joseph kavinsky (
pillz) wrote in
thisavrou_log2017-07-09 01:05 pm
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The Demon Plot: DEATH OF GRINDING MADNESS [July Player Event]
Who: Ensemble production, all individuals who opted in to the plot
When: July 9-21
Where: Two inhabited planets around the Ingress
What: The demon plot kicks off, in which malevolent shadow beings, copies of existing characters, begin to materialize and harass the PCs across the worlds. Plotting post is here, and a network post will go up within the next 2 days from several PCs advising on how to end the plot.
Warnings: Violence, psychological themes, possibly past trauma, etc.
When: July 9-21
Where: Two inhabited planets around the Ingress
What: The demon plot kicks off, in which malevolent shadow beings, copies of existing characters, begin to materialize and harass the PCs across the worlds. Plotting post is here, and a network post will go up within the next 2 days from several PCs advising on how to end the plot.
Warnings: Violence, psychological themes, possibly past trauma, etc.
Death of Grinding Madness
The Demon Plot
(mild spoilers for The Raven Cycle)
The Demon Plot
(mild spoilers for The Raven Cycle)
On July 9, a demon begins to make its way through the Ingress, summoned through by a shitty teenager.
July 9-12
Harrying
Harrying
It's innocuous in the beginning. A movement in the corner of your eye, a shadow through a curtain-- merely a tree. But then the shadow figures begin to emerge into full being. Black-eyed wraiths that look like enemies, friends with whom you've had past conflict, or even you yourself. At first, it's merely harrying, minor harassment. Threatening gestures, broken gestures, jump scares.
Pursue them, and they disappear-- you might even catch a glimpse of how. They melt down into black slime, racing away across floors, through sewer grates, up walls, impossible to follow. By now, the worst of the climate freeze is over, but residual ice does pose a needles extra obstacle.
Pursue them, and they disappear-- you might even catch a glimpse of how. They melt down into black slime, racing away across floors, through sewer grates, up walls, impossible to follow. By now, the worst of the climate freeze is over, but residual ice does pose a needles extra obstacle.
July 12-15
The Violence Escalates
The Violence Escalates
In the days that follow, the situation only gets worse.
Sporadic harassment turns into outright attacks. The targeting is unmistakable. The shadow beings who can speak tell cruel tales of animosity, spite, even hatred. They are as deadly with their hands or strange powers as their doppelgangers are, and worse, they're functionally indestructible. Rip off one's head and it merely reforms out of sticky black ink. Limbs regenerate just as easily. The being might dispell for a few hours, but no doubt— it'll be back, if not to hurt you then someone you know.
The Savrii begin to notice. It's hard not to. While there is hardly an epidemic of panic, the disruptions are hard to miss-- broken windows, screams, random violence. Soon, the authorities begin to open safehouse facilities at which characters can seek shelter.
Sporadic harassment turns into outright attacks. The targeting is unmistakable. The shadow beings who can speak tell cruel tales of animosity, spite, even hatred. They are as deadly with their hands or strange powers as their doppelgangers are, and worse, they're functionally indestructible. Rip off one's head and it merely reforms out of sticky black ink. Limbs regenerate just as easily. The being might dispell for a few hours, but no doubt— it'll be back, if not to hurt you then someone you know.
The Savrii begin to notice. It's hard not to. While there is hardly an epidemic of panic, the disruptions are hard to miss-- broken windows, screams, random violence. Soon, the authorities begin to open safehouse facilities at which characters can seek shelter.
July 15-18
The Golem
The Golem
On July 17, something horrific begins to happen— several shadow beings merge to form a massive golem in Kauto R1. It is a grotesque, horrifying spectacle, of limbs and eyes and pulsating flesh. It reaches almost sixty feet in height. Combined together, this shadow creature is considerably less intelligent than the individual beings were. However, it is also immensely strong and regenerates just like the smaller ones did.
Within the mall, hundreds of daytime shoppers are trapped within. Luckily, they have food and climate control. Perhaps you're one of them-- or perhaps you're trying to get in to provide medical care.
In the meantime, the attacks from the individual shadow beings don't stop. Despite the intelligence exhibited by some, all of them seem mindlessly bent on tormenting their targets until they are killed.
Within the mall, hundreds of daytime shoppers are trapped within. Luckily, they have food and climate control. Perhaps you're one of them-- or perhaps you're trying to get in to provide medical care.
In the meantime, the attacks from the individual shadow beings don't stop. Despite the intelligence exhibited by some, all of them seem mindlessly bent on tormenting their targets until they are killed.
July 18-21
The Sacrifice
The Sacrifice
On the 9th day, a network post goes up (link pending, will be OOCly forward-dated to July 10th latest) revealing how to remove the invincibility of the attackers.
And by the 21st, the remaining beings utterly vanish without explanation— unless you happen to bear witness to the events that take place at St. Monmouth.
And by the 21st, the remaining beings utterly vanish without explanation— unless you happen to bear witness to the events that take place at St. Monmouth.
closed to kurt;
This afternoon, Kurt is checking out one such facility, the nearest one to the mansion. There aren't many people yet. In the wake of the deep freeze, the Savrii determined to get their lives back on track. Besides— none of them have been direct targets yet. But it's wise for everyone to be aware of the resources, and of course, helpful for your friendly neighborhood teleporter to know exactly where he might have to take people. The facility is a beauty of post-modern architecture, steel and glass, glowing circuitry hinting at forcefields.
