ʟᴄᴅʀ Jane "ᴵ ˢʰᵒᵘˡᵈ ᵍᵒ" Shepard (
squadgoals) wrote in
thisavrou_log2017-03-07 11:04 pm
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MARCH @ NORMANDY SECURITIES [OTA+EMPLOYEE-ONLY OPTIONS!]
Who: Everyone!
When: March 3rd-31st!
Where: Normandy Securities office @ Ingress Complex + Mission locations
What: It's the first month of Normandy Securities missions! Come check the job board, guys!
Warnings: Clown death?
[OOC NOTE: if you expressed interest to join Normandy Securities in this post, even if the thread isn't finished, consider yourself hired and on board. Feel free to make your own headers, and tag whatever you like!]
[Hit me up by PM or at
nijikai if you need anything!]
When: March 3rd-31st!
Where: Normandy Securities office @ Ingress Complex + Mission locations
What: It's the first month of Normandy Securities missions! Come check the job board, guys!
Warnings: Clown death?
[OOC NOTE: if you expressed interest to join Normandy Securities in this post, even if the thread isn't finished, consider yourself hired and on board. Feel free to make your own headers, and tag whatever you like!]
1. OFFICE SPACE (Open to all! Do whatever, mix and mingle, cause trouble!)
[Normandy Securities is big. This isn't because of how Shepard planned it — it just turned out that warehouses were one of the cheapest buildings to rent out, on account of all the goods being shifted around Ingress Complex central. For a few sencs more, an office floor had been available — but by then it had just seemed... wrong. What if she hired a Cybertronian, and they needed space? (She had.) What if someone was noisily modifying a piece of weaponry? (She had plans.)
On rental, the office (warehouse) had come with a free retrofit — in addition to its general open space, it was now also replete with locker rooms, showers, and multiple conference rooms and private offices, for use by whoever was in at the time. Full and part-timers each have a coded locker with their own name on it, while freelancers have to choose an empty one when they're around.
Business seems to flow in and out, with busy and calm periods one after another. The whole building is open to the public, so clients with inquiries, or just general visitors, aren't blocked from entering the main open hall, and chatting to staff present. There's a digital check-in desk for clients who are looking to file a mission in person, with datapads available for applications. Shepard may or may not be immediately around, depending — although she seems to have a sixth sense for when fights break out in her building.
Here to chat? Hire some security? File a mission? Sneak a free shower, and maybe a handful of those free fried thingies in the breakroom? You're probably in the right place.]
2. STILL HIRING (Open to all!)
[Save for when she's on missions, during office hours, Shepard can generally be found in an office on the second floor, with a reasonable view of the larger open space below. That said, she has a tendency to wander around, checking up on everyone.
Still interested in a job? She's never taken down the job posting, and a small sign with "POSITIONS AVAILABLE" is still displayed on the client check-in desk.]
3. ACTIVE MISSIONS (Closed to employees only!)
[Shepard regularly vets and updates a digital list of missions relayed specifically to her for Normandy Securities, as per contract with private parties. The tasks range from the cute, to the extreme — whatever their clients require.
For full or part-time employees, on top of the monthly salary, all missions come with the promised bonus for completion. For freelancers, 50 sencs can generally be tacked on to any mission's bonus as the remuneration, although Shepard is generally open to negotiation.
Anyone who's a hired member of Normandy Securities has access to this list, which currently displays as follows:]
DAY 62-90 MISSION INFORMATION:
- As purely a point of interest, Shepard directs her team to check out general monthly mission notices. Extra cash never hurts.
- FAMILY FOOD: A bipedal Thisavrou resident Shepard struggles to define as anything other than "A hamster man" has asked for private security operatives to chaperone his fifteen (15!) children on a fun two-hour-trip to Deslora. As far as she can understand, the chief point of the mission is to safely let the children eat whatever fair food they want — as long as it's not each other. Two hours supervised all-you-can-eat with fifteen hungry cannibalistic hamsterchildren. How hard can it be?
⋆Operatives necessary: 2
⋆Difficulty: 2/5
⋆Bonus: 100 sencs
⋆SHEPARD NOTE: DO NOT LET THEM EAT EACH OTHER. I KNOW their father comes across very lackadaisical about it. I don't care. NO CHILDREN EATEN. Bottom line.- HONEY HONEY HONEY: An entrepreneurial scientist at the Ingress Complex paid a visit to Deslora, and discovered a rare nest of Killer Clownbees. As big as a man, with the body of a bee and the head of an angry, terrifying clown, these Deslora residents make some of the sweetest honey known to the multiverse — a valuable ingredient in a popular age-defying cream. Unfortunately, the Killer Clownbees are extremely protective, insane, and possess stingers full of face-melting poison. Your task, if you choose to accept it, is to collect this honey.
⋆Operatives necessary: Unlimited
⋆Difficulty: 5/5
⋆Bonus: 300 sencs per kilogram of honey.
⋆SHEPARD NOTE: Please take extreme care. Also, someone please take a picture of this.- CATSKILLS: A resident of Kauto R3's pet squirrelcat ran up a tree during pruning, and she can't get it to come down. She is very worried. She is 7 years old. The Squirrelcat's name is Fluffy.
⋆Operatives necessary: 1
⋆Difficulty: 0/5
⋆Bonus: Come on guys, it's a little kid's pet. I'm not charging her.
⋆SHEPARD NOTE: Fine, 10 sencs. From my own pocket.- MORE RESEARCH REQUIRED: A request has come through from a researcher interested in the "scientific benefits of red clown noses". To this end, he requests... red clown noses. When pushed for more details, he recommends harvesting them from any of the many resident clownfauna groups of Deslora, and lists off the following: Killer Clownbees (5), Clownfish (4), Cyclowns (3), Clownflies (2) and Clownys (1). He also recommends checking their nests, first, as the young have less defense, and seem to have tenderer noses. All are aggressive — especially the clownbees.
⋆Operatives necessary: Unlimited
⋆Difficulty: 1-5/5
⋆Bonus: 20 sencs per red clown nose
⋆SHEPARD NOTE: All species of Deslora fauna, apparently. They just look like clowns. Clownfish are just clowns with fins. They swim. Cyclowns are very fast runners. Clownflies fly. Clownys just look like normal clowns, until they attack you. Going to be honest, this is probably the weirdest thing I've typed out for a while.
[Hit me up by PM or at