savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-03-06 02:42 pm

march mod plot log

Who: Everyone
When: March 3rd to March 31st
Where: Thisavrou + New Worlds
Warnings:


thisavrou monthly info ( the tmi )

All information is current as of day 62 ( there are 100 days in a cycle, which started on January 1st).

The storm around Thisavrou is rather quiet this month. Although there is still an upsurge in the number of Outpost techs called in, many of them have been put on standby until otherwise needed. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached dangerous highs of 200°F / 93°C at peak hours.

Savrii Notices:

  • Region One grocery depots are offering sixty percent off of any item purchased between day 70 and 82.
  • Region Three’s residents are doing a pruning ( every sixty days or so ) and all excess is available to be taken; if you need it for mulch, lumber, etc. it’s free to anyone.
  • Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:

  • Day 65 (March 6th) - The locals of Region One (R1) are looking for extra help with cleaning and are hiring pairs to run each machine. They’ll pay 50 sencs an hour or 300 sencs for a full day.
  • Day 68 ( March 10th) - A group of newcomers have taken shelter in Region Five as their home world is no longer habitable. All of their belongings have been brought through the Ingress and is stacked up outside the EN-Line in R1. Savrii are paying volunteers 70 sencs an hour to help transport everything to their new homes. This species returns kindness with kindness, and will offer any volunteer who goes the extra mile tips ranging from 100 to 200 sencs.
  • Day 75 (March 16th) - With temperatures on Chioni reaching record highs, some scientists and researchers have been stranded due to EN-Line shutdowns. Those in the Ingress Complex are offering 950 sencs to anyone who is willing to withstand the heat and rescue their fellow colleagues. Any equipment needed for the trip will be provided, but due to the greater increase of temperature, some suits may only cool a body inside for a total of four hours before needing replaced. Plan the trip wisely: most EN-Line access has been completely revoked and travel by foot (or vehicle) is necessary.
  • Day 87 (March 28th) - Scientific Study. Do you smoke? Are you addicted to any substance? A scientist researching methods to combat addictions, of all kinds, is looking for volunteers. He’ll ask a series of questions, take samples, record, study, analyze, and apply new procedures over the course of a day (nothing invasive without permission). Compensation is 800 sencs with complete cooperation.


  • ingress travel info

    Signatures are the base reason for traveling through the Ingress (aside from general exploration and monetary gain) and are used to discover the correct world visitors on Thisavrou wish to return to. Every visit through a different Ingress brings the technicians a little closer to finding it. The two worlds open for access this month only have a slight impact on the signature of each person who travels.

    Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.

    Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.


    deslora

    Upon entering the world of Deslora, everything seems to be connected by an intricate tunnel of tubes that lead to different and very explorable areas of this new place. Ingress travel will have been quick but somewhat nauseating for most, and returning to Thisavrou will result in the same feeling. However, it wears off quickly, and Deslora is opened as EC (exploration class). Aside from the bright colors of the “walls” and the excessive lights, there are also smells of familiarity—to some. Popcorn, pizza, cotton candy. They waft through the tunnels and get stronger the closer anyone comes to the first open area of Deslora, and depending on the route that is taken, some may have to crawl or walk right into it.

    Food, perhaps, might be one draw to Deslora, but it is not, so to speak, the main attraction. After piling through the tunnels, it’s like being inside a massive tent. There is no natural lighting, everything illuminated by bulbs or torches placed strategically across the path that leads to an equally smaller tent. Dangling above the doorway is a sign that reads Laugh Your Way to A Smile with reflectors and pieces of glass hanging from its bottom. Entering the tent will reveal a very small but intricately designed room full of twists and turns and mirrors. The strange thing about them comes with looking at your own reflection; passing by will do nothing. If you linger too long, you find your own physical body beginning to take the shape of what is reflected in the mirror. Sometimes, you are stretched thin and tall. Sometimes, you are short and round. And other times, you will find yourself suddenly wavy and curved from head to toe. These changes do not hurt the first few times they happen, but after the third look at your reflection, some alterations may cause pain in your limbs or torso. It increases each time you look at a mirror, and while the effects will fade after a few minutes, it’s best not to linger too long and find your way out through the otherside.

