may mod plot log
When: May 7 to May 31th
Where: Thisavrou + New Worlds
Warnings: none in the description; please label your headers where appropriate!
thisavrou monthly info ( the tmi )
⋆ Storm Update: On day 29 (May 9), the typical structure of the storm surrounding Thisavrou seems to shift visually with the clouds and intermittent flashes of lightning forming new patterns. At the same time, Ingress technicians detect a strange energy signature emanating from the facility at low levels, almost like a leak. There is no obvious effect at first, but by the end of the day, that energy begins to flow across Kauto and Chioni with curious results.
Residents of the planet will soon discover that they have acquired strange superhuman (or superbeing, for those who aren't human) powers. Those who are particularly social or who have been around for a long time may realize that these powers resemble abilities wielded by those who have come through the Ingress in the past, or even those who have never set foot on Thisavrou but are from the same world as someone who has.
Effects of the odd energy vary – people may discover they can read minds, cast magical spells, or have become invulnerable. These powers may also replace ones they already have. The level of control is just as unpredictable—someone may be a natural with their new abilities, or be in great need of a tutor!
By day 33 (May 13 OOC), the effect has faded, and the technicians soon decide to restrict the days that the Ingress is active going forward.
[[For more information, check out this OOC post!]]
⋆ While Kauto has always been known for its temperate climate, the slow changes have accelerated as the onslaught of the storm around Thisavrou shifts. A noticeable drop in temperature from the norm finds the planet settling at an alarming 54° F / 12° C during the day. And at night, temperatures fluctuate between this and 40° F / 4° C. All residents who tend crops will discover that some plants and other vegetation have withered without the warmer temperatures. An evacuation of all scientists and researchers on Chioni will be announced within the month due to its incredibly unstable surface temperature of -60° F / -51 C during the day and -150° F / -101° C at night. Access to some of the furthest burgs have been restricted until further notice because of this.
⋆ Savrii Notices:
As recently made public in Deputy TOD’s broadcast, a foreign presence has infiltrated Thisavrou using the bodies of its recent travelers. Presumed both intelligent and hostile, the contaminant has prompted a rapid response from the Savrii. Testing and Decontamination Centers have been established on Kauto and Chioni, and all persons who have traveled off-world in the last two cycles are called to present themselves for examination.
The basic procedure will last about six hours: medical tests, technical analysis, and a high-powered chemical wash designed to “make any stowaways run screaming”. All of this in addition to prolonged questioning as to their recent points of contact both on Thisavrou and outside. Parties who demonstrate cause for concern (including, of course, acknowledged contact with the contaminant) will be flagged in the Savrii’s database and required to return for twice-weekly visits to continue the procedures. Other than the phantom emptiness described previously, characters will feel no side effects of their exposure at this time. They may, however, find casual passerby avoiding them after a visit. Medical secrecy only goes so far against fear of plague, and that chemical wash also stains most creatures a cheery yellow-green.
Whatever its effect on your life personally, the social effects of the incursion are difficult to miss. Whispers and fear turn to paranoia and full-blown fights, and Thisavrou's population centers are packed with heated debates about safety versus exploration-- or sometimes, versus the explorers themselves. A small black-market trade in preventative medicine (real or otherwise) has sprung up, and rumors claim that the full list of infected persons can be bought too: by those who have the right connections and a lot of cash to pay.
Combating this upswing of violence and disorder? Thisavrou's intermediaries. Combination police force and negotiators, the intermediaries have always been crucial to the rule of law on Thisavrou. Recent events, however, have seen them advertising their presence more: some wearing a strip of silver cloth to mark their status and availability to help. If approached by one, characters will experience a supernatural sense of calm. They will find their concerns met with sympathy and understanding... but somehow also the exact right words to talk all parties down. Whether that means persuading your neighbor to leave you out of his conspiracy theories or explaining why you need to report in for testing... well, that depends on you.
