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Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-09-09 08:27 pm

Breakout and Beyond: September Plot Log

Who: Everyone
When: September 9th-23rd
Where: Kauto
What: Escape from Dino Jail and taking the fight to the Savrii
Warnings: Probable violence and mental manipulation. Label your content.


the escape

Over the last few days—or weeks, for many—a number of preparations have been made. Some gathered resources. Others fashioned weapons or small bombs. A few pored over the schematics Mother provided, looking for a weakness in the field generator, while others took her offer of assistance more directly. Whether with information or training, tools or trades or promises, everyone has had a part to play. And on September 9, all of that comes to fruition.

It starts at the gate. Through careful observation of the supply groups, one team of insurgents has correctly identified when the gate will open: and prepared their very own dinosaur-mounted EMP. With the controls damaged and the gate locked open, the Savrii guards are met with a host of individuals armed with shock-sticks, home-made bombs, and one improvised laser—many of whom appear oddly immune to the pacifying effect of the intermediary present.

As terrifying as this proves to their morale, it seems possible the Savrii could turn the battle their way. They have superior weaponry. They have a single chokepoint to defend. They can and will call for backup as soon as the danger becomes clear. Still, there's one factor they couldn't have anticipated. One vulnerability of the dome field, pulled from the schematics by the more technically minded captives who spent time on the endeavor. This place wasn't a punishment, after all. The Savrii didn't want to inflict harm. Merely contain these dangerous people, for their own good. And so, the force field has a safety feature built in.

It decreases power, just slightly, in proportion with the biomass that comes in contact.

While the guards at the gate are busy with their fight, a brilliantly colored array of hazards break free from the forest grounds. Perhaps you're riding one of your new friends. Perhaps you're dangling dino-catnip just in front. It's possible, of course, that your dinosaur is motivated without help—possibly by the array of prey animals running in front of it. Regardless of the motives and the methods, when several hundred tons of dinosaur make contact with that wall?

The force field shatters.

Charge.

A World of Peace

The fact (and methods) of the "newcomers'" escape puts an end to any pleas for peaceful resolution. Within the hour, Thisavrou is placed under a state of emergency: transport locked down, all responders called in, and every combat force their peaceful worlds can gather called to defend against this menace. The Ingress Complex itself is sealed off entirely: a full-strength Artifixx force field raised to deflect (or destroy) incoming ships. Not that the storms outside the Ingress—or the cracks they've begun carving in the sky—look easy to navigate for even the best trained of pilots.

While those looking to fulfill their promise to Mother will need to find a way offworld eventually, events on Kauto are likely to keep Thisavrou’s Most Wanted busy for some time. The Savrii are in self-defense mode, ready to protect their world against those who refuse their gift of peace. Whether looking for a fight or trying to find shelter, travelers are most likely to encounter these groups as their hunters:

  • Security. These Savrii have been taken from their usual work in Ingress Security or similar professions. More like police than soldiers, they are still armed and formidable. Each small squad will almost always be accompanied by a single intermediary, capable of both detecting nearby targets and enforcing the non-violence field on those who did not accept Mother's link. These groups may try to talk characters into surrender and prefer non-lethal force at first. But as the days go by, they are likely to recognize this is futile and be willing to take ruthless measures.

  • Off-World Kill Teams. Those who traversed the wreckage of the true Midway hub, or participated in the extinction of Thiri have met these Savrii before. The ones who take dangerous away missions and purge worlds that have misused Ingress technology, these groups are versatile and ruthless. While less likely to be accompanied by an intermediary, they are more likely to have powers and advanced weaponry of their own. Regardless, they are specialists in their fields and fully willing to kill innocents for the greater good. Their skillsets range from fighters to hackers to assassins and more.

  • Civilians. The majority of civilian Savrii are more likely to hide than to fight, but among their number are non-professional fighters who are more than willing to form amateur groups or go out alone to take down the dangerous invaders. Their mindset may center on protecting their homes or taking revenge for past encounters such as the Shadows. While the weakest of the groups, they're still capable of doing damage. However, not all civilians are hostile or afraid; those who had good relationships with their newer neighbors or who were personally aided may show sympathy. This could come in the form of food, supplies, or temporary shelter, though they won't stand directly against the authorities of Thisavrou.