    Located several tunnels down - or up, depending on the direction you go - from the Deslora’s ever-popular funhouse is another equally famous attraction. At the top of the steps, a worker waits to pair up individuals into groups of two before ushering them inside the first set of doors. The foyer is quiet, and after the doors behind you have been shut, two single doors ahead of you and your partner begin to illuminate. There is a sign between the doors: Pick A Path . Once through the chosen door, it will lock and the door will slowly fade away. It will quickly become evident that what is in this room is specifically targeted at one out of the two people inside. A happy memory, a beloved hobby, the person you love most - the scenario is always different, but the overall feel is the same. Whatever the room has transformed into, it’s what makes that person the happiest. If it’s a person, they can be spoken to and touched, if it’s an object, it can be used. As the interactions between both characters and the room increase, subtle changes will begin to occur. Slowly, the contents of the room begin to morph into something new. The combination of what one person loves the most and what the other hates the most. The only resolution to be had is to confront the issues and find something in the room to help. For one past patron, the room transformed into thousands of paintings that morphed into painted memories of their partner’s most painful memories. The only way out was a can of varnish tucked back into the corner of the room. Be creative, be careful. Find the way out together.


    thisavrou (R6)

    Every so often, new Regions are built to accommodate visitors who are looking to make Thisavrou their homes, a place to work, and many other acceptable reasons. The Savrii pride themselves on being open to explorers and travelers, allowing Thisavrou to be a mecca of trade, exploration, and for some - a place to live. During many meetings with Savrii intermediates over the course of 600 days, an agreement was made with an entrepreneur looking to find a safe place to build their business. The funder, John Hammond, spent millions of sencs on the proper permits and is funding the building, transportation, expansion and overall creation of Region Six. Over the next 30 days, Mr. Hammond will be following very specific building schematics and with this, will be hiring temporary workers to fill the positions required to do so. Job postings will go up and those that do well, might be offered permanent employment when Region Six is up and running. Hammond, along with his temporary work posts via the TABs, will release a missive explaining the following: a few days before the Region is open he will be hiring a large number of permanent employees in (research, science, ingress, cleaning, security, transportation, customer service) fields. He’ll also thank all Savrii, and anyone living on Thisavrou, for allowing him to bring him and his to live here.

    Construction (different pay depending on skill level required) —

  • Enclosures: Large, electric and nonelectric enclosures meant to be home to creatures that require the added safety measures. 1,000 sencs per week. Crew lives on site until job is completed.

  • Arena: Stone seating surrounding an underwater area. 200 sencs per day. Crew can commute to and from work.

  • Hotels: Temporary living accommodations for guests. Crew are paid 50 sencs per hour and have to commute to and from work.

  • Crew Homes: Residences for future permanent employees to live in. 50 sencs per hour and have to commute to and from work.

  • Food Courts: Small huts for the production and selling of food. 40 sencs per hour and have to commute to and from work.

  • Mini EN-LIne: John Hammond wants to build a smaller version of the EN-Line within Region Six. Technicians and general laborers needed. 60 sencs per hour and have to commute to and from work.
  • Cleaning: 100 sencs per day; standard cleaning.

    Transportation: Crates of amber stone and creatures will be coming through the Ingress and need to be taken to Region Six. Extreme care and caution is required. 400 sencs per day. Safety clause is signed before work commences.

    Security: Guards to help in the transport of aforementioned crates. 450 sencs per day. Safety and loyalty clause signed before work begins.

    Creature Care: Two permanent employees. The care of creatures. Resumes need to be submitted here listing credentials. Pay is 4,000 sencs per month and workers must live in Region Six. Safety, loyalty, and privacy clauses will be signed.

    Art Design: One person is to be commissioned to create a logo for Region Six. 2,000 sencs for the finished piece. Contact John Hammond. To Note: All management positions in the fields above are paid double the sencs, but they come with double the responsibility.


