- *event,
- all about j: j,
- borderlands: angel,
- dogs bullets & carnage: badou nails,
- dragon age: fenris (crau),
- dragon age: neriel lavellan,
- graceling: katsa (crau),
- guilty gear: venom,
- kingdom hearts: lea,
- marvel 616: laura kinney,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- mushishi: ginko,
- original character: archer forrest,
- overwatch: hanzo shimada,
- the raven cycle: adam parrish,
- the raven cycle: ronan lynch,
- uncharted: nathan drake,
- uncharted: nathan drake (crau),
- undertale: asriel dreemurr,
- undertale: chara dreemurr,
- voltron ld: lance,
- x-men movies: kurt wagner
march mod plot log
When: March 3rd to March 31st
Where: Thisavrou + New Worlds
Warnings:
thisavrou monthly info ( the tmi )
⋆ The storm around Thisavrou is rather quiet this month. Although there is still an upsurge in the number of Outpost techs called in, many of them have been put on standby until otherwise needed. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached dangerous highs of 200°F / 93°C at peak hours.
⋆ Savrii Notices:
Region One grocery depots are offering sixty percent off of any item purchased between day 70 and 82. Region Three’s residents are doing a pruning ( every sixty days or so ) and all excess is available to be taken; if you need it for mulch, lumber, etc. it’s free to anyone.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 65 (March 6th) - The locals of Region One (R1) are looking for extra help with cleaning and are hiring pairs to run each machine. They’ll pay 50 sencs an hour or 300 sencs for a full day. Day 68 ( March 10th) - A group of newcomers have taken shelter in Region Five as their home world is no longer habitable. All of their belongings have been brought through the Ingress and is stacked up outside the EN-Line in R1. Savrii are paying volunteers 70 sencs an hour to help transport everything to their new homes. This species returns kindness with kindness, and will offer any volunteer who goes the extra mile tips ranging from 100 to 200 sencs. Day 75 (March 16th) - With temperatures on Chioni reaching record highs, some scientists and researchers have been stranded due to EN-Line shutdowns. Those in the Ingress Complex are offering 950 sencs to anyone who is willing to withstand the heat and rescue their fellow colleagues. Any equipment needed for the trip will be provided, but due to the greater increase of temperature, some suits may only cool a body inside for a total of four hours before needing replaced. Plan the trip wisely: most EN-Line access has been completely revoked and travel by foot (or vehicle) is necessary. Day 87 (March 28th) - Scientific Study. Do you smoke? Are you addicted to any substance? A scientist researching methods to combat addictions, of all kinds, is looking for volunteers. He’ll ask a series of questions, take samples, record, study, analyze, and apply new procedures over the course of a day (nothing invasive without permission). Compensation is 800 sencs with complete cooperation.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.
deslora
⋆Food, perhaps, might be one draw to Deslora, but it is not, so to speak, the main attraction. After piling through the tunnels, it’s like being inside a massive tent. There is no natural lighting, everything illuminated by bulbs or torches placed strategically across the path that leads to an equally smaller tent. Dangling above the doorway is a sign that reads Laugh Your Way to A Smile with reflectors and pieces of glass hanging from its bottom. Entering the tent will reveal a very small but intricately designed room full of twists and turns and mirrors. The strange thing about them comes with looking at your own reflection; passing by will do nothing. If you linger too long, you find your own physical body beginning to take the shape of what is reflected in the mirror. Sometimes, you are stretched thin and tall. Sometimes, you are short and round. And other times, you will find yourself suddenly wavy and curved from head to toe. These changes do not hurt the first few times they happen, but after the third look at your reflection, some alterations may cause pain in your limbs or torso. It increases each time you look at a mirror, and while the effects will fade after a few minutes, it’s best not to linger too long and find your way out through the otherside.