Regardless of whether fugitives are are caught unaware or go out looking for trouble, one thing is certain: they are likely to do better if they work together. While Mother's link isn't the only method with which to fight the intermediaries, groups without at least one immune person may find themselves put down with ease. At the same time, even those who can resist intermediary manipulation may be overwhelmed by force.

Still, death is rarely the end on Thisavrou, and even now, the technology that allows for resurgence remains in your hosts' possession. Those killed fighting the Savrii may be seen again, and there is always the chance to rescue those who are captured. But would the reunions be happy ones?

Points of Interest

Where to go? What to do? Even without leaving Kauto, there's a literal world of possibilities. Still, the conflict at hand won't go away, and some of your peers have been preparing for it for some time. Between Mother's request, your own needs, and data gleaned from a Trojan implanted in the Savrii's systems, a few objectives might present themselves. And whether you're hunting, hiding, or helping, there are a few places you might want to keep in mind.

  • Home

    As soon as characters were unknowingly brought into the Midway Hub simulation, Savrii agents were dispatched to enter homes and search them for any items of potential danger. Mundane possessions will still be there, including pac-discs for those who had them. Settling down for a night at home is likely to get people caught, but now is a great time to pack anything travelers want to keep. However, to find weapons and items taken during the simulation...

  • Reclamation Depot

    Established just one month ago, this unremarkable complex is buried in the maze-like streets of Region Five. Rumors describe it as a research site: somewhere to examine hazardous materials and see how they could be turned to the societal good. You might better know it as an impound center. Specifically, where they put your weapons after throwing you into "detainment".

    Fortunately, research efforts haven't gotten far. Less fortunately? This is the first place all those reinforcements go. The facility contains a set of laboratories aboveground and a storage complex underneath, as well as an adjoining kennel for containing pets. Your companions won't have been harmed, but you can bet the Savrii will harm you trying to get to them.

  • Network Hub

    The data recovered from the Trojan indicates one very important fact: that all of your data has been monitored from day one. Those interested in safeguarding their communications (or disrupting the Savrii's) may wish to make a certain site in Region One a priority visit. A towering skyscraper over a hundred stories in height, the communications tower that controls the TAB network is a masterpiece of engineering. It's also, predictably, guarded. Still, the amount of reinforcements on this site will vary strongly depending on how openly—or how literally—you broadcast an attack.

  • Mediation Centers

    Simple buildings designed for a sense of comfort and peace, these structures can be found in all residential centers of Thisavrou. They serve as the workplaces of the intermediaries, the so-called glue that binds Thisavrou together—or, the mind-controlling oligarchs, if your new acquaintance is to be believed.

    Under the current crisis? They're a little understaffed. Still, if you're looking for the intermediaries, this is a better place than most to check. Just don't walk inside alone, or your friends might end up looking for you.

  • Sewers

    With so many forces acting against them, where can travelers find shelter where they can rest, regroup and plan? A base of sorts may be found in the sewers where a team once sought the contaminant. With access to much of urban Kauto, enough distance from the surface to go undetected by intermediaries, and a few larger spaces to provide some breathing room, the sewers may not be a pleasant sanctuary, but they may be the place most able to give characters more than a moment's rest.

A Dinoriffic Note: While characters may keep their dinosaurs with them after the breakout, now that their prehistoric pals have reached adulthood at an artificially fast rate, they will find that dinosaurs are also designed to wean off dependence on their handler, and over these weeks, character-dinosaur pairings will grow farther apart. Although the dinosaurs will always have a softer spot for those who were around during their adolescent days, alas, these partnerships are not destined to be permanent.


[OOC: Please check out this OOC post for more information on character options and objectives! Additionally, this is the last chance for free exploration of the current setting, as events will push toward the arc climax after this log. If there is anything you OOCly want your character to have or do, please take advantage!]
alan_1: (concerned dadface2)

[personal profile] alan_1 2017-11-07 01:17 am (UTC)(link)
[Alan nods, feeling a small measure of relief at the program’s answer. The circumstances are still far from ideal. But they aren’t as abhorrent as they could be.]

