They already have plans, and they're as grim as the deeds that've already been done.
no subject
"Right then. Well. I suppose we'll just see each other on kitchen duty, then. Oh, and I'm also the Interpersonal Relationships Officer, and I'm not quite sure what that really means yet, but if anyone gives you trouble you can always come to me and I'll sort them out. Because it's my job." Not because she wants Chara to be safe, or anything.
no subject
This is the sort of kid where trust has to sneak in through a side window, not by knocking on the front door. They don't know what an 'Interpersonal Relashionships Officer' is either, but they can read voices for ill intent, and Cordelia's lack of this is loud and clear. Will that change when Chara successfully kills Sans? Rather than dwell on it, Chara picks up one last (unnecessary) container and puts it against the top of their pile.
"Goodbye."