    OOC: For questions please go here. Don’t forget to respond to the Activity Check.

    brokencode: (more thinking with a face)

    [personal profile] brokencode 2017-03-14 05:25 am (UTC)(link)
    Is that part of...

    [She trailed off. Their previous discussion was still somewhat fresh in her mind. Not that it could have gone anywhere, considering everything that it had brought up. Still, she couldn't help but wonder just how far this apparent "mutation" went. After all, Angel had only revealed the tip of the iceberg when it came to her powers.]
    foins: (live)

    [personal profile] foins 2017-03-14 05:44 am (UTC)(link)
    [It takes her a moment longer than normal for most for her to understand what Angel is implicating through her silence.]

    The mutation? Yes. You do not need to be afraid to say it. It is what makes me what I am.

    The original mutation enabled enhanced hearing and smelling, like that of a creature that hunts. I have inherited it, and also heal more quickly than the initial strain. [She lifts her hands to show her knuckles.] That is why the claws do not leave scars.

    By scent, I can track people or other beings for long distances. I can see their path, their behavior. Sometimes their emotions. There are different scents for these things.
    brokencode: (inquiry noodles)

    [personal profile] brokencode 2017-03-14 05:49 am (UTC)(link)
    Your mutation. [It still felt odd on her tongue. Inappropriate, as if she was uttering some kind of slur. But Laura had insisted, and so she would take the girl's word for it. She would know best, after all.]

    All of that? [Angel had been bewildered by what her own powers had allowed her to do, but outside of the ability to shift the perception of people's surroundings, most of her abilities were relatively similar to one another. Certainly not so fareaching, either. But then, perhaps they were, and Angel had never really been able to explore them.]

    [Not until now, at least.]


    That's incredible. [Though her voice was hushed, it was only out of fascination.] No wonder you got here so quickly.
    foins: (wane)

    [personal profile] foins 2017-03-14 05:56 am (UTC)(link)
    Yes. [She manages to keep from nodding this time.] You smell distinctly of the tree where you live. [And to hammer the point in, she looks off in the general direction of where it is located, past the EN-Line.] I can determine the path you took from it.

    But you also smell distinctly of you, a smell that no one else smells of.
    brokencode: (deeper thinkin)

    [personal profile] brokencode 2017-03-14 06:12 am (UTC)(link)
    [Angel's gazed followed her finger, thoroughly impressed by the ability. She was clearly unperturbed by Laura's ability to pinpoint her location. It had been a handful of weeks since their last meeting, and it wasn't as if she'd used the ability to show up on her doorstep, unannounced.]

    [Besides, Angel couldn't judge. She'd spent her time on Pandora "spying" on her friends. Abilities were abilities.]


    Does everyone smell unique, then?
    foins: (wane)

    [personal profile] foins 2017-03-14 06:34 am (UTC)(link)
    Yes, usually. If there are genetic duplicates, then they will likely smell similar. But their lifestyles are not the exact same, so their scents will inevitably be unique as well. Every interaction, movement, and decision will impact someone’s smell.

    [She says it all as a matter of fact. This is not something she questions, it is simply truth by observation. Particles of everything everyone touches lingers at the point of contact. Small insignificant things that people do that think of—brushing dirt from their clothes, running a hand through their hair, leaning against idle objects—all leave a mark and influence the smells that Laura picks up on, and the amalgamation is always a unique being.]
    brokencode: (look up proud of self)

    [personal profile] brokencode 2017-03-14 08:18 am (UTC)(link)
    [Angel breathed an almost relieved sigh. There was a part of her that had feared she was solely unique, whether it be the way she was brought up or simply because of her siren nature. She was beyond fearing Laura, but that didn't mean someone else with a more unique nose might have it out for her. She still wasn't above thinking that someone might try to come for her.]

    It must be overwhelming, all of those different smells. [She glanced around them, at the people passing them by.] I hope it doesn't bother you too much.