Why didn’t you tell me?
notglitching: (red - ghost)

[personal profile] notglitching 2017-11-07 12:01 pm (UTC)(link)
[...why, still?

It takes a moment.]


They didn't want to be fixed.

[They didn't ask. They didn't understand. They defended Clu: to him, to Chara, (and they should have) (and they weren't who he wanted hurt). The string passes through vocals with a tight, bitter edge, and lights quaver, dim/dark after.

It's true. It's wrong. It's not nearly so hateful as what outputs next.]


...I didn't think they could.
alan_1: (heavy sigh)

[personal profile] alan_1 2017-11-11 12:55 am (UTC)(link)
Alan steps closer as Frisk curls in, the light above their disk extinguishing as he lowers it to his side. They need to know the truth, but it still hurts seeing them like this, struggling against barriers hard-coded into their mind. Is this the same pain that Rinzler feels when he defies Clu? How could Clu inflict something like that on a child?

“Frisk… I’m sorry, but I’m telling you the truth,” he says, echoing Rinzler’s statement. “Clu isn’t your friend. He’s your admin.”

He glances at the disk in his hand, as if it’s proof—and it is. He hesitates and then sighs. He needs to at least offer.

“I can change that, if you want.”
alan_1: (heavy sigh)

[personal profile] alan_1 2017-11-11 01:10 am (UTC)(link)
[It’s an answer Alan hadn’t thought of. Of course, Alan had assumed that anyone edited by Clu would want to be fixed. But Frisk’s initial reaction had proven otherwise, hadn’t it?

Hadn’t Rinzler’s as well?

He’s silent for a long moment. When he speaks again, some of the reproach has gone out of his voice.]


I understand why that would make you… hesitate to tell anyone, [he concedes.] But when you have those doubts or don’t know what to do… I wish you felt safe enough to tell me.
notglitching: (red - obey)

[personal profile] notglitching 2017-11-11 06:41 pm (UTC)(link)
[Acknowledgement. Instruction. Rinzler's mask bows obediently, but the softening of Alan's words does very little to affect the tired anger coiled through his program's frame. He should have done better. Known better.

They're not the same.

Just close enough to hesitate.]


...

What—

[The word hitches. A stuttered echo of old pain (Warning: corruptible content—), but even when corrective functions were in place, Rinzler never did learn not to question. Now, nothing wipes the thought. Nothing holds it back from vocals. It hurts, he hates it, he shouldn't, but he has to ask.

He doesn't want to know the answer.]


What would you have done?

If they— [Another stutter. The words are quiet, but this one feels sick, forced out to the scrape of mismatch.] couldn't choose.
alan_1: (eyes down)

[personal profile] alan_1 2017-11-16 12:26 am (UTC)(link)
[It’s a logical question. With Frisk as reluctant as they were, they could have just as easily refused to let Alan help. Still, it takes effort not to hear it as an accusation—and a well-earned one at that:

’Would you have done to them what you tried to do to me?’

Of course, it’s just as easy to take it the opposite way. Would I have done anything at all?]


I would have tried my hardest to convince them to let me help. [Alan says after a moment.] And if they didn’t… [A sigh.] It’s not like I could force them to do anything. I suppose I’d just… let them know where to find me if they changed their mind.

[He doesn’t know if it’s the answer Rinzler was looking for. It's not exactly a hopeful one. But it’s one he believes is true; he’s learned too much from Rinzler to repeat his mistakes with Frisk or Asriel.]
notglitching: (red - faceless)

[personal profile] notglitching 2017-11-16 03:40 am (UTC)(link)
[It's not an accusation. It's a question. Because Rinzler hadn't pressured Frisk when he should have. Because if he should have, if it was wrong not to make them go back to how they'd been before...

Alan-one could force him. Alan-one could, but he hasn't, and Rinzler knows exactly why. Noise rattles out in quiet catches, circuits dimming near to black. Eventually, Rinzler ducks his head. But that's not quite enough, and the enforcer's frame tucks inwards: a short, deep bow.]