Following the opening of travel to the planet Deslora, an unscrupulous individual smuggled back clownbee larvae. In the weeks since, the clownbees have become a mildly invasive species in certain areas of Region 3. Victims of clownbee stings report an irresistible urge to smear garish makeup across their faces and the need to consume as much sugar as possible. Citizens are cautioned to listen for telltale sounds of buzzing and honking, and be wary.
An organization that purchased samples from the planet Aueia several months ago is opening an exhibit at a museum in Region 1. Those who participated in gathering objects from the planet, as well as any who care to attend, are invited to attend a small opening reception for the exhibit, where they will be presented with a small gift from an ardent lover of that world's wildlife: a small whale carving made of stone with mild psychic properties. When touched with bare hands, the holder will receive a mental picture of someone who means a great deal to them, with perfect clarity, as if they saw them just a moment ago.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 28 (May 8th) - While recent events have been difficult, the Department of Ingress Contingency Coordination is impressed by the rapid response of all Savrii in coming together to ensure public safety. A few holdouts, however, are rumored to be hiding their conditions-- and thereby putting not only themselves, but the entire population at risk. The department will therefore offer a reward of 100 sencs to citizens willing to report these cases, with an additional 200 senc bonus if the persons involved have been directly exposed to the contaminants. As Deputy TOD puts it, "you're only SAVING EVERYONE'S LIVES". Day 36 (May 16th) - EN-Line systems throughout Thisavrou have begun to suffer a strange outbreak of mechanical failures that are leaving commuters by the wayside. Rumor claims some of Chioni's insectoid residents might be to blame. The Savrii will pay 50 sencs to anyone capable of confirming the problem, and 300 to anyone who solves it.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆ Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have. As of this month, security will be in place outside the Ingress to ensure no clearance violations occur.
⋆ The Ingress powers Thisavrou in every way: economically, socially, and as a literal source of light and heat. However, between the biohazard incident and the recent escalation of the storms, the hazards of free travel can no longer be ignored. As a result, on May 10, the Ingress will be sealed against intrusion.
While sealed, Ingress travel must be directly controlled by the technicians. Instead of directing the open channel of the Ingress, technicians will be opening access to specific worlds, and closing it immediately after. As a result, traveling parties will have certain timeframes to leave and to return. Missing your schedule can result in being stranded offworld until the next travel period comes. Additionally, no new arrivals will be able to appear while Thisavrou's Ingress remains sealed. ((For OOC ramifications, check out the new app schedule!))
* Due to the closure and a recent push for regulation, no new worlds will be opened for exploration at this time. However, travel to established worlds will still be permitted, especially by individuals who have made contact there before. This opens up the opportunity for...
Revisiting Old Haunts
⋆ As many concerns have been brought up about the risks of their own Ingress travel, the Savrii are united in one certainty: that manipulation of the Ingress by other parties poses a far greater risk. A colony buried in the ruins of Thiri has been discovered engaging in their own in-depth studies on the use of Ingress energy. The Savrii consider this behavior to be a threat to the stability of all universes, and as with the Midway Hub, intervention is required at any cost.
A team is being sent to destroy all research data and technology onsite, along with anyone who interferes. As the colony's population is expected to interfere in its entirety, full combat gear will be provided to all volunteers. The mission will be supervised by high-clearance Savrii, and pay 250 sencs to each volunteer. All volunteers must be of at least Clearance Level 3, or personally vouched for by someone who is.
⋆ A year ago (by their local calendar), one of Thisavrou's established trade partners was approached by a pirate ship, one that had stolen from their world before. When the ruse was discovered, they attempted to force out the invaders, and in doing so, suffered a tragedy beyond proportion: the loss of an entire world.
Caducus Primary is no more. The mission announcement also notes that their sister planet, Caducus Secondary, also suffered massive losses in their efforts to force reparations from the murderers. On Day 35 of the current cycle (May 25th), a gathering is being held in the field of shattered glass where Caducus Primary was, to piece together a monument to the fallen. Thisavrou has pledged to send a delegation to assist. The pay will be minimal (30 sencs, to cover a missed workday), but this mission is open to all clearance levels.