"Guten Nachmittag."
The voice comes from next to him. A boy with blue skin and a prehensile tail, elaborate scars, and eyes pure black, like oil. "They'll be safe in there, but it's not enough."
no subject
German-- familiar, but more-so is the voice that speaks the words. It's his own.
Kurt turns to look, breath leaving him in an audible huff, iridescent eyes broadening with astonishment at the practical carbon copy of himself standing at his side. He pivots on the ball of his foot and backpedals in almost one entire movement, right hand raising to cup over his mouth. Everything is identical, save for the eyes-- all black, no hint of realness to them.
"W-What is this?" demands the real Blue, suspicion creasing his features. Actually, a better question might be: "What are you?"
no subject
"And that is how you will save your friends, if that's what you want."
His gaze swings off to the side after that, and maybe that's a touch uncharacteristic too. The kind of fatigue that life wears into you. But then attention is back again the next moment and he shifts on his clawed feet, his tail moving behind him uneasily. "This is a spell. An evil spell. One of your friends cast it, and now there is a demon on its way to take what you love from you."
no subject
Until his counterpart mentions 'friend' while explaining the situation.
Disbelief seizes him, stealing the breath from his lungs in an unimaginable way. "One of my friends caused this?" No, there isn't a person he knows on Thisavrou who could be capable of this type of plan.
... is there?
"Who?" demands the teleporter, his hand lowering so he can curl both of them into fists, eyes narrowed and his own tail twitching with agitation. "Who thinks they're going to try and get away with such a thing? Give me. A name." Threaten him all you want, but bring his friends into the fray? That definitely isn't a 'Let It Go' moment for this particular blue mutant.
no subject
"But the Shadows won't die even if you turn on them." The black-eyed Kurt looks toward the facility for a moment, watching a couple of parents and their children move inside, luggage in tow. "They're made of hate, you see. Well, most of them. I'm not, and a couple of others. We are not good, but we aren't made of hate."
Apparently, the guards greeting the family over at the facility are making dark-Kurt nervous. He steps away along the street, looking at Kurt hopefully, that the mutant will walk with him. Even if he's unkillable, he doesn't much like the idea of an alarm going up and the attacks that would probably come afterward. The Savrii are clearly taking precautions.
no subject
"What are you made of, then? If not hate, how were you brought into existence?" He spares a glance toward the families, purses his lips and turns back to his counterpart, those wild eyes dilating in surprise at the sight of the other Kurt retreating. Of course, he'll pad along like a good blue
puppyboy, curious as to why they need to move away. He's unsure of the Savrii's plans with all their equipment, though he does know that they shouldn't be tested.Not long after he follows, Kurt decides to pick up his pace so they're walking side by side, both arms lifting to tuck across his chest. Perhaps the apprehension isn't warranted; he doesn't feel like taking any chances, regardless of his shadow's intentions.
no subject
"Your virtues, I think."
Despite the moderating choice of words, dark Kurt doesn't seem to be particularly tentative about his guess. "You mean something special. With how you are. You're-- brave. Even when everything in life before taught you that you should've been afraid." His shoulders bunch slightly, although his gait doesn't change. "Not everyone can do that. Sometimes the bad things win."
no subject
"Special," he repeats, letting the remainder of the answer sink in.
Nightcrawler scoffs with indignation, pausing in his movements alongside his counter-part, eyebrows knitting together in a mix of confusion and frustration. Should he let his emotions get the better of him at this time, he's sure it will come back to bite not only him, but the people he cares about, too. "They do, ja, and I'm not exactly an exception. I'm just—" Just what? "Used to enduring." Which, come to think of it, has made him far stronger than he'd ever realized.
no subject
He looks up when Kurt tries to deny the truth of himself. And smiles a little, his sharp teeth peeking out through blue lips. He doesn't say, I knew you would say that, but he might as well have.
"You can endure, but the others will have to fight. You'll be able to help them, won't you? Will you tell them?"
no subject
"Hold on," he insists, raising a hand for emphasis, although golden irises fleetingly glance toward that other tail before returning to those inky eyes. "Tell them what? The only thing I know at the moment is that I have 'resilience' on my side."
Unless, of course, his virtue's all that he needs. "Or is that it? I'm confused." Another pause, "I must admit, I'm feeling bewildered by this whole situation." He doesn't want to end up with another slaver planet incident on his plate and add more weight to that Catholic guilt of his.
no subject
But his doppelganger understands. "Your virtue is resilience. Matthew Lynch's is courage, in the face of fear. For J, there is forgiveness over resentment. For Bryan, devotion." He crosses his arms over his chest, but it only makes him look smaller, his shoulders hunkering slightly. He gives the true Kurt a ghost of a smile. "Each will have to make a sacrifice, either a memory where they did this thing, or they have to do it here and now. They have to let go of anger, resentment, grief, or fear."
A beat.
"It's not going to be easy, but you can persuade them."