⋆Located several tunnels down - or up, depending on the direction you go - from the Deslora’s ever-popular funhouse is another equally famous attraction. At the top of the steps, a worker waits to pair up individuals into groups of two before ushering them inside the first set of doors. The foyer is quiet, and after the doors behind you have been shut, two single doors ahead of you and your partner begin to illuminate. There is a sign between the doors: Pick A Path
. Once through the chosen door, it will lock and the door will slowly fade away. It will quickly become evident that what is in this room is specifically targeted at one out of the two people inside. A happy memory, a beloved hobby, the person you love most - the scenario is always different, but the overall feel is the same. Whatever the room has transformed into, it’s what makes that person the happiest. If it’s a person, they can be spoken to and touched, if it’s an object, it can be used. As the interactions between both characters and the room increase, subtle changes will begin to occur. Slowly, the contents of the room begin to morph into something new. The combination of what one person loves the most and what the other hates the most. The only resolution to be had is to confront the issues and find something in the room to help. For one past patron, the room transformed into thousands of paintings that morphed into painted memories of their partner’s most painful memories. The only way out was a can of varnish tucked back into the corner of the room. Be creative, be careful. Find the way out together.
thisavrou (R6)
⋆ Construction (different pay depending on skill level required) —
Enclosures: Large, electric and nonelectric enclosures meant to be home to creatures that require the added safety measures. 1,000 sencs per week. Crew lives on site until job is completed.
Arena: Stone seating surrounding an underwater area. 200 sencs per day. Crew can commute to and from work.
Hotels: Temporary living accommodations for guests. Crew are paid 50 sencs per hour and have to commute to and from work.
Crew Homes: Residences for future permanent employees to live in. 50 sencs per hour and have to commute to and from work.
Food Courts: Small huts for the production and selling of food. 40 sencs per hour and have to commute to and from work.
Mini EN-LIne: John Hammond wants to build a smaller version of the EN-Line within Region Six. Technicians and general laborers needed. 60 sencs per hour and have to commute to and from work.
⋆ Cleaning: 100 sencs per day; standard cleaning.
⋆ Transportation: Crates of amber stone and creatures will be coming through the Ingress and need to be taken to Region Six. Extreme care and caution is required. 400 sencs per day. Safety clause is signed before work commences.
⋆ Security: Guards to help in the transport of aforementioned crates. 450 sencs per day. Safety and loyalty clause signed before work begins.
⋆ Creature Care: Two permanent employees. The care of creatures. Resumes need to be submitted here listing credentials. Pay is 4,000 sencs per month and workers must live in Region Six. Safety, loyalty, and privacy clauses will be signed.
⋆ Art Design: One person is to be commissioned to create a logo for Region Six. 2,000 sencs for the finished piece. Contact John Hammond. To Note: All management positions in the fields above are paid double the sencs, but they come with double the responsibility.
OOC: For questions please go here. Don’t forget to respond to the Activity Check.

no subject
[Diplomacy, then.]
You know what he did was wrong, right? Why try to defend that? [He kept his tone even, perhaps even bordering on the the lighter side.] What do you stand to gain?
[That... ultimately was what he was curious about. What did the Inquisitor see that was worth fighting for. Solas was his friend, but Anders had been his. Sure, he hadn't wanted to see the blond die, but at the end of the day, it was penance for a crime.]
[So what was there?]
no subject
Truth be told, Lavellan didn't have an answer. It wasn't as if Varric was wrong. It wasn't as if he hadn't been plenty angry himself, in the aftermath. The week after the council had been a blur of grief and alcohol, and some days he still wondered how he hadn't just drunk himself straight to oblivion.
The truth was that the Inquisition had been his life for three years, willingly or not, and he didn't know what to do with himself anymore without it. He'd poured himself into this position that had been forced on him just to stay sane, and when it all collapsed it left him crippled, directionless, and half-crazy. And with nothing to show for it.
He'd gone to Wycome after to find his Keeper had taken on a new apprentice. It wasn't personal. He'd been gone for years, and life went on for them, and he was too changed to really come back. And they looked at him with pity. So he left, and that was lost to him too.
The truth was finding Solas, finding a way to redeem him, gave him a purpose that he'd been missing since Solas himself had taken it away. If he could find a way to just change Solas's mind, then that meant their friendship meant something, and that meant the Inquisition had been more than just part of Solas's machinations. It meant that Lavellan had been more than just a pawn.