[[ooc: For questions, comments, or additional information, check out the OOC post here.]]

Wanda Maximoff (crau) | open
Wanda walks home through a neglected park after a long day of trying to track down the specific breed of glowbug someone had asked her to find. Worry and bad feeling in region one have been high; the lurid color of decontamination is common enough on the streets to keep reminding everyone that things aren't exactly normal.
Which is why Wanda chooses to walk through the park, even though it's not a short cut. The large, dark open area is deserted; no hostile minds blasting nervousness and fear here. Except her own, wound tightly from the efforts of the day. But as she walks, Wanda finally has a chance to shake some of the tension out of her shoulders.
When she reaches the edge of the park, Wanda decides to take another round through the park before continuing, and that's when she see the footprints. They glitter, reflecting light that filters in the edges of the park. Crystal sparkle.
Wanda takes a few more steps, squinting at the footprints that have appeared on the path she just travelled, when she thought she was alone. And then she looks back and realizes that they're her own footprints, made of crystalline ice.
What?
But another few steps confirms it. Experimentally, Wanda takes a step and slides along an icy path that appears as she slides over the ground.
Another step, really getting into this. Behind her, she's leaving a line of ice, a graceful curve that makes Wanda smile. Turning, using her own powers to stabilize herself -- at least that's unchanged -- Wanda criss crosses over the line of ice, hardly able to believe this is happening. It feels like a dream.
A pleasant dream, for once, so she might as well take advantage of it.
And she's off, at first across the ground and then across the sky, twisting and whirling and leaving the evidence behind her like psychedelic 3-D ice doodles, glassy ice refracting and reflecting the red light generated along with her movements. Lava ice. Blood ice... But her hands blaze brighter and bright as she goes, the light intensifying until it's almost white, concentrated like a single torch, blazing like fire amidst the ice, bright enough to turn into rainbows when it goes through some of the ice crystals -- but then she has to land, breathing hard.
2. Wildcard.
[Wanda's most likely to be found in Region 1 or maybe in Region 3.]
open
When Wanda heard the news about how the colony on Thiri had been attacked and destroyed by Thisavrou forces in order to stop them from using Ingress technology, the word "colony" and the word "destroyed" lodged within her, stirring up the familiar feeling of anger and helplessness, of old loyalties to her colony and watching the beginnings of a war that might destroy it. This is what war would have done to her colony, and not even noticed.
The citizens of Thisavrou were still arguing about decontamination and the proper use of the Ingress for their own purposes. Thiri was barely a footnote in the wider debate.
"It is not my colony," Wanda told herself many times. But slowly, she found that it didn't matter, and a few days later the action that she needed to take came to her. After painting her face with paint and patterns meant to evade facial recognition and putting on a hooded camouflage garment that twists into many different shapes, each hiding her true build to some extent, Wanda picks up a can of paint and goes looking -- circuitously -- for a good place to make her opinions known.
She's not an artist, so she has to settle for words, in various different locations:
"Remember Thiri Colony"
"Thiri: Never Again"
"Live and Let Live"
"Thiri: Who Made You the Judge?"
"Destruction Is Never Worth the Price"
She thinks about using her powers to fly up to even more prominent positions, but this isn't about power, only truth. This is a route that is always open, powers or no powers. This is about disappointed hopes and protesting what is bad in the world, whether or not it can be averted. In remembrance of the days before powers, Wanda keeps to the ground.
It's only when she turns for home that she even begins to think about Thiri Colony itself, not as a reflection of her own lost colony, but as a place in itself, and to wonder what it was like.
a. [If you have some way to keep her from detecting you via telepathy and hiding from you (i.e. telepathic abilities of your own, a non-biological way of thinking that she can't detect), you might catch Wanda in the act.]
[I am open to this not going Wanda's way and her not getting off scot free, but would prefer that the outcome not involve the intermediaries.]
b. [Later, at a busy time of day, Wanda returns to see whether anyone notices or reacts to the graffiti, maybe before it gets cleaned up or maybe as it's getting cleaned up.]