...

Sorry.

[He's not talking about Frisk.]
alan_1: (concerned dadface2)

[personal profile] alan_1 2017-11-19 01:18 am (UTC)(link)
[Even more so than the bow, the darkening of Rinzler’s circuits surprises Alan. It’s a display he’s learned to associate with deep distress. Of course, this is a difficult conversation. But what exactly about Alan’s answer had dismayed Rinzler so much?]

You’re forgiven, [Alan murmurs, brow furrowing as he regards the program. It’s a genuine reply. As much as Alan wishes Rinzler had told him earlier, it’s clear Rinzler’s decision had been born more of hopelessness than any deliberate negligence. Alan has no intention of holding it against him. Still, he wants to understand Rinzler’s own reaction.]

Rinzler… Were you afraid I might change them back against their wills if you'd told me earlier? [Could that be what had disturbed Rinzler so much now? That he had misjudged his user’s intentions?] If you were, well... [A grimace.] It would be more than understandable. I wouldn't fault you for that.
notglitching: (red - hunch)

[personal profile] notglitching 2017-11-19 04:10 am (UTC)(link)
[It's genuine, but it's not true. Not with Alan-one so clearly focused on a different fault. Rinzler straightens from the bow, but his mask stays low, stare fixed downwards.]

Didn't know.

[If Alan-one would. If Alan-one should. It hadn't mattered.]
gainedlove: (* BadMemory)

[personal profile] gainedlove 2017-12-03 09:53 pm (UTC)(link)
"M-make it stop."

It hurt it hurts it hurts. Nothing makes sense, Rinzler doesn't make sense, Alan doesn't make sense, but--

"He changed you."

"Make it stop...please..."
gainedlove: (* Return)

[personal profile] gainedlove 2017-12-03 09:53 pm (UTC)(link)
"Then it's--"

They can't really say it's okay, can they? Because it isn't. He hurt people whether he wanted to or not, and there are consequences for that. A justice to be meted out.

"...I forgive you."

Frisk smiles, small and shy but warmly. It's not much, and they know it barely means anything, especially from them, but...

It's something, isn't it?
lavelly: (suck a dude's dick)

[personal profile] lavelly 2017-12-06 04:50 pm (UTC)(link)
He smiles in a twisted mirror of theirs, sad and bitter where theirs is warm and accepting.

He would agree that there should be consequences, a service of justice. As far as he's concerned, that hasn't been done; he still owes something.

"You shouldn't forgive so easily."
alan_1: (concerned dadface2)

[personal profile] alan_1 2017-12-07 01:02 am (UTC)(link)
The brokenness of their pleas hits Alan with a renewed sense of urgency and he finds himself lifting their disk back up almost on instinct. The light above it flickers with conflicted intent.

“Okay, Frisk,” he says, doing his best to sound calm and certain in spite of his own disquiet. “I’m going to put things back the way they were. It won’t take long at all. I promise.”

Then he turns to his program, a flash of anxiety showing through his facade of composure. “Rinzler, just… take care of them, okay?” As uneasy as he feels towards the program at the moment, Rinzler would know better than anyone what they’re going through—and any risks that might come with it.
notglitching: (? - echoes)

[personal profile] notglitching 2017-12-07 12:13 pm (UTC)(link)
It's the right answer. It's what Alan-one needed. It's what Rinzler had called on him for in the first place, the repair he'd hoped Frisk might allow. It's what they need. More than anything.

But hearing it still hurts, and Rinzler doesn't want to process why.

It doesn't matter. It can't, and he won't let his own errors delay what's needed any longer. Rinzler locks his frame before it can tremble, strangles the keening snarl of mismatch to one stutter in the constant, endless stream. He still can't meet his user's eyes, but he can twitch the helmet up on prompt.

...that's not the order he'd expected. Rinzler stares for a long beat before nodding.

Protect.

Clu's enforcer shifts a step closer. After a moment, he silently reaches out a hand to Frisk.

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