It was believe Solas was his friend, was worthy of redemption, or accept that he'd been chewed up and spat out as collateral damage. As an afterthought. And he could not do that. He was only barely not breaking apart as it was.
But that was something he didn't know how to tell Varric.
He opened his mouth like he was going to speak, but nothing came out. Everything he could think to say that wasn't the truth would ring hollow, and the truth was something he couldn't bear to voice.]
no subject
[It was something Varric hadn't paid attention to, hadn't really cared to notice in the height of their first fight. There was a conflict here, and one that left him feeling tired, as he'd said.]
[It was an exhaustion that Varric understood all too well.]
It's not easy, watching a friend go down a path like this.
no subject
He knew where this was going. All he'd wanted this entire time was for Varric to understand. Well, now Varric was understanding, and he was still trying to convince Lavellan otherwise.
Lavellan could not be wrong about this, which mean that Varric still was. He had to be.
He broke eye contact and started shaking his head no with something like panic.]
There's still time. Varric, there's still time. He isn't beyond help. I can make him see, I just need to find him.
no subject
[No. This time it was toward himself.]
Alright. [He could relent, at least in the face of Lavellan. In the face of his friend. Varric resented what Solas had done, but that resentment didn't need to bleed through to Neriel. From what he could remember, from what he knew of his own Inquisitor, he'd always had a relatively sound mind.]
[At the very least, he owed him, and by extension, Solas, the benefit of the doubt. At least to his face.]
What makes you think he can be helped.
no subject
We spoke before he disappeared again. What he's doing... it's not something he wants to do. It's something he thinks he has to. I promised him I'd prove otherwise.
[He sighed, a long, weary exhale, and rubbed the heel of his hand into his eyes. It came away wet, but with sweat or something else he didn't know. He was suddenly very tired.]
I'm not an idiot, Varric. I know you think I'm fooling myself. But you don't know him like I do. None of you did. I was the only one who ever really bothered to try and connect with him, except maybe for Cole.
[His gut twisted with guilt when he remembered what Varric had said about that, back at the bar.]
He wanted me to stop him. I know he did.
no subject
[The elf had a point -- Varric had never really tried to connect with him. They had conversed from time to time, but most of it was Solas drilling him on not being connected to his culture. In that sense, the man hadn't exactly made it easy to reach out and connect.]
I just need to know, kid. Why do you think he wanted you to stop him. I want to believe you. I've always believed in you. Give me something.
no subject
And again he was asking questions that Lavellan didn't know how to answer. He couldn't cite Solas's body language, his tone of voice, the feel of the conversation they'd had--if Varric was inclined to be convinced by evidence like that, he'd already have taken Lavellan at his word.
There was only one thing he could really say.]
Because he said so. I told him that I'd do whatever it takes to show him he doesn't have to do this. He said--he said he'd welcome the chance to be proven wrong.
[And he called Lavellan his friend.]
no subject
[Nothing could change at least that much.]
[It wasn't much to go off of, but Lavellan's words at least put Varric at ease. If nothing else, Solas had accepted that he had done wrong, and might be far more receptive to being talked down than any of the monsters that Varric had previously faced. How Lavellan planned to do any of that without drawing blood was beyond the dwarf but...]
[Faith. That was what it all came down to.]
Alright then. So... guess we better start figuring out a way to prove him wrong. That way you're ready once you go back.
no subject
Thank you.
[Then he swallowed and looked away again. He knew that Varric was making a huge concession here. In the back of his mind he understood Varric's doubt, recognized his own desperation in ignoring it.
He had to say something in turn, even if it meant giving voice to his own doubts.]
I know how it seems, and--and maybe you're right. But I can't just give up on him without trying. You understand that, don't you?
no subject
[He wouldn't bring up Anders again, not in this conversation, but that was where his mind drifted. How he'd desperately tried to draw his friend out of his reverie, only for it to backfire, well, explosively. He would have loved to have a chance to make things right, to fix things before he was too far gone.]
[Even if, in Varric's eyes, Solas already was.]
[It wouldn't be the first time he'd gone on a mission he thought fruitless. But he owed it to Lavellan, to his friend, to at least try. The same way he would have hoped that someone else might have tried to save Anders.]